|Commander / EDH||Legal|
Printings View all
Combos Browse all
Creature — Illusion
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
Price & Acquistion Set Price Alerts
|Have (5)||Spinalripper , MoJoMiXuP , firemind12 , fireborne1986 , gildan_bladeborn|
53 minutes ago
If you are interested in something a little more combo-centric though, you could try the following (which I plan on testing at some point):
Entomb a Fatestitcher, unearth and copy it. Play Mesmeric Orb and use the two Fatestitchers to continually untap each other to mill yourself out, including milling Laboratory Maniac, Dread Return, Narcomoeba, Snapcaster Mage, bloodline necromancer , and Gitaxian Probe Use the final Fatestitcher trigger to untap a land, then sac the two Fatestitchers and the Narcomoeba to Dread Return the Bloodline Necromancer and copy it. Bring back Labman and Snapcaster. Use Snapcaster to flashback the Probe for GG. It does require a few cards that are independently weak like the Narcomoeba and Emtomb, but the combo requires only 2 cards and 5 mana to perform.
4 days ago
Frank_Glascock: I think the Hulk's trigger will get Cephalid Illusionist + Nomads en-Kor + Grand Abolisher + Hapless Researcher. Then you mill your library and get Narcomoeba. Flash back Dread Return (Keep the researcher) to get Laboratory Maniac. Then you sac the researcher to draw and win. Note* Dryad Arbor can be added so you can get it with Hulk trigger to use as flash back cost.
5 days ago
What do you think about the Mirror-Mad Phantasm combo?Mirror-Mad flips library for 2 manaNarcomoeba hits play, (1 blue - unearth Fatestitcher ) untap mana, use that mana to unearth Dregscape ZombieFlashback Dread Return - Return lab maniac- Draw a card and win -- possibly Deep Analysisit costs 2+3 blue and 3 life
If you were to fit it into your deck where would you put it?
1 week ago
Hello again all, I have found a bunch more that I'd like to sell for personal reasons, so if anyone wants to help out, I'd greatly appreciate it.
For anything over $25 I'll track, otherwise add $2 for tracking if requested.
Doubling Season $52
Karn Liberated $55
Jace, the Mind Sculptor $65
Flooded Strand $11
Akroma, Angel of Wrath $6
Botanical Sanctum $3
Concealed Courtyard $4
Inspiring Vantage $3
2x Blinkmoth Nexus $4 each Inquisition of Kozilek $3
Homeward Path $3
Pithing Needle $3
Thousand-Year Elixir $4
4x Cephalid Coliseum $2 each
Emrakul, the Aeons Torn slightly lp prerelease foil $30
Sower of Temptation $7
Hallowed Fountain $6
Master of Waves $2
Hurkyl's Recall $3
Lord of Atlantis JPN $8
4x Lord of Atlantis various sets and conditions $3 each
4x Silvergill Adept 2x Eng, 2x Portuguese $2 eng, $1 Portuguese
Hallowed Burial $10
Tamiyo, the Moon Sage $15
3x Golgari Thug $4 each
4x Narcomoeba $2 each
3x Golgari Grave-Troll $3 each
2x Street Wraith $7
1x Street Wraith $9
3x Bridge from Below $7 each
Bridge from Below $5
3x Cabal Therapy $1 each 3x Gitaxian Probe (1x LP) $1 each Shizo, Death's Storehouse $7
Phyrexian Metamorph JPN $6
Fyndhorn Elves $5
Loxodon Warhammer Russian $10
Gemstone Mine $5
Lightning Bolt $5
Chain Lightning $5
Serum Visions old Arena promo $10
Again I appreciate any help anyone can provide.
1 week ago
I used the anger/saffi/crypt/claw combo, 2 of each just in case. Had Guile in case I missed Anger or needed a turn. Guile over Colossus for Force of Will. Phantasmagorian so I could put pieces in graveyard if I drew them. 4 Street Wraith for self-mill, all fetches and shock lands. Gitaxian Probe, Ponder, Portent, all nice. 2 Sylvan Tutor, good in general, great with the Wraiths. 4 Narcomoeba, sac them for Dread Return, bring back Crypt Champion, use it repeatedly with Saffi Eriksdotter, infinite angry bears when you end the loop by reanimating Caller of the Claw. But Sutured Ghoul is cool too, infinite life is not a common strat, and it uses less cards. Still, you should consider the Dread Return path to him.
Fatestitcher can be nice over or with the narcos, depends on your playstyle. Another useful trick was two Serum Powder, because unless two copies of your combo were in your hand, or you already had your Hermit, it was pretty safe to mill your deck down 7, and it improved the odds of getting Hermit out on turn 1/2 significantly.
Sideboard included artifact and enchantment removal, a small Laboratory Maniac combo as a backup plan (like against fog heavy decks or others than aggro couldn't handle), and the emergency option of Pull from Eternity and Memory's Journey for game 2+ when my opponent grabs their grave hate.
Also, I like Birds of Paradise. Hope some of this give you some ideas!
1 week ago
Nice start. Have you considered a win with Necrotic Ooze instead of just the Lab Maniac route after milling your library? Only problem with Lab Man is it oftentimes requires more mana for Deep Analysis where Nooze can win without extra mana.
Also, I'll second your choice for Narcomoeba, Fatestitcher, and Dregscape Zombie. Haunted Dead seems worse because it requires 2 mana and two cards where the other line only requires 1 due to Fatestitcher untapping a land.
1 week ago
What a let down.
1 week ago
When you follow/friend someone on here it notifies you whenever they make a deck.
Gigi made 30 decks in a day one time and blew up my feed.
I think you have an unnecessary number of fodder creatures for Dread Return, do you really need Narcomoeba, Fatestitcher, and Dregscape Zombie? Haunted Dead will make two bodies on only one card slot. I'm also not really sure you have enough artifacts to warrant Metalworker, especially with no other artifact creatures and when all your artifacts are likely to be played before it.
I'd also look into a couple ways to blink Mairsil, because right now the only way you have to get additional cards caged is to sac her to Magus of the Wheel's ability and recast. Imagine you cage Razaketh, the quickest way to win is tutoring up Mirror-Mad and comboing, but oh wait you can't do that unless someone removes Mairsil for you. Essence Flux would give you a chain to win by sacing two creatures to Raz's ability, and I really recommend AEtherling as it's a great way to protect your commander while continuing to cage cards.