Quicken

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs Might (DDS) Rare
Magic 2014 (M14)
Guildpact (GPT) Rare

Combos Browse all

Quicken

Instant

The next sorcery card you cast this turn can be played as though it had flash.

Draw a card.

Price & Acquistion Set Price Alerts

M14

GPT

Ebay

Recent Decks

Quicken Discussion

Legoman18 on Everyone Loves Ice Breakers, V2

4 days ago

Loreshadow: You have some very good points, I hadn't thought of using Quicken, or the interaction with Engulf the Shore. Although, it seems a little redundant to use Engulf the Shore to flip Thing in the Ice  Flip, because you're then returning your opponents creatures twice. I'll have to test it out.

In regards to the cheap counterspells and such, that is an interesting approach. I've built this deck to be more mid-range control but I could definitely try flipping Thing in the Ice  Flip quicker and seeing if that can close games faster. I would just need to make sure that I can protect the thing, as it is vulnerable to most removal.

I have a playset of Halimar Depths, but I have never even considered using it with Deprive to generate extra value. Being able to essentially scry 3 multiple times with one land is amazing value! Again, I'm going to have to do some playtesting.

Thanks for your suggestions!

Loreshadow on Everyone Loves Ice Breakers, V2

4 days ago

Quicken can give you instant even with sorceries. It also draws a card on its own.

I personally like using it with Crush of Tentacles but that isn't an option here unless you side in tour Spreading Seas. Very effective card draw/mana denial followup on your next turn.

Engulf the Shore may also work. I use it with Living Lore but it could work here. The flip occurs at the casting so you can use it at even 4 islands as long as you have three previous counters.

The other option is to add a few 0 cost cards or just a bunch of 1 drop counterspells and just use them on yourself to trigger the flip. You only need an initial target. That includes counterspelling your own counterspells. Also, if you use Stubborn Denial at 3 counters it instantly becomes a Ferocious spell since the cast comes first and the resolving of the now Ferocious spell comes after.

Loreshadow on Kaho, Minamo [Witty Joke]

1 week ago

Since Naban, Dean of Iteration is illegal, Kaho is definitely top pick for my own deck ideas. I only have store bought EDH decks so far.

Cerulean Wisps is great for turning your mana into cards 1 for 1 as Elite Arcanist or Kaho, Minamo Historian.

Quicken will let you play at the end of opponent's turn.

Back from the Brink will give creatures Flashback. Pretty useful for EDH I think.

Torrential Gearhulk will Flashback any instant. If you equip a low mana exile bounce card you can Flashback your graveyard instants as if they were in your hand. Double up on counterspells. Any creatures that return spells on ETB to hand also become very potent. Imagine tapping Elite Arcanist for 1 colourless each turn and getting back an instant or sorcery due to Archaeomancer. Crazy.

Quicksilver Amulet for gives creatures Flash. Saves on counterspells.

Fold into AEther if given to your commander will let you cast 1 mana spells just to counter. This will let you drop a creature down instantly as if they had Flash for 5 mana. If you can get Elite Arcanist to equip one then you can Flash creatures in regularly.

Other ETB creatures to take advantage of exile bounce triggers. Turns creatures into a reuseable spellbook.

DyzyzyD on ccc's

3 weeks ago

My Own suggestions:Leyline of Anticipation

Omniscience

Quicken

Sower of Temptation

Mana Drain

Obligatory: Storm Crow

Force of Will

Foil

Pore Over the Pages

Stasis

Gin- But i don't really wanna go there

Gilded Drake

Capsize

Void Squall

Overflowing Insight

Angler Drake

OppI DO NOT WANT TO TAKE EXTRA TURNS GUYS SORRY FOR FORGETTING TO MENTION THAT.

Squirrelbacon on Ugh! You're SO Controlling!

1 month ago

I love this list, mainly due to the inclusion of Quicken!!!! However, I feel that 8 main board wrath effects is really bad... too much dedication for aggro. I'd run some more diverse sorcery speed spells, but I don't know what I'd recommend.

