Ethereal Haze

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Common

Combos Browse all

Ethereal Haze

Instant — Arcane

Prevent all damage that would be dealt by creatures this turn.

Ethereal Haze Discussion

Kogarashi on If two effects would prevent ...

6 days ago
  • 616.1. If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, the affected object’s controller (or its owner if it has no controller) or the affected player chooses one to apply, following the steps listed below. If two or more players have to make these choices at the same time, choices are made in APNAP order (see rule 101.4).

With the spliced spell, what you end up with is two prevention effects ready to change the way damage is applied (specifically by preventing some or all of it).

You are the affected player/affected objects' controller (the damage is going to you and/or your creatures based on how you block), and thus get to choose the order in which to apply the prevention effects.

This means you can have Candles' Glow apply first, preventing 3 damage to Feather and gaining that life, then apply Ethereal Haze and prevent all the rest of the creature damage.

Yesterday on If two effects would prevent ...

6 days ago

I have a weird Feather, the Redeemed Arcane deck.

I cast Ethereal Haze and spliced Candles' Glow onto it, targeting Feather. Feather was blocking a creature that would have dealt combat damage to her.

A spliced card's effects count as being written underneath the rest of the effects of the spell onto which it's spliced, so the prevention that would gain me life from the Candles takes effect after the regular damage prevention from Haze.

Which means.... something something layers?

Do I gain life from the effects of Candles' Glow?

bushido_man96 on Reworking my creature stealing tactics

1 month ago

I'd keep Yahenni, Undying Partisan in the deck. A free sac outlet is always useful, and he can become nasty over time.

Dread Shade is cutable. Other than being a creature you can pump, he doesn't give you much. Not enough value for a slot. I don't like Angel of Despair , either. Too high a CMC for what she does in colors that don't have a problem getting rid of just about anything. Better off running Anguished Unmaking , Despark , or Utter End . I think I'd cut the one-time fog effects like Darkness and Ethereal Haze . You just aren't going to get much value out of them, and better cards that support what your deck wants to do should go in their place, like Aristocrats that give you value when things die. Zulaport Cutthroat , Cruel Celebrant , Viscera Seer , Falkenrath Noble , and the like. Teysa Karlov would be strong here, too, as I think it should double up triggers on your Commander.

Hope this helps some.

xtechnetia on Seasons' Approach: How the seasons go by...

2 months ago

seshiro_of_the_orochi:

So me personally, I'd take out a couple of the fog effects for Duress (maybe some Ethereal Haze as that's the same cmc). The hope is that taking a key card from your opponent's hand saves you at least the same amount of life as the fog effect.

Although this depends since Duress doesn't hit creatures, so if you play against lots of creature heavy decks, maybe Duress isn't so great.

leflesh on Sack of Feathers

3 months ago

Consider Blessed Breath , Spiritual Visit , Ethereal Haze , Terashi's Grasp , and Crack the Earth for repeatable Protection, (non-flying)spirit token generation, Fog, Disenchant, and 1 Counter Smokestack

Into the Fray and Hundred-Talon Strike are two additional ways to make the previously mentioned Arcane spells gain a friendly target for Feather to trigger.

hellhole3927 on Mono White Control 2018

4 months ago

First take 4 Plains off this list and add a playset of Flagstones of Trokair , it's a must have for any mono-white deck. They sacrifice into each other due to the legendary rule, which will prevent unnecessary lands from being drawn late game..

On the sideboard I would recommend cutting Wrath of God for a playset of Terminus . It's much better in my opinion, it won't benefit Dredge, Delve, and Living End decks etc. Also if you ever get mana screwed and end up top decking for answers it's always gonna end up as a one drop board wipe. In the end Wrath of God is a 4 drop Terminus will always be a "1 drop" when needed.

I'm not sure what would be worth cutting, but Holy Day and Ethereal Haze are always pretty decent 1 drops, and when against burn you have Hallow . In the end those fog spells (except for Hallow ) almost turn into 1 drop instant speed "take an extra turn" spells.

Thalia, Guardian of Thraben is also a good option, it turns off Storm, slows down opposing Control decks more than you're deck would be, etc. I don't think it's worth a slot mainboard, but definitely a great sideboard for this deck.

Damping Sphere is usually something I would put a playset of on the sideboard. It slows down Eldrazi & Taxes and it turns off Tron and Storm. Not to forget if someone ever ends up playing filter lands in a deck it will hurt those too.

Last, but not least Nykthos, Shrine to Nyx might be worth some slots in the deck, I would recommend 1 or 2 probably no more than that though.

kamarupa on Supreme Sun

5 months ago

I know Approach of the Second Sun is a turbo-fog win-con, so I'm going to suggest Holy Day , Riot Control , Ethereal Haze , and Pay No Heed as possibly useful spells here. Cyclonic Rift also comes to mind as a particularly good fit here.

Darth_Savage on Divine Genesis

5 months ago

You probably want Doomed Traveler in this deck, Tithe Taker could also potentially be a good fit, as could Raise the Alarm . Cast Out costs too much; Journey to Nowhere / Banishing Light / Banisher Priest and others all exist, most of the time it will just end up drawing you a card.

Token based decks often feature Intangible Virtue , but your plan is more like a deck looking to stall and disrupt your opponent until you can resolve Divine Visitation. The issue here is that 4+ mana is a lot in modern, Anointed Procession is a similar card to Divine Visitation and suffers the same issue. If you play these cards on the curve, so turn 4 or 5, they have no impact on the board that turn. You have spent a lot of mana for no immediate effect, this isn't a good thing.

To let you survive long enough to trigger Divine Visitation, you probably need access to Fog effects like Holy Day / Ethereal Haze . Modern can be very fast, if your win condition is 5 mana then you better either have ramp or a way to stall the board. You can stall a little with removal and Mana Tithe alongside creatures like Hunted Witness, but I'm not sure if that will be enough. The only way to know for sure is to play the deck, so I guess I'll wish you luck and I hope the above is helpful to you.

Load more

No data for this card yet.