Kird Ape

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Kird Ape

Creature — Ape

This gets +1/+2 as long as you control a Forest.

wolfhead on Modern Horizons 3 Predictions/Wishlist

7 months ago

I've been hoping for fireblast for a few horizons now,

With all the free spells in modern now, why the hell not.

Would Goblin Welder be too far?

I think another free creature like one of the kobolds or Phyrexian Walker would be interesting.

The Fiery Confluence cycle would be cool and I don't think would affect much,

(I'm basically using that as a placeholder because there's been a couple commander-product cards printed over the last few years I've thought would be cool in modern but I can't remember any of them right now)

I would love to see pyroblast but I don't know if they'll feel obligated to print hydro too,

Personally, I would also love to see an interesting combo piece like Helm of Obedience,

And maybe something weird for combo/control like Arcane Denial.

I think a second Gravecrawler might be interesting and hopefully wouldn't lead to superlong turns,

I would LOVE a two-mana Doran, the Siege Tower more than any other card,

I think a strictly-better Wild Nacatl / Kird Ape wouldn't hurt nobody,

And I think Chain Lightning would be sweet.

I KIND of want that legacy infect spell that gains the opponent life, but that might be too far. Maybe Berserk? Deaths shadow wouldn't mind

I think there's design space for a bauble-like enchantment, but unholy heat kind of ruined that.

An electromancer with ward would be sweet, but wizards would never encourage storm gameplay so maybe with the text "you can only cast two spells a turn"?

Also, I think back to basics would be awesome, I don't care what would happen.

vasarto77 on Potassium!!! (Kibo, Uktabi Prince)

1 year ago

Never heard of a commander deck with this thing. I never even seen this card too. Looks really cool.

Here is what Chat GPT says about it. This is the first part, then the suggestions for cards. I can't think of anything, so maybe AI could!

Here are some suggestions to improve the decklist:

Increase the number of lands: With a high mana curve, you may want to add a few more lands to the deck. A good rule of thumb is to include 37-38 lands in your Commander deck.

Add more ramp: Ramp is important in a Commander deck, as it allows you to play your spells faster. Consider adding cards like Kodama's Reach, Cultivate, Farseek, and Nature's Lore.

Add more card draw: Card draw is important to ensure that you have the resources to cast spells and stay ahead of your opponents. Consider adding cards like Harmonize, Elemental Bond, and Rishkar's Expertise.

Remove some of the weaker creatures: While having a lot of creatures can be good, it's important to make sure that each creature serves a purpose. Consider removing some of the weaker creatures, like Wily Bandar and Scrounging Bandar.

Add more interaction: Interaction cards are important in Commander, as they allow you to deal with your opponents' threats. Consider adding cards like Chaos Warp, Beast Within, and Return to Nature.

Consider adding more tribal synergy: With a lot of primates in the deck, consider adding cards that have synergy with primates, like Kongming, "Sleeping Dragon" and Hanweir Garrison.

Upgrade some of the weaker cards: Consider upgrading some of the weaker cards in the deck. For example, Liquimetal Torque could be replaced with Sol Ring, and Broken Bond could be replaced with Nature's Claim or Krosan Grip.

Consider adding a win condition: While the deck has a lot of good creatures and interaction, it may benefit from having a clear win condition. Consider adding cards like Overrun or Craterhoof Behemoth to give the deck a powerful finisher.

Here are some suggestions for cards to consider via Chat GPT.

Liquimetal Torque: This card is not very impactful and could be replaced with a more useful ramp spell like Kodama's Reach or Cultivate.

Aid from the Cowl: This card is very situational and doesn't have a big impact on the board. Consider replacing it with a card that has a more reliable effect, like Harmonize or Rishkar's Expertise.

Silverback Elder: While this card has a decent body and can gain you some life, it doesn't have a big impact on the game. Consider replacing it with a card that has a more powerful effect, like Craterhoof Behemoth or Overrun.

Kird Ape: This card is not very impactful in Commander, as it is only a 1/1 creature. Consider replacing it with a card that has a bigger impact on the game, like a ramp spell or a removal spell.

Simian Sling: While this card can deal damage to your opponent, it requires a lot of setup to be effective. Consider replacing it with a removal spell or a card that has a more reliable effect.

Towering Gibbon: This card is very situational and doesn't have a big impact on the board. Consider replacing it with a card that has a more reliable effect, like a removal spell or a card that draws you cards.

Invigorating Hot Spring: This card only gains you a small amount of life and doesn't have a big impact on the game. Consider replacing it with a card that has a more powerful effect, like a ramp spell or a card that draws you cards.

Icbrgr on Pioneer Artifact Aggro: Where's Ensoul?

1 year ago

Ever since the beginning of Frontier/Pioneer Ensoul Artifact aggro has had a presence in the competitive meta.

Ive seen the deck evolve over time to be less and now be more for the sideboard answer cards/removal and Ingenious Smith/Michiko's Reign of Truth  Flip... which makes sense and all...but why has Ensoul Artifact fallen out of favor in these decks?

I always thought that the main appeal to the deck was making an Ornithopter a 5/5 flyer or slapping it onto Darksteel Citadel for 5/5 indestructible and just close out the game quickly with an obnoxious early beater that either was harder to remove or had evasion... combined with whatever artifact synergy the decks running.

Is Ensoul Artifact suffering the same fate as Kird Ape/Loam Lion/Wild Nacatl where although aggressively costed it just isnt enough anymore? I see some lists still running the card on some Youtube lists but they are starting to be over 6 months old now.

