|Commander / EDH||Legal|
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|Time Spiral (TSP)||Uncommon|
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Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
Ignite Memories Discussion
1 day ago
Found this through your reddit thread.
Your deck description doesn't really fit what it is that you seem to be doing with the deck. You say you want to combo out quick, which is fine you do you. BUT, if thats the case why are you playing Expropriate ? Or Part the Waterveil ? They're not bad cards but they don't contribute to attempting to storm out and kill with a Grapeshot . Speaking of Ignite Memories tends to be a more consistent Storm kill at lower storm counts I have found since each copy can deal more than 1 damage per copy.
Storm lists need access to two things to storm out, plenty of cards that draw cards and make more mana. You have a good start here with cards like High Tide and Turnabout . Next step would be stuff like Doubling Cube for your storm turn, but otherwise I think you're good there.
My Biggest general suggestion is that you need more than two wincons. The two that I notice are your Grapeshot and Laboratory Maniac . I like Maniac, I used him once too, and I would still advise Ignite Memories over Grapeshot . Psychosis Crawler is a good way to win games too just by drawing most your deck you win without having to cast a storm spell. Talrand, Sky Summoner and Young Pyromancer give you a way to still come back at someone if you fizzle. Mind's Desire makes it near impossible to fizzle though.
Granted my list is years old, I left the game for a while after I made it, but There may be some ideas you could snag from my old Mizzix storm build. It was pretty consistent T4-6 kill.
Commander / EDH
SCORE: 65 | 35 COMMENTS | 9224 VIEWS | IN 25 FOLDERS
2 months ago
Indeed we do not know you and we also can't know what you would consider to be fun or whether you'd care whether others had fun; which is why we didn't state these things, we just asked some questions. We were a bit puzzled because the deck's style differs a lot from what we come across on a regular basis, so we were just curious.
We saw your revisions just now and we think they'd fit very well. We were wondering why you would cut the Flail though, since you have few offensive spells/permanents we would think that other players not being able to counter those would be a good thing (although you do also already have City of Solitude, we thought this was a nice bit of redundancy) :) And as long as you're adding Tendrils, would you also consider adding stuff like Empty the Warrens, Grapeshot, Ignite Memories and Temporal Fissure?
Mrs. and Mr. NV_1980
2 months ago
Focus on cutting down your cards to 100 first. From there test and revise, see which card is your weakest link. What card are you not happy to see and what card are you happy to see. Work backwards in terms of efficiency. What is your main storm combo? Your alternative?
Start with 36 lands, add in your main lines of winning, add in your back up line, than start adding pieces. The community here can help you as well but you have to know what you want to do. As for recommendation on cuts, here is a list that I see that is the weakest links.
Pyromancer's Goggles, Talrand, Sky Summoner, Archaeomancer, Rise from the Tides, Mystic Speculation, Mystic Retrieval, Mizzium Mortars, Invoke the Firemind, Infernal Plunge, Ignite Memories, Howl of the Horde, Empty the Warrens, Devastation Tide, Bribery, Blatant Thievery, Will Kenrith, Jaya Ballard, Jace's Sanctum, Metallurgic Summonings, Wild Ricochet, Opt, Insidious Will, Firemind's Foresight, Cryptic Command, Counterflux, Comet Storm
The above list is one of either things, it's too redundant, doesn't help your plan to storm, doesn't add any value, or it's too high cost on storm turns. Cut the cards first before thinking of swaps, if you keep on adding cards you won't be able to refine and get too clustered in deciding. Hope that helps.
6 months ago
I've run Mind's Desire it's amazing. I've also ran Ignite Memories. The reason they are not in the build is 1) I don't like the randomness of them (in an Infinite Storm situation, it's just another win-con of which I have others, but it is one way) 2) Outside of an Infinite Storm situation it's high CMC and low ability as a "stand on it's own". As a guide I value cards that have utility outside of the combos (although some don't), I will agree this one is worth it, just didn't make my cut 3) I don't actually need the Storm ability in an Infinite Storm situation anyway, and it bother some other players, when I factored that against my needs to win, I didn't end up needing it.
Spellseeker is fabulous, Tutor a Merchant Scroll and then a Firemind's Foresight to Tutor Reiterate + Comet Storm + Mystical Tutor > Turnabout | Infinite Mana + Infinite Damage. Thanks for the excellent suggestion, I'll try and figure out where she slots in later this week, also being a Wizard is a bonus, perfect!
7 months ago
Hey amigo, I was checking out your deck. It looks fun. I’ll probably give you a more detailed help comment later, but at the moment I think there is one card that needs to be in there as a win-con.
Ignite Memories, it’s won me many-a-game and I have played it in several different playgroups. I feel like you should definitely check it out and give it
7 months ago
Thanks for the comment. Grapeshot is a great card, I would recommend it as an include.
There are 2 specific reasons I don't use it in my build, 1) It has the word Storm on it and people don't like that, and I really don't need Storm to win, I can do it anyway; and 2) By itself, outside of a "Spell-Storm" scenario, it's not all that great, most cards I want to have derived value, in any situation, or at least that's part of the evaluation
8 months ago
Do you think I have too many X spells? I’ve been thinking about that a lot and comparing my list with others.
9 months ago
This isn't really a storm deck. It's a quasi-storm combo deck that relies on creature swarm for a win-condition. If you want to go full on storm you definitely need cards like Aetherflux Reservoir, Mind's Desire, and Ignite Memories. Those are all excellent storm win conditions.
If you're trying to do storm, you need to go all in. Otherwise, if you're doing a true combo-deck, drop the storm aspects to make it more focused.
Ignite Memories occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
U/R (Izzet): 0.1%