Kird Ape

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Duel Decks: Ajani vs. Nicol Bolas (DDH) Uncommon
From the Vault: Exiled (V09) Mythic Rare
Ninth Edition (9ED) Uncommon
Beatdown Box Set (BTD) Common
Revised Edition (3ED) Uncommon
Arabian Nights (ARN) Common

Combos Browse all

Kird Ape

Creature — Ape

Kird Ape gets +1/+2 as long as you control a Forest.

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Kird Ape Discussion

mr_funk on Primal Hunger

9 hours ago

since you're running BOPs, maybe Gavony Township as a 1-of (i know you dont want many non-colored mana sources, but it could be another mana dump if youre stuck with some jank hand). Here's the changes i'd make:

-4 Rancor (love it, but begs to get 2-for-1'd, when most of your creatures are bolt-able and have no evasion or protection, otherwise and it makes BOP into an actual real creature late game), -1 Forest, +1 CoCo, +1 Kird Ape, +1 Gavony Township, +1 Dryad Arbor, +1 Loam Lion.

For SB options, i like Stony Silence, Ancient Grudge, and Smash to Smithereens (in that order) better than Nature's Claim. hell, i even like Naturalize or Disenchant better, tbh. i dont think 2 mana is out of the question. since you are playing a zoo variation, you arent likely to slam a bunch of 5+ power creatures at the opponent at once, so the 4 life gain might actually matter. idk. personal preference, i suppose. it is nice to have some enchantment removal as well in case of bogles, but that kind of depends on the meta.

With CoCo in your deck, your sideboard could be open to more tech creatures, instead of some of the spells/enchantments. like Spellskite for bogles, Vithian Renegades, War Priest of Thune, Reclamation Sage, and Viridian Shaman for artifact/enchantment hate, Lantern Scout, Kor Firewalker, or Lone Missionary for burn hate. or generally a bunch of random hatebears and miscellaneous stuff to cover your bases like Harsh Mentor, Loxodon Smiter, Tunnel Ignus, Aegis of the Gods, Hushwing Gryff, Thalia, Guardian of Thraben, Thalia, Heretic Cathar, Burrenton Forge-Tender, Qasali Pridemage, Spirit of the Labyrinth, Gaddock Teeg... Basically whatever your meta has a ton of going on, theres a creature version to hate on it. I'm a big fan of Rest in Peace because it totally bones a handful of decks, but if you're firing off Collected Companys, with your SB hate lost in your deck somewhere, you stand a much better chance of pulling it out, than if it were an enchantment.

Just some suggestions. love zoo. like the idea youve got with the dino and god in there. seems cool. +1

VaultSkirge on Which 1-3cmc creatures?

1 day ago

This is my currently played Modern deck:

RG Zoo but nah

I know a bunch of my creatures are expensive cmc-wise, and I also have a lot of 1-ofs, so that's what I'm trying to fix. I might add in more Kird Apes and/or Goblin Rabblemasters, or my new favorite card in the game, Flinthoof Boar. Anyone have a favorite out of these, or have any other suggestions?

snotice on Gruul in Ixalan - The Nature's Fury

1 month ago

A couple of things:

  • If you wish to create another line when typing up individual cards, press the space bar 3 times then move the new item to the next line.

  • If you wish to display a card put the card name in both brackets: [ ].

  • Now as for your deck, I think the changes made so far work. I'd try to get your Elvish Mystic count to 4, but that's just me.

  • With my suggestions:

1.) Ruric Thar, the Unbowed and Burning Sun's Avatar are fine with staying. My only reason for removing Burning Sun's Avatar is the triple red cost you have to pay to play it.

2.) got it.

3.) Magma Jet's are fine as long as Ruric Thar, the Unbowed isn't present.

4.) Charging Monstrosaur: I guess for the deck you are running he works.

5.) Mortal's Resolve: understood.

6.) Flinthoof Boar: like Kird Ape you gain a benefit from simply having a mountain and a forest in your deck. the P/T boost is easy to obtain for the low cost that they are. Additionally, they don't hurt your wallet. As for Experiment One and Dryad Militant, if you are going for a more aggressive approach, then they can work, but like saber4734 said, you want to have one main focus and maybe smaller side thoughts in your deck.

7.) Wasteland Viper: its cute, but as a 1/2 with deathtouch, it mostly just sits there waiting to die without ways to pump it up.

8.) Other thoughts:
- Skullcrack -> better, if you are going more of the burn route than the creature heavy deck.

Hope this helps!

ibstudent2200 on

1 month ago

Destructive Tampering is probably better than Blinding Flare, and neither card is very good. If you want to spend an uncommon slot on it, Gruul Charm is so much better.

Rugged Highlands is probably the best common tapland for your colors.

