|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Uncommon|
|Promo Set (000)||Rare|
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Creature — Snake
Discard a card: Noose Constrictor gets +1/+1 until end of turn.
Noose Constrictor Discussion
1 month ago
This is a difficult question, as most of the cards in your deck circle around your theme of land recursion and sacrifice. When you come across a problem like this, it usually all depends on the value that you're getting out of your cards during matches. Obviously I've never played with your deck specifically, but i have tried out a few of your cards at some point in my M&D deck.
First of all, I'm very strongly biased against Rain of Filth . It is a very circumstantial card, as I only find it useful in a mono-black storm combo deck or when you have Splendid Reclamation in your hand.
Second, I don't see Seedborn Muse getting a whole lot of value. Yes, you get to untap your stuff each turn, but not a lot of your stuff takes advantage of this ability. For example, the only nonland card in your deck that has a tap ability to take advantage of is Perpetual Timepiece . While I love Seedborn Muse , it doesn't have much of an opportunity to shine in this deck specifically.
Be very careful with cards like Rites of Spring because depending on your circumstances they can screw you over in the longrun. Yes, you have a fair amount of recursion in the deck, but what happens when you don't get it as soon as you'd like?
There are also simply better discard outlets than Wild Mongrel and Noose Constrictor . A perfect example is Key to the City , which gets you additional cards each turn and is pretty nice with those 5/3 tokens being produced.
Just something I've noticed too, your deck could use some tutors. I know these can get very pricey, but they will take your deck a long way.
Also, one of my favorite combos with any land-based deck is the Dark Depths and Thespian's Stage combo. However, in order for you to effectively implement it into the deck, you should add more land tutors. ( Sylvan Scrying , Ulvenwald Hydra , and Pir's Whim are my top suggestions!)
Hopefully this helps!
2 months ago
Pretty good, actually. I just won a Friday night magic game yesterday and got a foil Noose Constrictor the FNM one. I mostly focused on less than four mana, since this is aggro. I got a close call with a guy playing sultai.
3 months ago
Hey Joe it's Owen! I helped my buddy Ryan build a Windgrace deck a few weeks ago and it reminded me to take a look at your list and throw some suggestions your way (up to you if you want to heed them, of course).
So one of the first things I see when I look at your list is that you're missing one of the key things to Windgrace's land recursion ability: utility lands. Strip Mine and Glacial Chasm are huge stars in the deck since you're able to bring them back to field with either Life from the Loam or Windgrace's -3 ability. Paired with Wayward Swordtooth and other effects ( Azusa, Lost but Seeking , Oracle of Mul Daya , Exploration ), you can use strip mine to blow up 7 or more opponent's lands per turn. This puts you at a tremendous mana advantage and lets you eliminate pesky things like Tyler's Maze of Ith (a card you could run in here as well to prevent Windgrace from dying) or Lotus Vale (another card you could run since you'll just get the sacrificed lands back).
I would like to point out that Glacial Chasm is even better. This land prevents you from taking any damage. You have to pay (cumulatively) 2 life in your upkeep but instead you could sacrifice it in upkeep and then bring it back to field with Windgrace or Ramunap Excavator or Crucible of Worlds . By the way, Crucible of Worlds would be very good to run here.
It's great that you have The Gitrog Monster in here, because this is basically the Lieutenant of any Windgrace deck. You should run Dakmor Salvage here, as well, since you can dredge that land when it's in your graveyard (dredge meaning instead of drawing you can put that card from your graveyard to your hand and then mill however much). Dakmor Salvage has dredge 2, so lets say that in upkeep you have to sacrifice a land to the Gitrog Monster. You choose to sacrifice Dakmor Salvage, which hits the graveyard and thus triggers the Gitrog Monster to draw you a card. Instead of drawing, you then choose to dredge Dakmor Salvage and return it to your hand to mill 3. If you mill 3 lands off the top of your deck, you get 3 more Gitrog triggers to draw cards. This is incredibly useful for drawing through your deck and getting to your win conditions. Paired with a discard outlet such as Borborygmos Enraged or Noose Constrictor you can actually draw your entire deck (or in the case of Borborygmos, draw your entire deck and then kill everyone with it). Either way, Dakmor Salvage is an incredible piece that you should run in here and is only like $2.
