Instill Energy

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Instill Energy

Enchantment — Aura

Enchant creature

Enchanted creature can attack as though it had haste.

: Untap enchanted creature. Activate this ability only during your turn and only once each turn.

GoldenGolgari on Wurmboy

1 month ago

seshiro_of_the_orochi thank you for the suggestions! I'll try to fit them in next time I update the deck. Currently, I've got a few games down testing a bunch of different cards to varying degrees of success, but Instill Energy especially sounds like a great card to include going forward!

seshiro_of_the_orochi on Wurmboy

1 month ago

May the wurms be with you ;)

Very cool deck. I've considered building Baru, but the anti-synergy with Wild Pair prevents me from it.

Two cards you could try are Nature's Chosen and Instill Energy. They are fitting ways to untap Baru.

TheOfficialCreator on Gavin G.

3 months ago

I would highly recommend more ramp. Arcane Signet, Selesnya Signet, Boros Signet, Gruul Signet, and Chromatic Lantern are some good ones.

AEther Flash and Marauding Raptor are also great, as well as Instill Energy.

What specifically are you struggling with? That might help direct my feedback. In any case, welcome to the site!! ^u^

phidayo on Satsuki, the Living Lore - Into the Story (v1.0)

6 months ago

This is an awesome deck, and I'm totally looking to build off of it! I love the synergy and its very friendly for my playgroup which is awesome. Have you considered Instill Energy ? Allowing Satsuki another way to power through Sagas even faster on her own being able to tap twice now would be great. Thank you so much!

DreadKhan on Incredible budget combo elves

6 months ago

If you're expecting to get Staff of Domination out, I feel like even a single Ezuri, Renegade Leader is probably about as much 'brute force' offense as you need, this would also free up cards vs using x4 Forerunners that could be too small vs life gain decks, infinite mana and Ezuri is infinite trample damage off of even 1 untapped elf. I also run Blossoming Bogbeast as an infinite finisher, but I have x2 Primal Command to recycle my graveyard while gaining life, making the Bogbeast potentially infinitely big. Primal Command is a really, really versatile card, even if it's a 5 mana spell, it's a great tutor if you've got tons of mana, it can remove annoying things, gain some life and even as noted recycle a graveyard, yours or someone else's. I use a Instill Energy as both an untapper (can be huge ramp) or as a haste source, at which point Bogbeast itself can swing to close.

It usually feels pretty good to have Once Upon a Time in an opener, it can burn you but rarely enough that it turns a lot of otherwise bad hands into solid keepers.

I'm also not sure about Steel Leaf Champion, I feel like you'd be better off with some Joraga Warcallers, these can protect your board from things like Plague Engineer, and are another potential payoff for infinite mana (though it won't give trample). I actually ended up running x2 Jagged-Scar Archers, which can be bigger than Champions while also hating on flyers like Murktide Regent, Delver of Secrets  Flip, or Dragon's Rage Channeler.

I don't love Gelatinous Genesis in here because I don't see any way it can win the turn you cast it, so I'd cut them for something that can do so. I run Terastodon as a big clunky beater option, it can put out up to 18 power for 8 mana (costs me lands, but who cares in Elves?), or it can give my opponent some chumps if they have stuff I want removed (useful if they have exact mana and you expect a Wrath, this can make that Wrath uncastable in time for it to matter). If you use Genesis with 9 mana up, you make 4 4/4 bodies, I'm not sure that's as good as making a 9/9 and blowing up stuff (or just taking the obviously better 9/9 + 3 3/3s), but unless people in your meta do not use Wraths or Ensnaring Bridge type effects, it's worth taking a look at over Genesis. In the event you have infinite mana, you'd have been better off with an Ezuri, which can close that turn, or a Terastodon if you couldn't swing for some reason to clear the field/prevent a retaliatory wipe.

Interesting take on budget Elves! Hope some of my ideas are in your range

McToters on Winter is coming Jorn Snow

7 months ago

Awesome! Only thing I just thought of is giving your boy haste so you can trigger his attack faster. Maybe Lightning Greaves or Swiftfoot Boots? Instill Energy is a green aura that gives haste also. Not suggesting all three to be added but maybe at least one?

babushkasara on Cool/Unique EDH Cards

8 months ago

I immediately made sure you had Instill Energy on here :) Definitely going to peruse this later on. Some suggestions/pet cards I've come across that seem to fit the bill are Uba Mask, Rune-Tail, Kitsune Ascendant  Flip, Guardian of the Gateless, Joven's Ferrets, Harmonic Prodigy, Uphill Battle (effect normally only in white).

bushido_man96 on Master Oogway's Guide to a long life

10 months ago

Ah, ok. If you are looking for more ways to untap him, you could try cards like Nature's Chosen and Instill Energy. They can only be used on your turn, but perhaps you can find some use for them?

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