T: Add U or R to your mana pool.
UR, T, Sacrifice Izzet Cluestone: Draw a card.
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Izzet Cluestone Discussion
5 days ago
1 week ago
Thanks longmuiryan for the card recommendations, I will definitely consider adding those to the deck!
Haha, Celestial Mantle is an interesting card.
As for mana rocks, I'm actually running out of them. hahaha. Do you have any recommendations for any mana rocks?I know the one I have on hand right now is Izzet Cluestone. I'll have to look in my selection to see if I have anything else.
2 weeks ago
Judging by your list price, is it safe to assume this is a mostly budget deck?
While a bit vague, Nate made some good points. Jhoira does tend to get targeted due to her ability to "cheat" anything in for 2 mana and a minor delay which allows for some heavy abuse on extra turn cards and other heavy cmc cards. If you don't plan on that and your group understands that, by all means Jhoira big things is hilarious. Some helpful generic cards though, is you want more draw/cantrips to get to your fun cards, and more mana rocks to spam her ability easily.
Some starting cards I'd recommend are: Brainstorm, Ponder, Cathartic Reunion, Combustible Gearhulk, and Rhystic Study for draw. For mana rocks that are cheap: Izzet Signet, Thought Vessel, Darksteel Ingot, and maybe the other Izzet rocks Izzet Cluestone and Izzet Keyrune.
And as pointed out above (and as you clearly noticed), Jhoira doesn't care about CMCs, so don't be hesitant to abuse that feature. Throw some fun meaty red creatures in there too such as: Akroma, Angel of Fury, Avatar of Slaughter, Bearer of the Heavens (this is a good leeway into promoting shenanigans...), and Greater Gargadon.
Another thing to keep in mind if you plan to heavily rely on Jhoira is you'll wanna protect her. You already have the Darksteel Plate, but consider Swiftfoot Boots and/or Lightning Greaves as well. Anything like that will be pretty crucial for your deck in the long run.
Regardless on where you take her, hope you enjoy playing her as much as I used to! +1
1 month ago
thanks for your Feedback and your great suggestions. let me come down to them step by step:
Reality Shift is a great Card i hadnt on my Radar. i will try to get my Hands on it.
Wild Ricochet would fit in this type of deck. only reason i dont play it is that i dont own one currently
Fellwar Stone and Star Compass are great. i play my copies of Stones in my other EDH-decks currently. Darksteel Ingot is great for me as my playgroup Plays a lot of artifact hate including board wipes. same reason why i play those mana rocks that can net me a Card. to be honest, a Izzet Cluestone draws me a Card in about 2 games out of 10 - mostly because i have other insane draw engines online.
Hypersonic Dragon is nice to have but maybe slotted out in future. maybe for the new god from Hour of Devastation. we will see :)
Izzet Chronarch is ok and helps getting my Little Fox online. i love the multicoloured flavor :) of course it could be changed to lower the curve.
Desolate Lighthouse is not necessary in here. first i like to avoid colorless mana as much as possible, second this deck offers so much Card Advantage that we dont Need this effect, third in multiplayer you will always hit something with Cards like Pyroblast :)
Lightning Greaves: i dont have a copie of them. i would Slot them in
i will soon have a look at your list, study it and will give ya a Feedback! go izzets! :)
1 month ago
I really like your list! I have an Izzet deck I'm working on as well and if you can spare a look I'd appreciate it, Jori En, Diving on a Budget
So for your deck,
Could Wild Ricochet have a place in here?
you have 7 sorcery spells you're giving flash with Hypersonic Dragon, is it still worth it?
how has Mana Flare preformed for you? doubling mana for your opponents seems risky, but i would like to hear your expirence with it
4 months ago
Hey pal few suggestions:
(I'll be operating under the assumption you plan on switching to Surrak Dragonclaw later down the road)
Equipments can be good, but not really as much in this deck. Surrak doesn't just want the equipped creature to get through, he wants all your stuff to go through. That being said, some equips are good, like Swiftfoot Boots or Lightning Greaves as they can provide protection for your key pieces in the way of shroud.
