Tireless Tribe

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Odyssey (ODY) Common

Combos Browse all

Tireless Tribe

Creature — Human Nomad

Discard a card: Tireless Tribe gets +0/+4 until end of turn.

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Tireless Tribe Discussion

sylvannos on What's a worthy modern legal ...

4 weeks ago

@Daarkest: You aren't going to get many turn 2 wins in Modern without going Simian Spirit Guide into something like Goryo's Vengeance or Monastery Swiftspear. Again, there's a reason they haven't reprinted anything like Psychatog or Tireless Tribe and it's because those cards lead to a lot early kills.

Daarkest on What's a worthy modern legal ...

1 month ago

sylvannos, I was trying to keep it kinda budget friendly with the non-lands (I already have most of the lands). Cutting the Tireless Tribes would sorta defeat the whole "Turn 2 win" idea, and the reason I was asking is because I wanted to be able to change the deck to modern legal if I was playing at a modern tournament. Eventually I will get the Collected Companys and the Noble Hierarchs.

Anyway, thanks so much for the help, and if you find anything else you didn't think of, please let me know.

sylvannos on What's a worthy modern legal ...

1 month ago

Down on the left hand side of your deck's page there's a button that says "Download / Export / Embed Code."

If you click that, it'll give you the copy + paste link so you can do this:


The Tireless Assault (v 1.1.1)

Legacy Daarkest

SCORE: 2 | 4 COMMENTS | 103 VIEWS | IN 1 FOLDER


As far as what to use in order to replace Tireless Tribe for Modern, there isn't one. Wizards learned their lesson with Psychatog and put really restrictive costs on creatures that let you discard things at no cost and without restriction.

It looks like, however, you have a good Doran, the Siege Tower deck already. I'd suggest cutting Tireless Tribe, Eladamri's Call (not Modern legal), and Abzan Beastmaster + Kin-Tree Invocation (there are better choices).

Replace them with 1 more Birds of Paradise (so that you'll have 4) and either Noble Hierarchs or Avacyn's Pilgrim (depending on budget). Finish off your replacements with Spellskite, Wall of Omens, Collected Company, and Lagonna-Band Trailblazer.

landofMordor on CAN YOU STOP ASSAULTING ME (v 1.1.1)

1 month ago

There's no Modern-legal card that can do what Tireless Tribe can...but I'd recommend Scryfall's advanced search as a way to find the next-best thing.

mmonede on CAN YOU STOP ASSAULTING ME (v 1.1.1)

1 month ago

Nice deck. I like the idea of Tireless Tribe, though it takes you out of modern.

And Doran, the Siege Tower is the way to go for Abzan.

I'd suggest adding Wall of Reverence, since it greatly matches your Kin-Tree Invocation (you could take out one Nyx-Fleece Ram or Eidolon of Rhetoric). You can see it on my Selesnya version - Walls can't attack.

StopShot on Rate each draw engine from ...

2 months ago

A draw engine is a two card synergy that results in repeatable card draw. I run a Mardu deck so most of the cards will be in colors. I've numbered each engine so you just need to post the engine number followed by your personal score for each. (Feel free to skip any since the list is lengthy. No card is mentioned more than once however.)

A score means the draw engine is janky, unreliable, clunky, inefficient, etc. Basically an engine you'd never consider running under any circumstance. A score means the draw engine is consistent, reliable, fast, and effecient at drawing cards. This score signifies a considerable auto-include for any EDH deck.

) Skullclamp + Bitterblossom//Reassembling Skeleton = Draw off equip cost.

) Land Tax + Scroll Rack = Exchange 3 basic lands for 3 new cards every turn.

) Mentor of the Meek + Norin the Wary = Draw a card every time Norin flickers.

) Underworld Connections + Deserted Temple = Double draw by untapping enchanted land.

) Skyhunter Skirmisher + Mask of Memory = Dig through four cards while discarding only two.

Sensei's Divining Top + Quicksmith Genius = Repeatable loot effect by resolving QG's ability last.

Greed + Ivory Tower//Authority of the Consuls = Gain life to mitigate life loss from Greed.

Ghirapur Orrery + Tireless Tribe = Discard your hand to activate the Orrery's second ability.

Tower of Fortunes + Braid of Fire//Mana Flare = Use extra mana to activate ToF's ability.

Geth's Grimoire + Geier Reach Sanitarium = Draw extra cards equal to the number of opponents.

) Phyrexian Arena + Strionic Resonator = Double draw from Phyrexian Arena.

) Well of Lost Dreams + Peace of Mind = Discard one card to draw three.

) Aggressive Mining + Drownyard Temple = Pay three mana to draw two cards on every turn.

) Endless Ranks of the Dead + Cryptbreaker = Produce lots of zombies to draw cards with.

) Gift of Immortality + Moriok Replica = Pay 2 mana to draw 2 cards and lose 2 life on every turn.

) Invasion Plans + Infiltration Lens = Draw 2 cards for each creature that blocks equipped creature.

) Otherworld Atlas + Voltaic Key//Energy Chamber = Accelerate charge counters for draw power.

) Call the Bloodline + Slate of Ancestry = Produce multiple vampires to draw multiple cards.

) Strands of Night + Magus of the Wheel = Repeatable draw seven cards.

) Humble Defector + Homeward Path = HP regains control of Defector after drawing 2 cards.

Not all draw engines need to be rated. Rating the ones that are the most interesting will do. This feedback will be crucial for other people when considering what draw engine to use for their decks.

Florg on

4 months ago

Perhaps consider Tireless Tribe. It can be pretty scary in a Doran deck.

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