Jace's Sanctum

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal

Printings View all

Set Rarity
Magic Origins Rare

Combos Browse all

Jace's Sanctum

Enchantment

Instant and sorcery spells you cast cost less to cast.

Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.5 Foil

Ebay

Recent Decks

Load more

Jace's Sanctum Discussion

KongMing on Gay Hug/Mill

2 days ago

Yeah, your deck does not have nearly enough lands right now. You want between 38 and 40 with the gay Spartans, just because of how much extra land you can toss on the field with them.

Before I make recommendations on what to add, I'll help you cut some stuff. This is just a generic list, selections are based on how well the cards fit into the main win con of your deck, which is to draw more answers and play more lands than opponents.

Remove: Peregrine Drake, Felidar Sovereign (unless you add Chord of Calling, Walking Archive, Zedruu the Greathearted, Jace, Memory Adept, Meishin, the Mind Cage (you have no reliable way to remove it yourself), Puca's Mischief, Revelation, and Spellbook. That should give you enough room for 35 land. Still need to cut 3-5 more cards, but you're almost there now.

Once you reach equilibrium with your landbase, I suggest adding Stroke of Genius (perhaps remove Fascination to make room), Jace's Sanctum, and Shattered Angel.

You're heading in the right direction. You have a ton of draw abilities, maybe too many. More effects that allow you to reward yourself for drawing and landfalling and/or punishing opponents for doing the same would make the deck much more efficient, getting the most out of every draw/fall trigger.

lucal13 on I'll Have What She's Having!

4 days ago

Jace's Sanctum can be useful for cheating mana costs and gives you a scry for every spell too.

-Luca

oliveoilonyaasscureshemorrhoid on Baral, Chief of Draw-Land-Go

6 days ago

Jace's Sanctum or Iceberg? I think it will fit in with your ramp spells. Recall? Sphinx's Tutelage for another end game? Syncopate or Dissipate or Spell Blast or Power Sink? I think some more draw wouldn't hurt anything, consider these - Tolarian Winds? Windfall? Stroke of Genius? Prosperity? Read the Runes? Also, where the hell is Guile? That card makes me want to play Baral, even if it's a shittier Leyline of the Void or Rest in Peace. Hope this help <3

takeaseathoney on Oh No

1 week ago

you could go the route of making nissa as big as possible, then dropping a huge creature every turn. that would entail eldrazi's and a lot of mana ramping.

a second option would be to try and scry as often as possible. that way you can turn your deck into a very specific combo deck with intricate interactions that you can replicate relatively consistently. i didn't quite filter for color, but here are some suggestions to get your mind going: Aqueous Form Battlewise Hoplite Catacomb Sifter Contraband Kingpin Curator of Mysteries Eyes of the Watcher Flamespeaker Adept Jace's Sanctum Knowledge and Power Lifecrafter's Bestiary Prescient Chimera Prognostic Sphinx Retreat to Coralhelm

Austin_Smith_of_Cards on X Marks the PAIN

2 weeks ago

Scour from Existence takes care of stuff like enchantments that Izzet colors otherwise have a really hard time dealing with.

Mindswipe is an X cost counterspell that also burns the caster's face for X. Pretty cool card for the strategy you're going with here.

Spell Burst is a reusable counterspell that just gains tons of value over time.

Fall of the Titans is a great X finisher that can wipe out two opponents at once if you have the mana.

Power Sink shuts down opponents' land bases while also countering a spell.

Reality Spasm can be fun to untap lands and add extra mana to your mana pool, or tap down a bunch of threatening attackers.

Jace's Sanctum and Arcane Melee are two more enchantments that help reduce the costs of your instants and sorceries. The Sanctum also helps scry away cards you don't need, which is great.

PartyJ on baral counter spells

3 weeks ago

I looked at your list and I came up with the following suggestions you might want to consider:

If you need more help on this deck or any other Commander project, then give me a headsup on my wall :) Just click my name and post something on there.

It is always great to recieve an upvote on my favourite deck, which you can see here. Just click the 'Upvote' button on the left if you like what you see.

Enjoy the game!

PJ

wyatt0781 on

1 month ago

This is not meant for any offense to you, but anyone with a semi decent commander deck would crush this, you could probably stand with a switching of commanders, look up a few and see which ones you like, then you could use Stormtide Leviathan for heavy hitting, Mulldrifter is just good fore card draw, Kira, Great Glass-Spinner, and Arcanis the Omnipotent is a must have as well. Counterspell is just one of the best cards ever printed for blue, Cyclonic Rift, Sol Ring should be in every single deck no matter what, no exceptions, Disallow is also just strictly good, Brainstorm and Ponder are also amazing cards that belong in every blue deck, Sapphire Medallion, Blue Sun's Zenith, Rhystic Study is amazing card draw, Thought Vessel is pretty good, Dissolve, Clever Impersonator, Jace's Sanctum, Dismiss, Metallurgic Summonings, Void Shatter, Treasure Cruise it may not seem it but its a very good card, even got restricted in Standard because of it, Reality Shift, Thing in the Ice  Flip, Venser, Shaper Savant, High Tide, Mana Leak

LeaPlath on Budget Dralnu Storm

1 month ago

Jace's Sanctum seems a sure in, acting as an extra copy of Arcane Melee...kinda.

I've also always found Moonlight Bargain a decentish storm card. 5 mana draw 5 etc.

No Tendrils of Agony seems a bit odd, I also like Temporal Fissure as a nice bounce engine over stuff like Void Snare.

Load more