There are many great ways to ramp up your available mana early game, and I'd strongly suggest you use a bunch of them for all your mana-hungry creatures. Rampant Growth, Cultivate, Kodama's Reach, Explosive Vegetation, Sprouting Vines/Seek the Horizon, and Oracle of Mul Daya are all pretty good in EDH. I'd say to take out Untamed Wilds, Unbridled Growth, and Map the Wastes among a few other cards to slot this good ramp in. Also, I'd suggest using the Signets instead of Fire Diamond and Izzet Cluestone. (Last second, throw Boundless Realms in for Nissa's Renewal. you have way too much going on at the 6 mark to be ramping)
Horrible Awful Creatures
I can't really think of much to add here, just a bunch of things to toss so here it goes!~
Tromokratis: A touch too expensive for my tastes. If he's there to get your guys through, he's doing a real bad job at it because you already have trample on them. Really just a waste at this rate.
Sphinx of Magosi: Similar problems with Trom. Real pricey, not super big or game-changing. While he'll draw you a few cards, there are a bunch of better cards out there for that.
Sagu Mauler: He's pretty good if he's all you have. I mean, Slippery Bogle is a modern staple for a reason. But I think that your creatures at the 5/6 slot should be a bit more than a dodgy 6/6 trample.
Prophet of Distortion: He's just bad. You only have 5 sources of the colorless mana he needs in order to work. He's not a good body, he won't draw you many (if any) cards, and he is frankly undeserving of a slot in this deck.
Phytotitan: I'm half and half on this. A 7/2 that sticks around a bunch could be good, depending on your meta. This one is up to you.
Pack Guardian: It's just bad. A 4/3 vanilla that lets you turn a land hand into a 2/2 vanilla. Wooo~
Oran-Rief Hydra: You don't have enough forests to have the best of him. Not really super great when you compare it to other things at the 6 slot.
Harbinger of the Hunt: Too pricey to board wipe with, too expensive to be a 5/3. Not very good.
Frontier Guide: You should have much better things to do with 4 mana. Isn't even big enough to consider swinging with if you've used all you mana MP1 or don't need more ramp.
Flamewake Phoenix: It's really just an annoying little bird. if anything, it'll get your big guys hated out so you stop pinging your opponents for 2 in the air every turn.
Right now, as far as actually finishing the game goes, I see 3 things in the deck that you might be able to win with. Avenger of Zendikar, if you can dump a bunch of lands on the board in one turn, Ulamog, the Ceaseless Hunger, and Hydra Broodmaster. I'd suggest finding a way to throw in any combination of Overrun, Pathbreaker Ibex, Beastmaster Ascension, or Craterhoof Behemoth.
Sorry about the long post, I'm just trying to help you in the only way I know how.
6 months ago
Ok first of all, you absolutely need more ramp. I know this is sort of a casual deck, but edh has some fierce competitions to get to the most mana first. Budget speaking, Sol Ring, Darksteel Ingot, Rakdos Keyrune, Dimir Keyrune, Izzet Keyrune, Izzet Cluestone, Rakdos Cluestone and Dimir Cluestone allow you to ramp up without having to take too much out of your wallet.You are also a bit light on removal, for which I would advise Doom Blade, Victim of Night, Rapid Hybridization, Pongify and Malicious Affliction. The most effective removal spells in your colors are Terminate and Slaughter Pact, but again, budget. Artifacts could be a mild problem, for which Smelt, Vandalblast and Rakdos Charm should keep you ok. Lastly, you need cantrips in this deck. The best ones you have in the colors are relatively cheap (ancestral visions aside). Gitaxian Probe, Brainstorm, Ponder, Serum Visions, Preordain, Thought Scour, Peek and Fleeting Distraction are all great cards for blue decks in general.Cheers!