Overbeing of Myth

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Overbeing of Myth

Creature — Spirit Avatar

Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.

At the beginning of your draw step, draw a card.

DrukenReaps on Commanders you have built in …

2 years ago

TypicalTimmy a friend of mine plays god tribal. He included some of the avatars from Eventide. I forget which ones are all in there but it's some of these guys Overbeing of Myth, Deity of Scars, Divinity of Pride, Dominus of Fealty, and Nobilis of War. He activates his gods with some regularity.

DemonDragonJ on Waste Not

2 years ago

I have replaced Overbeing of Myth with Gretchen Titchwillow, which reduced the average converted mana cost of this deck from 3.94 to 3.89, because, as great as the overbeing was, its mana cost was too color-intensive for a three colored deck, which was also the case with the previous several decks of mine from which I removed creatures with color-intensive mana costs.

DemonDragonJ on Elemental Storm

2 years ago

I have replaced Dominus of Fealty and Overbeing of Myth with Progenitor Mimic and Wandering Mind, whcih reduced the average converted mana cost of this deck from 3.94 to 3.92, because, as awesome as the original two creatures were, their mana costs were too color-intensive for a three-colored deck, so I am very glad to have reduced the number of colored mana symbols in this deck.

Talos03 on Kruphix EDH aka "Why Can't I Hold All These Cards"

2 years ago

Overbeing of Myth is a pet card of mine and I was looking for a deck where it would make sense to put it in. This looks like a great starting point and I love you deck description. Thanks!

TriusMalarky on None

3 years ago

First, can I state the the conversation is about Hybrid, not or . Those should not be used in any argument, because all three are vastly different. For example, something with in its cost is definitely a Green card. It was built to be a green effect on a green card that had a weird casting cost to help some players out when their mana is weird. Additionally, Dismember is 100% a black card.

And can I say that I absolutely hate the "slippery slope" argument, especially in Magic. It's entirely irrelevant. It isn't even capable of holding water.

Now, the Hybrid mana thing is weird. The design of the mechanic allows mono-colored decks to use effects that are supposed to be 2-color. Technically, you can also use them in 2-color decks that don't line up, like Nightveil Specter in a deck, but that puts a lot of strain on your manabase and I don't recommend it.

The problem comes down to, do we actually want some of these cards in certain monocolor decks? Looking through the cards, most of them wouldn't even be played in commander. And honestly, oh no mono blue gets Overbeing of Myth is not all that scary. There's a couple minor pie stretches and breaks that would happen, but for the most part very few of the cards are playable and very few of them actually change much about what the mono color decks already have access to.

The only cards I can see actually being crazy are Guttural Response , which is a third member of green's Autumn's Veil and Veil of Summer package and another anti-counterspell in red's gang of Red Elemental Blast , Pyroblast , Ricochet Trap .... etc. Or maybe Vexing Shusher ? Hmmm, well . . . no. Again, red and green on their own are perfectly capable of saying "screw you blue" without either of those cards.

Or Waves of Aggression in mono white? Oh, wait . . . most mono white lists are stax or janky creature mcSlappies. And them getting one Extra Combat effect is honestly meh. It wouldn't break anything. Honestly, I don't even think it's all that powerful.

Or Dovescape in mono white? Oh, wait, monowhite has better stax pieces. In monoblue? Nah, monoblue is spellcaster. It loses to Dovescape.

The impact of making such a change is so small that, for those campaigning for the change, it is entirely an ideological victory. The impact is quite literally restricted to "now I have to explain why I'm allowed to run this card". Which honestly is no worse than having to explain some of your more complicated turns to newer players. Which I have to do all the time.

I don't have a stance here, because there isn't actually a compelling reason to make the change or to refuse the change. Actually, check that, there is one reason to refuse the change, and that is "actually bothering to make the change". So this change will not happen, because the single point awarded to either side is against it.

legendofa on Cards that are good for …

3 years ago

Modern-casual Gods support cards.

Cavern of Souls if you have money to burn

Colossal Majesty gives you some draw power, since Gods tend to have high power.

If you're including the Theros Gods, Overbeing of Myth gives you full devotion in one card, and it plays well with Kefnet the Mindful and Kruphix, God of Horizons .

Neoform might be interesting, since all the blue and green Gods are 3-5 mana.

Keruga, the Macrosage would be cute as a companion. (Make sure you check the updated rules.)

Watch out for the multicolor backs of Esika, God of the Tree  Flip and Jorn, God of Winter  Flip.

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