Ethereal Haze


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Common

Combos Browse all

Ethereal Haze

Instant — Arcane

Prevent all damage that would be dealt by creatures this turn.

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Ethereal Haze Discussion

Funkydiscogod on Turbo Fog

4 days ago

Swap out Holy Day for Ethereal Haze so you can stop creatures from dealing noncombat damage to you.

n8dm on UB Mill

3 weeks ago

Alright, so I'm done being rational. You appear to not care at all about the fact that putting white in this deck is actually stupid. You could completely avoid it and make the deck more efficient. Path to Exile is not actually better than Unsummon. They both cost one, however Unsummon fits with the whole blue theme of the deck. Path to Exile is white, and again, putting white in this deck is stupid. If you want to use the Archive Trap card for free, then try Ghost Quarter like suggested. It doesn't affect your land base at all and allows you to use Archive Trap for free. And you're right, we can use Darkness instead of Ethereal Haze because that would be smart. Why is Ethereal Haze a better choice because it gives white "more of a purpose in this deck"? White doesn't belong in this deck at all, I don't understand why it's here in the first place. And I understand that you stated you want people to make their own land base, I'm perfectly okay with that. I never said anything against that. I'm simply suggesting a land card that will give people an idea what to do, as Ghost Quarter isn't even that expensive at about $1.50. I understand why TheSurgeon put white in his deck: he has it there to deal with a wider variety of threats that your opponent could throw out. You appear to have it in the deck... for what? Stalling your death? Because that's all Ethereal Haze or Path to Exile will do at a desperate point. And, by the way, you did notice that Path to Exile is a $7 card, right? Putting 4 Ghost Quarter in your deck would be more cost efficient than putting one singular Path to Exile in it. Making a budget version of an $800 deck is a bit difficult, and you did not pull it off.

Zteagarden on UB Mill

3 weeks ago

I feel like you guys aren't hearing what I'm trying to tell you. You both have the same decks in your deck library, so I suppose you have a similar take on the way mill is played. Path to Exile is much better than Unsummon because it's cheap and can let you cast an Archive Trap for free. We could use Darkness instead of Ethereal Haze, but using Ethereal Haze is a better choice, because it gives white more of a purpose in this deck.I also previously stated that I want people to make their OWN land base out of this deck depending on the amount of money they are willing to spend. I would recommend that you look a deck by TheSurgeon called Esper Salt Mill. I tried making a budget version of this.

Backinthefrey on UB Mill

1 month ago

i did some play testing, and despite your deck being presented as an aggro budget mill, my slow build enchantment mill is able to consistently beat it, while the deck is less than half the price. this isn't me saying the deck is bad, its me saying you need to make it faster, and focus on card advantage more than self preservation. whites only job here is to keep you alive, but blue very easily has cards that do the same, as well as black. to replace the Path to Exile is replaceable by a large number of cards, such as Assassinate, Murder, or Doom Blade. it costs only slightly more, and its not like they will have a game ending creature turn 1 anyway. and to replace your Ethereal Haze you can use something basic like Unsummon, or use a bored wipe one like AEtherize, or just a Polymorphist's Jest to nullify a big hit. that way you narrow down to two colors, and still keep the cards to stay alive

pedroolavo22 on Azorius Spirit Tribal Budget

1 month ago

thanks, Tallowisp seems really helpful for my combo Geist of Saint Traft + Spirit Mantle , I'll include it in the Mainboard or in the Sideboard

Ethereal Haze seems good but I already have Kami of False Hope that does the same thing, but it's also a creature

thank you for your help

Oloro_Magic on Prison Stall

1 month ago

Okay so I'm going to go through these from least to most obstructive to the deck

Option C: Retire the deck, this would require no edits so the deck isn't technically changing, if you did this (please don't by the way) your meta is fast so you would want to play either an agro deck or burn to keep up and give you the best chance of success.

Option A: Adding green could do a lot for the deck and it would retain the enchantment focus however adding green would make the mana base significantly more expensive, more on that to come. The inclusion of green would most notably give access to Utopia Sprawl and Eidolon of Blossoms. The former would accelerate the deck and provide it with a way to keep up with faster decks, the later would provide a card draw engine. If you went this route I would drop Gideon's Intervention and Wall of Omens to make room for the new additions. The biggest change here however would be the mana base, you would need to have a fetch/shock setup 4x Flooded Strand, 4x Windswept Heath, 1-2 Misty Rainforest and then 2-3 Temple Garden, 3-4 Hallowed Fountain, and 1-2 Breeding Pool, 1x Oboro, Palace in the Clouds, Razorverge Thicket, maybe Minamo, School at Water's Edge, and you probably also want 4 Ghost Quarter in there. If you go this route I'll draft an example mana base so you can get a better idea.

Option B: The deck would basically be a whole new deck if you went this route, it would probably be built around Thing in the Ice  Flip, with cantrips such as Serum Visions, as well as a collection of prevent damage spells including Holy Day, Ethereal Haze, Angelsong, Riot Control, Hallow and Luminesce in the side, and most importantly Isochron Scepter to get repeated use out of the prevent damage spells. Again green could be added here but this deck would have a low curve so Fog isn't necessary. The core prison pieces would stay Ghostly Prison, Luminarch Ascension, Nevermore, Runed Halo, Detention Sphere, Path to Exile but just about everything else would be cut or be in serious consideration of being cut. This concept is something I haven't really seen before so I can't attest to its power but it seems like it could be good with the power of Thing in the Ice  Flip (this deck would also likely run some counters like Remand).

I would personally go with A or B because I think the deck could work but if you chose to retire it I'm more than happy to help you find a new deck, just I feel this deck is almost there.

OtterTapOut on Defenders of the Multiverse

1 month ago

Ah, thank you! Conditional wraths are exactly what this deck needed, and those should take out most concerning creatures. Swapping Dusk for one each of Holy Day and Ethereal Haze, and adding Solar Tide and Fell the Mighty to sideboard.

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