Quicken

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs Might Rare
Magic 2014
Guildpact Rare

Combos Browse all

Quicken

Instant

The next sorcery card you cast this turn can be played as though it had flash.

Draw a card.

Price & Acquistion Set Price Alerts

M14

GPT

Ebay

Recent Decks

Load more

Quicken Discussion

buraddo79 on I'm Blue

2 days ago

Hey I'm replying to your comment on my deck I'm Blue. My first question is, are you a 1 v. 1 EDH player? I noticed you are trying to lower your CMC and that may simply suit Talrand, but I also wondered if that is just a symptom of 1 v 1 mentality. I'm not sure.

One reason I hesitate to run more cantrips is that that is pretty much all they do, draw me a card and create a 2/2, along with a small ability. Personally, I love those types of cards. Ponder is one of the most lovely card designs I've seen (art too). I'd love to play more like it. Whispers of the Muse, Quicken (which I am seriously considering since it would allow me to toss out one of my 11 sorceries if I don't have Vedalken Orrery), Clairvoyance, Sapphire Charm etc. These are cards I'd love to add, and even non-cantrip U cost cards like Spy Network, Retraced Image seem fun to me. That is because I like cheap spells that do something neat. And with Talrand, each of these also throws a 2/2 drake out there.

I wondered if in a multiplayer game, with all these cheap and comparatively weak spells, won't it fizzle out and eventually lose in the long game. If the idea of Talrand is to rush down opponents, then I might understand that more. But I haven't understood it to be that way unless it's 1v1, which is not what I'm going for.

Leyline of Anticipation is out of my budget, and I already had Vedalken Orrery.

Eventually I think Misdirection would be a card I'd get. I thought about Turn Aside, but I for the same reasons listed earlier, I didn't want a bunch of cheap spells that don't do much, in this case, it wouldn't even cantrip. But without Talrand out there, the deck is dead, so, maybe Turn Aside would be worth running until I get Misdirection.

That is one reason to play more powerful spells. Some of the high CMC spells are for the purpose of keeping me in the game even if I struggle to keep Talrand out there.

Runechanter's Pike should be in there. I don't have one yet. I don't usually run equipment unless it really helps the deck, but being able to attach that to any of the drakes is pretty nice.

buraddo79 on Profet93

2 days ago

Hey I'm replying to your comment on my deck I'm Blue. I wasn't sure if I just commented on my own deck page if it would get to you so I'm replying this way. My first question is, are you a 1 v. 1 EDH player? I noticed you are trying to lower your CMC and that may simply suit Talrand, but I also wondered if that is just a symptom of 1 v 1 mentality. I'm not sure.

One reason I hesitate to run more cantrips is that that is pretty much all they do, draw me a card and create a 2/2, along with a small ability. Personally, I love those types of cards. Ponder is one of the most lovely card designs I've seen (art too). I'd love to play more like it. Whispers of the Muse, Quicken (which I am seriously considering since it would allow me to toss out one of my 11 sorceries if I don't have Vedalken Orrery), Clairvoyance, Sapphire Charm etc. These are cards I'd love to add, and even non-cantrip U cost cards like Spy Network, Retraced Image seem fun to me. That is because I like cheap spells that do something neat. And with Talrand, each of these also throws a 2/2 drake out there.

I wondered if in a multiplayer game, with all these cheap and comparatively weak spells, won't it fizzle out and eventually lose in the long game. If the idea of Talrand is to rush down opponents, then I might understand that more. But I haven't understood it to be that way unless it's 1v1, which is not what I'm going for.

Leyline of Anticipation is out of my budget, and I already had Vedalken Orrery.

Eventually I think Misdirection would be a card I'd get. I thought about Turn Aside, but I for the same reasons listed earlier, I didn't want a bunch of cheap spells that don't do much, in this case, it wouldn't even cantrip. But without Talrand out there, the deck is dead, so, maybe Turn Aside would be worth running until I get Misdirection.

That is one reason to play more powerful spells. Some of the high CMC spells are for the purpose of keeping me in the game even if I struggle to keep Talrand out there.

Runechanter's Pike should be in there. I don't have one yet. I don't usually run equipment unless it really helps the deck, but being able to attach that to any of the drakes is pretty nice.

Thanks for the ideas. I'll copy this and post it to my deck as well.

Forceofnature1 on Yidris' Weirdmageddon

1 week ago

Quicken into a Temporal Mastery on your opponent's endstep.... duhamn that looks fun.

sylvannos on Azorius Dreamland

3 weeks ago

@TeeKayBee: The other users are correct. Celestial Colonnade and Cryptic Command are among the two best cards in any U/W/x shell.

