Ignite Memories

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Uncommon

Combos Browse all

Ignite Memories

Sorcery

Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost.

Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

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Ignite Memories Discussion

Kronos173 on Red/Blue/Black Storm

2 weeks ago

so one of the things I noticed while looking through your deck list, you don't have many actual storm cards, some good ones to add might me Grapeshot, Brain Freeze or Ignite Memories

Muscletea on Kess, Dissident Mage Thunderstorm

1 month ago

Ignite Memories seems like a nice card here, I think I will replace Comet Storm with it since I don't like X cost spells in this deck. Comet Storm has felt pretty dead card in my games. For same reason I won't add Banefire. Urborg and Coffers with Map is good idea, but I will pass it this time, maybe I will playtest it and come back if it works wonders.

Austin_Smith_of_Cards on Kess, Dissident Mage Thunderstorm

1 month ago

Maybe Urborg, Tomb of Yawgmoth + Cabal Coffers for some good old-fashioned black mana ramp? If you add an Expedition Map, coupled with all the card draw I don't see why not.

I wonder if Ignite Memories would be a viable storm finisher. I'm currently playtesting a Wort Gruul storm list, which is pretty fun because no one expects storm outside Izzet colors, at least where I'm from.

I highly recommend Banefire as a secondary X spell if you just ramp and fork it repeatedly. Nothing sucks more than a game winning spell getting countered, but Banefire solves your problem.

DrukenReaps on Neheb & Storm?

2 months ago

"They struggle with my Mizzix & Daretti" I think most groups struggle vs these, neither is any slouch. Daretti ult is just game over... and he provides awesome long term power even if he never ults. I am a bit surprised you want neheb storm when you have mizzix which is usually storm or at least spellslinger which doesn't seem that different.

If you can't bring them to your level and want a different approach to this deck perhaps aggro/tokens is the way to go? It isn't spells like mizzix and it isn't recursion like daretti. There are many token engines that like lots of mana that neheb easily powers and going wide gets damage through to feed neheb.

If you still want red storm Aetherflux Reservoir is a start. Here are the storm cards I would consider: Empty the Warrens, Grapeshot, Haze of Rage, Ignite Memories. Though with neheb I would say empty and haze are useless for a game finish. Red does have a quite a few draw a card 1 cmc cards like Crash Through these could do a lot for storm.

http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&cmc=+%3C=[1]&color=+[R]&text=+[%22draw%20a%20card%22]

Some others that seem good: Mizzix's Mastery, Past in Flames, Reforge the Soul, Possibility Storm, Pyromancer's Goggles, Comet Storm, Fork, Young Pyromancer.

lucal13 on Narset EDH

3 months ago

Archangel's Light is a nice card to have.

You should definitely put in some storm cards such as Grapeshot, Brain Freeze, Empty the Warrens and Ignite Memories. They can all be wincons after the Omniscience + Enter the Infinite combo.

LeoSushi on Melek izzet paragon

4 months ago

I would highly suggest as a win condition to run storm cards. Ignite Memories, Mind's Desire, Empty the Warrens, Grapeshot, and Mizzix's Mastery are all good win conditions for the deck, storm-y cards such as Baral's Expertise, Gitaxian Probe, Mana Geyser, Time Spiral, Frantic Search, Seething Song, Turnabout, Pyretic Ritual to keep the engine running

GS10 on Akiri/Kydele, The Chosen Kruphix Line-Slinger

5 months ago

Neither Demonfire or Devil's Play kill the whole table. Banefire is a similar effect. The point of running Fireball is that it lets you pay additional mana to divide the damage between additional targets (like Comet Storm). Ignite Memories seems like a pretty good way to win the game, targeting yourself after drawing most of your deck, but sometimes it might not work and people will want to see that pan out, so it might be more obnoxious for other players too.

I don't run Top, so I never considered Future Sight, but it seems like a solid inclusion.

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