Also, have you ever noticed how you create giant creatures like Multani and Zendikar Incarnate in here but someone always has ways to block them or Maze of Ith to prevent combat damage? Say goodbye to those days if you pick up Jarad, Golgari Lich Lord . Instead of being forced to swing out one at a time with your big creatures, you can activate Jarad and sacrifice Multani to him, causing each opponent to lose life equal to Multani's power (which tends to be big). The great thing here is that you can just replay Multani from the graveyard! And if you mill Jarad, he has an ability that lets you play him from the graveyard, as well! So the more you mill with cards like Dakmor Salvage, the closer you could get to assembling this kind of a win condition. Note here that Lord of Extinction is another great card you can use to sacrifice to Jarad, Golgari Lich Lord since its power/toughness will be equal to ALL cards in ALL graveyards. This creature tends to be bigger than 40/40 in a windgrace deck, so count on killing every opponent at once with one Jarad activation with this creature. Speaking of big creatures and dredge, Golgari Grave-Troll is another great card to run in here.
Lastly, you wanna make sure that out of your 99 cards you get exactly what you want in your graveyard. There's some cards that can do that for you. Entomb and Buried Alive allow you to fetch Jarad, Golgari Lich Lord , Multani, Yavimaya's Avatar , Dakmor Salvage , Life from the Loam , etc. and put that into the graveyard. Expedition Map and Scapeshift allow you to get the exact lands that you want (scapeshift gives hella landfall triggers for your creatures), and Animate Dead and Necromancy can allow you to pull your creatures back out of the graveyard when you need them.
Again, these cards are just some suggestions. But you've been playing Windgrace for a while now and I thought I'd toss this info your way! Love the look of the new Orzhov deck and how interactive it is. See ya thursday!
3 months ago
The loop is certainly infinitely sustainable. However, the nondeterminism comes from the fact that your "shuffler"'s position in the deck will be dynamic, meaning that you have a nondeterministic number of draws which will be on the stack after each shuffle.
This isn't something that would ever stop the combo from working, indeed you could just leave the shuffle trigger on the stack and wait for your library to be empty to resolve it (if you play it right), however this creates a situation where the frogger combo player could potentially kill themselves while combo'ing in a manner similar to an amulet titan player forgetting to pay for a Summoner's Pact . In this case, the frogger player would kill themselves by failing to stack the triggers properly and ending up drawing from an empty library.
You can't shortcut the entire combo, not because the combo engine can fail, but because the combo player can fail to properly resolve a nondeterministic number of draw triggers which will be left on the stack when you have sufficiently grown the Noose Constrictor (thanks to lands being dredged).
All that you can shortcut is the infinite dredge 2 loop, because while your shuffler is guaranteed to be dredged into the yard, it hits the yard after a nondeterministic number of dredges, after which you MUST shuffle again, leaving a nondeterministic number of draw triggers on the stack.
Unless you can explain an entire turing machine to your opponent and the judge in less time than it takes to get a slow play warning, you can't shortcut that.
3 months ago
With the The Gitrog Monster + Dakmor Salvage + Noose Constrictor you can discard Dakmor Salvage and dredge it until you dredge your whole deck. If you always discard the Dakmor in response to any draw trigger or reshuffle trigger to resume dredging you can shortcut dredgind your whole deck. Once that shortcut is explained, you can flip your deck into your graveyard and for each land before your reshuffle card you dredge and discard a non-land dredger. Then you count lands put in graveyard during combo before the shuffler. Shuffle and draw that many. You can repeat this as many times as you want. Then, to keep it "simple", discard other lands to draw some more then repeat. Remember that if you end up stacking to many draw triggers in the loop you have just demonstrated at the end of it you can once again keep discarding and dredgind the non-land dredger.
3 months ago
40 cards total, that means you need to put 40 draw triggers on the stack to draw out your deck right? You discard Dakmor Salvage using Noose Constrictor create a draw trigger from The Gitrog Monster , instead of drawing you dredge 2, meaning you put two cards from the top of your library too put back Dakmor Salvage into your hand. You hit a land from the dredge, putting a draw trigger on the stack. Instead of drawing that card, you respond to the trigger, discarding Dakmor Salvage again, creating a draw trigger, which you put salvage into hand, dredge 2, this time however you whiff. You do this 20 more times because you have 40 cards in library, eventually hitting an eldrazi shuffle titan, and you create thirteen draw triggers. At the end, you let the eldrazi shuffle trigger resolve, shuffle all 40 cards, and repeat. You mill your whole deck again, this time however you create 14 draw triggers, for a total of 27 draws.You do it again. This time you create 9 triggers. Now you are at 36. You do it again, now creating 15 draw triggers, for a total of 51 draw triggers. Now you resolve the draw triggers. You draw out 40 cards. At draw 41, you discard the shuffle titan. You shuffle, and draw the titan. Draw 42, you discard the titan. You now don’t draw out your deck. Now, you are saying because I have variance between how many draw triggers I put on the stack when I mill out my deck each time, you want me to play it out right? Ok, I played it out. Took me less than ten minutes. The combo is fine.
3 months ago
For those who are not familiar with this combo it goes something like this: (Otherwise skip to the second paragraph if you know how this works.)
All you need is The Gitrog Monster and a card like Noose Constrictor on the battlefield with the card Dakmor Salvage in hand. (Note: it doesn't need to be Noose Constrictor as Lotleth Troll , Olivia's Dragoon , Oblivion Crown , or any other free discard outlet will work for this.) By discarding Dakmor Salvage to the Noose Constrictor , The Gitrog Monster will trigger allowing you to draw a card for having a land enter your graveyard, however; you can then replace that draw trigger with the same Dakmor Salvage you discarded to dredge it back into your hand. Essentially through continuous dredges you'll put more lands into your graveyard from your library allowing you to draw extra cards into your hand. In your deck you'll also have either an Emrakul, the Aeons Torn , Kozilek, Butcher of Truth , Ulamog, the Infinite Gyre , or Gaea's Blessing to eventually mill into your graveyard. This will allow you to shuffle your graveyard into your deck an infinitely repeatable number of times until you can draw all the cards in your deck for free due to stacking draw triggers. At this point you can probably utilize any win condition of your choice such as exiling multiple Simian Spirit Guide 's to cast Conflagrate or Lightning Storm for lethal.
While 5 mana is a big asking price for the fast Modern environment, Ad Nauseam decks still see some degree of play, whereas this strategy I don't believe sees any. The Gitrog Monster is also very resistant against a lot of common Modern removal such as Lightning Bolt , Lightning Helix , Abrupt Decay , Inquisition of Kozilek , Fatal Push , Dismember , Lightning Axe , Thing in the Ice Flip, and unlike Ad Nauseam decks it also survives against Duress , Collective Brutality , Dispel , Negate , and Spell Pierce . Furthermore if you try to remove the discard outlet or exile their graveyard while the first draw/dredge trigger is on the stack, the Gitrog Monster player may still have the option to discard another land or activate a different draw effect ( Street Wraith , Ghost Quarter ) in response to the removal spell to put another draw/dredge trigger on the stack on top of the removal spell, effectively allowing the Gitrog player to draw out their deck with the removal still on the stack. Lastly, there a lot of tutor/search effects that can make assembling this combo more consistent such as Adventurous Impulse , Oath of Nissa , Grisly Salvage , Sylvan Scrying , Summoner's Pact , Time of Need , Traverse the Ulvenwald , and even Goryo's Vengeance can make pulling off this combo much faster as well as consistently.
4 months ago
@SP3CTR3_chelts yeah I actually kind of missed playing him. I ran this sultai deck (with a red splash) when he was legal in standard. It was so much fun. It Prized Amalgam , Haunted Dead , and some graveyard enablers like Vessel of Nascency , Grapple with the Past , and Noose Constrictor .
It was pretty consistent at getting a Haunted Dead into the graveyard early, then pitching a Prized Amalgam or two to bring it back during my opponents upkeep, then in response to the ETB trigger on Haunted Dead sac it to Elder Deep-Fiend to tap all their lands down (triggering Sanctum of Ugin and Kozilek's Return when needed) leaving me with amalgams, a spirit, and elder deep-fiend and then repeating the process. Essentially time walking my opponent from turn 4 and on. I'll have to see if I can remember the deck list so I can show it to ya some time. It really was a blast to play.
Noose Constrictor occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%