Creature — Snake
Discard a card: Noose Constrictor gets +1/+1 until end of turn.
Printings View all
|Eldritch Moon (EMN)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Noose Constrictor occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Noose Constrictor Discussion
1 month ago
-1 Reliquary Tower. I found I don't often find myself drawing so many cards that reliquary tower is needed.
-1 Tranquil Thicket was replaced with a cycling desert for some synergy with scavenger grounds.
-1 Wildest Dreams is nice for rebuying cards, but that's not really what this deck needs.
-1 Descendants' Path is fine for an extra snake every once in awhile, but doesn't really help the aggro plan. Plus, I found myself wanting some non-creature cards that this puts on the bottom sometimes.
-1 Asceticism is a really, really great effect. However, you have to leave so much mana open to utilize its full effect, and many sweepers in the format ignore regeneration anyways.
-1 Time of Need is a fun card to go tutor up one of the many legends in the deck, but it was just a little too slow in an aggro deck like this.
-1 Shisato, Whispering Hunter. I found myself never really having a big enough board where it would feel ok sacrificing a few snakes. When he does his thing, he's busted, and he'll be moving into my new Xyris deck where he should be much more comfortable.
+1 Scavenger Grounds, +1 Desert of the Indomitable I replaced a couple lands with this small concession to keep graveyard decks honest.
+1 Return of the Wildspeaker Two very relevant modes which are both great in creature-based green decks.
+1 Growing Rites of Itlimoc Flip Cheap cradle which may net a card in the process.
+1 Honored Hydra, +1 Noose Constrictor, +1 Moss Viper. A few ok creatures that all provide a little utility. Some will probably be upgraded to better creatures later on. The slightly higher creature count also allows for Itlimoc to hit more often, thought that is almost negligible.
1 month ago
I want to preface this with a couple of things. First, I'm not sure what power level you're building this deck for. I tend to build decks between 6-9, so some of my suggestions might not be the best fit. Second, based on the current price of the deck, I imagine this is more of a budget build. So I'll try to keep my recommendations within a decent price point.
Now, let's talk about what you've got. I don't want to pick apart your creature selection card by card. Rather, I want to know why you chose the creatures that you chose. Obviously, Kathril wants cards in your graveyard to have a bunch of keywords, but those creatures aren't always going to be there. You're going to need to play them some times. It's important that the creatures that you put in do something on the field too. I do want to call out a few cards that I feel like will not do what you want them to do.
- Gravebreaker Lamia: The CMC is much too high are what you're getting
- Night Incarnate: Same issue
- Anvil of Bogardan: You don't have a good way to make use of your opponents getting card advantage too
- Arguel's Blood Fast Flip: Doesn't do a lot
- Asceticism: It's a pricy card for a deck that should already be giving its stuff hexproof
I'm not seeing a wincon in here either. I know Kathril can be a big flying force, but if that is your main plan, you should be packing a pretty strong sub-strategy. I think hand destruction would be a strong choice for this deck. Cards like Oppression and Necrogen Mists give you a way to discard cards without making you fall behind. I saw Noose Constrictor in the maybeboard. That is a prime example of something that you should avoid. Yes, discarding a keyword-soup creature will help you with Kathril but you will not be getting a card's worth of value from that. When you discard a card, you want to make should that you are not falling behind. So, either everyone needs to discard too or you need to get a card back (like with Fauna Shaman).
Now, here's the fun bit. With group discard effects, there will be a lot of creatures in graveyards (or at least yours). I would run a suite of reanimation spells, Reanimate, Animate Dead, and even a finisher like Rise of the Dark Realms. This will turn already good discard effects into massive value.
Next, let's talk about ramp. A great way to work in ramp that isn't too pricy are two-drop rocks. In basically all of my decks, I run every signet and talisman (like Talisman of Resilience) that I can. In this deck, that's 6 cards of solid power. Also, Fellwar Stone goes in basically all my decks too. It's just solid. I also want to point out Knight of the White Orchid. It has a keyword that's relevant and ramps you. Also, it's not technically ramp but does a great job here, Life from the Loam.
Lastly, your removal needs work. I would try to work in some of the following because they are good and efficient.
Overall, I think you're well on your way to having a fun deck!!
If you want some inspiration of a hand-destruction/reanimation/aristocrats style deck, check out my Liliana deck here.
5 months ago
6 months ago
8 months ago
You can always keep going in response to interaction if people are responding to discarding Dakmor. After they pass priority, you can respond by discarding an additional land as you described, but you don't need to use Skirge as your discard outlet for this, as Gitrog's "draw a card" trigger always goes on top of the discard outlet's "activation" ( Noose Constrictor 's +1/+1 effect etc. ).
For that reason, it's often a pretty bad choice for an opponent to attempt disrupting the combo in response to discarding Dakmor. Once you have gotten Dakmor back, you're back "in control" for the rest of the line, unless someone decides to respond again. Every land you have in hand will blank one instance of removal or grave hate, in that sense (unless they try this at a specific time, see the paragraph below).
The most consistent way for an opponent to respond to the "draw-my-deck" line is by using a mix of two grave-exiling and/or creature-removing effects in response to each of the deck's two shuffle triggers. By using one interaction effect in response to both the Eldrazi titan and Gaea's Blessing , the Gitrog player will not be able to continue going off, unless they have a way to put one of the shufflers back to their library from their graveyard at instant speed ( Noxious Revival being the most prevalent example there ). However, this requires them to have a very specific card in hand as opposed to a land card, which makes this a more reliable way to stop Gitrog from being "in control" of the whole situation.
8 months ago
I am not sold on your key combo - Peace of Mind to discard Deep Forest Hermit to reanimate it with Vesperlark is a whole host of moving parts, none of which have suitable redundancies. That said, I think Noose Constrictor is probably an upgrade to Peace of Mind - the body with reach is nifty, and the lack of mana cost in its discard ability is invaluable.
8 months ago
My last comment was referring to post #4, so now I'll answer to the later ones: That basically seems like a gitrog deck. Still pretty powerful, but indeed not frogs. The gitrog combo could be gitrog, dakmor salvage and Noose Constrictor . That would end up in a pretty big snake.
I've seen you mentioned me at a crocs deck. I'll have a look now and see how you did ;)
9 months ago
Well first things first, getting mana ramped in, I suggest getting every Birds of Paradise , Llanowar Elves , or Sakura-Tribe Elder into this deck, ( Dark Ritual is also pretty nice). To really turn on Deathrite Shaman as a mana dork you also probably need every fetch land that can grab either a forest or swamp (need is a strong word, but they do make most of the cards in your deck a little better).
Now Gitrog kind of wants a repeatable discard outlet, Noose Constrictor for example (there are many). His combo also wants one of the eldrazi Kozilek, Butcher of Truth mainly for it's graveyard shuffler effect, the combo you keep discarding then dredging Dakmor Salvage drawing your deck, when you're nearly out you discard the eldrazi and reset, one of the goals you can aim to do this for is Dark Ritual and Praetor's Grasp where you just exile your opponent's decks. I will admit I used Gitrog Dredge Combo [Primer] as reference here.
Buried Alive alone can turn on delirium if you fetch an artifact and an enchantment creature.
hmm welp I'll admit to being burned out of thinking of other things I could suggest here. For cuts essentially anything that is only in the deck to beat down, if it doesn't fill your graveyard, ramp you, combo, or interact with opponents it likely hurts the deck.