Dragon Arch


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Apocalypse (APC) Uncommon

Combos Browse all

Dragon Arch


(2), Tap: You may put a multicolored creature card from your hand onto the battlefield.

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Recent Decks

Dragon Arch Discussion

K1ngMars on "I am Fire... I am... Death."

1 week ago

Thanks for the suggestion Ravenrose! Regarding Wild Pair, I will have to check for power/toughness combinations in the deck, though I think there are many. One of my friends already runs a deck with it, so I don't want to be "repetitive" sort of speak. Where Ancients Tread is definitely good, though it could be better to run a Warstorm Surge. I don't know if it's really worth the mana investment over just playing a dragon. Quicksilver Amulet and Dragon Arch are really good, though I already run a deck with those (here it is: Drag from the Future), focused on cheating creatures into play, so I don't feel like adding them. Again Palace Siege seems like spending mana for something I must wait a turn to use, rather than a dragon I can use immediately.

Ravenrose on "I am Fire... I am... Death."

1 week ago

I have a few suggestions for your dragon deck. I love the Smaug theme and title, by the way. But I have two enchantments in my own Dragon deck that is a win con: Wild Pair plus Where Ancients Tread. I assure you - those cards have upgraded my deck a lot. Quicksilver Amulet and Dragon Arch also cheat dragons in if Wild Pair is not there yet. I also advise Palace Siege. I hope these help! I would love for you to check out my Dracarys deck!

ThallionDarkshine on Gruul mana

3 weeks ago

I'm not sure what your feelings on combos are, but Aggravated Assault and Hellkite Charger both go infinite with Radha and enough creatures. I think the deck could also use a couple more early drops to generate mana with Radha. Lotus Cobra seems neat for its ability to generate mana on its own and with Radha. I also kind of like Nest Invader for this purpose.

Some things that I'm not sold on: Dragon Arch with only 12 targets feels like it'll be pretty dead a lot of the time. Fossil Find, while a sweet card, feels like most of the time won't get you back something relevant for the current situation. I think your Isochron Scepter package is sweet, but am not sure if 5 targets is enough to justify it. It feels like a lot of the time you'll have the scepter sitting in your hand with no target. That being said, if you can get any of those targets on it, it should be a pretty hilarious game. Rosheen Meanderer also feels kind of bad with only 3 x-spells to cast.

Overall, it's a sweet deck with lots of cool and janky choices, but I think you may be trying to go in too many directions with it. Try to pick a couple key things you want the deck to do, and cut the other packages to focus on the chosen one.

edwardgr on 5-Color Legendary "Tribal"

2 months ago

More to generate would be good so:Kaleidostone which works with Muldrotha, the Gravetide, but you might want a Glissa, the Traitor or Hanna, Ship's Navigator to help with recursion. Crystal Quarry couldn't hurt, and finally not a legendary but Bloom Tender should be considered.

You could also throw in a couple more cheats. Dragon Arch seems essential, Quicksilver Amulet, and although its not legendary an Elvish Piper seems warranted.

I did not see land destruction a Ghost Quarter if nothing else will come in handy.

You have some cascade which is always good value do you expect to hard cast things much? If so consider a Sunbird's Invocation.

SirSh4ggy on Jodah, Archmage Eternal

2 months ago

This is a wicked dope deck. Your mana fixing seems great, surprisingly! My advice is to find more ways to cheat things into play.

Check out Maelstrom Wanderer, as you could cast it for 5 and cascade twice for 8. Unexpected Results might just be a fun card to throw in there. Defense of the Heart is two free beasties for a 4 mana cost enchantment. Quicksilver Amulet, Dragon Arch, and Elvish Piper are all much cheaper alternatives to your commander's ability.

For other mana fixings, look at Ramos, Dragon Engine's ability. While it's not exactly fixing, Maelstrom Archangel can do similar things as Ramos if you get her swinging. Anyway, I hope this helped. Good luck!

Vlasiax on Ur-Dragon's Multiverse Onslaught | *PRIMER*

3 months ago

Have you considered any artifacts that cheat creatures into battlefield like Belbe's Portal, Dragon Arch, Quicksilver Amulet or Kaalia of the Vast?
Also isn't running only 4 basic lands too dangerous?

FR3SH on Torekai92

3 months ago

Hi. I wanted to start off by saying thank you for your feedback. I always welcome it and try to consider everything someone tells me. Going to structure my response in line with your comment.

Dragon cheaters: I had almost all of these in my deck but decided most of them were too costly for putting out dragons. The Ur-Dragon drops the cost of most to make the Quicksilver Amulet only a slower or color fixing option for dropping them. Of my 30 creatures only 15 would cost me 5 cmc or higher to cast. While I don't like how susceptible it is to board wipes I am going to try using Elvish Piper again.

I had never seen Dragon Arch before so thank you for the suggestion but out of 30 creatures I only have 11 multi-colored.

Board wipes: My group is ignorant to flyers. There may be some but not a lot. I prefer to give another player the sensation of building a sizable force on the ground just to go right over them in the air. I have some targeted removal that should help me clear anything specific but am wondering the relevancy of board wipes when I have the creatures people are trying to remove. Will likely take me time to realize the benefit of one over another.

I like your feedback on the Mirror of the Forebears and decided to get Sarkhan's Triumph back in the deck.

The one card in this deck I question is Descendants' Path. After a board wipe it seems like it can be detrimental to draws because you don't have a dragon in play anymore. Definitely a potential for removal but I like the concept enough that I am keeping it. Also hope that cards like Sensei's Divining Top, Sylvan Library, Herald’s Horn, Lurking Predators, and Vizier of the Menagerie will help me mitigate.

Squirrel_of_War on Ur-mahgurd Dragurns!

3 months ago

@Torekai92: I always get tons of value out of Monastery Siege and Spellbound Dragon but it's only because I have a reaninator sub-theme so I want fatties in the yard. As for cheating in the dragons, Elvish Piper is too slow unless it has haste and for 5 mana I can cast quite a few of the dragons anyway. Dragon Arch is too narrow, some of the best creatures in here are mono-color. Belbe's Portal and Quicksilver Amulet are too slow because I need 8 mana to get out 1 dragon and If I have that much mana I can just cast it and even if it gets countered that is 1 less counter in their hand so hopefully Living Death can resolve or Rite of Replication. I do like how they get around counters and can basically flash in dragons though.Artifacts like those also make you a huge target. As for the dragons those were all decent recommendations but I'm more looking for dragons that get stupid with Rite of Replication (kicked) or that can win me the game with little or no help. ETB abilities are preferred but not required. The new Darigaaz Reincarnated seems cool but I don't know if he'll make it in yet, he seems a little clunky. I appeviate you're feedback and upvote, let me know if you think of anything else. I'll check out your deck when I have some time later.

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