Hide / Seek

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Hide / Seek

Instant

Hide:

Put target artifact or enchantment on the bottom of its owner's library.


Seek:

Search target opponent's library for a card and remove that card from the game. You gain life equal to its converted mana cost. Then that player shuffles his or her library.

LunchBox1211 on dragon tribal is glorious

2 years ago

Some more cards to consider (as per your request): Old Gnawbone. Read the card. That's a lot of treasure when all your creatures have a ton of power. | Karrthus, Tyrant of Jund. Gives your dragons haste, untaps them, and (in the odd case you are playing a Dragon ditto), steals your opponent's dragons. Forever. | Dragon's Hoard, if you want another mana rock that works well with dragons. I also like Component Pouch, especially in a deck where your commander in all 5 colours, but that's mostly just me. | Rishkar's Expertise. Refill your hand, cast something for free. Genesis Ultimatum allows you to cheat in more stuff, but doesn't allow you to refill your hand, and it costs more to cast. | Farseek, especially if you decide to run the Tri-cycle lands (which I recommend). I'm going to avoid talking about lands, but cards like Spara's Headquarters and Raugrin Triome are really nice, especially for 5-colour decks. And, yes, Farseek can find Spara's Headquarters. Headquarters is both a plains, and an island. Rampant Growth and Nature's Lore can also fill this "2-mana sorcery that ramps" slot, depending on what you can find (if this is paper). Three Visits is just Nature's Lore, but Lore's name communicates the mechanics of the card better. | Swords to Plowshares/Path to Exile. Exile a creature, for 1 mana, at instant speed. I like Swords better for commander because I find that life is less of an advantage than an extra land. Other removal options include - and are not limited to - (and I may have mentioned some of these already, so sorry if I did) Beast Within, Generous Gift, Anguished Unmaking, Assassin's Trophy, Despark, Chaos Warp, Wear / Tear, Hide / Seek, Bedevil, Vindicate, Baleful Mastery, and Vanishing Verse. | Patriarch's Bidding, if you want some mass reanimation. | I didn't see very many board wipes. Granted, you want more pin-point removal than board wipes, but you still might want a few. I'll recommend Farewell (6 mana to get around indestructible, and nuke many different target, AND act as graveyard hate), Merciless Eviction (for planeswalkers), Cleansing Nova (cheaper than Farewll, and probably easier to find, but less flexible), Cyclonic Rift (7 mana to get all of your opponents permanents off the board, and set them back a few turns as they reset), Supreme Verdict (only hits creatures, but uncounterable, and cheap to cast) and/or Vanquish the Horde (for token decks). You do have Ruinous Ultimatum and Descent of the Dragons (or Crux of Fate, if you happen to get it), and I like to run 3-4 total, so choose the ones that most effectively clear the table in your playgroup. Although I have seen and heard some people run as low as 2.

For both the removal and board wipe sections, choose whatever quantities and options are working best at removing the threats you frequently go up against. If you are building this in paper (specially if the deck is sleeved), I'd recommend asking your playgroup if it is OK for you to print out proxy copies of cards for playtesting, then (once you have decided what options you like) buying those cards. Ask your friends first, though, I know not everyone is OK with proxies.

These are all just suggestions to get your mind thinking. You don't have to run all of these, but they are here if you need inspiration or help.

If you want, I can link some of the dragon/tribal decks I've made on tappedout, just as a reference point for what I like.

LunchBox1211 on Card creation challenge

2 years ago

Coin of Chaos

Instant

Flip of the Coin (Reveal this card from your hand, then flip it onto the table from a height of at least one foot.)

When you cast ~, pay , or exile this spell.

Exile target permanent. Its controller shuffles their library, then reveals the top card. If it is a permanent that shares a type with the exiled permanent, they may put it on the battlefield. Otherwise, put the exiled permanent 3rd from the top of its owner's library.


Coin of Order

Instant

Flip of the Coin (Reveal this card from your hand, then flip it onto the table from a height of at least one foot.)

When you cast ~, pay , or exile ~.

Return up to 2 non-land permanents to their owner's hands. If 2 creatures or 2 planeswalkers were returned this way, scry 3 and gain 4 life.


Here's a doozie: Flip of the coin card, but one side has fuse (as well as flip of the coin) and the other side is a split card (like Response / Resurgence or Hide / Seek)

nbarry223 on Glittering Company

2 years ago

Yes, if you want information, Hide / Seek definitely does it better (you can even guess the cards in their hand if you notice 3-ofs on cards you'd think they would run 4x copies of). The only downside in comparison is that you don't net 0 card advantage and go down a card since they keep the same number of cards in hand and you use one. Overall, I find it a lot more useful though, because you can actually kill off win conditions sometimes, or even get clutch healing if needed when facing something like tron with larger spells. Unfortunately, it is only one card though, so it doesn't help in fully crippling most combo decks.

Another thing worth considering is the shuffle effect, so you could do deck manipulation against decks that set up draws or broadcast information with cards like Courser of Kruphix. There's a lot of little nuances that are different between the two options, but overall I would think Hide / Seek is more versatile for what it seems you want the slot for.

With the swap, you could also free up the Blood Moon hate slot as described. I'm not quite sure what would be best, but I think either some kind of big threat, or some creature you'd actually like to side in.

A wish board is great and all, but actually improving your 60 while keeping all the versatility is the real dream. Is there any archetypes or specific mechanics you find yourself struggling the most with?

JacobAGrossman on Glittering Company

2 years ago

Saying it out loud, I realize the exact same play works better with Hide / Seek, getting to see the entire deck. Also, maybe Hide could replace Dromoka's Command, in the needing to get rid of Blood Moon but not having access to a Swamp slot

JacobAGrossman on Glittering Company

2 years ago

Also there is Hide / Seek, but it's just one card.

My only problem with Quillspike is it's vulnerability. I usually only go for it when I have a Devoted Druid out, making that piece a target for my opponent immediately upon wishing. If they both survive, Quillspike has summoning sickness until the next turn. Then on the following turn, it can attack for infinite, if the opponent has no blocker. I like the two cars infinite combo, it's just clunky

alexjustdoit on [Primer] Political Subterfuge - Marchesa Aikido

3 years ago

DrunkManSquakin666 - hey there, thanks for the suggestions. Mistveil Plains is currently in the deck, and Tithe has been on the radar (I'll add it to the WIP flex slots section) but is not currently in the deck as I needed the slots for other things and so far Weathered Wayfarer is doing a good job at that. I do like Tithe though, the ability to Sunforge for it could be relevant.

Hide / Seek is also currently here, good card. I prefer it over Wear / Tear. Fight to the Death is new to me, thanks.

Curious to hear what you envision the use-case for Pull from Eternity being?

DrunkManSquakin666 on [Primer] Political Subterfuge - Marchesa Aikido

3 years ago

Some cards you might wanna consider for the Sunforger package:

Fight to the Death, Pull from Eternity, and Hide / Seek.

They're all pretty funny.

Something else to consider is Tithe and Mistveil Plains. Allows you to recycle instants you've already used up. =3

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