Kird Ape


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Duel Decks: Ajani vs. Nicol Bolas (DDH) Uncommon
From the Vault: Exiled (V09) Mythic Rare
Ninth Edition (9ED) Uncommon
Beatdown Box Set (BTD) Common
Revised Edition (3ED) Uncommon
Arabian Nights (ARN) Common

Combos Browse all

Kird Ape

Creature — Ape

Kird Ape gets +1/+2 as long as you control a Forest.

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Kird Ape Discussion

lactobacillus on Tiny Zoo!!

3 days ago

Very nice deck dude. Straight to the objective, simple and eficient. You may also consider Loam Lion or Kird Ape

sylvannos on Please help with my high-speed ...

2 weeks ago

@Papo: The standard deck list is something like:

4x Wooded Foothills
2-4x Arid Mesa
2-4x Windswept Heath (bringing your total fetchland count to 10)
0-2x Copperline Gorge
1x Temple Garden
1x Sacred Foundry
2x Stomping Ground
1x Forest
1x Mountain
1x Plains
0-1x Kessig Wolf Run
18-19 Lands

4x Burning-Tree Emissary
4x Experiment One
0-4x Flinthoof Boar
1-4x Ghor-Clan Rampager
4x Goblin Guide
4x Hidden Herbalists
4x Narnam Renegade
4x Reckless Bushwhacker
4x Wild Nacatl
30-32 Creatures

4x Atarka's Command
4x Lightning Bolt
0-4x Manamorphose
0-4x Mutagenic Growth
8 to 12 Instants (depends on land count)

So the main things you have to determine are the number of Ghor-Clan Rampagers, the number of Flinthoof Boars, how many lands do you want, and whether or not you need Manamorphose/Mutagenic Growth.

For right now, I'd suggest trying the deck without Kird Ape or Wild Nacatl and dropping down to 18 lands. That should give you enough slots to fit everything in, playing a total of 32 creatures, 18 lands, and 10 other spells. When you get the budget, add in the full set of fetchlands, Wild Nacatl, and cut Manamorphose.

While playing straight Gruul on a budget, your lands will look something like:

4x Stomping Ground
4x Wooded Foothills
1x Kessig Wolf Run
6x Forest
3x Mountain

The Forests and Mountains can be swapped out for fetchlands as you acquire them.

StinjyJumpingJew on Very good, Soap... but I've seen better

2 weeks ago

I'm looking at running a similar Gruul aggro deck except I'm using the revolt triggers to get a more explosive start. I think this deck at the moment is torn between being a proper burn aggro and/or a creature heavy aggro. I think you need to decide on which you would prefer to run.

If you want to go burn aggro keep the Goblin Guide, Monastery Swiftspear, maybe Vexing Devil. Also Eidolon of the Great Revel would be a better fit over Ash Zealot. Remove the rest of the creatures and fill your mainboard with more burn spells Lightning Bolt, Rift Bolt etc etc..

If you go the creature route I'd remove all burn spells except Lightning Bolt and Atarka's Command and fill the rest with haste creatures or even just 1 mana drops like Experiment One, Kird Ape, Wild Nacatl (they work really well with Burning-Tree Emissary) etc.

Anyways just my 2 cents, I play tested your deck against some other decks aggro, control, and it just wasn't fast enough so I think this should help out a bit. :)

N4kk1 on Boros Legion

2 weeks ago

Alright, so there are few options for this kind of deck to go.

  • First to be Burn. More spell heavy straight forward style, play cheap spells that deals damage to face like Lava Spike or Lightning Bolt and few cheap creatures that can hit hard like Goblin Guide or Monastery Swiftspear. Burn decks usually are base Red/White and splash for green sideboard cards so manabase will cost some money, of course green can be cut and then manabase is much easier to do. Here is good Burn deck list for you:

  • Second to be more creature heavy aggro deck. You play creatures that get big very easily like Wild Nacatl and Kird Ape. Then you play bit burn to give you few last damage you need and pump spells that helps you finish off the game like Mutagenic Growth and Atarka's Command or Boros Charm. These kind of decks usually wants to be 3 colored so manabase will cost huge amount of money if you want it to be seriously good. Here is deck list:

Hopefully that helps you and huge thanks for upvote on my Storm deck. Good draws!