Your Noble plays well with token generators like Dragon Fodder and Krenko's Command. Scatter the Seeds might be worth considering as well.

Goblin Bushwhacker is insane with tokens, and most decks that run Reckless Bushwhacker should run both.

Your creatures are generally terrible. There's no other way I can put it. You're playing a bunch of 2/2's and 2/1's for 2 mana with slight upside, and 3/2's for 3 mana with the same. Kashi-Tribe Warriors stands out because it's a 5-mana 2/4. There are so many 5-drops that are better (ex. Stampeding Elk Herd). Alternatively, you could skip the 5-drops and just play more 1-drops and 2-drops (Wild Nacatl, Kird Ape, Burning-Tree Emissary stand out).

Life Goes On is a sideboard-only card that you bring in against burn decks. Never mainboard it because it's generally bad.

You describe Massive Raid as a generally solid burn spell. Outnumber does the same thing for , except it can't go to your opponent's face. And if you want to talk about burn spells that actually deserve to be called "solid", Lightning Bolt is where you should be starting.

You're a green aggro deck in Noble, therefore Rancor is probably good in your deck.

I wonder if Stampede Driver would be good in this deck.

SuperLicorice on Boom, Pow, Smash!

1 month ago

Also I would take out the two Bonfire of the Damneds and exchange them for a full playset of Birds of Paradise because you have no two drops and you rely on getting a ramp source out to do anything worthwhile on turn three. Additionally, I would recommend adding some creatures for 1, 2 or 3 CMC like Kird Ape, Fauna Shaman, or Tarmogoyf so you can capitalize if your opponent has a slow start. Your deck currently relies on your opponent having a medium start and you having a good one so you can destroy their lands and wait until turn 5 so you can cast a fattie (maybe turn 4 if you get ramp). Also Shaman of Forgotten Ways, Domri Rade, and Xenagos, the Reveler all seem like they might have a place here.

lactobacillus on Tiny Zoo!!

2 months ago

Very nice deck dude. Straight to the objective, simple and eficient. You may also consider Loam Lion or Kird Ape

sylvannos on Please help with my high-speed ...

2 months ago

@Papo: The standard deck list is something like:

4x Wooded Foothills
2-4x Arid Mesa
2-4x Windswept Heath (bringing your total fetchland count to 10)
0-2x Copperline Gorge
1x Temple Garden
1x Sacred Foundry
2x Stomping Ground
1x Forest
1x Mountain
1x Plains
0-1x Kessig Wolf Run
------------------------------------------
18-19 Lands

4x Burning-Tree Emissary
4x Experiment One
0-4x Flinthoof Boar
1-4x Ghor-Clan Rampager
4x Goblin Guide
4x Hidden Herbalists
4x Narnam Renegade
4x Reckless Bushwhacker
4x Wild Nacatl
------------------------------------------
30-32 Creatures

4x Atarka's Command
4x Lightning Bolt
0-4x Manamorphose
0-4x Mutagenic Growth
------------------------------------------
8 to 12 Instants (depends on land count)

So the main things you have to determine are the number of Ghor-Clan Rampagers, the number of Flinthoof Boars, how many lands do you want, and whether or not you need Manamorphose/Mutagenic Growth.

For right now, I'd suggest trying the deck without Kird Ape or Wild Nacatl and dropping down to 18 lands. That should give you enough slots to fit everything in, playing a total of 32 creatures, 18 lands, and 10 other spells. When you get the budget, add in the full set of fetchlands, Wild Nacatl, and cut Manamorphose.

While playing straight Gruul on a budget, your lands will look something like:

4x Stomping Ground
4x Wooded Foothills
1x Kessig Wolf Run
6x Forest
3x Mountain

The Forests and Mountains can be swapped out for fetchlands as you acquire them.

StinjyJumpingJew on Very good, Soap... but I've seen better

2 months ago

I'm looking at running a similar Gruul aggro deck except I'm using the revolt triggers to get a more explosive start. I think this deck at the moment is torn between being a proper burn aggro and/or a creature heavy aggro. I think you need to decide on which you would prefer to run.

If you want to go burn aggro keep the Goblin Guide, Monastery Swiftspear, maybe Vexing Devil. Also Eidolon of the Great Revel would be a better fit over Ash Zealot. Remove the rest of the creatures and fill your mainboard with more burn spells Lightning Bolt, Rift Bolt etc etc..

If you go the creature route I'd remove all burn spells except Lightning Bolt and Atarka's Command and fill the rest with haste creatures or even just 1 mana drops like Experiment One, Kird Ape, Wild Nacatl (they work really well with Burning-Tree Emissary) etc.

Anyways just my 2 cents, I play tested your deck against some other decks aggro, control, and it just wasn't fast enough so I think this should help out a bit. :)

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