Jace's Sanctum

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Rare

Combos Browse all

Jace's Sanctum

Enchantment

Instant and sorcery spells you cast cost less to cast.

Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Jace's Sanctum Discussion

hullos on Kefnet the time lord

1 month ago

a few weaker cards in the deck are: Riverwise Augur , Clone Legion , Jace's Sanctum , Nezahal, Primal Tide , Lightning Greaves / Swiftfoot Boots (one or the other).

Riverwise Augur : you want to be playing your commander on turn four and this guy does not get enough value to play after or in place of kefnet on turn four.

Clone Legion : most of the creatures you have would die from the legendary rule and you rarely will have good cards to copy with it.

Jace's Sanctum : same problem as Riverwise Augur

Nezahal, Primal Tide : this guy is not bad but seems that he might just get hit with a kill spell as soon as he hits the board because your deck has few other good targets. there might be better cards to take out than this guy.

Lightning Greaves / Swiftfoot Boots you really don't need both of these since you already have some counter spells to protect your guys on board to both seems like overkill.

those are just my suggestion on cards to take out, it is still your deck take out what you want to.

Gobo_bot on UR Paintertwin - American Style

2 months ago

I don't have much experience with canlander so please be understanding if this is a foolish idea, but would Jace's Sanctum have a place here, or is it just too slow? also in the same vein would Sapphire Medallion or Ruby Medallion fit? Also what format would this be the best comparison to?

KongMing on Sidisi's Gang of Unruly Zombies

2 months ago

Living Death is a classic gravepower card that can help you win the game in one or two turns. It fits in pretty well with what you're doing already.

Grim Discovery is similar to Aid the Fallen, and can help keeping up with the early and midgame curve. Hermit Druid also helps keep your hand stocked with land early game, and lets you throw a bunch of creatures/other cards into your grave.

Covenant of Minds is great draw power in a deck like this, and can be used politically as well. Foster can not only help your creatures replace themselves, it can throw some more cards into your graveyard on the way.

Genesis Wave is a fun way to throw a bunch of permanents on the board for free, and everything else into the graveyard. The nice thing is the effect isn't compulsory, so you can choose to throw a particular creature into the grave if you want.

Try Phyrexian Delver , too. It's a great two-for-one because the creature it brings back hits the battlefield immediately.

As far as making good use of your Instants and Sorceries, try Jace's Sanctum , Pieces of the Puzzle , and Archaeomancer .

Sub out Warped Landscape with Myriad Landscape instead. Speaking of making land more efficient for you, I would pack Ramunap Excavator , Realms Uncharted , and Crucible of Worlds .

CRKFIEND on Shu Yun Budget Boi [Help]

3 months ago

Shu Yun, Swag King - This is it in it's current form. I'm probably changing out a couple cards. Mentor of the Meek seems a bit too situational, and Primal Amulet  Flip and Jace's Sanctum don't do enough for me.

awalloftext on Mistakes Into Miracles: God-Eternal Kefnet

3 months ago

Cryomancer good call - if Jace's Sanctum ends up being too slow I may replace it with Remora.

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Jace's Sanctum occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.25%