Jace's Sanctum

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Rare

Combos Browse all

Jace's Sanctum

Enchantment

Instant and sorcery spells you cast cost less to cast.

Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Jace's Sanctum Discussion

dinosaurzez on Bennie and the Jets

4 days ago

River's Rebuke is way too slow. Definitely gonna play Primal Amulet though, as soon as I get one it's replacing Jace's Sanctum.

landofMordor on K.E.S.S|Kess EDH-Grixis Wizards #1

1 week ago

Lol it will be my pleasure, friend.

So Kess says only during your turns, and also an instant/sorcery. Automatically, that means I wanna move away from tons counterspells and more towards a value-based shell. Instants are still fine, since sometimes you'll need to respond, but you won't be able to flash back a counterspell very often, probably. Looks like you've already anticipated that, though, with some solid top-end value.

I'd prioritize focusing on a) your low-curve, and b) your threats.

For goal a) look at Ponder, Preordain, Anticipate, Minds Aglow, Diabolic Tutor, etc. Maybe some limited non-basic LD like Molten Rain (but not too much bc ppl will h8 u). Mass discard like Delirium Skeins will hurt your opponent more than you, probably. Artifact hate like Shatterstorm or Shattering Spree or Vandalblast will kill opponents' mana rocks. Graveyard hate like Learn from the Past and Commit / Memory. In general, you wanna pick spells that will help you survive into the late game, when Kess will shine. Card draw, cycling, and scry will help smooth your mana, too, and keep your hand/graveyard full of value. Oh, and stuff like Goblin Electromancer, Jace's Sanctum, Arcane Melee, and Curious Homunculus  Flip will be good.

Goal b) is up to you. Wanna cast Leviathans like Shipbreaker Kraken or Stormtide Leviathan? Wanna put in tons of cycling-themed finishers like Archfiend of Ifnir, Shadowstorm Vizier, and Drake Haven? Or just go straight value with Melek, Izzet Paragon and Talrand, Sky Summoner? Personally, I'd try to pick a neat theme, since Kess is fairly value-oriented by herself. I would be afraid of making it a "goodstuff" build, because those get boring to me after a couple of rounds.

Great start! Best of luck.

NV_1980 on Rashmi, the Eternal Brainstorm EDH

2 months ago

Very nice deck. How about adding Jace's Sanctum? Could be a nice alternative next to Sylvan Library. Also, Teferi, Mage of Zhalfir seems like a really great way to stop anyone from interfering with your combo's.

Killa556 on Awaken Land

4 months ago

Jace's Sanctum is a little pricey for the effects, I think it would be more beneficial to switch those with Curious Homunculus  Flip. It fits the same role for making things cost less, just when you don't have instants or sorceries to play you still can get a use out of it.

Sheld on I'll hold on to that for you!

4 months ago

Alright, here comes part 2! As I said before, it is really hard to give advice without playing the deck so these are just cards to consider not something you have to include in the deck.

  • Mystic Confluence is a counterspell, removal and card draw in one - very versitale card.

  • Commit / Memory is a counterspell, removal, grave-hate and wheel effect in one - again very versitale card.

  • Wild Ricochet can be a lot of fun and it is a counterspell and fork in one.

  • You may consider adding one or two more wheel effects (for example Fateful Showdown) to support Niv-Mizzet's and Psychosis Crawler's draw-pain theme. I know that it is not the main theme of the deck but I feel like they could get some more love and it could also make the deck more versitale.

  • Ral Zarek works with quite a few cards in your deck (including Niv-Mizzet) and he is my favourite planeswalker. :)

  • Jace's Sanctum - I am really not sure if it is worse or better than Goblin Electromancer but you may consider it.

  • Djinn of Infinite Deceits could fulfill the role of sac-outlets in your deck because you can exchange a temporarily stolen creature for a different one and keep it permanently. (At least I think it would work that way.)

  • Cultural Exchange - Again, I am really not sure about this fun but it could be a lot of fun.

As for what to take out, I really don't know. There are no bad cards in the deck, only card I question a little bit is Guttersnipe but I may be totally wrong about it. How often does it really help you to win?

UnlikelyParadox on Melek's Free Spell Giveaway

4 months ago

If you want Instant/sorcery tribal, try Epic Experiment. It's absolutely mindblowing because you can cast so many cards off of the top without paying their mana costs if you get the X up high enough.

Personally, if you're making a Melek deck, I'd suggest slimming way down on creatures. Instants and sorceries are the show here, but here are a few creature suggestions, to help with Instant/sorcery casting:Hypersonic Dragon turns all of your sorceries into instants, very good for any Izzet spell-based decks.For sideboard, Baral, Chief of Compliance is something to consider. He gives the nice RU draw/discard ability when you counter something, and he slims the cost on instants/sorceries.Teferi, Mage of Zhalfir not only slows your opponent but makes cards like said Hypersonic Dragon be able to be cast at instant speed.

Now to the spells. They aren't all instants and sorceries, but that is the main focus of the deck.Leyline of Anticipation is just great all around.Cards like Swarm Intelligence are great, especially because if you cast the spell from you library, it stacks with Melek's ability. I noticed you have SI in your deck but there are more like that.Cast Through Time is fun, but it is a bit slow and such.Jace's Sanctum is not only a great early-game spell slimmer, but it also lets you dig a card to put instants and sorceries on top, to allow you to get Melek's trigger.Metallurgic Summonings: This card is absolutely broken in commander. I'll say no more.Mystical Tutor is so broken here it's not even funny.Past in Flames gives everything in your graveyard Flashback, which is so broken. Everything is broken here lol.Spelltwine lets you recast a spell from yours and an opponent's graveyard which is so good. You get something back for free and potentially a huge bomb from some other player's graveyard for free. Auto include right there.Volcanic Vision deals a ton of damage to all creatures and gets you a card back. It's ok, I'm including for fun.

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