Dragon Arch

Dragon Arch

Artifact

(2), Tap: You may put a multicolored creature card from your hand onto the battlefield.

Browse Alters View at Gatherer

Trade

Have (1) Bluboltar
Want (1) hkobrinetz

Printings View all

Set Rarity
Apocalypse (APC) Uncommon

Combos Browse all

Legality

Format Legality
Canadian Highlander Legal
Vintage Legal
1v1 Commander Legal
Noble Legal
Casual Legal
Leviathan Legal
Tiny Leaders Legal
Oathbreaker Legal
Highlander Legal
Magic Duels Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Commander / EDH Legal
Unformat Legal

Dragon Arch occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Dragon Arch Discussion

Dinad22 on Storming Legends - The Ur-Dragon

3 weeks ago

Ever thought of Dragon Arch

Can prevent counter or trouble in mana cost if can enter early in a game

andy1988c on Moro those dragons

1 month ago

I am actually running a very similar deck to what you have here. Feel free to take a look at my build. These decks can be blast to run, and if left unchecked, can spell disaster for the table.

First off, I would look to fixing my ramp. My personal preference is focus on my land based ramp because in my playgroup's it is far safer then rocks, because there is very little land hate.

I do ran a few rocks in mine also, just for the fixing.

I would get swap Darksteel Ingot and replace it with Arcane Signet because it does the same and does it a turn earlier.

Also, I would replace the sphere with Wayfarer's Bauble because it does what the sphere does but better because it puts the land on the battlefield, not into your hand.

This one will be a personal choice but I would swap Dragon Arch for Quicksilver Amulet, because the amulet doesn't have the color restriction that the arch does. What happens if you're holding up say Ramos, or someone bounces your commander back to your hand, and you have the four mana open but you can't play either because either because they are colorless. It is nice to pay two and drop the The Ur-Dragon.

I would drop Icon of Ancestry for another ramp spell like Skyshroud Claim because your beaters are already going to be bigger and scary then most of the other creatures.

Also, if you can afford it Scourge of the Throne because double attack steps, with huge beaters, is always fun.

Chromatic Lantern and Dragon's Hoard are most includes in this deck, in my opinion.

In a five color deck with an average CMC of almost 5 mana, you need to be able to get as many lands on the battlefield as you can, so that you can hopefully cast Morophon, the Boundless by turn 4 or 5.

Good luck, and happy playing :)

Spell_Slam on Rienne's Crusade

2 months ago

Earnest Fellowship is great in a multicolour-centric deck like yours. It's definitely worth including, but it will be somewhat of a nonbo with some of your targetting spells.

Supply / Demand is either a tutor or an army in a can.

Dragon Arch not only tutors, but will put the creature directly into play for you.

Archon of Valor's Reach can save you from boardwipes or spells you know your opponent might cast. Very useful to have in your deck.

Guildmages' Forum can distribute some free counters occasionally. It's not the most powerful card, but it's free value and filtering on a land.

Pillar of the Paruns is also pretty great in your manabase.

Vivid Revival seems like a great choice for card advantage in your deck, though doesn't necessarily do much when your Commander is out.

You're missing out on some multicoloured ramp creatures: Zhur-Taa Druid is such a good ramp card in multiplayer. It ends up dealing so much damage if played early. Knotvine Mystic seems to fit perfectly. You should definitely pick up a copy of Mirari's Wake.

There are a few boardwipe creatures that could interest you: Novablast Wurm and, if you want to be that guy, Realm Razer.

In terms of cuts, Asmira, Holy Avenger, Bloodshot Cyclops, Gruul Spellbreaker and Conclave Cavalier seem like a good place to start. I would start by adding more ramp since this is what you're missing most.

jonny909090 on Myojin of Epic Ultimatums

3 months ago

Thinking of adding cards like Dragon Arch and Quicksilver Amulet. To get stuff out after epic cards are played.

AwesomeJMS5 on Dragon Tribal

3 months ago

Hey, this is a really interesting and neat looking Ur-Dragon Deck. I never bought the precon, but did construct an Ur-Dragon Deck from scratch, which did have some difficulties. Anyways, I thought I'd recommend a few cards for you to take a look at, though the choice is ultimately up to you.

Tempt with Discovery is a great card to have, especially if playing with four players. A land tutor that put them into play that grows exponentially when others take the tempting offer. This card has made a huge difference in a number of my games.

Conflux is an interesting card that, when used with Ramos, Dragon Engine in play, will earn you extra mana while also tutoring for five different cards.

Dragon Arch is an interesting artifact that can help you cheat out many of your dragons. Those can't be countered normally since it's an activated ability, and it may not affect your mono-colored dragons, but this card has also helped me out a number of times.

Vaevictis Asmadi, the Dire isn't the best dragon out there, but he brings some fun chaos to the deck, while also getting rid of threats on the board that may be otherwise difficult to deal with. Especially if you have dragon tokens you can sacrifice to him.

Hellkite Tyrant is a scary dragon to have in play, as it can serve both as a win-con, and as a good answer to someone's artifact deck or scary artifacts in play.

Kilnmouth Dragon is another scary option, that can come in huge, and deal a lot of damage, either through combat or by tapping it. I hope these recommendations help, and once again, I love how this deck looks.

Deezbolts on Dragon Tales

5 months ago

Dragon Arch is always nice with dragons Joiner Adept helps with mana flow Utvara Hellkite while it's a high drop makes 6 6 tokens when a dragon attacks

Solo-ras on Ur Dragon Tribal

6 months ago

i dont think Sarkhan, the Dragonspeaker is that good. i'd cut it.

12 out of 27 of your creatures are legendary,less than half. i would cut Primevals' Glorious Rebirth

you have 27 items that ramp you (some of whitch i would cut, more on that later.) i dont think Armillary Sphere stands up to most of them. id cut it.

11 out of 27 of your creatures are multicolored. Dragon Arch is good. not saying cut it but on the fence for me.

you realize Bower Passage is bad for you because your flaying creatures cant block our opponents not flying things.

this is not a great dragon period. id cut Intet, the Dreamer

ideally a strategy has 30 of the thing it cares about. you should try to hit 30 dragons dis-including your commander.

last comments. this is your deck. im just commenting what i would do so take it as just that. suggestions.

TylarKordis on Ur Dragon

10 months ago

This deck is a bit too casual. I recommend fixing your manarock base first. Take out Firemind Vessel , Armillary Sphere , and Dreamstone Hedron . Put in Wayfarer's Bauble , Farseek , and Kodama's Reach .

Dragon Arch doesn't work with your deck, because you don't have enough multicolored creatures to really use it. Take it out for Swiftfoot Boots . I think you already have one, and it is super-powerful.

Merciless Eviction is really good, but for your deck, Kindred Dominance is better, and you already own one! Use that, instead.

Take out the following: Enlightened Tutor , Mystical Tutor , and Demonic Tutor . They are expensive and better in other decks for combo and stuff. Not worth wasting money on here. I'd even reconsider Diabolic Tutor , because it costs 4 and wastes time acquiring a card in non-combo, when you want every card to be a value engine, instead of a toolbox.

Upgrades: Consider adding Kiora, Behemoth Beckoner . I will give you a copy of her, as I have like 8 lying around for no reason.

Load more