Sunder Shaman

Creature — Giant Shaman

Sunder Shaman can't be blocked by more than one creature.

Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls.

DemonDragonJ on Nature's Bounty

4 months ago

I have replaced Deus of Calamity with Zhur-Taa Ancient, which did not reduce this deck's average converted mana cost, but it did reduce the number of colored mana symbols in this deck, since that creature did have a very color-intensive mana cost. I had considered both Sunder Shaman and Polis Crusher, as well, but the shaman also has a color-intensive cost, and the crusher requires too great an investment of mana to be beneficial, plus, the political potential of the ancient may be useful to me, in some games.

DemonDragonJ on Savage Destruction

4 months ago

I have replaced Deus of Calamity with Zhur-Taa Ancient, which did not reduced this deck's average converted mana cost, but it did reduce the number of colored mana symbols in this deck, since that creature did have a vaery color-intensive mana cost. I had considered both Sunder Shaman and Polis Crusher, as well, but the shaman also has a color-intensive cost, and the crusher requires too great an investment of mana to be beneficial, plus, the political potential of the ancient may be useful to me, in some games.

ClockworkSwordfish on The Beasty Boys (Budget)

6 months ago

This looks like a really good, solid kitchen table-type deck! It's always nice to see more of those types of casual superstars.

One choice that stands out to me, however, is Warden of the Chained... he seems like a reasonable "underpriced creature with a drawback," but it's actually quite easy to do better in . The best example is perhaps Gruul Spellbreaker, who can be the same size and mana cost but has some other abilities, too, without the drawback. In my experience, the card is dirt cheap, so budget is no worry!

One other option you might want to consider is having a way to deal with noncreature permanents. It would be shut down by something like Sphere of Safety or Call to the Grave. I think one of the most efficient budget options is Hull Breach, though you might also like the incidental damage from something like Cindervines or Destructive Revelry. Ancient Grudge is also super efficient if you're more worried about artifacts in particular. If you'd rather handle it on the creature side of things, Sunder Shaman and Gemrazer are both solid options!

wallisface on Forged Execution (Gruul Land-Hate)

6 months ago

I think there will be matchups where Splinter has its place, but i think the majority of the time it won’t be the case - though your meta may vary (i’m from a very competitive background, so the games usually close-to-already- decided by the time someone has the mana to cast this). Having as a sideboard option seems like a better decision, as it means you can bring it in for the games it matters, instead of being stuck with it the games it doesn’t.

I think Smash to Smithereens is a fine card, and good in this deck. I’d only thought of dropping a single copy to make room for the other mentioned spells.

As for the lands, the scry-lands are always better than the lifegain lands. 1 life seldom matters but being able to fix your draw often will. But if you’re looking to invest in a better land i’d suggest Copperline Gorge - it is a little pricier, but it’s much more useful and’ll generally go up in price over time, so’ll be a better use of your money.

As for the original question, imo Rust Scarab is better than Sunder Shaman (though i wouldn’t run more than 2). Your mana base isn’t tuned enough to cater for the stupid requirements of the Shaman.

MortisAngelus on Forged Execution (Gruul Land-Hate)

6 months ago

@wallisface

Hey! Thank you so much for the extensive feedback! You make a lot of good points!

However, I think you underestimate the power Splinter brings. Being able to remove all win cons from a combo deck or removing all basic lands of one type is what really makes ppl hate it. But I have been considering bringing the count down to 3.

I am surprised about you also not liking Smash to Smithereens; I see your point with always having a destruction card, but ultimately, the end goal is to kill the opponent, not just control them. So killing a permanent and pinging them 3 seems like a win-win imho. Or?

Ancient Stirrings is definitely something I must try to insert here. I have played against it; how have I not realized how good it would be here?..

And Barrier Breach I have already considered for side board. :) Gotta deal with those pesky God-creatures.

Ultimately, 4x Rootbound Crag is what I want for this deck. I am considering switching the Kazandu Refuge cards for the scry-equivalent cards instead. But we'll see.

But we never solved the original question, if you left the deck as it is for now, and only thought about Sunder Shaman vs Rust Scarab , which one would you insert?

Anyway, thanks a lot for all the feedback! Have a lot to think about now.

Idoneity on Sunder Shaman or Rust Scarab …

6 months ago

MTG cannot be defined objectively in most cases. As a player, it comes to preference and resolve. I would say the Sunder Shaman is a superior card, as it bears a lower mana cost and better stats. It also becomes stronger, for it does not require the opponent to have a creature to do its job.

Thence is all.

MortisAngelus on Sunder Shaman or Rust Scarab …

6 months ago

Objectively speaking, which one is better?

I run a Liquimetal Coating + Liquimetal Torque deck and I currently run 2x Rust Scarab as they fit the theme very well. And because Sunder Shaman didnt exist when I built the first version.

Now,I have difficulty deciding which is better.

If one lists the positives, SCARAB wins for only requiring one green and mostly gets through as ppl dont want to lose anything due to their permanents becoming artifacts. But it costs 5 and also do not get anything destroyed.

SHAMAN only costs 4 and will destroy something whenever he attacks; either an artifact or a blocking creature. But he costs GGRR, which is much more complicated than 4G.

Oldbear on Ruric TharrrrRRRRRRHHHHHH!

9 months ago

Older cards I'm currently considering:

  • Yeva, Nature's Herald for the flash, but usually, I'm not leaving mana up to bluff removal ect. so I dont know if this is a good as it could be.

  • Mage Slayer would be great with Ruric Thar attaching every turn but I'm hesitant to add more non-creature cards. Having said that why have the lifelink eq in there is I'm not gonna use it?

  • Prowling Serpopard protection for Ruric and other big beasties. Will probably add this.

  • Gruul Ragebeast for more creature removal. Play testing with this and will probably add it in the long run.

  • Sunder Shaman again for more removal, casting cost is a bit hard on this but not usually problem

New Cards:

  • Dragonborn Champion already added this, creature based no brainer for card draw

  • Circle of Dreams Druid I don't really have a ton of dorks in this deck. I just find land ramp more stable and if you have access to green even with Ruric Thar's self punishment.

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