Norin the Wary


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Rare

Combos Browse all

Norin the Wary

Legendary Creature — Human Warrior

When a player plays a spell or a creature attacks, remove Norin the Wary from the game. Return it to play under its owner's control at end of turn.

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Norin the Wary Discussion

Dorotheus on Mardu Humans and the Norin

5 days ago

Auriok Champion is probably a better Soul Warden just for it's protections, like humans playing 2 drops isn't a big deal, but 4 Norin the Wary is probably just too many. Vial decks typically only have room for 4 other noncreature spells, and I'm not entirely sold on Purphoros, but I understand it. But you also have a decent chunk of Non-humans spells too, even if you're not running Unclaimed Territory, which definitely is going to feel clunky.

I think an aristocrat build of Humans is absolutely viable tho, and I think you can keep working on it :)
I hope this might give some ideas as well, also a non-typical human deck: High Priest Humans.

Dorotheus on Are we Humans?

3 weeks ago

Rally the Ancestors, Thatcher Revolt (maybe), Norin the Wary, and Champion of the Parish are pretty strong cards to run for tribal humans, especially since you're going for the aristocrat theme. Since you already have Xathrid Necromancer, Rally + a Sac outlet just makes them all zombos and puts them back in your yard.
Is Dawnbringer Charioteers ever good enough though? Otherwise Throne of the God-Pharaoh is always stellar in go-wide aggro decks.
I haven't attempted Humans but have been considering it with Tetsuo Umezawa but still unsure of it, but what you have going seems perfectly good. OH! Viridian Longbow is great to let your Queen assassinate her prey :p

scotchtapedsleeves on Weenies Who Smile At Death

3 weeks ago

StopShot Thanks for the suggestions! Invasion Plans Is sort of just a gimmicky card that I put in the deck for the lawls, I don't think I will combo anything with it just yet.

As for Norin the Wary, I would be generating enough card draw from Mentor of the Meek anyway without using Norin, and I would really not prefer to throw away my mana or have to keep it saved up to activate Mentor of the Meek's ability.

StopShot on Weenies Who Smile At Death

3 weeks ago

Seems like a pretty decent deck. I could make some interesting suggestions for some potentially powerful card synergies you could run in this deck.

Invasion Plans is very noteworthy. If you had the card Infiltration Lens you could have it equipped on a throwaway creature and have it attack into the player with the most creatures. Then you could have all their creatures block and you'd two cards for each creature. That means if there's 3 blockers you'd draw 6 cards practically restocking your hand easily.

If you're not into drawing cards however you could instead use Dead-Iron Sledge which would practically work as a repeatable one-sided boardwipe with Invasion Plans.

Lastly Mentor of the Meek can go really well with Norin the Wary, because Norin bounces in and out of the battlefield all the time, and with Mentor of the Meek you could be drawing a card on everyone's turn, and both creatures are easily recurrable with Alesha if removed. I hope these suggestions have helped you.

StopShot on 2Powerful | Alesha Combo

1 month ago

Given your deck runs Mentor of the Meek, I'd suggest running Norin the Wary which could turn the Mentor into a card-drawing machine, since Norin's blink will make him impossible to remove and you could practically be drawing a card on everyone's turn.

DrukenReaps on Chaos Commanders

1 month ago

I'll warn you now that chaos can be annoying for the person playing it just as much as anyone else at the table.

Some commanders used for chaos:

Norin the Wary

Jhoira of the Ghitu

Yidris, Maelstrom Wielder

Zedruu the Greathearted

Here are a bunch of other ideas:

Kaleo42 on Purphorous, God of Goblins

2 months ago

Ok had some time to review. The main thing that stands out to me is a lack of ramp. Obviously Mana Vault and Mana Crypt come to mind, but at a more reasonable price we have cards like Fire Diamond, Thought Vessel, Coldsteel Heart, and Fellwar Stone. The point being to play your commander asap which should always be before turn 4 unless counter magic is blocking you. Pyretic Ritual and Desperate Ritual are good too but you would want to run things like Reforge the Soul and at the higher end Wheel of Fortune to replace those cards from your hand.

Combat Celebrant also goes infinite with Kiki-Jiki, Mirror Breaker.

Norin the Wary and Genesis Chamber are great cards to look at. I'll drop my girlfriend's Norin the Wary deck here as it has a lot of good cards to consider for what you are doing here.

Laura's Norin

Commander / EDH Kaleo42


Funkydiscogod on Evolve Deck

2 months ago

I tried making a modern deck around the graft mechanic. Haven't actually made it or tested it yet, but in my imagination it sounds like fun.

The issue I see with Evolve, is that you need creatures to constantly enter and leave the battlefield to trigger the ability. Maybe something with the build in blink like Norin the Wary or Saltskitter could consistently pump up your Evolve dudes every turn, at least to a point. Or, if you can keep blinking Fungal Behemoth, because he's guaranteed to evolve all your dudes every time.

Otherwise, you'd have to remove the counters somehow, so they can keep evolving. Something like Retribution of the Ancients, Ion Storm, Ooze Flux or Novijen Sages.

Anyway...I'm just brainstorming. There might be a deck idea around here somewhere.

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