|Commander / EDH||Legal|
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|Time Spiral (TSP)||Rare|
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Norin the Wary
Legendary Creature — Human Warrior
When a player plays a spell or a creature attacks, remove Norin the Wary from the game. Return it to play under its owner's control at end of turn.
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Norin the Wary Discussion
6 days ago
I've had success with Saltskitters as a critter creation engine.
When Saltskitter enters the battlefield, Genesis Chamber creates a token, and the token entering the battlefield will exile it until the next end of turn. Make another token and exile it again during the opponent's end step.
It's like a nonlegendary Norin the Wary.
6 days ago
6 days ago
DasButch, have you considered that the reason people ignore it is because it's not very good? It is infinite value, but that's only if you ignore the amount of tempo you lose by getting it only once a turn and having to pay for it each time. Casting Spectral Procession does in 1 turn what it takes Glitterfang 3, which is a lot in modern. And even taking Spirit Bonds into consideration, Norin the Wary does the job better by often flickering on both your and your opponent's turns. Admittedly, the spirit does better with multiples, although the odds of getting more than 1 without Ranger of Eos aren't great. If you are dead set on running it though, maybe Door of Destinies could be a fun inclusion? Just name spirits and your Bonds tokens suddenly start looking pretty menacing.
6 days ago
TheVectornaut That's a whole strategy I had not considered with Norin the Wary, Champion of the Parish, and Purphoros, God of the Forge. Wouldn't have to change a thing for Purphoros to be extremely effective. Thanks!!
6 days ago
I'd definitely recommend adding some redundancy for Ajani's Pridemate since the deck relies on it so much. Sunbond is an option that I've found very effective in my G/W enchantment list. It's slower, but if your meta is slow enough for Brion Stoutarm, it'd probably be fine. It also works extremely well with lifelinkers. Another thing you might consider is swapping out Glitterfang. I understand the theory of casting it for life every turn, however, that plan gives the opponent too much time to respond without generating any other value. Most soul sister strategies rely on the creation of many tokens at once (Spectral Procession or even Crested Sunmare in a slower deck) or they use Ranger of Eos to fetch more gas (Serra Ascendant, Martyr of Sands, or more sisters). If you are looking to go with the flicker route, Norin the Wary, Champion of the Parish, and Purphoros, God of the Forge make a nifty team.
1 week ago
Artifact - Equipment
Isomorphic - As Weirding Weapon enters the battlefield, choose target creature you control and equip Weirding Weapon to it. Weirding Weapon becomes a copy of target creature's type in addition to it's other types.
Equipped creature gets +2/+2.
: Equip Weirding Weapon to target creature you control that shares a creature type with it.
"Think of it as a Family Heirloom with standards."
((How about a Reverse Norin the Wary?))
2 weeks ago
If you want something super wacky do Norin the Wary decks, but don't go a stax route. You can go thief with it and chaos. Or build red aggro too. Another deck I really enjoy playing is a Crosis, the Purger based around discard and then also a bunch of fun dragons. Granted this might be too similar to your nekusar deck. Hopefully these help
2 weeks ago
Hmmm, given noncreature spells don't even make up a quarter of your deck I doubt you are getting much advantage using Monastery Swiftspear's prowess ability. I'd recommend cutting it for Goblin Guide or Fanatical Firebrand.
Impact Tremors is only really good if you're spamming tokens or using something like Norin the Wary. Once in top-deck mode you'll only be playing one creature for turn if you're not drawing lands or non-creature spells. I would run Curse of the Pierced Heart over it, because it's much more consistent and deals damage practically the turn it comes into play.
Grim Lavamancer is only really good if you find it easy filling up your graveyard. Most burn decks run a bunch of burn spells and fetch-lands to fill up the yard so that they always have fuel to burn. Yours lacks this and you definitely don't want to exile a flame jab if you can help it. There are some discard effects, but I don't think it would sustain a lavamancer for enough turns that you'd want it to. Maybe consider Flameblade Adept, but more discard effects would probably be preferable for it too.
Scorched Rusalka is kind of dinky. I understand sacking the Marauders and Elemental for value does seem good, but for 1 damage doesn't feel like that good of a deal. I think Hellspark Elemental would end up dealing far more damage for you.
I think if you were to running Goblin Guide and Fanatical Firebrand with your Goblin Fireslinger and maybe cut out two mountains for 2 Mutavaults you could probably justify running Goblin Grenade which would probably help give your deck more of an edge.