Legion's Initiative

Legion's Initiative

Enchantment

Red creatures you control get +1/+0.

White creatures you control get +0/+1.

{R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.

Browse Alters View at Gatherer

Trade

Have (1) Forkbeard
Want (1) Brunwood

Combos Browse all

Legality

Format Legality
2019-10-04 Legal
Block Constructed Legal
Casual Legal
Highlander Legal
Legacy Legal
Leviathan Legal
1v1 Commander Legal
Canadian Highlander Legal
Modern Legal
Unformat Legal
Limited Legal
Duel Commander Legal
Tiny Leaders Legal
Pioneer Legal
Oathbreaker Legal
Commander / EDH Legal
Vintage Legal
Custom Legal

Legion's Initiative occurrence in decks from the last year

Latest Decks as Commander

Legion's Initiative Discussion

TheVectornaut on Token Of The Legion

3 months ago

One card I'm particularly fond of in enchantment lists that summon a lot of tokens is Warstorm Surge (or Impact Tremors if you prefer low cost to flexibility and power). It's especially lethal with Assemble the Legion. I also use an enchantment-only combo with Legion's Initiative and Starfield of Nyx for surprise damage with the Surge while the initiative can buff tokens created by Assemble, Outlaws' Merriment, Rise of the Hobgoblins, etc.

DadHumanPraetor on Angels Of Aggression

3 months ago

Your average cmc is over 4, thats really high. I would recommend cutting 6 high cmc creatures for Talisman of Conviction Boros Signet Arcane Signet Boros Locket Fire Diamond Marble Diamond locket is bad but the 2 cards can help later in a pinch. Also try to find some lower cmc spells to swap for some fatties Maybe include Speaker of the Heavens and Bishop of Wings or other angel relevant clerics. Do you have a meta that supplies enough time for Burnished Hart ? I find it to be incredibly clunky, its 2 turns to play 2 extra lands. I would just add Myriad Landscape to the mana base and swap the burnished hart for Knight of the White Orchid Legion's Initiative can protect your team from a wipe. Leaving mana open is hard in Boros, but losing creatures with limited card draw is very bad. Eerie Interlude and Unbreakable Formation or Teferi's Protection can also protect the team if there is a board wipe. And now the important part. Herald's Horn and Vanquisher's Banner since your tribal red has wheels and impulse draw like Reforge the Soul Magus of the Wheel there's Mazemind Tome 4 scrys for 2 mana is a fair rate and if you need cards or have the mana open go ahead and draw. Stolen Strategy Grenzo, Havoc Raiser Rogue's Gloves Chandra, Torch of Defiance Mask of Memory can all get you cards just off the top of my head but Im sure scryfall or looking through some other gisela decks will render many more options as well. Cheers good luck with your Angels!

DadHumanPraetor on Boros Stax | Primer

6 months ago

Do you think Urabrask the Hidden Thalia, Heretic Cathar Loxodon Gatekeeper Blind Obedience type of effects would help? Makes it hard for opponents to pick whether to attack or block with the creatures they untap with ...and Windborn Muse Ghostly Prison effects help close the value gap because opponents have to stop progressing board in order to attack in the early game. I play Legion's Initiative Eerie Interlude Gerrard, Weatherlight Hero and Tajic, Legion's Edge and a lot of wipes so I can reset their boards while mine remains in tact.
Its tough getting outvalued. So many awesome cards that have no home in edh because boros gets no card draw or ramp. Heres my experience with aurelia- I finally get land to play my commander! and someone with a counterspell counters it. Cool. Now my turn ends and they begin their's. They draw 3 cards play 2 lands and drop a creature and leave 2 blue mana up and pass it back. Fughhhh

awesomeatm on Kaalia's Wrath

7 months ago

Rri's Greasy Suggestions

My understanding of the deck is that it's essentially a Sneak Attack style deck - put creatures in and muck face. The main goal with these suggestions is to get Kaalia of the Vast out by turn 2 or 3 and put more relevant threats down! Apologies if this isn't the most organized, but hope it helps.

Creatures:

Akroma, Angel of Fury - literally a 6/6 with firebreathing 90% of the time
Emeria Shepherd - even you complain about this one.
Kaalia, Zenith Seeker - Yes flavour, but fricken goofy card
Kambal, Consul of Allocation - What does gaining life do for you? I would only run him if you ran necropotence or equivalent
Mana-Charged Dragon - Nobody is paying into that lmao
Rakdos the Defiler - I get that you have big balls, but he's pretty much single use - I enjoy the meme though.
Iroas, God of Victory - I understand that he lets Kaalia get through, but that wouldn't be a problem if you could just get her out earlier.
Angel of Deliverance - If you're getting delirium with this deck at it's present state I'm super impressed.
Sorin, Grim Nemesis - There is better ways to draw cards and you can't cheat him into play

Lands:

Karoo Lands: They are decent, but you're missing out on precious early mana when you run them.
Nephalia Academy - This is the most Cam card I have ever seen, run Rogue's Passage if you want colourless utility.
Vivid Meadow: Again slow, run a City of Ass in this slot

Artifacts:

Armillary Sphere - If you are hell bent on this effect, run a Thaumatic Compass  Flip
Darksteel Ingot - 2 mana artifacts are way better for a turn 3 Kaalia.
Sunforger - Personally this doesn't do it for me, super mana intensive for the effect, especially when you have black for tutoring/card draw.

