|Commander / EDH||Legal|
Printings View all
|Modern Masters (MMA)||Uncommon|
|Future Sight (FUT)||Uncommon|
Combos Browse all
Creature — Illusion
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
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|Have (8)||Duct-Tape-Guardian , Wiggins , MoJoMiXuP , firemind12 , Spinalripper , Espi14 , fireborne1986 , gildan_bladeborn|
|Want (2)||Doc508 , Dadaman11|
6 days ago
Sugesstions: Gemstone Caverns, Exotic Orchard, and Demonic Consultation.Gemstone Caverns allows for a turn earlier win. As you are running a 4 color deck Exotic Orchard will most likely be a dual land if not better. Demonic Consultation If you put both Fatestitcher and Bloodghast in your list is a turn eariler [Hermit Druid] combo. The way this would work would be turn one land that taps for black, and turn two Demonic Consultation naming Mountain milling your whole deck due to your lack of Mountain. Then this put Narcomoeba into play then play a land that taps for blue putting Bloodghast into play then tap that land for blue and unearth Fatestitcher. After this simply Dread Return them and target your Necrotic Ooze and performe the Hermit Druid line.Budgeting: I am on a budget and woud not like to buy the duals. To replace them I have considered artifact lands as I can fetch them and also fast lands because they tap for two colors. As you have more experience with this deck I was hoping you could help me decide which option would be better. Thank you.
1 week ago
Hello, from your post i just realized that i am not the only person who is tinkering with a deck built around Skaab Ruinator
So here is what ideas i came up with till now:
1# Build an all in deck with the best cheap mill spells, Hedron Crab, Minister of Inquiries, Shriekhorn (a few - as its sadly an artifact), Dream Twist, Contingency Plan - ad 3 playsets of "real" creatures Narcomoeba, Skaab Ruinator, Eternal Scourge - and a flex slot, that at the moment i fill with Stitchwing Skaab, but it could be Magus of the Bazaar.
The problem is that this version has obvious problems with stuff like Path to Exile, (and grave hate) despite being really fast.
2# Build a deck that abuses Gifts Ungiven with Skaab Ruinator as win condition (since this creature doesn't need slots devoted to Unburial Rites.
In such a shell Mulldrifter, Shriekmaw, Plaxmanta + Pit Keeper as a worse Snapcaster Mage would do well.
For turn one stuff like Siren Stormtamer/Martyr of Frost or stuff like Vampire Cutthroat would be ideal.
P.s.:Laboratory Maniac is a trap - for this deck.
There are alternatives that are a lot better - like Psychic Spiral + Mystic Retrieval which can work out of the graveyard, and mill the opponent out of nowhere.
3 weeks ago
Personally I think drawing cards might be two slow (unless comboing out). I would attempt a self mill in one shot with Mana Severance+Balustrade Spy or Undercity Informer, or remove library with Selective Memory+Treasure Hunt
With the self mill option you can have one copy of Laboratory Maniac, 4x Narcomoeba and Dread Return to get the maniac in play after comboing out. Then the rest of your cards can be draw and counters/removal/disruption etc to protect your combo.
The remove library plan can fit in your current strategy but note treasure hunt does not draw the cards so It doesnt work with the crawler.
Also remove the bad draw spells Divination and Succumb to Temptation and Take Inventory is pointless with only two copies as the best it can get is draw 2 for two. look into Brainstorm, Serum Visions, Ponder if its casual and not banned in your group, even the new standard cards Chart A Course and Pull from Tomorrow are better than the current draw in the deck.
Lastly if the looter is important to have on turn 2, then its better to have more than one copy.
3 weeks ago
You might want to see Win with Self Mill.
Lim-Dul's Vault is really helpful in my deck, and is probably one of my favorite tutors.
4 weeks ago
1 month ago
I think you've got some solid win conditions for the most part. Locust God feels a little out of place (not a Wizard), but the combo works. There are other ways to combo out using Wizards and Lab Man as well, and some of them are pretty resilient.
I think my biggest critique is your removal and interaction suites. You've got spectacular counterspells (Mana Drain!!!!), but you have only a little actual removal, targeted hand disruption, and no board wipes.
You don't even have Cyclonic Rift. You can go to Blue Hell for that sin.
In a fast-combo competitive meta this would do very well. Strip combo pieces or interaction out of an opponent's hand, kill just priority combo creatures, and otherwise race to your own combo with some protection. But in a more "normal" meta filled with creatures, you're going to face a problem.
You have no defense against an aggro deck. If a Saskia or Alesha or Edgar or other relatively-fast creature based deck shows up at the table, you're going to need to play the political game of your life to stay alive. Your interaction is all inherent card disadvantage, and while that's acceptable with counterspells when you're being careful with their use, and it's necessary with some targeted removal of things that will otherwise cost you the game, targeted removal is not going to help when Alesha swings in with her giant party of hate bears.
This is an inherent flaw when playing fast-combo outside of a competitive meta. If anyone at the table packs enough interaction to keep you from going off right away, you're going to get swarmed with creatures. What's worse, you're playing a lot of cards that make you spend life (Dark Confidant), which makes you even more vulnerable.
I'd suggest removing the targeted discard outside of 1v1 engagements. Add in Cyclonic Rift AEtherize Toxic Deluge and possibly some other good anti-creature shenanigans. Rhystic Study Propaganda are more staples.
If you want to be drawing cards and tapping Wizards for value, Azami, Lady of Scrolls does the job well.
Vedalken AEthermage finds any Wizard you need, and is a Wizard body when you need one.
Now some combo suggestions:
Dualcaster Mage + Ghostly Flicker . Infinite land/artifact untaps, infinite hasty Wizards.
2) Unearth Fatestitcher (U)
3) Untap a land (-1) and pay to make a token of Fatestitcher using Inalla's triggered ability. (1)
4) Cast Mesmeric Orb (2)
5) Tap the token Fatestitcher to untap the real one, then tap the real one to untap the token, until you have milled your entire library.
6) Put Narcomoeba into play when it is milled.
7) Tap your untapped Fatestitcher to untap a land (-1)
All told, 2 cards 2UB mana, and 2 life. I won with almost exactly this a couple weeks ago.
1 month ago
jackeraya, I will definitely be adding Narcomoeba as well as Bloodghast to help set up that Dread Return play. I figure the more infinite combos I can base around the same engines the more reliable this deck will become. This was a VERY rough first draft, but I've gotten a lot of good advise and recommendations in the last 2 days. I'm going to make a big edit in the next few days and will be sure to list the changes with some details.
1 month ago
you should play Dread Return, so you can get labman back after you milled your deck with Aphetto Alchemist or Basalt Monolith, so you can go unearth Fatestitcher, untap a land with him, play Gravecrawler from yard and sac them all to reanimate labman incase you dont have your commander out or the mana is not available. You could also think about including Narcomoeba if you find yourself in the situation that you can go for monolith and orb, but dont have three creatures so sack and not enough mana to play another