|Commander / EDH||Legal|
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|Duel Decks: Mind vs Might||Rare|
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The next sorcery card you cast this turn can be played as though it had flash.
Draw a card.
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|Have (16)||Nemesis , pskinn01 , Wolfninja , switchkill65 , BBBr0ny , accioali , DrLitebur , Ellyreia , CampbellStev , , rakdos24 , golgarigirl , Sergal , mcstang1986 , ibraJG84 , ironax|
3 days ago
Themes Blue/White Good Stuff UWgud Stax Your things cost less, theirs cost more. ETB Mill Pillowfort
Cards to cut or just don't do enough Slow Motion, Stormscape Familiar, Select for Inspection (too Specific), Etherium Sculptor (Not justifiable), Mindshrieker, Burnished Hart (Look, we all love this stupid Elk, but he sits at a slot where you need to have around that much mana up for counter spells. You really only want to be spending that type of mana to reduce your costs or increase opponents costs or stop them from attacking you. Else, counterspells. Two mana ramp is what you are looking for, ideally, not six spread over two turns), Jace's Archivist(I like this card a lot, and I think it's great with things like Thousand-Year Elixir, but realistically you want to be sculpting the perfect control hand all game rather than tossing it away.), Rhystic Study(Great card, but not $8 great. Mostly priced based on popularity. Budget choice for you, you don't need it). Temple Bell (Fun card, but too beneficial for your opponents. Don't spend mana to speed other's race, that's the opposite goal of the deck.), Cataclysm (I don't see why you have this other than as a combo with As Foretold.), Entrapment Maneuver, Hindering Touch, Leave in the Dust, Sleep(Only beneficial against creature decks), Psychic Spiral(You have to devote yourself to wheel for this card to work well, and wheel arguably doesn't help your deck.), Sunder(This combos only with As Foretold), Isperia, Supreme Judge (Costs six, his only creature decks, they don't have to attack you, there is better card draw.), Sphinx of Magosi, Silent Sentinel (Requires attack and arguably not enough enchantments).
You have a pretty decent Stax and 'Don't touch me there' package going on here, but not a whole lot of direction other than that. Some mill, some land destruction, but no real win-cons. If you want to have a serious mill win con, you can take out a little of your protection package and focus it on ETB effects and pair with a card like Altar of the Brood. Is that enough justification? I don't know, but ETB effects can be very strong and already seem like a small sub-theme. You would have to make more serious cuts for it. You definitely need to upgrade your mill-win con to be more flexible if you intend on winning that way. Sitting down at the average CMDR table of at least sum(4) means that you have hundreds of cards to whittle away. Some suggestions:Aforementioned Altar of the Brood, only for considerationSands of Delirium, Memory Erosion, Jace's Erasure, Sphinx's Tutelage, Increasing Confusion, Hinder/Spell Crumple + Tunnel Vision is a particular jank combo favorite of mine. Really you want stuff that hits early and doesn't require any further effort so you can pillowfort yourself, or are huge sinks for the late game push.
If you are looking to remove some pillowfort and upgrade your stax package, check out Brago, King Eternal, Paradox Engine, Static Orb, Tangle Wire, Torpor Orb, Smokestack, Trinisphere, Thorn of Amethyst, Meekstone, Clock of Omens (This is especially useful), Dovin Baan, Inspiring Statuary.
Also, you should take out all land destruction since you don't have a real way to take advantage of it. Even with a couple of your reductions, the green player/ Mizzix player will get on board faster and annihilate you out of spite.
Also, the deck only has mill as its win-con thus far, which is tenuous at best even in the most refined EDH decks. I suggest you put some of the not-so-flashy-feels-bad-win-cons in this deck such as Approach of the Second Sun, Azor's Elocutors, Laboratory Maniac, etc.
Also, after above edits, you only have three board clears by my count. Even if I'm off, you want around 7-10 for a deck of this style that covers a multitude of fronts. Most board-wipes are just creature based, but you should include ones like Akroma's Vengeance, Consulate Crackdown, Planar Cleansing, Nevinyrral's Disk. Things that can be instant speed are also great like Rout and Evacuation.
