Jace's Sanctum

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Rare

Combos Browse all

Jace's Sanctum

Enchantment

Instant and sorcery spells you cast cost less to cast.

Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Jace's Sanctum Discussion

eliakimras on Riku of Two Fireballs

1 week ago

Nobody will use a card to remove a Jace's Sanctum . In most metas, creatures are the most wiped among all card types, so Baral, Chief of Compliance , Curious Homunculus  Flip and Goblin Electromancer don't last long, while Jace's Sanctum (and its underrated scry) stays for all game if there is no enchantment boardwipe.

eliakimras on Riku of Two Fireballs

1 week ago

If you want to reduce your costs even further, Jace's Sanctum is harder to remove. You might consider Reality Shift for exile effects. // It looks like you don't like lands that enter tapped, so Blighted Cataract or Arch of Orazca should replace Memorial to Genius . Spire Garden , Exotic Orchard and Kessig Wolf Run might be good here.

Etek2 on Taijammin

1 month ago

im trying to avoid higher cost things because my mana base is a little small, im currently taking stuff out to put in more lands, although I will definitely be putting in Jace's Sanctum and Metallurgic Summonings good ideas.

_Delta_ on Mono Blue Talrand

1 month ago

Well for starters you should show us this list you have, I can't find anything from your profile/deck folders because you had none, so you should use this page to submit a decklist for us to see what you had.

Deck Builder

In the meantime, also consider checking out the site edhrec.com where you can find out a lot of commonly used cards for various commanders. You want plenty of instants such as Counterspell , Disallow , Rewind , Serum Visions , Brainstorm , Opt , Anticipate , Preordain , Swan Song , Cyclonic Rift , Jace's Sanctum , Sapphire Medallion , Thought Vessel , Isochron Scepter and last but certainly not least Baral, Chief of Compliance , are all popular cards. Your lands can be kept quite simple with just a lot of Island s, but there's one's like Remote Isle , Reliquary Tower , Myriad Landscape , Halimar Depths , Lonely Sandbar , Temple of the False God , that you can use too. Being just one colour, with likely a good number of Island s you can take advantage of Caged Sun too.

The_Fallen_Duke on Hanna's World

1 month ago

I have been pretty happy with the deck performance so far, but I'd like to try a couple of small changes and see how they work out.

  1. abandonding for now the side strategy of inflicting damage to opponents for having cards in their hands: I had already took out Black Vise , so I'll be removing also the Sword of War and Peace , as in any case I'm not attacking a lot.

  2. limiting further the possibilities left to opponents to trigger their combos by having Angel of Jubilation preventing them from sacrificing creatures.

  3. decreasing the mana cost of my spells: Jace's Sanctum was already reducing of 1 CMC the cost of instants and sorceries, but thanks to Sapphire Medallion and Pearl Medallion now also enchantments, creatures and planeswalkers will be 1 CMC cheaper (further reducing the costs of instant and sorceries as well).

SenatorDickWeed on Knowledge and Power: Niv-Mizzet's Mania

2 months ago

Ravenrose first of, that 32 land count looks pretty scary to me. I run 36 in my Arjun deck (with 7 mana rocks) and even that is sometimes cutting it close. Seeing that you aim to cast a plethora of mid to high costed instants and sorceries, i'd suggest you use Metallurgic Summonings. Your spells give you an additional body to attack with or in the worst case a chump blocker. Experience learns me that this card can be very clutch. If you're interested in any more instant/sorcery triggers that produce usefull bodies, i'd like to suggest Young Pyromancer, Docent of Perfection  Flip and Talrand, Sky Summoner. furthermore, the scry trigger on Jace's Sanctum can be very helpfull. now for the actual instant and sorceries. Ponder is one of my favorites and most used cards. The option to shuffle your deck if you can't find anything usefull has really helped me in the past. Mystical Tutor is a bit more expensive but it will find you whatever you need when you,re in trouble. Bonus Round, Swarm Intelligence, Melek, Izzet Paragon and my fovorite Primal Amulet  Flip are absolute beasts when it comes to copying your cards, which can be very powerfull in the right deck. Will Kenrith and Rowan Kenrith have insane synergy together although they're a bit pricey. You're not running that many sorceries, but if you did Hypersonic Dragon is a very sollid card to include. Little can trips like Gitaxian Probe, Quicken, Impulse and Anticipate are quite usefull as well. I'd also suggest to add atleast one more spell that can really beef your hand (and a permanent that gives you no maximum hand size like Spellbook or Reliquary Tower) such as: Blue Sun's Zenith, Pull from Tomorrow, Mind Spring, Stroke of Genius or maybe a wheel effect if you want to possibly hurt your opponents as well. Windfall and Jace's Archivist fit this role very well. Lastly I'll name several other powerfull or usefull cards i forgot about. Psychic Corrosion and Sphinx's Tutelage for mill power, Mindmoil or even my trusty commander if you really like chaos (Teferi's Puzzle Box is an option if you want everyone else to join the madness), Laboratory Maniac is a really nice fail-save (Especialy if you want to secure your Niv-Mizzet, the Firemind/Curiosity combo), regular old Counterspell is always usefull, Counterflux is situation but can stop someone's stupid combo, Chaos Warp, Reality Shift, Pongify are Rapid Hybridization the best removal cards for izzet decks, i like Arcane Denial because it gives your opponent something back, Evacuation can save your beasts as well as fuck over any token decks, cards like Day's Undoing might save you if all goes south, ofcourse any mana rocks are always a welcome addition to a deck. And i guess that's all the suggestions and tips i can think of right now. I know it's a lot, but i live for Izzet decks and any time i get the chance to work on a new one my brain goes into overdrive. I understand what a spellslinger deck needs to dominate and i love to spread that knowledge. I hope i helped, have fun with the power of Izzet!

chromiumthemutable on Mizzix of the Izmagnus

3 months ago

Melek, Izzet Paragon, Goblin Electromancer, Galvanoth and Djinn Illuminatus are some creatures. Also, at the point that this deck is over $1000, i think you can afford to pay $3 for any form of Niv- Mizzet - namely, Niv-Mizzet, Parun, Niv-Mizzet, the Firemind, or Niv-Mizzet, Dracogenius. Boomerang and Vapor Snag are some return cards. Another return is Ral's Dispersal, which is only good with Ral, Caller of Storms. Tandem Lookout, Ophidian Eye, and Curiosity all go with Niv- Mizzet. For the same reason as Goblin Electromancer, i think Jace's Sanctum and Baral, Chief of Compliance are good.

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Jace's Sanctum occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.25%