Kazandu Refuge

Kazandu Refuge

Land

Kazandu Refuge enters the battlefield tapped.

When Kazandu Refuge enters the battlefield, you gain 1 life.

: Gain or .

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Trade

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Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Commander 2019 (C19) Uncommon
Commander 2018 (C18) Uncommon
Planechase Anthology (PCA) None
Commander 2013 (C13) Uncommon
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
Planechase 2012 Edition (PC2) Uncommon
Duel Decks: Ajani vs. Nicol Bolas (DDH) Uncommon
MTG: Commander (CMD) Uncommon
Archenemy (ARC) Uncommon
Zendikar (ZEN) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Kazandu Refuge occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Kazandu Refuge Discussion

multimedia on Gishath, Sun's Avatar

1 month ago

Hey, good casual version of Gishath.

Even on a budget you can improve the manabase especially by adding some other lands that have interaction with the land ramp spells. Farseek and Skyshroud Claim are unique because they can search for a dual land with two or more different land types.

Glade and Vista are called Battle lands and are the better budget options because they have interaction with a lot of basic lands, only needing two of them for these lands to ETB untapped. These two lands could replace lands that always ETB tapped such as Blossoming Sands. Sheltered and Scattered are called Cycle lands and are simply upgrades for other lands that will always ETB tapped such as Kazandu Refuge.

Some other budget lands to consider adding:

Tower and Orchard are called Rainbow lands and are two of the best budget lands for mulitcolored Commander decks especially Tower it's a powerful land.


You're right ramp is very important with Gishath and one of the best budget mana dorks for ramp is Faeburrow Elder. It can tap for two mana (green and white) which is already good for a mana dork, but it can be better if you control a red permanent then it can tap for three mana (green, white and red). That's it for your deck, since it's only three colors, but for other decks especially five color if you also controlled a blue and a black permanent then Elder can tap for up to five mana (one of each color).

Dinos are fun and there's a new budget Dino in Ikoria who's powerful fun. Quartzwood Crasher is a five drop 6/6 with trample which are already good stats, but what makes it even better is it can repeatedly create huge Dino tokens. It creates a Dino token who has trample therefore Crasher along with the token makes each other Dino token that much more powerful. Since the more trample power you have on the battlefield the bigger the Dino token could be. Crasher triggers when any creature you control with trample does combat damage to a player meaning that itself doesn't have to attack to create a token.

Crasher's power level increases a lot when it has haste such as from Alpha, Huntmaster or Rhythm of the Wild. With haste as long as you do combat damage to a player with Crasher then you create at least a 6/6 Dino token which is potentially 12 trample power of Dinos for five mana. Many of the best Dinos have trample including Gishath and Ghalta as well as Regal and Carnage, etc.


Congregation at Dawn is a budget instant creature tutor that can get three different Dinos to setup the top of your library for when Gishath attacks. Which then lets you cheat those Dinos of your choice onto the battlefield. Fierce Empath is a not a Dino, but it can tutor for a six CMC or higher Dino and put it into your hand. It's good with Regal as another tutor that can get Regal. With Regal and minimum six lands on the battlefield you could cast Dawn before you cast Gishath and end up with a massive battlefield of Dinos of your choice.

Good luck with your deck.

multimedia on Ghired: All Tokens Welcome!

2 months ago

Hey, nice budget version of Ghired.

Dolmen Gate and Mother of Runes were just reprinted in the Mystery Card Booster set. Gate is good with Ghired letting you safely attack with him to populate. As long as Ghired is attacking in combat any creature that blocks him will not do damage to him. Reconnaissance is the more expensive price card that also does this and it has the bonus of being able to untap your creatures to use them as blockers.

Mother of Runes can be repeatable protection for Ghired from targeted removal or in combat or make him unblockable. Gate and Mother could replace Colossal Majesty and Parhelion II.

Breath of Fury is a budget card that's deceptively powerful with tokens especially with Ghired. Fury is a infinite attack combo with Ghired and one Rhino token as long as Ghired is safe to attack and the Rhino token will do combat damage to a player. Enchant the Rhino token with Fury, attack with Ghired and Rhino. Enchanted Rhino does combat damage to a player, sac it and then enchant the newly created Rhino token. Untap your creatures and attack again. This is infinite attacks as long as Ghired can popluate the Rhino each attack. Fury could replace Soul Foundry.

When playing heavy green then take more advantage of green mana dorks. Mana dorks are some of the strongest cards in green. They're better in green for ramp than mana rocks and land ramp spells.

These mana dorks could replace Circuitous Route, Explosive Vegetation, Selesnya Guildgate, Gruul Guildgate. Eladamri's Call, Idyllic Tutor and Open the Armory are three budget tutors to consider adding. Each one gets a different card, but it's still helpful to have tutors. These tutors could replace Commander's Sphere, Selesnya Signet and Desolation Twin.

