Aggressive Mining

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Rare

Combos Browse all

Aggressive Mining

Enchantment

You can't play lands.

Sacrifice a land: Draw two cards. Activate this ability only once each turn.

Price & Acquistion Set Price Alerts

M15

Ebay

Recent Decks

Aggressive Mining Discussion

RedDeckTries on Vaevictis Asmadi, the Dire

2 days ago

Aggressive Mining is a card I like a lot in Vaevictis. Draw 6-8 cards in a 4 player-turn cycle, then sac it when you attack. Extra value with The Gitrog Monster or Titania, Protector of Argoth.

LilGuy on Sharing = Caring with Zedruu

1 month ago

Have you considered Aggressive Mining?

cdkime on Card creation challenge

1 month ago

(A revised version of Master of the Hunt. "Bands with other" is the only ability which goes to 11 on the Storm Scale)

Tufnel, of the Flower People

Creature - Human Druid

Other green creatures you control have "bands with other green creatures."

: Create a 1/1 green saporling creature token with "bands with other saporlings."

2/2


Since soul22 got Ninja'd, I shall post his or her challenge:

Create a commander that would create a combo with Aggressive Mining.

soul22 on Card creation challenge

1 month ago

Fill the ranks

Sorcery

Create a 1/1 Soldier token

Storm


Create a commander that would create a combo with Aggressive Mining

StopShot on Rate each draw engine from ...

2 months ago

A draw engine is a two card synergy that results in repeatable card draw. I run a Mardu deck so most of the cards will be in colors. I've numbered each engine so you just need to post the engine number followed by your personal score for each. (Feel free to skip any since the list is lengthy. No card is mentioned more than once however.)

A score means the draw engine is janky, unreliable, clunky, inefficient, etc. Basically an engine you'd never consider running under any circumstance. A score means the draw engine is consistent, reliable, fast, and effecient at drawing cards. This score signifies a considerable auto-include for any EDH deck.

) Skullclamp + Bitterblossom//Reassembling Skeleton = Draw off equip cost.

) Land Tax + Scroll Rack = Exchange 3 basic lands for 3 new cards every turn.

) Mentor of the Meek + Norin the Wary = Draw a card every time Norin flickers.

) Underworld Connections + Deserted Temple = Double draw by untapping enchanted land.

) Skyhunter Skirmisher + Mask of Memory = Dig through four cards while discarding only two.

Sensei's Divining Top + Quicksmith Genius = Repeatable loot effect by resolving QG's ability last.

Greed + Ivory Tower//Authority of the Consuls = Gain life to mitigate life loss from Greed.

Ghirapur Orrery + Tireless Tribe = Discard your hand to activate the Orrery's second ability.

Tower of Fortunes + Braid of Fire//Mana Flare = Use extra mana to activate ToF's ability.

Geth's Grimoire + Geier Reach Sanitarium = Draw extra cards equal to the number of opponents.

) Phyrexian Arena + Strionic Resonator = Double draw from Phyrexian Arena.

) Well of Lost Dreams + Peace of Mind = Discard one card to draw three.

) Aggressive Mining + Drownyard Temple = Pay three mana to draw two cards on every turn.

) Endless Ranks of the Dead + Cryptbreaker = Produce lots of zombies to draw cards with.

) Gift of Immortality + Moriok Replica = Pay 2 mana to draw 2 cards and lose 2 life on every turn.

) Invasion Plans + Infiltration Lens = Draw 2 cards for each creature that blocks equipped creature.

) Otherworld Atlas + Voltaic Key//Energy Chamber = Accelerate charge counters for draw power.

) Call the Bloodline + Slate of Ancestry = Produce multiple vampires to draw multiple cards.

) Strands of Night + Magus of the Wheel = Repeatable draw seven cards.

) Humble Defector + Homeward Path = HP regains control of Defector after drawing 2 cards.

Not all draw engines need to be rated. Rating the ones that are the most interesting will do. This feedback will be crucial for other people when considering what draw engine to use for their decks.

ersatz_olorin on Does This Have Potential

2 months ago

That makes sense, there are several ways I could go with this.

  1. If I wanted to be cute I could take advantage of Landfall triggers from two lands re-entering the battlefield every turn, if I did that I would have to include some land sacrifice like Aggressive Mining (this particular card would add a color but you get the idea). Arcane Spyglass would interact with Power Conduit, so that may be a possibility. Aura Fracture would make sure no one was taking advantage of enchantments but me. This could also combo with Glacial Chasm, saccing it every turn then bringing it and another land back from the yard, so you never have to pay the life. Lots of fun options there.

  2. The Gitrog Monster would provide some value, but that's also adding a color.

  3. There's synergy with cards like Constant Mists as well.

btw griffstick this is just an idea that occured to me that I thought might interest some people, I hate land destruction and would probably throttle myself before the other people at the table could get to me :)

ravhin9027 on Burn and churn

4 months ago

Candles of Leng seems pretty good in a Commander setting.
Carnage Altar and Culling Dais seem really good with all the fodder you'll have for them.
Browbeat is one of my favorite red draw spells.
Coercive Portal could be fun, especially since your commander is indestructible.
Chandra Ablaze also has a good draw ability.
Liar's Pendulum is so much fun.
Solemn Simulacrum is ramp, draw, and fodder all in one.
Combustible Gearhulk, Aggressive Mining, Endbringer, Farsight Mask, Illuminated Folio, Mind's Eye, The Immortal Sun, Vanquisher's Banner, Magus of the Wheel, Wheel of Fate, and Wheel of Fortune all seem like solid draw effects.

golgariizzet on Bolby plays Gin

5 months ago

i feel like you have a lot of cards that are not necessary i built around this commander and mine functions quite well give it a peak. BAD LANDS cards i think you don't need are beast within, all your enchantment except abundance and twin gods all artifact except lightning greaves. if you base this deck on mana ramp and getting additional mana out fast and using more cards that have similar effects to your commander like Molten Vortex for example to handle opponents creatures in the early game while you build up, also you need good land sack outlets like Zuran Orb and Aggressive Mining and there is better card draw with the mana you will have here go over mine it will give you a lot of great ideas. BAD LANDS

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