The thing with Celestial Colonnade is that you eventually run your opponent out of cards. They go into topdeck mode and you cast Sphinx's Revelation for 5. If they have a card in hand and you don't know what it is, you don't active the Celestial Colonnade. Otherwise, you chip away at them.

With Cryptic Command, it's the "This does everything" card of the deck. It bounces your own permanents. It 2-for-1's. It tempos your opponent off of land drops when they've been mana screwed. It stops any threat dead in its tracks by countering them. It Fogs. It makes your creatures unblockable so you can end the game. Really, there's so many options you'll find a bunch of uses for it in so many situations you'll have a hard time not wanting to play 5+ copies of it (if you could).

Those are ideals, though. I think you can play U/W Control without those cards on a budget, but they should be your #1 priority when it comes to trades and buying cards.

As far as immediate changes, I'd say cut the lands that always come into play tapped in favor of more basics, unless they're manlands (which function as win conditions). Not only will you have a safer life total, you also become immune to Ghost Quarter, Blood Moon, and Fulminator Mage.

Glacial Fortress is another great option on a budget. They pair perfectly with Flooded Strand and Prairie Stream. A Ghost Quarter or 2 can go a long way in dealing with Infect and Affinity, who can dodge your Supreme Verdicts with manlands. Not to mention, you can completely mana screw someone by Ghost Quartering their shock land, then Spreading Seas on their basic they fetch up.

Quicken and Elixir of Immortality feel like wasted slots. You already operate primarily at instant speed. You don't need a slow, durdley win condition when your deck has Sphinx's Revelation and Elspeth, Sun's Champion. 2 Blessed Alliance, 2 Negate and 4 Mana Leak might be a bit excessive, but it will depend on your meta. I'd suggest the following:

-2x Mana Leak
-1x Blessed Alliance
-1x Negate
-1x Quicken
-2x Elixir of Immortality

+1x Spreading Seas
+1x Dispel
+1x Supreme Verdict
+2x Detention Sphere
+1x Condemn
+1x Timely Reinforcements

You should also consider Censor, Spell Snare, and Spell Pierce, depending on meta and remaining budget.

I'd also cut Disdainful Stroke from your sideboard in favor of 2 more Leyline of Sanctity. You want it in your opening hand or not in your sideboard at all. Kor Firewalker can put in a lot of work, as well. Burn really can't beat him unless they side in Path to Exile. A 2nd. Timely Reinforcements is also boss.

With Supreme Verdict moved to your maindeck, you'll want a Disenchant. Ideally, you'd play Wear / Tear, but you're not Jeskai. You'll want the Disenchant to deal with Boggles, Affinity, and rogue decks playing oddball cards.

You may also want a Squelch instead of the 2nd. Aven Mindcensors, it will depend on your meta. Nothing more hilarious than being on the play, watching your opponent wait until the end of your turn to crack their fetchland, and hitting them with a Squelch after they allowed you to play your land. It also hits a bunch of cards in Affinity, Rock variants, and Tron.

Hope this helps! I played U/W Control in RtR Standard and a bunch of American Control in Modern.

rothgar13 on Thoughts on my long awaited ...

3 weeks ago

I'm well aware of what you're trying to use it for. What I'm saying is that Quicken is not good enough to justify its spot, even with that Magical Christmas Land scenario taken into consideration. A second Gearhulk, on the other hand, will actively win you games.

TeeKayBee on Thoughts on my long awaited ...

3 weeks ago

rothgar13, Quicken into Supreme Verdict is the most beautiful play ever if you like people angrily scooping.

SteelSentry, not Azorius? Then be held at the full extent of the law.

rothgar13 on Thoughts on my long awaited ...

3 weeks ago

I'd probably swap the Elixirs for some Gideon of the Trials. I like the inclusion of the Gearhulk, and would run a 2nd one over the Quicken (which is more cute than it is useful).

ToolmasterOfBrainerd on Azorius Dreamland

3 weeks ago

In modern, control doesn't have fantastic cards available, so the decklists have to be perfect to be able to work. The manabase coming in tapped and no Cryptic Command is going to hurt your chances of winning by a lot. Elixir of Immortality is nothing in modern compared to what it was in standard. The card disadvantage makes it unplayable. Those slots should instead be 1 more Spreading Seas and 1 Wall of Omens. You should probably cut the Quicken as well for a 2nd Wall of Omens. You might want to find room for 1-2 Condemn. Shadow decks will make you need every bit of removal you can manage.

Good luck though! Finally building a dream deck is a lot of fun.

Load more