DashJovis1 on OP Dragon! (Turn 5: 120+ Damage, For Under 65$)

4 weeks ago

I just didn't find the deck is consistent. Getting the appropriate mana and the dragon at the same time doesn't happen often enough, and Blessings of Nature is a dead card if you don't have a creature to target on the turn you draw it. And yeah, Fetch lands would help it. Evolving Wilds are usually a good budget alternative to them. I run 4 in a lot of decks, at least the ones that can handle taking a turn for tapped mana.

This deck seems really brutal when it works. Boh Predator Ooze and Slumbering Dragon can scale off real fast. But I kept having this problem with test draws where I'd either get the red mana or I'd get the dragon, not both. Maybe consider dropping Tuskguard Captain for Bloodhall Ooze? Rakdos Cacklers and Bloodhall Oozes could scale off pretty quickly in a deck like this with a minor tweak to the mana base. At three mana I think the Tuskgaurd is a little slow, particularly since the dragon already has flying and the ooze already has trample. Kird Ape would be another creature to consider, since he's high value in R/G, and certain printings are inexpensive. Doesn't really fit with your +1/+1s though, less value in the late game.

Memphismaymagic5 on Budget Savanna Animals

4 weeks ago

If you add more red, Kird Ape and Wild Nacatl can work in this deck. Also consider 4x Lightning Bolt, one of the best cards in modern and not that expensive. Once you have a playset, you can use them in any other deck that contains red.

goblinguiderevealpls on Whack! You're Dead.

1 month ago

My name says it all, my first modern deck was mono red goblins in 2011, and if you want goblin tribal my obvious suggestion would be Goblin Guide, the best gobbo in modern by far.

Last time i played goblins, it was gruul colored due to Atarka's Command and Destructive Revelry

My current modern goblin list looks like this

This is a weird list, half of your deck is goblin tribal, the other half is VERY similar to zoo.

Zoo is a very old aggro deck thats usually naya or jund colored.

Current zoo has Street Wraith, Burning-Tree Emissary, Reckless Bushwhacker and Death's Shadow. older zoo decks run Kird Ape and Wild Nacatl

You need to decide on an archetype cuz this is kind of an awkward mix of 3

First one is naya/deaths shadow zoo, which only really runs Reckless Bushwhacker for goblins

Second 2 are the 2 major goblin tribal archetypes.

The first archetype is "Tarka Pile", which focuses on Goblin Piledriver and Atarka's Command.

There are currently 2 different but both valid sub-themes to tarka pile, the first is "8whack" which as the name suggests runs 8 whacks with 4 Goblin Bushwhacker/Reckless Bushwhacker, the second is more token swarm and instead runs 4 Krenko's Command and Dragon Fodder as well as sometimes Hordeling Outburst

Goblin Guide appears in all of these decks, and Goblin Grenade appears in every modern goblin deck.

Hope that helps!

nik1234 on Green Inferno

1 month ago

If you're looking to get those dragons out as fast as possible, you'll want to invest a lot more into ramp - that is, generating extra mana ahead of time through cards like Llanowar Elves and Cultivate. Ramp as hard as you can till you can beat down. Burning-Tree Emissary is cool too.

Turn One: Play a Forest, play Llanowar Elves

Turn Two: Play a Mountain, play Cultivate with your 2 lands and Llanowar Elves. Now you will have 3 lands out and Llanowar Elves.

Turn Three: Play any land, play Pyretic Ritual and voila - 6 mana ready for Shivan Dragon and it's only Turn Three.

While you are making your way up to the desired 6 mana, use cheap and powerful cards like Kird Ape, Draconic Roar and Lightning Bolt to help you get there. Swiftfoot Boots will give your dragons hexproof and haste, allowing them to attack instantly without the threat of being targeted by any spell.

Lands that tap for 2 colors like Cinder Glade, Game Trail and Kazandu Refuge will help immensely with consistency.

Naturalize is great for when your hand gets empty, which is something you don't want. Rancor is a very powerful aura in any green deck like this. Generator Servant is ramp for hasty dragons. Temur Battle Rage provides the ultimate finisher.

Some more great dragons are Glorybringer, Thunderbreak Regent, and Stormbreath Dragon.

Run no less than 20 lands, and no more than 60 cards. Get rid of any creatures with mana cost greater than 2-3 that aren't dragons. Ramp ramp ramp!

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