Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
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Ignite Memories Discussion
1 month ago
Neither Demonfire or Devil's Play kill the whole table. Banefire is a similar effect. The point of running Fireball is that it lets you pay additional mana to divide the damage between additional targets (like Comet Storm). Ignite Memories seems like a pretty good way to win the game, targeting yourself after drawing most of your deck, but sometimes it might not work and people will want to see that pan out, so it might be more obnoxious for other players too.
I don't run Top, so I never considered Future Sight, but it seems like a solid inclusion.
1 month ago
1 month ago
I've just finished my own Nekusar deck today, testing tomorrow...with all the wheels you want to play or Nekusar, having a win option with storm makes sense imo. I've even gone so far as making the storm combo the primary win option with Nekusar and other permanents only playing a side role. The main problem will be that Nekusar won't survive long and you probably only get one attempt at playing a killing turn.
Aetherflux Reservoir is awesome imo, also Paradoxical Outcome if you plan on putting more 0-1 mana artiacts in the deck. With yawgmoth's will and past in flames you should probably play Seething Song, Pyretic Ritual, Desperate Ritual and Cabal Ritual...Ignite Memories can kill with a very low storm count in commander, because with some luck you will hit high cmc cards (by the time you can pull that off, people will have the high cmc spells still in their hands and few to no cheap ones left).
1 month ago
Awesome, thanks! Manbeast75
Whispers of the Muse is a great suggestion for Visions of Beyond, I've never really had a consistent connected Visions of Beyond. I may keep Plea for Power in temporarily, and remove Visions of Beyond for the Firemind's Foresight, see how my draw works. Plea for Power with Mizzix of the Izmagus is usually for a turn or 3 cards, pretty respectable conversions. Keeping Whispers of the Muse on the backburner, also allows me to draw my entire library in an Infinite scenario, very interesting. I think I need Whispers of the Muse because of the Isochron Scepter to have enough targets.
Mind's Desire has been reasonably good to me thus far, not sure it's necessary, I may have won without it, but it allowed me to play a Guttersnipe or a Sphinx-Bone Wand. It's definitely low on my priority scale, I just put it in over Ignite Memories to test it out.
I see how Sakashima the Impostor would be good, especially for a Blue Sun's Zenith or Stroke of Genius, not sure I can get the room, plus I find that Mizzix of the Izmagus is usually free casting Kicked Rite of Replication anyway, but I'll keep it in mind.
Teferi, Mage of Zhalfir is amazing, I have to get one of him when I'm at the store next.
Intuition is an interesting one, I have it in my maybeboard, Mystical Tutor, Merchant Scroll, Past in Flames or Mystic Retrieval means I get to play them all, regardless of which card an opponent puts in my hand. Mystical Tutor or Merchant Scroll can pull my Firemind's Foresight or Turnabout, or I can pull Personal Tutor for a Mizzix's Mastery.
I've been looking through your deck and clicking the guys, still going through it all.
3 months ago
Hey Peanut3181 thanks for the comments.
I agree, it's possible, but it's not really working. I'm building (separately) a prototype of this deck, which I'll import. I'm re-evaluating each card for it's 1) Mana Production value and 2) It's storm count interaction. I feel without the Storm there is not enough consistent win-con. Trying to figure out which ones are the best, haven't done a full analysis yet. It feels like Ignite Memories is good, and Grape Shot. Mind's Desire is kind of interesting too.
Any idea which one, or which couple I should be running? There all Sorcery. Grapeshot feels like it may not have enough power to eliminate all opponents in 1 shot, where Ignite Memories has some potential? I do play spells which is why Mind's Desire can be a big concerning.
Once I have my analysis done I'll update it. Removing a bunch of creatures, and only using combos and synergy that also aid in my storm counts as well. I'm going to get the red ramping Mana Geyser and probably Seething Song in there too.
Another issue I'm having with the deck is with getting going. I'm used to my Kaalia of the Vast where I'm setup on turn 2, 3, 4 and winning on turn 6. Playing Melek, Izzet Paragon I feel like turn 9 I'm still waiting and somewhat defenseless. I've had some success defending with Cyclonic Rift and Snap with some flashback and copy early on, but I feel it needs to ramp faster.
I think this is because of your recommendation that I need more drawing, but not sure which way to go, Visions of Beyond, Gitaxian Probe or larger draws. I'm going to pull a list to list comparison with your build and see which ones I'm missing. Telling Time maybe?
What's your opinion on Izzet Charm, I find it nice because it's modular, but a few games now none of the modes helped me in so many situations. Scrub it?
Sensei's Divining Top has been great at utilizing Melek, Izzet Paragon once he is out, but what other good options are there? Deranged Assistant was kind of like hmm because he helps with mana production, but the isn't that awesome, would be better.
Any other ways to keep my top decking going smoothly?
3 months ago
Pretty solid deck, I totally neglected inexorable tide for my Mizzix deck, definitely adding that.
My deck isn't focused on storm, but i do run Grapeshot, Ignite Memories, and Mind's Desire. There's a combo you aren't running all of that you should check out, Mystic Retrieval -> Runic Repetition -> Turnabout. Basically you spend 4 blue mana and a red mana (since mizzix makes everything dirt cheap) and can fetch cards from your graveyard or just cycle those three spells into infinity then pop a grapeshot at the end for game. Mystic Retrieval fetches Runic repetition and Turnabout, runic repetition fetches mystic retrieval from exile, and turnabout untaps all your lands so you do it all over again. I combine this with extra turn spells like Time Stretch and Time Warp to have infinite turns as well. I storm ppl to death pretty consistently and if you run Mystical Tutor and Gamble it's not hard to grab the combo.
3 months ago
With so Little mana accelaration a creature(!) based carddraw for is really not good. With This commander you want to play all sorts of wheel effects instead: Wheel of Fortune, Windfall, Wheel of Fate, Memory Jar, Winds of Change, Dark Deal maybe...Yawgmoth's Will is important too, maybe Magus of the Will as an alternative, if you have a limited budget (but it's not as good of course). If you don't want to play your graveyard again you should do the opposite and include another good delve draw: Dig Through Time
I don't mean to overthrow your whole deck, but with more wheels you should consider further mana accelaration such as Dark Ritual, Cabal Ritual, Seething Song and storm spells such as Mind's Desire, Tendrils of Agony, Ignite Memories and Empty the Warrens
I personally like to play Dark Confidant, but my mana curve usually stops at 4 when I use him, with only some spells with 5, 6 or more mana. Probably not your style of drawing ;)
4 months ago
Thanks The_2ndpanda, I know the card but in my playgroup they play a lot of spells against artifacts/enchantments and counterspells, so in a multiplayer game to kill one player seems a little useless, I prefer cards like Treacherous Terrain to damage everyone and then kill with some Ignite Memories or Chandra's Ignition.
Anyway thanks for suggestion an for your upvote!!