Echo Chamber

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Penny Dreadful Legal
Premodern Legal
Vintage Legal

Echo Chamber


(4), Tap: An opponent chooses target creature he or she controls. Put a token into play as a copy of that creature. The token gains haste until end of turn. Remove the token from the game at end of turn. Play this ability only any time you could play a sorcery.

IHATENAMES on Tariel wrecker of holes

4 months ago

For decent salt but fun game I'd focus run some staxy type card.

Archfiend of Depravity weep tokens decks

Sepulchral Primordial steal 3 creature at once

Molten Primordial steal 3 creatures

Tymaret, Chosen from Deathgrave hate that works well with commander to limit the randomness

Altar of Dementia free sac plus many more upsides

Syr Konrad, the Grim with cards entering and leaving graves a decent wincon

Hofri Ghostforge double use etbs with other upside

Sire Of Insanity especially in a low budget slowing down the game works well in your favor. Also a blue players nightmare

Burnished Hart ramp

Ruinous Ultimatum sorcery speed mardu Cyclonic Rift

Tragic Arrogance you choose kinda boardwipe

Command the Dreadhorde Greatness at any cost

Victimize 1 bad guy fir 2 good guys. Seems legit

Dread Return 4 mana Reanimate you can cast for free* the 2nd time.

Painful Truths draw 3

Skullclamp for all the dorks out there. Let's make them useful

Helm of Possession trade your borrowed creature for a newer model

Smothering Tithe do you pay the tax?

Leonin Arbiter did you pay that tax

Wayfarer's Bauble ramp

Ruthless Technomancer ramp reanimation

Hoarding Ogre budget ramp

Persist reanimation

Fracture flexible removal

Stinging Study good with commander

Archon of Emeria 1 spell per turn

Rule of Law 1 spell per turn

Any of the Fleshbag Marauder effects

Visions of Ruin ramp kinda but mostly removal

Thrilling Discovery card draw

Echo Chamber fun card

Spreading Plague neat includes not great

Grave Betrayal steal creatures

These are just a few ideas. You'll have to mess with it from there.

Another deck to take ideas from

carpecanum on It’s Worth the Rhys

1 year ago

Mimic Vat for more counters to copy. Possibly Soul Foundry or Echo Chamber , anything like that.

JANKYARD_DOG on Obeka, Punchin' Out

2 years ago

Arcane Artisan and Echo Chamber could be fun. Hellkite Courser could prove useful as tech and a beater. Planeswalker's Mischief could be interesting as well. Purphoros, Bronze-Blooded and Sneak Attack can cheat critters in and be a haste enabler. Hope something here helps or piques your interest. Seems like a fun deck. +1 for ya too.

king-saproling on Trostani's Cloning Process *Primer*

2 years ago

Looks good! You might like these: Nacatl War-Pride (one of my fave cards. a beast with things like anointed procession and parallel lives. and if you populate a copy, the populated one sticks around indefinitely), Blade of Selves (like nacatl, you keep populated copies), Herald of the Host, Minion Reflector, Seance, Anointer Priest, Angel of Sanctions, Adorned Pouncer, Second Harvest, Parallel Evolution, Ancient Stone Idol, Echo Chamber, Serra Avatar, Well of Lost Dreams, Cradle of Vitality, Ageless Entity

Darkshadow327 on The EDH Name Game

2 years ago


Teysa, Envoy of Ghosts

Dang it Caerwyn, you beat me to it. Scratch that, we doing something new.

Echo Chamber

Tyrant-Thanatos on House of Cards

6 years ago

Flagellum is correct, Echo Chamber's ability would be countered by Horobi's triggered ability, as it kills the creature while Echo Chamber's ability is still on the stack.

Vortexflame, because it's indestructible. A mana rock that lives through Nevinyrral's Disk, Obliterate, etc. can steal games. Leaden Myr, as much as I love him, dies to a stiff breeze, especially in EDH. I can see where the concern for stealing it comes from, though I'd sooner expect them to steal Extraplanar Lens or Sol Ring.

Shizo, Death's Storehouse, Urborg, Maze of Ith, Tower of the Magistrate, and Desert all seems like fantastic land choices.

I think Cauldron of Souls beats out most if not all of the artifacts you listed there Draw_Wurm, though some of them do seem like reasonable choices. Power Matrix in particular. Without Horobi out it gives you the option to turn the tides of a combat phase between two of your opponents in whichever way would most favor you. Handing Trample and Flying to the aggressor's most powerful creature can lay some serious hurt on the defender, whereas handing Flying and First Strike to a defender's creature could knock out the aggressor's biggest threat. Lots of political options there.

Flagellum on House of Cards

6 years ago

I'm pretty sure Echo Chamber wouldn't work with Horobi, once the creature is targeted it is destroyed and the ability is countered.

You're better off not using Cabal Pit, you have to sac it and then you're down a land. Better off using Desert so you don't lose much to gain a removal spell. If Urborg, Tomb of Yawgmoth is out it's simply pure valuetown. Of course it is conditional upon them attacking someone.

Draw_Wurm on House of Cards

6 years ago

Been thinking about a few other cards with Horibo synergy. Mainly colourless cards that target creatures:


Shizo, Death's Storehouse. Produces mana symbol b. With Horibo, mana symbol bmana symbol tto kill target commander.

Urborg. Produces mana symbol b. With Horibo mana symbol tto kill.

Cabal Pit. Lifeloss, but an additional removal spell with Horobi at Threshold.

Maze of Ith\Mystifying Maze, go from defensive to tappable kills.

Tower of the Magistrate. Useful protection into a kill.


Echo Chamber. Copy their creature and kill it at the same time. Opponent chooses the creature.

Helm of Chatzuk. With Horibo mana symbol 1mana symbol t to kill target creature. No real utility without.

Baton of Morale\Sacred Armory. With Horobi mana symbol 2 to kill target creature. No real utility without.

Thran Forge. Higher cost, better utility.

Power Matrix. Without Horobi powers up one of our or opponents creatures. With Horobi becomes a mana symbol t Murder.

Soldevi Golem. mana symbol 4 5/3 that kills a creature when it untaps

Serrated Arrows. mana symbol 4 for 3 x murders.

Sentinel. Kills pretty much anything it can block with Horobi out.

Crenellated Wall. Blocker. mana symbol t to kill a creature with Horobi.

Contagion Engine. Potential wrath and Planeswalker boost.

Clockwork Hydra. 4/4 for mana symbol 5. With Horobi takes a creature with it when it attacks or blocks.

Belbe's Armor. With Horobi, mana symbol 0mana symbol t kill. Without, boost a creature on defense.

Barl's Cage. mana symbol 4cmc cost, but a useful effect in Horobi's absence.

Grim Poppet. mana symbol 7cmc for 3 x Murder at instant speed and a potential 4/4 blocker.

Erratic Portal. Tappable Murder with the ability to bounce our own creatures back to recur ETB effects.

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