|Commander / EDH||Legal|
Printings View all
|Eldritch Moon (EMN)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
Creature — Snake
Discard a card: Noose Constrictor gets +1/+1 until end of turn.
Price & Acquistion Set Price Alerts
Noose Constrictor Discussion
1 month ago
1 month ago
I actually did run that instead of Noose Constrictor at first but I personally think that having another discard outlet is much better than an ability that doesn't do much a lot of the time.
2 months ago
Well this looks a lot different than it did yesterday :)
Cheap cycling like on Censor is a good way to enable Faith even without the Oil. It's too bad we don't have creatures like Noose Constrictor and Olivia's Dragoon anymore that can discard any number of cards at will. Blue does have a nice amount of Cycling cards that have double duty, and combining them with Abandoned Sarcophagus might be worth looking into. Curator of Mysteries is a nice big Flyer that lets your scry all the time and if you stay in these colors you could even have Drake Haven as a secondary option to take advantage of cycling and discarding to hand size. I have pretty much all the good Blue cycling interactions that use those cards in a Sphinx Tribal deck that you could look at and see if there are interactions you might like there. This Deck Sphinx. I like the idea of combining both things, that could really be effective.
3 months ago
If your looking for cheap discard outlets add a Noose Constrictor
3 months ago
3 months ago
Why are you getting so stressed? This game doesn't have to be serious. If it's stressing you out so much that you want to quit because of it then just play for fun. Look into drafting Amonkhet with some friends or check out Commander and buy a premade deck, it's much more fun than Standard. If you're not playing the game competitively you shouldn't be stressing out over it. Ixalan is also coming to Standard and the set looks very fun with Dinos, Pirates and an overall tribal exploration theme.
Don't get the idea that looking at other peoples decks is a bad thing because it's not. In fact it's quite the opposite when you're learning. Looking at established decks gives you a much better understanding of how to correctly build a deck from the start. I'm not saying to copy a deck card for card, but it's fine to get some inspiration from established decks and see what cards are working and what cards are not.
Grasp of Darkness, Hissing Quagmire and Noose Constrictor rotate out of Standard in a month, end of Sept. meaning you have little time to play them in this deck. You're better off starting out not playing them and cutting them for other cards. Evolving Wilds or Foul Orchard can replace Quagmire, Ammit Eternal can replace Noose and Grind / Dust can replace Grasp.
In my opinion Hapatra, Vizier of Poisons, Ammit Eternal, Grind / Dust, Obelisk Spider, Channeler Initiate, The Scorpion God(requires a splash of red), Banewhip Punisher and Ifnir Deadlands are the best cards for the -1/-1 counters archetype. I essentially just build a deck with this list.
Here's a core to consider:
- 4x Hapatra
- 4x Eternal
- 4x Channler
- 4x Spider
- 4x Grind
- 4x Deadlands
- 4x Wilds
- 4x Marsh
Cards to support this core:
- 3x Punisher
- 2x Scorpion God
- 2x Splendid Agony
- 3x Blossoming Defense
- 2x Key to the City
- 2x Nest of Scarabs
Eternal might be the best overall card for this archetype because he's a big body, 5/5 who you can put counters on and remove them. He's especially good with Hapatra. I would start any -1/-1 counters deck build with 4x Eternal. Channeler is next because it can make mana of any color which is great and is something you can take advantage of in this archetype. Three drops are pretty important here, a turn two Channeler gives a much better chance to cast a three drop turn three. If you can keep Hapatra alive she can take over a game, that's powerful for a two drop. As long as you have ways to get counters on creatures or can attack with her. She's pretty fagile, expect her to die and even though she's legendary I would still play her as a 4 of because having her in play is very good.
Scorpion God is worth splashing red for, something for you to consider. You can splash red with 4x Channeler, 4x Wilds, 1-2x Mountain. You could also consider adding 4x Attune with Aether and Aether Hub.
This archetype is about synergy with all your creatures therefore keeping your creatures alive especially Hapatra and Eternal is important. My suggestion is to add Blossoming Defense because it can protect a creature from targeted removal and also pump it. I would cut Festering Mummy, it's not good enough for Blossoming. I would also cut Ruthless Sniper for Grind / Dust. It's no guarantee that Sniper does anything for you because it requires other cards and mana to do anything, but Grind can get counters on creatures right away and Dust has potential to exile a lot of your opponent's creatures. Channeler can help to cast Dust.
Deadlands is a better Swamp for this archetype because of it's synergy. I would cut 4x Swamp for 4x Deadlands. Spider can help to gain life back that's lost from Deadlands.
Good luck with your deck.
4 months ago
CheapDecks101, Tio_Infernape: I know Tranquil Thicket and the like, but the deserts will hopefully have some synergy soon as I'm planning on including some copies of Ramunap Hydra. Unfortunately, I couldn't get any yet. I'm planning to get to like six deserts and two Ramunap. This in combination with Commune with the Gods and Noose Constrictor should make a turn 4 5/5 Ramunap Hydra possible. Thanks a lot for your input though. Without it, I maybe would have forgotten to take them out if I decided against Ramunap.
Regarding the cats: I just ordered the feline ferocity deck. It's just so freaking awesome. Raksha, Kemba, Jedit, Mirri...damn, I can't wait to hear them purr ;)