Creature — Illusion
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
|Have (3)||PostContact , gildan_bladeborn , orzhov_is_relatively_okay819|
Printings View all
|Guilds of Ravnica (GRN)||Rare|
|Modern Masters (MMA)||Uncommon|
|Future Sight (FUT)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Narcomoeba occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.01%
1 day ago
Thanks for the thoughtful response! Now that you mention it, adding Oracle would probably make it less of a Phoenix deck. I might take the Sultai shell here and run with that idea - been looking for a way to play a Uro deck without wasting wildcards on rotating Planeswalkers.
Last question - considered Narcomoeba? Or is that too many fragile not-good-in-hand pieces?
2 weeks ago
Hey, Gwathnar! I, too, run a Sidisi deck, and I love seeing others out there. It seems that she's getting less and less popular, but she's my favorite commander by a long shot. You can find my list here: The Deck that Death Forgot.
So, onto some suggestions. Personally, if you love the art on Narcomoeba so much you want to keep it in, that's completely up to you, but it does almost nothing outside of Dread Return reanimation lines. Some other cuts you could make are Glowspore Shaman (not worth it, even though it's a creature), and Witchbane Orb (meta-specific, but it doesn't seem worth it).
Hope this advice helps, and as always, happy Tapping!
1 month ago
The reason Four horseman is considered slow play isn't that it is non-deterministic. It is that it is non-deterministic AND returns the game to a previous state. This is the same effect as having not done anything, therefore; you are doing nothing to change the game state each time you wiff after getting the Narcomoebas out.
gitrog moster is non-deterministic, but because you can draw cards and sculpt your hand as you do the combo you can change the game state and it isn't slow play. The Paradox Engine loop in some pre-banning Captain Sissay decks was non-deterministic, but you could change the game state each time you did the loop until you got what you needed. This loop is on par with those, not four horseman. Attempting to win via this combo should be tournament legal.
1 month ago
The discard Pharaoh tricks and discarding dredgers with Unmask was new to me, so thanks for this guide! But I disagree on some points:
According to my calculation the likelihood of having at least one dredge card in the 7 card starting hand is
for 13 dredgers in deck: 1-(60-13)!(60-7)!/(60!(60-13-7)!)= 83,7%
for 14 dredgers in deck: 1-(60-14)!(60-7)!/(60!(60-14-7)!)= 86,1%
for 15 dredgers in deck: 1-(60-15)!(60-7)!/(60!(60-15-7)!)= 88,2%
So maybe you can get away with running only 13 dredgers ??
-fair blue matchups: winning anyway without Dread Return
-Stompy: if they have Trinisphere, no dread return anyway; if they dont have it and aggro us spy wins the game
-dark depths: spy = win
-show and tell: put spy into play; if we have Progenitus/Worldspine Wurm/... in deck we win. If Whirlpool Drake is used, those "shuffle back" cards are not needed, so no slot gets used up by it. If they put Progenitus into play, Ashen Rider doesn't kill it.
In all of these cases Balustrade Spy wins on the spot, not giving your opponent more turns to draw cards. Only drawback is you have to put a finisher like Lotleth Giant/Thassa's Oracle/Flame-Kin Zealot/... into your deck for the immediate kill, but without that you still get lots of Narcomoebas, zombies, etc and don't lose the game next turn as long as Progenitus is in deck or Golgari Thug is reanimated and sacced, so still enough time to attack with all the zombies.
2 months ago
Planar Chaos is an explanation, but all permanent copy effects are blue, period.
I think for Planar Chaos they decided to cut the black from it's color identity as fully reasonable, as there are similar cards but they're blue and black.
Although it's not out of place at all. Blue has plenty to do with the graveyard. Narcomoeba, Snapcaster Mage and more are classic graveyard-them blue cards. Blue doesn't always deal with creatures in the grave, but when it does it's with indirect stuff like Moeba.
2 months ago
I don't know if this will help or not, but I built a deck that does something similar: Traumatic Memories.
I am using cards like Narcomoeba and Creeping Chill for self-mill value; and cards like Necrotic Wound and Lotleth Giant can help bring longer games (which are generally bad for the deck's pilot) to a close.
I found Eye Collector isn't that great, since it mills after combat and the Devourer needs the trigger to happen before it swings/blockers phase. Also Mire Triton and Gorging Vulture help keep the life total high so you can basically ignore your opponent and keep swinging.
3 months ago
I think the Hermit Druid mill-your-whole-deck combo should be in here. (Mill whole deck including Narcomoeba, then unearth Fatestitcher. Then flashback Dread Return and sac Hermit Druid, Narcomoeba, and Fatestitcher, reanimating Thassa's Oracle into an empty library for the win.)