|Commander / EDH||Legal|
Printings View all
|Modern Masters (MMA)||Uncommon|
|Future Sight (FUT)||Uncommon|
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Creature — Illusion
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
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|Have (8)||Duct-Tape-Guardian , wackozacko , MoJoMiXuP , firemind12 , Wiggins , Espi14 , fireborne1986 , gildan_bladeborn|
|Want (3)||Doc508 , Dadaman11 , Mousemke|
4 days ago
The reason im using Narcomoeba is because it combos with Mortuary and Altar of Dementia to get me infinite zombies. I sac Narcomoeba to Altar of Dementia and then with Mortuary in play rather than going into the yard, it goes on top of the deck, and then i mill myself two from the altar's ability, which will throw Narcomoeba into the yard, both getting me a zombie and putting it back into play to rinse and repeat. And i think for now i will cut Intuition for Extract from Darkness because of both the price tag and that none of my local game stores have one in stock. As for Villainous Wealth though... maybe dropping Scroll Rack??
6 days ago
Narcomoeba is easy to activate in this deck, but once it's on the board, does it really have the kind of impact you want? A 1/1 flier is not going to worry many people. It's really hard though, because there are a lot of cards that have synergy with the deck... I would slot in Villainous Wealth for Narcomoeba. Extract from Darkness is the hard one because the question is whether you want to replace another GY interaction card with it or do you want to cut something else to make your deck focus even more on the GY? I would say probably cut Sudden Reclamation to make room. Extract from Darkness puts a creature on the battlefield. It doesn't even have to be YOUR creature. It can target any GY. A really awesome play is to play Extract from Darkness and bring back an Eternal Witness. Even better if that Eternal Witness was your opponent's. Then use the E-Witness trigger to bring back Extract from Darkness.
4 weeks ago
If you want to be competitive in a Modern setting, then first decide if you want to play Dredge, or play Zombie Tribal. Sadly, if you try to 'pseudo-dredge', it will be the most difficult thing in the world to pilot. Either dredge, or don't dredge. Forget about anything halfway.
Dredge is primarily a RED deck, supported by black & green. It may run a handful of blue or white cards Prized Amalgam, Narcomoeba, infrequently Lingering Souls ...but the idea is not to hand-cast these. With Dredge, you want a majority of nonland cards which are useful/usable from the 'yard (Darkblast, Raven's Crime, et al). Sidisi has no place here; he's slow & he can't recur himself. Dredge cards are the only self-mill engine you'll need.
Dredge runs a handful of zombies; Amalgam, Haunted Dead, & Vengeful Pharaoh. Gravecrawler is questionable, because you won't always have the zombies to recur him with. Dread Wanderer might be better. Bloodghast is better still... albeit not a zombie.
Dredge relies on fast early-game red plays to kick-start the mill engine; Faithless Looting, Insolent Neonate, Cathartic Reunion, Burning Inquiry. Plus Life from the Loam is in there to make sure you hit your land drops. Once you can begin dredging, you will continue doing so all game.
Zombie Tribal can be built a bit more loosely. This is a black deck which sometimes splashes green for interaction (Abrupt Decay, et al), or white for Tidehollow Sculler + key sideboard pieces (Stony Silence), or blue for The Scarab God ...although Scarab God is a tad slow for Modern, so he would need plenty of interaction to support him (Inquisition of Kozilek + Thoughtseize, for starters).
But Zombie Tribal primarily just wants fast, solid, value creatures: Gravecrawler. Cryptbreaker. Relentless Dead. Geralf's Messenger. Diregraf Colossus. A few lords, too; Death Baron + Lord of the Accursed. Ideally, you'd want a few Mutavaults, too... so don't splash more than one color (mono-black is fine!). Try to keep the land-count low-ish... maybe < 21 ...unless you're running Scarab Gods or Dark Salvations.
Your manabase, as it is now, is not doing a lot of good towards either option. Three fetchlands + zero anycolor lands cannot reliably support 3 colors, ever. But that's okay, because neither option calls for 3 colors.
