|Commander / EDH||Legal|
Printings View all
|Magic 2015 (M15)||Uncommon|
Combos Browse all
Paragon of Open Graves
Creature — Skeleton Warrior
Other black creatures you control get +1/+1.
2B, T: Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Price & Acquistion Set Price Alerts
Paragon of Open Graves Discussion
2 months ago
Lands: Take out 2 Mountains, Stone Quarry, Cinder Barrens, and Forsaken Sanctuary and maybe the Guildgates if you want and add in at least one plains, Haven of the Spirit Dragon, any of the life gain dual lands from Tarkir... just use better duals than the strictly-worse guildgates. I have a personal issue with those lands. They insulted "Avatar the Last Airbender" once.
Things to pull: Ancient Hellkite works to slow, requires to much investment, and is too conditional. Forgestoker Dragon cuz it's clunky and slow compared to other things. (A lot of these suggestions will be cutting the worst of duplicate effects). Aegis Angel (above reason)? Wojek Embermage? Paragon of Open Graves cuz you don't have enough black to make its ability work. Scalding Salamander is too conditional. Either Vulshok Sorcerer or Blood Cultist. Crossbow Infantry. Stun Sniper. Painsmith because not enough artifacts.
Artifacts: That Which Was Taken cuz it's also too slow.
6 months ago
Here are some deathtouch blockers, just in case you feel defense should be a focus too:
9 months ago
Nice looking Zombie Deck!! I've got a couple ideas for you on ways you can make it a more powerful multiplayer deck.
My first recommendation is that unless you are playing mostly 1v1 duels I would just cut all the one use discard spells like duress. Spells like that are technically card disadvantage because if there are four players and you use one card to get rid of one card from one player then compared to the rest of the other players you are down a card also. Discard like that is only extremely powerful against one opponent. It can be good, but they don't really control the game in EDH the way they do in other formats. I would then cut the lilianas caress and waste not too. Also I personally don't like corpseweft & necromancer's stockpile (not enough creatures to use for either) or unbreathing horde (no evasion). Those cards in my experience playing zombie tribal were underwhelming.
As far as additions there are some more "Lord" effects like Adaptive Automaton, Ascendant Evincar, and Paragon of Open Graves that you can include. Phyrexian Altar and gravecrawler creates an infinite combo, and if you if you have something like Plague Belcher or Vengeful Dead in play in too, it can kill the whole table on the spot or with diregraf colossus it would make infinite zombies. I love Curse of Shallow Graves and Zombie Apocalypse in my zombie deck, they are great tribal cards. Running so many swamps you could go for Extraplanar Lens (although then I would switch to snow covered swamps) Lashwrithe, Nightmare Lash, and Strata Scythe. Larceny is a great repeatable discard effect. Scourge of Nel Toth is a good beater, it keeps coming back and flies. Buried Alive can even fetch it along with gravecrawler and vengeful pharoah. Or Filth with urborg in play for an unblockable horde.
Here is a link to my zombie tribal deck, maybe it will have more ideas for you. Even though mine has blue in it there may still be things for you to find. Happy gathering!!
9 months ago
Got some goodies for you..Citanul Flute, Secret Salvage, Ascendant Evincar, Paragon of Open Graves, Living Death, Victimize, Palace Siege, Thran Dynamo, Gilded Lotus, and Thornbite Staff goes infinite with your commander I believe. Happy gathering!
9 months ago
Actually, I did take out Promise of Power but looks like I forgot to edit that when I was posting the recent Ahmonket update haha. And I kinda agree on Bad Moon. It's been useful, but only helps in that one way. I tried running Paragon of Open Graves, but he wouldn't last on the field as long. I'm looking into maybe Caged Sun as it would help with mana and boosting my guys.
11 months ago
The most powerful thing the zombie tribe has going for it are all the lords. Its what makes a few 2/2 tokens into a scary horde of death. There are ones that pump black creatures and ones that pump zombies to choose from. Some are cheaper than others but these are all around 3$ and under: Hall of Triumph, Bad Moon, Ascendant Evincar, Cemetery Reaper, Metallic Mimic, Paragon of Open Graves
In my experience with using this commander, having too many cards that just recycle dead creatures should be unnecessary with this deck. The whole point of using this commander is that it does that job pretty well already. I would just use a couple of the best.
Personally I found River Kelpie, Secrets of the Dead and Necromancer's Stockpile underwhelming and ineffective in actual gameplay. Almost anything that just normal draws cards is better than them. Graveborn Muse can be such a draw engine you have to kill it after a few turns but its amazing. I also love Curse of Shallow Graves its so great. And lastly, Conspiracy is nuts, it makes it so you can cast any creature from your graveyard and the commander gets pumped from zombie lords then too. Happy gathering!
1 year ago
The previous posts gave a lot of great imputs.
Most Infect decks are usually mono green for a turn 3-4 kills as mentioned.
You should use 4x Mutagenic Growth That card is bonker for any infect deck.
You pretty much need 4x Plague Stinger as well. infect + flying is always a great thing.
Cut the big infect creatures and play weaker ones to make best uses of Hand of the Praetors
Inkmoth Nexus is the best goddamn land you can use, but the 24$ price tag comes with it.
What you could remove from your deck for something better: