Kird Ape


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Duel Decks: Ajani vs. Nicol Bolas (DDH) Uncommon
From the Vault: Exiled (V09) Mythic Rare
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Beatdown Box Set (BTD) Common
Revised Edition (3ED) Uncommon
Arabian Nights (ARN) Common
Revised Foreign Black Border (3EDFBB) Uncommon

Combos Browse all

Kird Ape

Creature — Ape

Kird Ape gets +1/+2 as long as you control a Forest.

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Recent Decks

Kird Ape Discussion

whipsx on HasteBraid

1 month ago

Quantuman69 Yes, I think you're right about shock/fetch being better together. I did think one advantage of including Stomping Ground alone would be to have in unison with Kird Ape (i.e., T1 2/3). I agree that the focus here is creatures, so maybe, as you suggest, I will focus the investment in the creatures rather than the manabase, at least at this stage.

Austin_Smith_of_Cards on Gruul Bloodrush Zoo (now with added monkey)

1 month ago

I'd get a playset of Stomping grounds so you have the potential of turning on Kird Ape and Flinthoof Boar asap. If you can afford them, a playset of Wooded Foothills is great for deck thinning.

I'd round out the Boars to a playset, pick up some Experiment Ones, add a few Rancor, and Bloodbraid Elf for value.

Endulaz on Five Color Zoo

2 months ago

Catalog9000 thanks for your suggestions! I'm currently on the fence about boarding Death's Shadow as I do have the possibility of leaving myself open to burn from shock lands but I'm thinking the most important part of sideboarding is figuring out the right spells like Boros Charm from what I can and maybe some one drops like Kird Ape or Loam Lions

Austin_Smith_of_Cards on Pauper RG

3 months ago

I'd actually run the Kird Apes in the main and put the playset of Young Wolf in the sideboard. Ape is much more aggressive initially, and Wolf is stronger against control or removal-heavy decks.

Blastoderm is an older, but absolutely gnarly beatstick that's hard to get rid of, and great stats for its cost. Definitely better than the Rubblebelt Maaka, but I'd even run it in the main. Depending on how reliably you think you can nuke artifacts and enchantments with Wickerbough Elder, these are interchangeable.

Taking out Rancor is a mistake. That's one of the best, if not THE best, aggressive enchantments in Magic, let alone Pauper. I'd run it as a 2-of.

But the best card you're not running by far has to be Horned Kavu. Where do I start? Reset a counter on Young Wolf/Wickerbough Elder/Scab-Clan Mauler, play on T2 off of a Burning-Tree Emissary for no tempo loss, return Lightning Shrieker to your hand so you don't have to shuffle it into your library if the game's gone long enough for some reason...can't stress Horned Kavu enough.

Happy brewing!

kael243 on Pauper RG

3 months ago

I think I'm putting Kird Ape in the side for now, since I'm having fun with Young Wolf as a one-drop because of its Undying. I might change it though, after I run some play-tests.

nickd03 on Pauper RG

3 months ago

Hi! I don't play pauper myself, so I'm very unfamiliar with the format, but I'm still an experienced player so I may be able to help. Kird Ape would be good in this, as it's essentially a 2/3 for 1 mana. In your sideboard I would run 2-3 Ancient Grudges, its good artifact removal in your colors. I would also sideboard 1-2 Life Goes On an all-star against burn because their obviously gonna burn your creatures so it's good to have an answer. Scab-Clan Mauler and Burning-Tree Emissary are both just great value and I can't stress the need to run 4 of both. Hooting Mandrills would be a good 1-2 of, you can normally cast it for cheap. For pump, I'd go with Giant Growth and maybe Titanic Growth. Good luck and I hope I was able to help!

Dalektable on Archetype: Zoo

4 months ago

Hey everyone! I was just wanting to hear opinions on the zoo archetype in pauper, and if it is powerful enough to complete. Now with Kird Ape at our disposal, I believe the archetype to have unexplored potential. I have been working on and brewed up what I am calling Rainbow Zoo, a RG Zoo deck abusing the domain mechanic. I would love any advice you all may have, and thoughts on the archetypes place in the pauper format.

CaptDan on Red-Green Midrange

4 months ago

Thanks Austin_Smith_of_Cards for your suggestions.


Yes, as MTGplayer00 suggested too, 4x Kird Ape is pretty good in this deck.

I removed both Leafcrown Dryad, as I have other ways to deal with fliers in the mainboard and sideboard.

I added a 4th Blastoderm, as it is a very strong creature.

Finally, I change some land to help playing key cards on curve and removed some cycling lands.

I will play more game with this list and let you know how it goes.

Thank you!

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