Creature — Giant Shaman
Sunder Shaman can't be blocked by more than one creature.
Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls.
Printings View all
|Ravnica Allegiance (RNA)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Sunder Shaman Discussion
2 weeks ago
I find I agree with your input about Rampart Smasher which is basically a Sunder Shaman lets be honest lol.. but either way I do find I lack more removal, I tried to keep it in theme with giants however. I think some early game removal would be quite ideal. If I’m being honest, I might swap out for Storm's Wrath as I think many of my creatures are big enough to survive it. But you could also argue for Garruk's Uprising in here too.. hmmm
3 months ago
Did you also crack a mystery booster box?!
4 months ago
MagicalHacker haha omg are your fingers OK after typing all that ? you go right ahead and hiijack away. im just glad to be socializing, and to be honest everyone is so focused on fishhulk that they ether don't care or don't notice that i am trying to warn them that the change in first hand probability has already resulted in much worse decks. turn 0 and turn 1 decks currently exist in commander and when they hit main stream we can expect more banned cards. But im ok with all of it because a banned list is more like a suggested do not use list when your dealing with an unsanctioned format.
As for your suggested cards. all of them are great and i do own them. i just like to do dumber more unexpected plays. like surprise Temur Battle Rage on a chump blocked Sunder Shaman Then after they had a moment to let that settle in Emergence Zone into a Mycosynth Lattice.
(not counting my competitive decks) i build to pull of those 1 in a million trick shot moves with little care of getting an actual "w" don't get me wrong winning is great and all. but post game banter about those amazing combo's being pulled of is just so much better.
6 months ago
8 months ago
Bonecrusher Giant is probably the card I would insert if I find Sunder Shaman and Klothys, God of Destiny , or Gallia of the Endless Dance under-perform. Its tough trying to balance how many copies of each new card to play without actually testing it out, but that's how I made room for Klothys, God of Destiny . Its not that the devotion is the main payoff, but its better if my creatures incidentally turned her into a 4/5 indestructible fairly reliably. I think a Shock to the opponents face most turns is a huge payoff and tried to include some cards that would maximize the god's potential as a big beater.
8 months ago
Boza thanks for your suggestions!
I don't hate Wildwood Tracker in this deck, however I think the ability to play a 3 drop on T2 or a 4 drop on T3 is too big of an upside to cut Gilded Goose or Paradise Druid for it. Additionally, it doesn't play well with Pelt Collector like Gallia of the Endless Dance or Paradise Druid do.
In my opinion, the downside of Lovestruck Beast not being able to attack without a 1/1 is too high to include it in the main deck. Although it survives a Deafening Clarion , Shock , Bonecrusher Giant , or any bounce effect like Brazen Borrower on its own, it will not be able to do anything without the token or a Wildwood Tracker on the board. I think those two cards you suggested pair nicely, but in a different version of the deck, or even a go-wide version with more 1/1 creature support. Also, Lovestruck Beast does not provide enough devotion to help enable Klothys, God of Destiny regularly.
Ilysian Caryatid seems better in a go-big strategy, possibly using for Rotting Regisaur or Polukranos, Unchained . For the T1 Gilded Goose into T2 Domri, Anarch of Bolas play alone, I find having a T1 mana creature to be much more relevant. Additionally, selecting Paradise Druid over Ilysian Caryatid allows my Pelt Collector to trigger on T2.
I am including 2 copies of Sunder Shaman as a mainboard way to fight against the new Gods, as well as any matches against decks running Doom Foretold , Fires of Invention , or other impactful enchantments. It adds 4 devotion for Klothys, God of Destiny which is huge, and is just an overstatted body on its own. I don't feel bad running the 2 copies in the main, as this is a BO1 deck where having a bit of insurance against problematic enchantments could prove to be very helpful.
The one copy of Escape to the Wilds is a way to refill after a sweeper, and actually outperformed my expectations during the last standard season. You'd be shocked with how much pressure you can apply after hitting 2/3 relevant creatures with its ability, which can be enough to push for lethal the turn after you play it. I've only included 1 copy, as I am testing out Klothys, God of Destiny as a way to push the last few points of damage.
Finally, I see Collision / Colossus to be more of a side board option, where this deck is geared towards BO1 play. I think having the ability to fight with Domri, Anarch of Bolas along side its ability to provide mana and a +1/+0 static anthem effect are much more relevant than running a conditional pump spell. It does pair nicely with Embercleave , and can take down a flying threat, however this deck is more focused on pushing through damage to achieve a win on T4/T5 if possible. Holding up 2 mana for this effect is taking away from a turn that I could just play Embercleave or an impactful creature, and the list is pretty tight so I can't justify making 2 cuts for the copies.
Thank you again for your suggestions! Like I said I think they might be suited for a similar deck but aren't the exact effects I am looking to pull off with this build. I hope I explained my decision making well enough, feel free to disagree or build one however you see fit!
10 months ago
I have replaced Borborygmos with Sunder Shaman and Simic Sky Swallower with Winged Coatl , which lowered the average converted mana cost of this deck from 4.23 to 4.11, and those creatures are also better when copied.
I still feel that there is room for improvement in this deck; specifically, neither Ral Zarek nor Sarkhan Unbroken contribute to its overall theme, so I may possibly replace them. I already have Prophetic Bolt in this deck, but Ral's Outburst would be nice for its redundancy. Izzet Charm is nice, but Growth Spiral also is would be great for this deck. I also am hoping to find a way to put either Eternal Witness or Mulldrifter in this deck, and I wonder if I should replace Akroma, Angel of Fury , Niv-Mizzet, the Firemind , or Teferi, Mage of Zhalfir , as well; Bloodwater Entity would be a nice addition to this deck, since its abilities are cumulative when it is copied. What does everyone else say about that?
11 months ago
Wow, that was very well laid out. Thank you very much. To take your suggestions in order...
I absolutely agree that the deck could stand to be a little faster, although things like Bonecrusher Giant ’s Stomp adventure do help a little in keeping the deck from simply folding to faster archetypes. Arboreal Grazer is a good idea. I’ll probably get rid of Flower / Flourish and maybe even the one-of Escape to the Wilds for them.
Sadly, Commune with Dinosaurs isn’t standard legal anymore and wouldn’t be very good in this deck anyway, but I do get your point. In practice, I find that Once Upon a Time really helps with mana fixing in this tri-color deck, and to dive for a threat if I don’t currently have one. I do admit that there may be better cards for the same job though.
The Great Henge is a great idea. I’m not sure why I didn’t think of it myself, but I’ll almost certainly throw it in somewhere.
Finally, I don’t have nearly as much trouble bringing out Sunder Shaman as you might think. The shock lands help, as does Fabled Passage and Once Upon a Time , though I do agree that it’s a bit of a greedy include regardless and I may end up changing him out for something else.