I personally still run Ensoul Artifact in a list featuring Patchwork Automaton with Reinforced Ronin/Network Disruptor... I feel like I have a moderate/acceptable success/winrate with the decklist; but admittedly I dont play Pioneer very seriously and just attend the LGS that hosts Pioneer ever once in awhile because its a bit of a drive to get there as opposed to other shops that play EDH/Modern far more conveniently for me.

jethstriker on Zoo: Is Obosh, the Preypiercer …

1 year ago

If you're going the one drop bushwhacker route, some of the recommendations I may add:

-Play more fetches. This is so you can power Kird Ape, Loam Lion, and Wild Nacatl more consistently and effortlessly.

-When you are already playing fetches, Narnam Renegade is a better version of Ape and Lion.

-Atarka's Command can provide burst of unexpected damage in a single turn since you are planning on going wide with one drops.

legendofa on my bad red green deck

1 year ago

First of all, welcome to the club, trueblue102231!

I saw your help request thread, and as others have mentioned, you have a lot of single copies of cards. You also have 63 cards in here. These two factors together will dilute your deck and make it harder to get the cards you need when you need them.

Right now, this deck can go in one of two directions, either EDH/Commander or a constructed 60 cards deck. I don't know how much you know about the different formats, so if you see something here you already know, go ahead and skip it.

Commander, also known as EDH, is a format where each deck has exactly 100 cards, and you can have only one copy of any given card on the deck, aside from the basic lands Plains, Island, Swamp, Mountain, Forest, and Wastes. You choose a legendary creature to be the commander, and you can't have any cards with a mana symbol that doesn't appear or the commander. As an example, if you use Grumgully, the Generous as your commander, the deck can't have any , , or symbols in the deck.

Commander is a more casual format, usually played in four-person groups, and can fit any budget. It's one of the most popular "meet and play" formats. As long as all the decks in the group are at about the same power level, you'll be able to find a good match almost anywhere.

For a 60-card constructed format, you're going to want to focus this some more. Pick the cards you want to use the most and get 4 copies of each. You've got a couple of Lightning Bolts and a full set of Kird Ape, so that's a good place to start. Getting down to 60 cards is important, since each card above 60 is a card that's not the best option in a given scenario.

Some of the cards here are too conditional or restricted to be really useful. Plummet has a very limited range of targets, Graypelt Hunter doesn't have any support in this deck, and Woodland Druid is outclassed by other cards, for three examples. If it doesn't see regular use, it's probably safe to take out.

Constructed casual is a good place to start. Competitive formats range from a couple hundred USD for Standard through around $1,000 for Modern to $10,000+ for Legacy, so if you're sticking to a budget, stay with casual--there's no shame in that.

Whichever format you choose, focus your deck around how you want to win. Every card in your deck should be directed to helping you win or stopping your opponent from winning, and is a very fast, aggressive color combination. If you look for creatures with abilities like haste and trample, and spells and effects that deal damage and make your creatures more powerful, you can overrun your opponent quickly.

Above all, have fun!

Icbrgr on Modern format without horizons

2 years ago

I dont think Modern horizons sets are the cause for the feeling of Modern becoming a rotating format... I think the real culprit is Standard has had ALOT of powerful sets over the years... like ever since the great reboot with Magic Origins it feels like the game just keeps getting access to better/stronger/value cards.

Kird Ape and Wild Nacatl and Loam Lion just aren't that impressive these days.

zapyourtumor on Gruul Aggro

2 years ago

This seems a bit like a combination of RG midrange and RG aggro.

Specifically, Bloodbraid Elf, Bonecrusher Giant, and Ignoble Hierarch are some pretty solidly midrange cards.

Some other cards are a bit higher cmc like Gruul Spellbreaker, Steel Leaf Champion, and Domri, Anarch of Bolas.

Bonecrusher is OK, but Ignoble is really not what you want if you want to be swinging with creatures every turn. Currently you have way more 3 drops than 1-2 drops which isn't great. I'd cut basically all of these cards, the best one out of them might be Domri.

More 1 drop threats: Narnam Renegade, Kird Ape, Monastery Swiftspear (If you add more spells)

2 drop: Hidden Herbalists, Eidolon of the Great Revel, Reckless Bushwhacker You definitely need 4 Bushwhackers. Burning-Tree into optional 2nd Burning-Tree into Reckless Bushwhacker is probably the strongest turn 2 play you can make. Add in Hidden Herbalists, and you can do stuff like Hidden Herbalists into Burning-Tree into Bushwhacker. Eidolon is a weirder choice but I've tried 4 before and it can be pretty good.

3 drop: Generally you want something from your 3 drops thats more than just a big stompy body like Steel-Leaf. Seasoned Pyromancer is a great 2 of, since you're casting 3 drops mid game and it lets you draw into more gas.

Spells: 4x Atarka's Command hands down. Card is cracked. Light up the stage is pretty decent but you could maybe try cutting down a few if you need space. 1-2 Savage Swipe is pretty funny, since you have a lot of 2 power creatures and it can put in extra damage while removing an opposing creature. If you decide to run 4 bolt 4 atarka 4 light 2 swipe then Swiftspear is a consideration.

_cheatyface_ on Madness Aggro

2 years ago

Twist35 Thank you for pushing Kird Ape. So i gave it a try and turns out the 2/3 is very powerful against Bears.

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