WItC on Budget Beginner Teaching Decks (#5 Blue)

1 month ago

Changes in April 2018: finally took out Rise from the Tides as the alternative finisher. These decks are all meant to feel and play like a properly built deck, and having cards that work against each other makes the deck feel awkward and less fun (bad interaction with delve). The same problem would occur with Cryptic Serpent. One option is to ditch the Treasure Cruise, but delve is an important part of our hedron exile strategy, and losing it will cripple the deck.

If Rise is removed, that makes Quicken much less useful (Treasure Cruise can often be cast for one mana in the main phase).

So at this point we need a new finisher, and a new card that lets us do something on turn one.

I like the Curator of Mysteries for both. He introduces cycle, is a sphinx, and the deck could use a flier. He is very in theme for blue. He can be cycled on turn one if needed. He already has synergy with Jalum Tome.

Only having two Curator of Mysteries makes it nearly impossible to cycle him, there is too much lost by discarding half of your alternative win condition. Instead, I prefer 4 copies.

I considered only 2 copies and a replacement for Quicken. The Quicken replacement should either cycle or discard for synergy with the sphinx. A consideration was Striped Riverwinder; he adds another late game option with artwork people either love or hate (I like it). Opt, Peek and Twisted Image were all considerations, but they don't have synergy with the Curator. I like Hapless Researcher or Careful Study. They have synergy, help the early game, provide another discard option, and have good art on theme.

Ultimately, I did the following:

Playtesting is still in progress, but this worked OK so far against the other decks. (playtesting blue takes the longest, because of the character of the deck).

spuiopq on Kraum's MANly Combo-Control

2 months ago

Lilbrudder:

All due respect, I find the deck a little thin on both graveyard recursions and hates, comparing to the sans-red counterparts. Rest in Peace and Timetwister may give rise to the current state, I guess. However, due to the fact Timetwister being a card that not everyone can afford, while Rest in Peace screwing us no less harder than the opponents, it might be necessary to find alternatives, decent if not better.

With Silent Gravestone and Grafdigger's Cage as the two most efficient pieces of graveyard hate apart from exiling, they each provide an approach to break parity. Grafdigger's Cage holds back casting from graveyards effects on one hand, namely Yawgmoth's Will, Past in Flames, and other cards that have or grant flashback, but gives permission to regrowth effects. That's the route sans-red decks have followed, and Ashes of the Abhorrent could be added to supplement the plan. On the other hand, however, while Silent Gravestone has nothing to do with graveyard casting, it does hamper cards like Regrowth, and common spell recursion in the form of Snapcaster Mage and Jace, Vryn's Prodigy  Flip. Problem is, the other card that have an identical effect is the green Ground Seal, which is out of question, and although Yawgmoth's Will is good enough, it's an one-off, and too often too mana-intensive casting a full combo. Meanwhile, Past in Flames, yawgwin's narrower counterpart, is just worse, usage confined in storm decks.

One can always pivot to the former plan, using sub-par recursion spells like Argivian Find, or even Replenish if enchantment heavy. Since the green counterparts can do better, why bother?

While itself being problematic, I propose Mizzix's Mastery as a backup plan. Worst case scenario, it's an over-costed removal spell. But once you've got Ad Nauseam, Angel's Grace, and probably Sickening Dreams in the bin, you can overload it and win on the spot. On more obscure occasions, a Quickened overload can be cast end of a turn of Necropotence. That said, not convincing enough even to myself, not to mention the conflict of the original version and Silent Gravestone.

Another possible solution might be Waste Not and Ill-Gotten Gains. It might sounds crazy, but with all the open information, the opponents might actually be more perplexed than us, especially when having a combo at hand. Plus, Waste Not has good synergy with wheels, act as a quasi Notion Thief, and works with Humility.

Hope you've got great results testing the deck. Good luck.

spuiopq on Kraum's MANly Combo-Control

2 months ago

Point taken, and thanks. I couldnt help but notice a lack of Timetwister. Is it a budget thing (being the case for myself, unfortunately)?

Btw, is there a chance that Laboratory Maniac be replaced by Sickening Dreams? Slightly less dead outside combo, and a wincon with naus/grace/yawgwin, with an upside (though meagre) of instakill if Telling Time becomes Quicken. Being a spell has some obvious merit, and the cmc total is slightly lowered.

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