Kird Ape

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Eternal Masters Common
Duel Decks: Ajani vs. Nicol Bolas Uncommon
From the Vault: Exiled Mythic Rare
Ninth Edition Uncommon
Beatdown Box Set Common
Revised Edition Uncommon
Arabian Nights Common

Combos Browse all

Kird Ape

Creature — Ape

Kird Ape gets +1/+2 as long as you control a Forest.

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Kird Ape Discussion

pretzschy on Naya Aggro (PLEASE HELP)

22 hours ago

So, There are 2 builds to what you are trying to do, Big Zoo and Reckless Zoo. Big Zoo is kind of the grindy, bigger creature build that uses Knight of the Reliquary and Tarmogoyf. Reckless Zoo (the build I play) uses cards like Reckless Bushwhacker and Burning-Tree Emissary. Most, if not all builds use 4 of Atarka's Command and 4 of Lightning Bolt. Also the most common creatures include Experiment One and Kird Ape along side Wild Nacatl.

However, there is also Naya Burn which is more focused on slinging burn spells at the opponent. This is where you'll find Eidolon of the Great Revel and Monastery Swiftspear alongside spells like Lava Spike and Rift Bolt.

Just keep these things in mind when building and tinkering. Just try and focus and you'll do fine.

Etinifni on Jund

1 week ago

I like this deck, but after playtesting I do agree that it has a tendency to draw too much mana. I can't really pick between cutting Zhur-Taa Druid or Sylvan Caryatid, so I would say cut maybe one or two of each of those in favor of some good one-drop creatures that would not only put early pressure on your opponent, but they also give you enough devotion for Xenagos, God of Revels as early as turn four instead of turn five: Copperhorn Scout could be pretty cool in combination with your mana dorks to get some nice early-game ramp; Monastery Swiftspear if you want to be more aggressive; even Kird Ape if you wanted to play a bit more conservatively (and you are confident you can have a forest out on turn two).

I also think you could take out two Temple of Malady and put in something like Copperline Gorge or Blooming Marsh.

Lastly, Xenagos, the Reveler is awesome, you should try him out.

I hope this helps!

Wonky.wombat. on Naya Aggro (PLEASE HELP)

2 weeks ago

I think that you should maybe replace Ajani with Arlinn Kord  Flip, as a sweet card for more Grindy match-ups so that you have a late-game, instead of just losing steam and losing because your opponent stabilized. Also, Burning-Tree Emissary coupled with Reckless Bushwhacker can lead to very a explosive turn two or three. Atarka's Command is also an insane card, bolting your opponent and pumping your team for just two mana!

Also Sarkhan_the_Broken I'm not sure if you mean Monastery Swiftspear or Monastery Mentor, however, I don't think that there are enough non-creature spells to make either worth it over Kird Ape.

Also +1, I personally love naya, it is a really cool color combo.

comit88 on Naya Aggro (PLEASE HELP)

2 weeks ago

So I see a couple things wrong with your list. Right off the bat, I recommend throwing in a couple lands. I don't play Naya, but anywhere from 18-20 sounds right. Your manabase should be one of the more expensive parts of the deck, consisting of mostly shocks and Fetches, with a handful of Basics, depending on how weak you want to be to Path and Ghost Quarter.

As for spell content, that really depends on your playstyle. You can go for a more Creature based build, or a Spell Based build. IF you're planning on using Ajani, Caller of the Pride (which is pretty spicy. I think it adds a little surprise to that a lot of people might not see coming) then I'd go with a Creature based build. For that, cards like Experiment One, Kird Ape, Loam Lion, Tarmogoyf (duh), or really most cards with CMC 1-2 that have 2-3 power. A lot of these cards are "strictly worse" than Nacatl, but they're still fine. Not everything can be a 1 mana 3/3 with no drawbacks, so you gotta go with the next best thing. That being said, Ajani, Caller of the Pride may just be a little too slow for the deck. White should be your tertiary color, so having a 3 mana, Double White spell that jumps a Goblin Guide and gives it double strike doesn't sound awesome. It may be better to just, put in more creatures with haste or extra Burn. He could be good in the Sideboard against Abzan or Jund though.

As far as spells go, Lightning Helix, Lava Spike, Mutagenic Growth, Atarka's Command are all fine Options, and Monastery Swiftspear does well in a spell based deck as well.

Ultimately, just add lands and look around at other lists, see what you like.

kingcowofcows on Bushwhacker Zoo with Aether Revolt

3 weeks ago

Hello everyone!

I am looking for thoughts from other zoo players on the potential upgrades for the deck from Aether Revolt, Narnam Renegade as a Kird Ape with deathtouch, Hidden Herbalists as Burning-Tree Emissary 5-8, and maybe even Greenwheel Liberator.

Narnam Renegade seems to be the most likely addition, and this deck has already made top 16 of an SCG Classic: New Zoo.

Playing 8 Burning-Tree Emissarys is also appealing, so here is a rough draft of a more all-in version based around the power of that it and Hidden Herbalists: Hidden Zoo.

It is also possible that none of these additions are worthy. This is my current list that I have played and tuned over many months: Naya Zoo.

I am seeking anyone's opinions on which version of zoo is most likely to be the best moving forward.

Thanks for your help!

flintshadowrider on Bushwhacker Zoo

3 weeks ago

You could drop 1 of each : Atarka's Command, Kird Ape, Wild Nacatl to make room for 3x Boros Charm. Its a p. good to have at least a couple of.

Memphismaymagic5 on zoo carnage

1 month ago

You run too much lands. An average zoo deck only runs 20 lands because of the low average cmc of the deck (and you have a very low average cmc too, with only 7 cards at 3 cmc).

I would start by getting that playset of Lightning Bolt and drop Shock. Also consider Lightning Helix, Boros Charm or Atarka's Command instead of Fiery Justice (you don't want to give your opponent 5 life if you play an aggro/burnish deck like zoo), Naya Charm, Fragmentize or Pithing Needle (the last two cards are great for your sideboard, but should not really be in the mainboard).

For creatures, I would suggest adding Ghor-Clan Rampager, Voltaic Brawler and Narnam Renegade (the last one is going to be a new and probably slightly better Kird Ape, but you probably need fetchlands like Wooded Foothills and Arid Mesa to make him work). If you are not on a budget, consider Goblin Guide.

flintshadowrider on Naya zoo/bushwhacker zoo

1 month ago

I'd sub in Greenwheel Liberator for Flinthoof Boar. Mr boar man is straight up garbajo. Also I'd sub in 1-2 Narnam Renegade for Kird Ape for the incomming goyfs.

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