Exotic Orchard, Battlefield Forge, Fortified Village and Ash Barrens are budget lands to consider adding. They could replace Kazandu Refuge, Rugged Highlands, Blossoming Sands, Graypelt Refuge.

Good luck with your deck.

multimedia on

5 months ago

Hey, you're welcome :)

What's the max budget you have to make card upgrades? When you finish making upgrades what price range can you have for total deck cost? The precon for example at $60 is low and I would hope you could afford at least $50 for upgrades. If you can afford more expensive price cards then my card suggestions will be different then if you can't. Smothering Tithe and Birds of Paradise for example are very good cards for ramp, but they might be too expensive for the budget.

What advice about upgrades would you like?

Some cards from the precon that can be cut since they're not as good as others or don't have good enough synergy with Ghired:

phsycord on One Shot all opponents with Thromok! BIG HITTER

8 months ago

Take a 2nd look at your land base. You run expensive fetches like Scalding Tarn but also super budget lands like Kazandu Refuge or Temple of Abandon . I'd just replace those two with basics and also cut the Evolving Wilds . For a 2 color deck you shouldn't need that much fixing and you run plenty.

enpc on Naya lands

9 months ago

Sorin_Markov_1947: What format are you building for? If it's for a 60 card deck, it gets a lot easier because you can include 4 copies of of Jungle Shrine , Kazandu Refuge , Graypelt Refuge and some Terramorphic Expanse s/ Evolving Wilds with some basics.

If you're talking commander however it gets trickier as you can only have one copy of each and have to dig deeper in the list.

xaarvaxus on Help Morophon's Deck

11 months ago

You have an lot of lands that are coming into play tapped. I agree you should fit some more basic lands in to take advantage of your green ramp spells. Also, if you're going to use a ramp card like Circuitous Route , more of the tapped lands you play should be guildgates.

You have what looks like a full cycle of bounce lands Simic Growth Chamber , etc. and lifelands Kazandu Refuge , etc. For budgetary reasons my suggestion will be to replace the lifelands with the guildgates and then keep the allied colors in one cycle and opposing colors in the other, add Command Tower and Exotic Orchard 4 Forest , 2 Island , 1 Swamp and 1 Plains as you'll want green mana before anything else to ramp with.

Fellwar Stone should be a mana rock to consider adding as well to hit your colors. You'll want a copy of Arcane Signet once it comes out with the Brawl decks in Oct.

Obviously if you want to really improve the mana base you should invest in shocklands but that gets pricey quick though recently I've been able to pick up some 'slightly played' copies for $5 so maybe with some shopping around you can get them on the cheap.

Akromathia on Werewolves are Cool

1 year ago

OK, let us see…

Land creature ratio:

  • Try 22 Lands instead of 20 (trust me on this).
  • 25 – 26 creatures are just fine.
  • 12 – 13 spells.
Note: These numbers are not written in stone, you can add more creatures, but usually you should not go under 24, for this deck strongly relies on critical creature mass. I tried to run a similar deck with 18 – 20 lands, and it did not work very well. 24 were just too much, so I went to 23 and 22 and found that there was not much difference so I kept 22.

Lands:

Creatures:

  • Daybreak Ranger  Flip good card, but usually better as sideboard, whenever you face tons of flyers or when in need for extra removal. I would replace the whole set with Duskwatch Recruiter  Flip, faster, cheaper (in both mana and dollars) and helps a lot to keep your hand and board full of wolves. Another budget replacement, could be Gatstaf Shepherd  Flip, same cmc, goes for like 20 cents the copy and has intimidate.
  • Geier Reach Bandit  Flip another pretty good card, but I would just main 2 copies, more than that is usually not great, and this opens space to great finishers like Kruin Outlaw  Flip.
  • You have a ton of “Lord Effects”, so Reckless Waif  Flip might be a good addition, since she has better body than Village Messenger  Flip. Maybe tun a mix of both? Also could replace some Bandits to make the deck more aggro.
  • Now about Silverfur Partisan . Most people think that you need a bunch of instants to cast on it yourself to justify its inclusion. WRONG! Even though that is a way to make it work, and even thought there a couple of cool combos with Zada, Hedron Grinder , it is not its main role. While in play, the partisan gives you a wolf for EVERY TARGETED WOLF OR WEREWOLF, which means that for every removal spell they cast on your creatures, you get a free replacement, which is great against some heavy removal decks. Remember that Werewolves have 3 main weak points, fliers, removal and mass removal. A great side board card.

Spells:

Hope this helps! Be kind and have fun.

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