Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs Might (DDS) Rare
Magic 2014 (M14)
Guildpact (GPT) Rare

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The next sorcery card you cast this turn can be played as though it had flash.

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Quicken Discussion

spuiopq on Kraum's MANly Combo-Control

2 weeks ago


All due respect, I find the deck a little thin on both graveyard recursions and hates, comparing to the sans-red counterparts. Rest in Peace and Timetwister may give rise to the current state, I guess. However, due to the fact Timetwister being a card that not everyone can afford, while Rest in Peace screwing us no less harder than the opponents, it might be necessary to find alternatives, decent if not better.

With Silent Gravestone and Grafdigger's Cage as the two most efficient pieces of graveyard hate apart from exiling, they each provide an approach to break parity. Grafdigger's Cage holds back casting from graveyards effects on one hand, namely Yawgmoth's Will, Past in Flames, and other cards that have or grant flashback, but gives permission to regrowth effects. That's the route sans-red decks have followed, and Ashes of the Abhorrent could be added to supplement the plan. On the other hand, however, while Silent Gravestone has nothing to do with graveyard casting, it does hamper cards like Regrowth, and common spell recursion in the form of Snapcaster Mage and Jace, Vryn's Prodigy  Flip. Problem is, the other card that have an identical effect is the green Ground Seal, which is out of question, and although Yawgmoth's Will is good enough, it's an one-off, and too often too mana-intensive casting a full combo. Meanwhile, Past in Flames, yawgwin's narrower counterpart, is just worse, usage confined in storm decks.

One can always pivot to the former plan, using sub-par recursion spells like Argivian Find, or even Replenish if enchantment heavy. Since the green counterparts can do better, why bother?

While itself being problematic, I propose Mizzix's Mastery as a backup plan. Worst case scenario, it's an over-costed removal spell. But once you've got Ad Nauseam, Angel's Grace, and probably Sickening Dreams in the bin, you can overload it and win on the spot. On more obscure occasions, a Quickened overload can be cast end of a turn of Necropotence. That said, not convincing enough even to myself, not to mention the conflict of the original version and Silent Gravestone.

Another possible solution might be Waste Not and Ill-Gotten Gains. It might sounds crazy, but with all the open information, the opponents might actually be more perplexed than us, especially when having a combo at hand. Plus, Waste Not has good synergy with wheels, act as a quasi Notion Thief, and works with Humility.

Hope you've got great results testing the deck. Good luck.

spuiopq on Kraum's MANly Combo-Control

3 weeks ago

Point taken, and thanks. I couldnt help but notice a lack of Timetwister. Is it a budget thing (being the case for myself, unfortunately)?

Btw, is there a chance that Laboratory Maniac be replaced by Sickening Dreams? Slightly less dead outside combo, and a wincon with naus/grace/yawgwin, with an upside (though meagre) of instakill if Telling Time becomes Quicken. Being a spell has some obvious merit, and the cmc total is slightly lowered.

K_Train on As Sphinx Foretold

3 weeks ago

Thanks for the suggestions man! I like the idea of putting Opt in here. What would you think about Quicken in that slot? It doesnt provide the scry from Opt but it does allow us to cast a suspend spell during our opponents turn.

And as a casual Magic player, Im terrible at making sideboards haha. Any help with that part of the deck would be greatly appreciated!

GeeksterPlays on Gideon U/W Control

3 weeks ago

Without running Snapcaster Mage's the 1-of spells look a little weak. Given that any 1 of the Gideon's is a virtual wincon by itself I'd say you need more ways to protect him at instant speed (i.e. from attackers, Dreadbore, Path to Exile or Condemn when attacking with him, etc.)

Settle the Wreckage is seeing modern mainboard play as 2 copies in some control decks.

Quicken into a Supreme Verdict is useful, or into a Serum Visions.

I'd sideboard the Detention Sphere and up the number of Mana Leak to 3, lose the Remand and up the Logic Knot to 2.

Drop the Spell Queller and the Kor Firewalker from the sideboard for 2 copies of Leyline of Sanctity, it's a godsend against burn / hand disruption decks.

Tyrant-Thanatos on Sram's Expertise?

3 weeks ago

So, specifically, the part of Sram's Expertise that reads "You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost." happens during the resolution of Sram's Expertise. It does not allow you to cast a cmc<=3 spell later in the turn, it allows you to cast one now, as part of the spell resolving.

So under normal circumstances, you would have to cast Expertise during your Main Phase, and cast whatever you're going to play for free as part of that resolution, during your main phase. If however, you find a way to grant Sram's Expertise Flash, with say, Vedalken Orrery, Leyline of Anticipation, or Quicken, then you would simply be able to cast Sram's Expertise during the combat step, which would enable you to cast your free spell during the combat step, as part of resolving Expertise.

redhead4 on Daily Dose of Esperin

3 weeks ago

Isn't Quicken better than Think Twice here?

mesasone on Budget MULE (Mono blUe Living End)

1 month ago

I have been trying to piece together the deck on the cheap, so I haven't managed to put it all together and play with it much yet, but I will keep your thoughts on Echoing Truth vs Into the Roil in mind. The ability to kick it and draw a card is nice, but maybe not really worth it.

My other thought is to try to speed the deck up a bit by bringing in a playset of Quicken so that I can fire off my Living End and Ancestral Vision at instant speed. Part of what I like about the deck is the ability to be able to cast off of As Foretold on your opponent's turn. Being able to leave up mana for counters, then cycle a few creatures and drop a Living End at the end of the opponents turn, then untap and swing seems really powerful.

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