|Commander / EDH||Legal|
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Norin the Wary
Legendary Creature — Human Warrior
When a player plays a spell or a creature attacks, remove Norin the Wary from the game. Return it to play under its owner's control at end of turn.
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Norin the Wary Discussion
1 day ago
Strionic Resonator isn't a creature haha. You should make suggestions for what to replace things with rather than tear apart aspects of the deck that are different than yours thewyzman. Helpful suggestions on what to change the cards out for is how you make the deck stronger. You said you didn't like a card unless it had other cards, but didn't really explore what could replace the original card you didn't like.
Every deck carries removal or kill spells, so there's really not a card in Magic that is completely safe. Except maybe Norin the Wary.
4 days ago
ZendikariWol and Descole, thank you so much for the feedback! It was all very insightful and I will take all suggestions into careful consideration. I took off the custom categories for now until I can clean it up and get a proper description typed up.
As for some of the deck commanders I face regularly, they would be: Scion of the Ur-Dragon, The Gitrog Monster, Norin the Wary, Atraxa, Praetors' Voice, Jhoira of the Ghitu, Talrand, Sky Summoner, Vial Smasher the Fierce, Hapatra, Vizier of Poisons, Niv-Mizzet, the Firemind, Ayli, Eternal Pilgrim, Rashmi, Eternities Crafter, Maelstrom Wanderer, Noyan Dar, Roil Shaper, Sliver Overlord, Sharuum the Hegemon.
As for a game plan, my goal is to ramp as much as possible early on. Get Omnath out by turn four, create as much elementals as possible and give them haste to attack immediately then sac the majority of them for additional damage. It is crucial for me to have draw mechanics, ramp and haste early on to have game advantage. In my playgroup especially, it is always a race to get early field advantage and take out those who try to WinCon as early as turn 3-6. I hope this helps.
2 weeks ago
I've recently acquired the following cards and seek to potentially grant them a spot, but I need your help in determining (1) If they're worth a spot, and (2) What they can replace in the list; Bonus points for backing up your opinion! Without further ado: Impact Resonance, Siege-Gang Commander, Zo-Zu the Punisher, Skirk Prospector, Pillage, Wildfire, Krenko, Mob Boss, Rakka Mar, Norin the Wary, and Ruby Medallion. Any discussion is appreciated, I'm a frequent and regular user of the site, so my replies are often quick.
Commander / EDH*
SCORE: 1 | 15 COMMENTS | 374 VIEWS
2 weeks ago
3 weeks ago
Your deck is already really close to Soul Sisters. As a matter of fact, you have most of the cards for it already.
Here's a few examples and links of the deck:
White/Black Soul Sisters
White/Red Soul Sisters
Mono-White Soul Sisters by Louis Torres 8th. Place Finish
Mono-White by Derek Meyers 3rd. Place Finish
List of Soul Sisters decks on MtG Goldfish
List of Soul Sisters Decks on MtG Top 8
I'd also suggest a second color.
The thing you'll find about these types of decks is how much easier it is to use the life gain to pump up your team. You don't need Aetherflux Reservoir or Felidar Sovereign when you can just beat people's faces in with It That Rides as One Flip, Serra Ascendant, and Ajani's Pridemate!
3 weeks ago
You should try Urza's Incubator or Mana Echoes, they work great in tribal decks. Metallic Mimic would also do well here. Glory-Bound Initiate, Ranger of Eos, and Soul Warden would also work nice in this deck. Lastly, Norin the Wary would go well in here too with all of his ETB triggers.