|Commander / EDH||Legal|
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|Magic 2015 (M15)||Rare|
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You can't play lands.
Sacrifice a land: Draw two cards. Activate this ability only once each turn.
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|Have (17)||Clawsun73 , , jstn.mrrtt , duff87 , silvereh , Melmo , mziter501 , itheoryz , rakdos24 , mbishop723 , Regulus1010 , Antiat , Ellyreia , Nemesis , joshw335 , thetechzombie , darthnuchi|
|Want (2)||Mortiferus_Rosa , kobyjoe|
Aggressive Mining Discussion
2 days ago
1 month ago
(A revised version of Master of the Hunt. "Bands with other" is the only ability which goes to 11 on the Storm Scale)
Tufnel, of the Flower People
Creature - Human Druid
Other green creatures you control have "bands with other green creatures."
: Create a 1/1 green saporling creature token with "bands with other saporlings."
Since soul22 got Ninja'd, I shall post his or her challenge:
Create a commander that would create a combo with Aggressive Mining.
1 month ago
Fill the ranks
Create a 1/1 Soldier token
Create a commander that would create a combo with Aggressive Mining
2 months ago
A draw engine is a two card synergy that results in repeatable card draw. I run a Mardu deck so most of the cards will be in colors. I've numbered each engine so you just need to post the engine number followed by your personal score for each. (Feel free to skip any since the list is lengthy. No card is mentioned more than once however.)
A score means the draw engine is janky, unreliable, clunky, inefficient, etc. Basically an engine you'd never consider running under any circumstance. A score means the draw engine is consistent, reliable, fast, and effecient at drawing cards. This score signifies a considerable auto-include for any EDH deck.
Not all draw engines need to be rated. Rating the ones that are the most interesting will do. This feedback will be crucial for other people when considering what draw engine to use for their decks.
2 months ago
That makes sense, there are several ways I could go with this.
If I wanted to be cute I could take advantage of Landfall triggers from two lands re-entering the battlefield every turn, if I did that I would have to include some land sacrifice like Aggressive Mining (this particular card would add a color but you get the idea). Arcane Spyglass would interact with Power Conduit, so that may be a possibility. Aura Fracture would make sure no one was taking advantage of enchantments but me. This could also combo with Glacial Chasm, saccing it every turn then bringing it and another land back from the yard, so you never have to pay the life. Lots of fun options there.
The Gitrog Monster would provide some value, but that's also adding a color.
There's synergy with cards like Constant Mists as well.
btw griffstick this is just an idea that occured to me that I thought might interest some people, I hate land destruction and would probably throttle myself before the other people at the table could get to me :)
4 months ago
Candles of Leng seems pretty good in a Commander setting.
Carnage Altar and Culling Dais seem really good with all the fodder you'll have for them.
Browbeat is one of my favorite red draw spells.
Coercive Portal could be fun, especially since your commander is indestructible.
Chandra Ablaze also has a good draw ability.
Liar's Pendulum is so much fun.
Solemn Simulacrum is ramp, draw, and fodder all in one.
Combustible Gearhulk, Aggressive Mining, Endbringer, Farsight Mask, Illuminated Folio, Mind's Eye, The Immortal Sun, Vanquisher's Banner, Magus of the Wheel, Wheel of Fate, and Wheel of Fortune all seem like solid draw effects.
5 months ago
i feel like you have a lot of cards that are not necessary i built around this commander and mine functions quite well give it a peak. BAD LANDS cards i think you don't need are beast within, all your enchantment except abundance and twin gods all artifact except lightning greaves. if you base this deck on mana ramp and getting additional mana out fast and using more cards that have similar effects to your commander like Molten Vortex for example to handle opponents creatures in the early game while you build up, also you need good land sack outlets like Zuran Orb and Aggressive Mining and there is better card draw with the mana you will have here go over mine it will give you a lot of great ideas. BAD LANDS