You'll either want to get Gemstone Mines + Mana Confluences + some fetches which find mountains, for Dredge... or else get a few Cavern of Souls, Mutavaults, + a pile of swamps, if you want to build zombies.
1 month ago
If you haven't tried it already, you can just do a pure jank degenerate combo like Balustrade Spy or Undercity Informer with 4Narcomoeba and Dread Return back Angel of Glory's Rise Azami, Lady of Scrolls and Laboratory Maniac you just have to run stuff like Lotus Petal and Simian Spirit Guide so you can have no lands in your deck. It's pretty fun tbh. Not really zombies tho. And preeeeeeety jank
1 month ago
1 month ago
Have you considered any of these? Nether Shadow, Narcomoeba, Golgari Thug, Phantasmagorian, Stinkweed Imp, Dread Return, Ashen Ghoul, Bloodghast, Hell's Caretaker, Liliana, Defiant Necromancer Flip, Sheoldred, Whispering One, Dakmor Salvage, Stitch Together
2 months ago
Report from last FNM, went 2:1:
Match 1 against dredge: First game was fast and i did almost nothing. Second game was much better thanks to sideboarding. I managed to remove some important stuff with Tormod's Crypt and buy some time, land Night of Souls' Betrayal shutting down Bloodghast and Narcomoeba. But still Prized Amalgam and Conflagrate was enough to kill me. I desperately needed some other graveyard removal. But Bojuka Bog didn't show up at all and i died with Nihil Spellbomb sitting on the top of my library.
Match 2 against another dredge: First game was straightforward, i bought some time thanks to Gifted Aetherborn, but that was all, no Bojuka Bog, my only chance to win before sideboarding. Second game i won because of board sweeper followed up by graveyard removal, Mutilate and Nihil Spellbomb. Used Bojuka Bog and lifelink before it to buy some time. Game was very long, in the end i had a lot of swamps and Lashwrithe was really powerfull and attached to lifelink creature the game was over. I survived the thanks to Arguel's Blood Fast. Draw cards at the end of opponent's turn and immediately transform on your upkeep, than attach Lashwrithe to anything and job is done. Third game was similar to second, lifegain to stay in game long enough to wreck opponent's graveyard and win because of extremely powerfull Lashwrithe.
Match 3 against storm: Opponent began. I discarded two cards from opponent's hand on turn 1 and turn 2. On turn 4 i was on healthy 27 lifes. Next i was killed by 29 Grapeshots :). Before sideboard discard is my only chance, but still i'm weak against combo. Second game after sideboarding: turn 3 Lost Legacy on Grapeshot with Night of Souls' Betrayal in hand. On his turn 3 with Baral, Chief of Compliance he made something like 100 goblins thanks to Empty the Warrens. On my next turn i landed Night of Souls' Betrayal (he had no open mana, so it was safe) and scooped. Game 3 was very similar to game 2, but no so fast. There were two turns, where i was just hoping (Lost Legacy was Remanded), but once i exiled all his grapeshots and had sweeper in hand i was calm.
Notes: Victim of Night is good budget removal for monoblack, but useless against dredge (Prized Amalgam and Bloodghast). Discard also useless against dredge, so before sideboarding i have almost no chance to win.Against storm, sideboard out all spot removal and let them cast Baral, Chief of Compliance or Goblin Electromancer and handle their wincons. They have usually one before sideboard but two after sideboard. Remember Empty the Warrens! But Empty the Warrens can be handled on sorcery speed on your turn, so have all sweepers in your deck. Be careful of Remand . Lashwrithe scales really good as game goes on. Great synergy with Arguel's Blood Fast and Rite of Consumption. In one game with 7 mana i played Abyssal Persecutor attached Lashwrithe for 2 mana and 2 lifes and immediatelly sac it to Rite of Consumption. 26 lifes swing in total:)
2 months ago
If Prized Analgam reanimates on your end step, how do you use it for sacrifice if you deck yourself the following turn? It was my understanding that you can't dredge unless you have the cards required to mill.