Quicken

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Magic 2014
Guildpact Rare

Combos Browse all

Quicken

Instant

The next sorcery card you play this turn can be played as though it had flash.

Draw a card.

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Quicken Discussion

cantripsandbrahms on Aggressive Firestorm

2 weeks ago

Muushuu. The main purpose, besides adding a redundancy to give my giants haste, was to have a useful cantrip. If I'm going to replace it, then it has to be with another cantrip. If you can think of any others (maybe Quicken or something) then that would be wonderful.

WhisperingBlade on Ubw control

3 weeks ago

How vital to the list do you feel Quicken is? It's a redraw, but I personally don't see anything too crazy that you could consistently do as a large portion of your cards are already instant speed. Instead I'd consider more hand discard and change the numbers to the following: 3 Inquisition of Kozilek, 2 Thoughtseize, and 1 Collective Brutality. I think it would really help get your deck running in the early turns of the game. If you aren't a fan of a heavy hand discard package, I believe that Serum Visions could also be pretty sweet in this build as a redraw that improves your card quality as the game goes on. I'm not sure how high your budget is either, but using fetchlands like Flooded Strand, Polluted Delta, and Marsh Flats could make your manabase go from decent to great, and as an added bonus they would make Fatal Push a superb option for additional spot removal! Another potential include for the manabase is checklands such as Isolated Chapel, Glacial Fortress, and Drowned Catacomb. Because you typically want to keep your cards in your graveyard with your gravehate, I'd recommend using Nihil Spellbomb over Relic of Progenitus in the sideboard. Nets you a card like Relic, but it targets the library so you can keep your goodies for your Snapcasters. Also, I really think that using all these different planeswalkers as various wincons is really cool! One swap I'd consider though is running 1 Dovin Baan over your single Jace, Architect of Thought or your Jace, Unraveler of Secrets.

Sorry for the wall of text, but I hope I could be helpful and that you can maybe mull over some of the feedback. Good luck with your brew!

lagotripha on Jankrakul, the Combo's torn

1 month ago

This is one of those decks where I'm really feeling Quicken. It can cantrip tokens or polymorph at instant speed- super strong. You considered sideboarding a single Inkwell Leviathan for those pesky Lost Legacy coming in from the sideboard?

Panzerforge on Future Sight and lands on ...

1 month ago

Can't even cast Quicken then Summer Bloom. (Wouldn't work.)

Dang.

It's looking like this is becoming a 100% "no."

Argeaux on Pattern Recognition #12 - Lands ...

2 months ago

I learn so much from reading these articles.

Today I put Quicken in my Commander deck.

Rarian on Rashmi, Kaladesh Finest

2 months ago

Silber, thanks for your comment :), I am really happy to see someone interested in my list.

The answer to your first question is, as you've guessed, the combo. 9 out of 10 times it is Palinchron and Deadeye Navigator, when we have no access to them (cause one of the pieces isn't in the library or hand) it's Peregrine Drake and DEN or Phantasmal Image and Palinchron. Each of these duos gives us infinite mana and the first two give infinite ETB too. There are so many ways to win with infinite mana that I can't even count them all but the most popular are:

Capsize or Blue Sun's Zenith

If we have infinite ETB effects from DEN:

  1. Eternal Witness for infinite graveyard recursion (just pick TnN and replay it)
  2. Venser, Shaper Savant for infinite bounce
  3. Mulldrifter for infinite draw
  4. Snapcaster Mage to replay any sorcery/instant for our graveyards (basically play TNN once again).

From my experience going infinite with mana with this deck equals win. Even if we don't have anything in hand and I mean like anything (e.g. when we draw TnN from the top of our deck and we have nothing else in hand) the best possible targets are Palinchron + Eternal Witness to pick TnN, untap lands with chron and replay TnN.

Anyway, the only time I wouldn't go for infinite mana duo is when there is a Torpor Orb on the battlefield. The picks then should probably be Consecrated Sphinx and Phantasmal Image to get double sphinx effect :).

Engulf the Shore does work great, it is the second best blue mass removal (first is obv Cyclonic Rift) and I adore this card, it helps against Yisan or Derevi decks a lot. Quicken is quite a new add-on, but as for now it is quite good. Sometimes I use it only to "draw 2" with Rashmi but sometimes it shines by instant-speeding TnN or Timetwister (which is extremely cool in response to reanimation spell :D).

I hope that my answers are saisfying :) let me know if you have any more of them.

Rarian on Rashmi, Kaladesh Finest

2 months ago

Silber, thanks for your comment :), I am really happy to see someone interested in my list.

The answer to your first question is, as you've guessed, the combo. 9 out of 10 times it is Palinchron and Deadeye Navigator, when we have no access to them (cause one of the pieces isn't in the library or hand) it's Peregrine Drake and DEN or Phantasmal Image and Palinchron. Each of these duos gives us infinite mana and the first two give infinite ETB too. There are so many ways to win with infinite mana that I can't even count them all but the most popular are:

  1. Capsize
  2. Blue Sun's Zenith

If we have infinite ETB effects from DEN:3. Eternal Witness for infinite graveyard recursion (just pick TnN and replay it)4. Venser, Shaper Savant for infinite bounce5. Mulldrifter for infinite draw6. Snapcaster Mage to replay any sorcery/instant for our graveyards (basically play TNN once again).

From my experience going infinite with mana with this deck equals win. Even if we don't have anything in hand and I mean like anything (e.g. when we draw TnN from the top of our deck and we have nothing else in hand) the best possible targets are Palinchron + Eternal Witness to pick TnN, untap lands with chron and replay TnN.

Anyway, the only time I wouldn't go for infinite mana duo is when there is a Torpor Orb on the battlefield. The picks then should probably be Consecrated Sphinx and Phantasmal Image to get double sphinx effect :).

Engulf the Shore does work great, it is the second best blue mass removal (first is obv Cyclonic Rift) and I adore this card, it helps against Yisan or Derevi decks a lot. Quicken is quite a new add-on, but as for now it is quite good. Sometimes I use it only to "draw 2" with Rashmi but sometimes it shines by instant-speeding TnN or Timetwister (which is extremely cool in response to reanimation spell :D).

I hope that my answers are saisfying :) let me know if you have any more of them.

Silber on Rashmi, Kaladesh Finest

2 months ago

Nice deck Rarian, came from cEDH :) Just a question, which may be covered in the eventual primer, but what do you typically grab with Defense/T&N? Just the infinite mana combo? I have a build of Rashmi myself and I really love it, though I haven't put the money in to it enough to grab some of the core cards she needs. That being said, Teferi/Seedborn is usually my T&N choice, or even Vorinclex. Despite his non-competitive applications I generally play multiplayer and control becomes a lot easier when everyone is at sorcery speed. How has Engulf the Shore been for you? How about Quicken? Can you give me any situations where it has performed well? Thanks bud!

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