Instant and Sorceries

Mortify - Hello Anguished Unmaking, Vindicate or Generous Gift would like a word.
Tragic Slip - Despark seems a lot better!!

Enchantments

Ghostly Prison - You have fatties to smack people in face, if they swing at you, swing at them harder - or block :^)
Aura of Silence - You aren't on the stax path my son and you can find more efficient instant speed removal!
Akroma's Vengeance - Austere Command
Diabolic Tutor - Demonic Tutor
Orim's Thunder & Return to Dust - I would suggest just running a less expensive removal, or more flexible removal eg. Disenchant or Chaos Warp

Strategy:

I would suggest cards that more aggressively use your life total, you're playing an agro strategy and want to be firing on all cylinders!!

Card Draw and Tutoring

Necropotence - Draw a shit ton of cards, and more selection of what you want to put down with Kaalia.
Painful Truths, Sign in Blood, Night's Whisper - Efficient card draw!
Faithless Looting, Tormenting Voice, Thrill of Possibility - Slot in these if you are planning on going a stronger recursion route.
Wishclaw Talisman - Fun tutor!
Enlightened Tutor - Finds you boots, sword, or whatever else you may need.
Demonic Tutor, Vampiric Tutor - Need I say more?
Gamble - Put all your money on red lmao
Mausoleum Secrets & Diabolic Intent – Conditional Tutors which seem decent in this deck.

Creatures

Vilis, Broker of Blood - This card is insane, especially when you get to cheat him out.
Razaketh, the Foulblooded - Turns Kaalia into a huge toolbox, also really strong in the recursion route.
Archfiend of Despair - Doubles damage!!
Rakdos, Lord of Riots - Reduces the cost of your big creatures, letting you actually play them after you swing.
Sire Of Insanity - Discarding everyone's hand is pretty good for you, as this deck should be pretty good at top decking.
Scourge of the Throne & Hellkite Charger - More combat - wins with Sword of Feast and Famine!!
Resolute Archangel - A lot of the cards I'm suggesting are pretty hard your life total, resetting to 40 with a Necropotence out is pretty gross.

Kaalia Tings

Sneak Attack - Does pretty much the same thing as Kaalia.
Karmic Guide, Reya Dawnbringer, Primevals' Glorious Rebirth, Animate Dead, Living Death, Phyrexian Reclamation - Recursion is super strong, plus you run a shit ton of legendaries for rebirth. As an aside, Leonin Relic-Warder gives infinite ETB with Animate Dead - something to keep in mind.
Legion's Initiative - Pretty flexible protection, also making Kaalia a 3/3 is pretty relevant.
Aggravated Assault - Even more combat, wins you the game with Sword of Feast and Famine.
Kaya's Ghostform - Leave it and forget it protection for Kaalia.

Mana

Talisman of Hierarchy, Talisman of Indulgence, Talisman of Conviction, Fellwar Stone - even potentially Mind Stone - 2 mana rocks are super good as they enable the turn 3 Kaalia.
Wayfarer's Bauble - An all star, also Kaalia turn 3.
Lotus Petal - SPEEDY
Nyx Lotus or Nykthos, Shrine to Nyx - A lot of your creatures have super high devotion, take advantage of that.
Caves of Koilos, Battlefield Forge, Sulfurous Springs, Sacred Foundry, Godless Shrine, Blood Crypt, Luxury Suite, Exotic Orchard, City of Brass, Rugged Prairie, Fetid Heath, Silent Clearing, Sunbaked Canyon, Tainted Field - or even more basics: Untapped coloured lands!!

raspberryfish25 on Kick Start My Heart | Winota, Joiner of Forces EDH

8 months ago

So I really like this decklist so far and I can see you have put a lot of time into it. Have you tried putting in more humans that make non human tokens? Cards like, Evangel of Heliod, Knight-Captain of Eos, Silverwing Squadron and, Hero of Bladehold could be really strong editions in this catagory.

This deck seems like it is ultra agressive, which I feel Boros and espically Winota want to be but, have you looked at putting a few more devensive cards in the deck? Cards like Frontline Medic, Odric, Master Tactician, Legion's Initiative, and Unbreakable Formation could help to ward off boardwipes and help your creatures get combat damage through. I also think, Angel of Glory's Rise could be a really strong late game finisher after a large chuck of your humans have been killed.

Lastly, you said you are not running a lot of boardwipes but, why specifically did you chose to run Fumigate over cards like Cleansing Nova or Austere Command? I feel like one of the later two sweepers are stronger than Fumigate because of their ability to hit artifacts and enchantments also. Have you considered Martial Coup? 7 mana is a lot for a sweeper but, being left with 5 soldiers that you could use to get 5 Winota triggers the next turn could win you the game on the spot depending on what you draw.

Overall I think you have done a fantastic job so far and I am excited we finally get a true Boros commander!

Joe_Ken_ on Jor Kadeen First Strike Metal Craft

8 months ago

Odric, Lunarch Marshal would be great to spread around key words to your board. Concerted Effort is a similar effect, but it also spreads the protections from your swords.

In my opinion Aurellia the warleader can find a spot in about all Boros decks going for the attack game since double combat steps are just really nice to have.

I would maybe cut Sure Strike and Seize the Initiative for two more lands. I just think 36-37 lands is what you want to be at for most Boros decks.

A little strange you don’t have a Sol Ring in the deck.

Brave the Sands is a good card to give your board vigilance and make them all really good at blocking.

Legion's Initiative is like a budget version of Teferi’s protection while also giving out small boosts.

Load more