Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
Price & Acquistion Set Price Alerts
Ignite Memories Discussion
2 weeks ago
"They struggle with my Mizzix & Daretti" I think most groups struggle vs these, neither is any slouch. Daretti ult is just game over... and he provides awesome long term power even if he never ults. I am a bit surprised you want neheb storm when you have mizzix which is usually storm or at least spellslinger which doesn't seem that different.
If you can't bring them to your level and want a different approach to this deck perhaps aggro/tokens is the way to go? It isn't spells like mizzix and it isn't recursion like daretti. There are many token engines that like lots of mana that neheb easily powers and going wide gets damage through to feed neheb.
If you still want red storm Aetherflux Reservoir is a start. Here are the storm cards I would consider: Empty the Warrens, Grapeshot, Haze of Rage, Ignite Memories. Though with neheb I would say empty and haze are useless for a game finish. Red does have a quite a few draw a card 1 cmc cards like Crash Through these could do a lot for storm.
1 month ago
Archangel's Light is a nice card to have.
2 months ago
I would highly suggest as a win condition to run storm cards. Ignite Memories, Mind's Desire, Empty the Warrens, Grapeshot, and Mizzix's Mastery are all good win conditions for the deck, storm-y cards such as Baral's Expertise, Gitaxian Probe, Mana Geyser, Time Spiral, Frantic Search, Seething Song, Turnabout, Pyretic Ritual to keep the engine running
4 months ago
Neither Demonfire or Devil's Play kill the whole table. Banefire is a similar effect. The point of running Fireball is that it lets you pay additional mana to divide the damage between additional targets (like Comet Storm). Ignite Memories seems like a pretty good way to win the game, targeting yourself after drawing most of your deck, but sometimes it might not work and people will want to see that pan out, so it might be more obnoxious for other players too.
I don't run Top, so I never considered Future Sight, but it seems like a solid inclusion.
4 months ago
4 months ago
I've just finished my own Nekusar deck today, testing tomorrow...with all the wheels you want to play or Nekusar, having a win option with storm makes sense imo. I've even gone so far as making the storm combo the primary win option with Nekusar and other permanents only playing a side role. The main problem will be that Nekusar won't survive long and you probably only get one attempt at playing a killing turn.
Aetherflux Reservoir is awesome imo, also Paradoxical Outcome if you plan on putting more 0-1 mana artiacts in the deck. With yawgmoth's will and past in flames you should probably play Seething Song, Pyretic Ritual, Desperate Ritual and Cabal Ritual...Ignite Memories can kill with a very low storm count in commander, because with some luck you will hit high cmc cards (by the time you can pull that off, people will have the high cmc spells still in their hands and few to no cheap ones left).
4 months ago
Awesome, thanks! Manbeast75
Whispers of the Muse is a great suggestion for Visions of Beyond, I've never really had a consistent connected Visions of Beyond. I may keep Plea for Power in temporarily, and remove Visions of Beyond for the Firemind's Foresight, see how my draw works. Plea for Power with Mizzix of the Izmagus is usually for a turn or 3 cards, pretty respectable conversions. Keeping Whispers of the Muse on the backburner, also allows me to draw my entire library in an Infinite scenario, very interesting. I think I need Whispers of the Muse because of the Isochron Scepter to have enough targets.
Mind's Desire has been reasonably good to me thus far, not sure it's necessary, I may have won without it, but it allowed me to play a Guttersnipe or a Sphinx-Bone Wand. It's definitely low on my priority scale, I just put it in over Ignite Memories to test it out.
I see how Sakashima the Impostor would be good, especially for a Blue Sun's Zenith or Stroke of Genius, not sure I can get the room, plus I find that Mizzix of the Izmagus is usually free casting Kicked Rite of Replication anyway, but I'll keep it in mind.
Teferi, Mage of Zhalfir is amazing, I have to get one of him when I'm at the store next.
Intuition is an interesting one, I have it in my maybeboard, Mystical Tutor, Merchant Scroll, Past in Flames or Mystic Retrieval means I get to play them all, regardless of which card an opponent puts in my hand. Mystical Tutor or Merchant Scroll can pull my Firemind's Foresight or Turnabout, or I can pull Personal Tutor for a Mizzix's Mastery.
I've been looking through your deck and clicking the guys, still going through it all.
6 months ago
Hey Peanut3181 thanks for the comments.
I agree, it's possible, but it's not really working. I'm building (separately) a prototype of this deck, which I'll import. I'm re-evaluating each card for it's 1) Mana Production value and 2) It's storm count interaction. I feel without the Storm there is not enough consistent win-con. Trying to figure out which ones are the best, haven't done a full analysis yet. It feels like Ignite Memories is good, and Grape Shot. Mind's Desire is kind of interesting too.
Any idea which one, or which couple I should be running? There all Sorcery. Grapeshot feels like it may not have enough power to eliminate all opponents in 1 shot, where Ignite Memories has some potential? I do play spells which is why Mind's Desire can be a big concerning.
Once I have my analysis done I'll update it. Removing a bunch of creatures, and only using combos and synergy that also aid in my storm counts as well. I'm going to get the red ramping Mana Geyser and probably Seething Song in there too.
Another issue I'm having with the deck is with getting going. I'm used to my Kaalia of the Vast where I'm setup on turn 2, 3, 4 and winning on turn 6. Playing Melek, Izzet Paragon I feel like turn 9 I'm still waiting and somewhat defenseless. I've had some success defending with Cyclonic Rift and Snap with some flashback and copy early on, but I feel it needs to ramp faster.
I think this is because of your recommendation that I need more drawing, but not sure which way to go, Visions of Beyond, Gitaxian Probe or larger draws. I'm going to pull a list to list comparison with your build and see which ones I'm missing. Telling Time maybe?
What's your opinion on Izzet Charm, I find it nice because it's modular, but a few games now none of the modes helped me in so many situations. Scrub it?
Sensei's Divining Top has been great at utilizing Melek, Izzet Paragon once he is out, but what other good options are there? Deranged Assistant was kind of like hmm because he helps with mana production, but the isn't that awesome, would be better.
Any other ways to keep my top decking going smoothly?