|Commander / EDH||Legal|
Printings View all
|Modern Masters (MMA)||Uncommon|
|Future Sight (FUT)||Uncommon|
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Creature — Illusion
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
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3 days ago
Thanks for the comment!
The reason is Sidisi, not Tasigur, is pretty simple, actually. She is an outlet to Eternal Scourge + Food Chain combo. Once you have those two, you have infinite mana for creature spells, meaning you can cast Sidisi as many times as you want (you exile her to food chain, send her to the command zone), and then you mill your whole library. You can go off from there (Narcomoeba, Dread Return the Necrotic Ooze, produce infinite colored mana with Blighted Bat, Channeler Initiate + Devoted Druid , and use Walking Ballista to kill everyone).
4 days ago
Hey, if you want to make your deck more competitive, Witch-Maw colors are great for combo.
Hermit Druid is a famous combo, in which if you have no basic lands in your deck, you mill the whole thing into your graveyard. With a turn one Forest + Gemstone Caverns or Lotus Petal or something, by turn 2 you can mill your deck.
Narcomoeba will return from the graveyard to the battlefield, and if you play a land Bloodghast will return too! Fatestitcher can return for a single mana if you need it. As long as you have three creatures, you may flashback Dread Return a Necrotic Ooze back to your library, your whole library is in your graveyard, but remember, Phantasmagorian can discard any cards you may have accidentally drawn.
You use Wall of Roots's ability, and get a . Put that mana into Blighted Bat's ability, giving Necrotic Ooze haste. Tap Necrotic Ooze to Devoted Druid's ability, getting , then untap with Devoted Druid's second ability. Tap it again, but this time to Channeler Initiate's ability, and get another mana. Use both Devoted Druid's second ability and Channeler Initiate's ability over and over again to make mana, and put it all into Walking Ballista's ability to put infinite +1/+1 counters on it. Then use Walking Ballista's other ability to remove all of those counters, killing each of your opponents.
Easy win, one card (Hermit Druid), turn 2 win.
Demonic Tutor, Vampiric Tutor, Imperial Seal, Eladamri's Call, Green Sun's Zenith, Summoner's Pact, Worldly Tutor, Eldritch Evolution, Sylvan Tutor, Grim Tutor, Beseech the Queen, and cards of that nature can fetch it up, leading to ~20 "one card combos".
Flash + Protean Hulk also allows you to find Grand Abolisher, Cephalid Illusionist, and Nomads en-Kor, allowing you to win turn 1, if you have Lotus Petal or Gemstone Caverns or Mana Crypt or Chrome Mox or Mox Diamond, a land, and Flash + Protean Hulk, isn't that a fast win!
Other than that, self-mill combo-decks that put their whole library into their graveyard all are able to protect against the likes of Faerie Macabre and stuff of that nature by running Memory's Journey and Deep Analysis and Phantasmagorian, so if they attempt to exile some of your combo, you can shuffle it back into your library, draw it, and discard it all to save yourself! Krosan Reclamation, Think Twice, and stuff of that nature are occasionally run too!
5 days ago
How much money would you be willing to spend on this deck? I could work with any budget, whether just adding a few cards to draw, or switching up the manabase, or add some wincondtions!
This will return Narcomoeba, and allow you to bring back a Fatestitcher or Bloodghast if needed. If you have 3 creatures now, cast Dread Return from the graveyard, and bring back Laboratory Maniac, then flashback Deep Analysis to win the game.
These 3 combos win the game on the spot, and all of them only take up 11 cards total.
I will let you know, Laboratory Maniac + Demonic Consultation is what I would consider one of the cheapest and most powerful combos for EDH (use Demonic Consultation naming a card outside of you deck, and exile it all, but do this on your upkeep so you win the game on your draw step). Tainted Pact can also work if you only run one of each card. (you can run 2 basics of each type if you run a snow-covered varient like Snow-Covered Plains alongside a normal one.)
5 days ago
Hey! I see you are a new player, and I think it would be nice to know how competitive you want this deck to be.
I could show you how for $~50 upgrade this deck a lot, by lowering your curve and helping you add more card draw.
Brainstorm, Flash, Protean Hulk, Hermit Druid, Dread Return, Narcomoeba, Bloodghast, Fatestitcher, Mogis's Marauder, Deep Analysis, Preordain, Laboratory Maniac and cards of that nature can build a very cheap competitive build, after all of the reprints.
The question is if you want to play a list like that, or if you want a less competitive deck to play with your meta.
1 week ago
Just worked up a list, wondering exactly how this whole tier thing works, CEDH Tier 5 (Just a flash-hulk hermit druid deck) is the list, but the question is, if I can make a competitive deck with any commander, is every commander competitive? is it that a commander like Uril, the Miststalker is bad, because voltron is bad, and he looks voltron, even though I could make a wicked boonweaver list with him as the commander, that could whoops tons of Tier 2.5 lists?
And if the list is really a list based around commanders that not only have the colors required to make a good deck, yet are also supportive of that list, then why is Karona, the False God in Tier 5? Her ability supports an Oath of Druids lists, being able to stack the triggers on your upkeep in a way that you get your Oath of Druids trigger before you get your commander back. With no creatures in your library, Oath of Druids decks yourself. This doesn't win on the spot due to a lack of Narcomoeba and Fatestitcher and Bloodghast, also, this is on upkeep, so you must draw. Memory's Journey to shuffle a Yawgmoth's Will back into the deck, drawing it, and being able to win the game with storming off. In comparison to Hermit Druid combo, it is equally fast (You don't need Karona, the False God if any opponent has a creature, or if you find a Forbidden Orchard), and can be removed with less ease with it being an enchantment. I mean, it is less consistent (no Flash-Hulk or any other support creatures like dorks, and also no Worldly Tutor/Green Sun's Zenith effects), but that is okay, given its power.
So what is this list all about?
1 week ago
What Gidgetimer said.
In addition, you a are just going to help a lot of decks.
Snapcaster Mage, Tarmogoyf, Kolaghan's Command, Tasigur, the Golden Fang, Grim Flayer, Gurmag Angler, Past in Flames, Scrap Trawler, Bedlam Reveler, Goryo's Vengeance,Search for Azcanta Flip, Bloodghast, Flamewake Phoenix, Narcomoeba, Prized Amalgam, Stinkweed Imp
Most of the time, milling people without killing them, is just a helping hand for them.
2 weeks ago
(Silence is a trick where if you respond to Narcomoeba's trigger with it, they can't cast the Dread Return/Fatestitcher required for the win, so they can't go off and lose to drawing. Memory's Journey is used to prevent that from being an instant loss, but with any counterspell, they are as good as dead.)
3 weeks ago
I see. Wouldn’t you rather remove all the basic lands in the deck and make a single activation of Hermit Druid an assured win though? I’m thinking add Narcomoeba, Fatestitcher and Dread Return so you can mill your library (bringing Narcomoeba back into play), unearth Fatestitcher, sac the Druid and the two other creatures to flashback Dread Return to put Necrotic Ooze back into play?
I see that you do have several stax pieces but not necessarily a stax deck. You could lose some of the combos and make the deck a bit more stax-oriented if that is the aim though.