|Commander / EDH||Legal|
Printings View all
Combos Browse all
You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
Price & Acquistion Set Price Alerts
1 week ago
SirSh4ggy thanks for the feedback! Funnily enough, I actually had a zur lich deck that I took apart a few months ago to replace with this deck. Yeah I am considering throwing in my Greater Auramancy for the enchantments, but I am not so sure about the Solemnity considering that having poison counters don't matter since you can't lose the game anyways with Lich's Mastery. I do want to throw in Lich, but it has not the greatest synergy with Lich's Mastery, since I will have to both sac as well as exile things. This deck is built around Lich's Mastery specifically, so some of the life gain wincons would be obsolete with Lich thrown in, as well as the problem with me losing a ton of life when it enters, forcing me to exile 40+ cards depending on my life total when it ETB. However, Lich would make playing Transcendence more easy. I do need to make the wall of text a little easier to read but I still am not sure how to do the different tab things.
2 weeks ago
RiverOfarrows, yeah Darien, King of Kjeldor works way too well with Lich's Mastery. I think my favorite combo is having Transcendence, Laboratory Maniac, and Alhammarret's Archive out at the same time. For every one life you lose, you'll draw eight cards. Anything more than 10 damage will more than likely draw you out.
3 months ago
That's a pretty good angle too. I was going to suggest letting the permanent actually enter the battlefield under the control of an opponent to enable spicy stuff like Soulgorger Orgg, but then I realized it would take things a bit too far with Miss Phage
On that note, a balance question concerning my own card's Zedruu-Donate ability: Particularly from a casual point of view, is it an inherently degenerate concept for a player's commander to have the ability to easily and reliably give people permanents that are more or less lethal, like Immortal Coil, the aformentioned thrice-triggered (not activated, sorry) Demonic Pact, Nefarious Lich, Forbidden Crypt and Abyssal Persecutor (also plain old Lich I guess but it requires another lifeline to be safely donated), or is that no different from everything else that strongly encourages people to include enough removal? I know Zedruu herself already has Transcendence but that one can't always be used due to the goat's lifegain.
7 months ago
8 months ago
So I want to make another immortality deck and I was thinking of putting tribal gideon into the mix for Gideon of the Trials. Especially with the new rulings on planeswalkers. My thoughts were putting in the following cards:
Exquisite Archangel Lich's Mirror Platinum Angel Transcendence Platinum Emperion Worship Resolute Archangel Solitary Confinement so its kinda like the lich deck I have but I was thinking about making it mono white with Kytheon, Hero of Akros at the helm to keep the gideon emblem in affect.
Real question is, what should the other 90 cards be? What tactic would you run in mono white to try and become immortal? Or should I splash in and put some combos like Teferi's Protection/Render Silent + Elite Arcanist and Silence/Orim's Chant + Isochron Scepter then shove Teferi, Mage of Zhalfir. Then counterspell for a good amount of the rest.
Need some ideas on how to be the best jerk that no one wants to play with lol
9 months ago
Let's say I have Transcendence and Forsaken Wastes in play. If I tutor via Razaketh, the Foulblooded would this result in not losing or gaining any life i.e. maintaining the status quo? or would I not be able to pay life?
9 months ago
10 months ago
Also Transcendence is hard to get on the battlefield because of all of Zedruu's lifegain, but if you're at below 20 health and about to lose, it can win you the game.