Narcomoeba

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare
Modern Masters (MMA) Uncommon
Future Sight (FUT) Uncommon

Combos Browse all

Narcomoeba

Creature — Illusion

Flying

When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.

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MMA

FUT

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Narcomoeba Discussion

TheAlexGnan on Flame On (Grixis Control)

1 week ago

you hold Surgical Extraction for the pay off cards unless you have a fast clock on board. Bloodghast, Narcomoeba and occasionally Conflagrate in response to Life from the Loam are the main targets. there is alot to consider with extraction vs dredge. A simple example: if you're gonna surgical bloodghast, you cant wait for their landdrop. if they play a fetch they can double-trigger ghast and nullify extraction.

just in case you dont know: you can extract both Creeping Chill and Narcomoeba in response to their triggered ability.

Surgical isn't easy to navigate, but if you do it correctly, its great.

ignore the enablers (some corner cases excluded). Dredge is actually very threat-light. if you can keep Amalgam from triggering, thats a winning game.

i also regularly extract Creeping Chill but that comes down to math. if you can survive all 4 chills + conflagrate, you just let it happen and wait to hit their actual threats. thats a game to game call you have to make.

Boza on Pattern Recognition #89 - Digging

1 week ago

I do enjoy the onus on something broken and for once, it was really not WOTC's fault directly. A mechanic to stock the graveyard was never fully explored or surveiled(see what I did there?) by WOTC until dredge. Not at the speed of 6 or more cards per turn.

The problem is dredge enables too much. It is the bane of any card that comes back from the graveyard, any card that stocks the graveyard, any card that cares about how much stuff you have in the graveyard... in just the most recent sets Stitcher's Supplier from M15, Narcomoeba and Creeping Chill from GRN, a lot of cards in Innistrad 2 block... all of them powered up dredge.

Dredge makes anything that interacts with the graveyard more dangerous to print.

enpc on Lean Breakfast

2 weeks ago

Have you seen the new Gaea's Blessing hulk package? Cephalid Illusionist, Nomads en-Kor, Viscera Seer, Zulaport Cutthroat, Narcomoeba and Gaea's Blessing. Use Flash Hulk to reply and that's all the combo pieces you need.

It's tighter on cards and is more relaxed on land requirements. It also can be deployed at instant speed so it's harder to disrupt.

Thomasin4413 on Esper Zombies (Varina, The New Zombo Combo)

2 weeks ago

the best varina combo is Altar of Dementia, Ashnod's Altar, Anointed Procession, In Library Laboratory Maniac, Dread Return, Narcomoeba, and 7 cards in your graveyard You mill yourself by activating varina, saccing the zombies to the altars to loop. Leave Dread return and Labman In your graveyard and narcomeoba on the Battlefield Activate varina one more time Dread return the zombies and narcomeoba to pay to bring back lab man Attack with Varina Draw a Card Win

PIZZ_PAZZ on Najeela's Hulk Pod Project (cEDH Primer)

3 weeks ago

I know you mention the Kiki-Jiki, Mirror Breaker, Karmic Guide combo but there's another pretty cool combo that might be worth your consideration.

The combo uses the cards Cephalid Illusionist, Nomads en-Kor, Dread Return, Narcomoeba, Laboratory Maniac, and optionally Hapless Researcher. There are a couple ways to do the combo, but the gist of it is when protean hulk dies, get the illusionist, the nomad, and the researcher. With the remaining to mana to search for there are a couple things you can get, but I would recommend Grand Abolisher to secure your victory. Then target the illusionists with the nomads enough times so that it mills out your library. The first thing that happens is Narcomoeba. Then flashback Dread Return and sac the illusionists, the nomads, and the Narcomoeba, to return lab maniac. Then just sac the researchers to deck, and win the game.

Dezibell on Surveil or Fail

3 weeks ago

Your deck doesn't seem to run enough instants and flash cards to play Sinister Sabotage well. I would also cut Unexplained Disappearance for slots. -Etrata, the Silencer as it doesn't help with the gameplan of this deck. Etrata does better in a dedicated Helm of the Host deck. I also don't see too many good targets for Quasiduplicate here. Most of your stuff doesn't even have strong enter the battlefield triggers to copy.

I'd say put in a 4th Dimir Spybug and a 4th Nightveil Sprite for consistency.

You could go for undergrowth cards with your surveil. Put in more Enhanced Surveillance to cycle through your deck quicker and then maybe add in some of these cards for graveyard interaction: Gruesome Menagerie, Gravewaker, Isareth the Awakener, Lotleth Giant, Mnemonic Betrayal, Moodmark Painter, Narcomoeba, Creeping Chill, Bone Dragon

Additional Disinformation Campaigns also work pretty well with Nightveil Sprite, as forcing the enemy to discard two cards early on can stunt their gameplan.

enpc on Paradox Scepter Storm: cEDH Primer

1 month ago

The problem with the new Gaea's Blessing breakfast hulk combo is that the package moves at instant speed so they can just do everything in response to the damage tigger. Plus they don't have to fetch Viscera Seer (you can use the damage trigger to kill Narcomoeba) so you can get Grand Abolisher. But other than that situation, it craps on traditional breakfast hulk, yes.

Your other option could be the inclusion of a ping creature. There are four that are worth mention:

  1. Cunning Sparkmage - Fairly basic but has haste, so he can do his thing the turn he drops.

  2. Gelectrode - No haste but is a powerhouse and does work with Curiosity/Keen Sense.

  3. Vithian Stinger - No haste but can be unearthed on combo turn, giving him more resilience.

  4. Izzet Staticaster - doesn't double as a combo piece but is a house as far as killing off dorks.

I'm not sure if they're good enough for the deck, however they feel anti-meta since there is such a reliance on aman dorks and in general 1 toughness creatures. And the fact that other than Staticaster, they can all be coupled with Keen Sense/Curiosity for CA and with Dramatic Scepter to act as a win condition.

Boza on Decision Paralysis

1 month ago

flayer and amalgam do combo well, so do corrosion and madness. Nahiri and dreams are basically the same card, while wildfire eternal, mogg fanatic and thought gorger are kind of the odd things out.

So there are two decks I can foresee - Sultai Turbo Mill, using green to ramp and empty your hand faster and casting Whispering Madness with corrosion out; Grixis Surveil/Dredge deck with amalgam, flayer, Narcomoeba and Creeping Chill.

Which one of these do you think sets your mind ablaze with the possibilities, MindAblaze?

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