Your land base needs a pretty big update as well. You should really only be running 10 or less of each basic for a dual colored deck, though not as important for three and up decks. But, you have quite a few double-symbol costs that your cost reduction can't affect.Fixing lands Coastal Tower, Meandering River, Evolving Wilds, Terramorphic Expanse, Azorius Guildgate, Sejiri Refuge, Tranquil Cove, Prairie Stream, Exotic Orchard.
Hope this helps! :)
1 week ago
For the general Maybes: Curiosity or Quicken would seem nice. Cathedral of War for more damage with fewer creatures. Depending on how Merfolky you make this, there are some great options for versatility to your deck (more counters, mill, draw, etc). Lullmage Mentor, Sigil Tracer, Deepchannel Mentor, Leech Bonder, Cursecatcher. Merfolk Sovereign among others.
Switching to tribal may throw off the mojo this deck has, but give a second look to cards: Razorfin Abolisher, Saprazzan Legate (tribal merfolk loves to change land types), Thada Adel, Acquisitor, Waterfront Bouncer.
2 weeks ago
one thing i have learned about this deck is that you always want to play at least two spells a turn and being reactive makes the deck clunky so in order to be more fluid you run only instant cards, the Exquisite Firecraft is to good to pass up so i added Quicken to maximize Guttersnipe value. plus it draws a card so its a great cantrip.
3 weeks ago
One of the big hangups of the deck is that Distortion Strike is a Sorcery, which means my opponents see it coming from a mile away. I could put Quicken in here but now I am adding extra complications to my deck. I considered Hypersonic Dragon but at 5 he's slow and I already have Zada, Hedron Grinder taking up my free slots.
So I looked online and the only relevant card I could find is Veil of Secrecy. Yes, there is also Piracy Charm but there is no guarantee my opponent will be running U, much less having actual Islands.
And this gets to be the problem. Veil of Secrecy gives Shroud. So if I just casually tap my lands and throw down a Titan's Strength, a Brute Force, a Temur Battle Rage, and than a Veil of Secrecy when things go to resolve, will my Veil resolve first and actually prevent the rest of my spells from taking hold?
1 month ago
Alexdagreat I've also been considering getting Quicken back in just for the instant speed tutor/Yawg Win shenanigans. It's really hard for me to remove Time Spiral since this is also a high tide deck with a heavy island focus and fast mana, the cut for me may end up being Dark Petition.
Isochron Scepter has been bad in my testing but maybe it'll be better for you. For me it was a mostly dead card without also having Sensei's, if I was going for the Aetherflux win you easily stack enough spells/rituals without it, and Zur isn't Thrasios so you don't just win with infinite mana.
I've also started getting my expeditions together to play catch up :D
1 month ago
Okay so I've dropped Paragon of Gathering Mists, Errant Ephemeron and Wall of Frost from my main added in some Quicken and Redirect to help cover my Illusions better. I also dropped Dreadwaters for Mind Sculpt to help fire off my +4 +4 with Jace's Phantasm and side boarded Imprisoned in the Moon as I was getting cleared with targeted abilities.
1 month ago
I always love Quicken in instant + sorcery heavy decks
1 month ago
@moloy559 Thanks for your comment!
If I was trying to make this deck on a budget the first thing I would cut is Snapcaster Mage, while he's very powerful, there are cards that can mimic his effect for a bit more mana at sorcery speed such as Scrivener, Pull from the Deep, or even Mnemonic Wall.
It's possible to cut Cunning Wish and the corresponding wishboard, and just run Blue Sun's Zenith and/or Brain Freeze in it's place, since those are the only combo pieces in the board. All the other cards in the wishboard are there to give Cunning Wish utility in games where you aren't going to combo off.
I'd say 95% of why I run Mind Over Matter is for the combo with Azami, Lady of Scrolls or Arcanis the Omnipotent, otherwise it's a nice effect to have, but not terribly useful. If you're not a huge fan of that combo then by all means cut it, although it is nice to have a hard combo to Blue Sun's Zenith into when you've generated ~40ish mana with High Tide but can't win through storm.
Hope this helps.