Kird Ape

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters Common
Duel Decks: Ajani vs. Nicol Bolas Uncommon
From the Vault: Exiled Mythic Rare
Ninth Edition Uncommon
Beatdown Box Set Common
Revised Edition Uncommon
Arabian Nights Common

Combos Browse all

Kird Ape

Creature — Ape

Kird Ape gets +1/+2 as long as you control a Forest.

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Kird Ape Discussion

Tyrant-Thanatos on Pattern Recognition #37 - Figure ...

3 days ago

Yeah, there's actually a lot of creatures that can swing for 2 on turn 2. Just off the top of my head, Kird Ape, Loam Lion, Wild Nacatl, Goblin Guide, and Cerodon Yearling. I play in a pretty aggressive playgroup though, I doubt EDH players or Modern players run into these sorts of cards all that often.

And I loved Monstrosity, definitely one of my favorite mechanics. It doesn't tend to scale as high as Level Up, Figure of Destiny, or Warden of the First Tree, but I love the instant-speed activation and some of the specific cards they built with it. Splitting Slime is one of those cards I have a personal crush on, and try to work into every deck I can, and if I ever get into EDH, I'll have to build around Hythonia the Cruel.

Good read, man. :)

Memphismaymagic5 on nya~! (GW Cat Tribal)

1 month ago

Loam Lion is better then most 1-drops you use in this deck (it is basically a Kird Ape ). I would drop Scythe Tiger, at first he might seem like a good card, but saccing the land is a really high cost (It would have been better if he just cost 2, because you can keep the land in that situation, now it's just gone). Also, you play 22 land, and without any form of mana acceleration (Birds of Paradise, Noble Hierarch,...) and 3x a creature that destroys your own land, you will never be able to play a Regal Caracal.

oconnelljd1 on Gruul Agro-Burn

1 month ago

I love decks like this, and I made one as my first deck as well. I still use it, and it consistently wins in 1v1 casual matches.

My style went a different direction, one that could be summed up as "Haste, or it's a waste!" So my advice is:

Kird Ape is great, but Monastery Swiftspear is better. Turn 3 you should be casting your non-creature spells, and this will give M.S value over K.A.

Rancor is great as well, but it provokes removal like nothing else while it's on the stack. People will trade 1 removal spell for a creature and a persistent enchantment any day.

You should be attacking with your whole team almost every turn, meaning that Zhur-Taa Druid should not be tapped for mana. Meaning that he serves no purpose except as an attacker, which there are better. Rip-Clan Crasher or Jund Hackblade for instance.

Radha, Heir to Keld offers great support with the mana you get while attacking, but the only thing you'll be able to cast without extra mana is Lightning Bolt. I would consider more mono red spells, maybe Brute Force.

You also have some great cards in your deck, Burning-Tree Emissary is a free 2/2. Works fantastic with Reckless Bushwhacker. Ghor-Clan Rampager is fantastic in both early and late game. Never get rid of Lightning Bolt. Vexing Devil is a highly regarded card, but I am not sure how it will survive in the current meta.

A problem that any deck similar to your own is the sheer amount of removal in the modern format. Path to Exile, Lightning Bolt and Fatal Push are your worst enemies, and you will face them time and time again.

I hope you find this helpful, and I say none it all in a positive manner (I hope it comes off that way too).

LeaPlath on Gruul Buff/Burn

1 month ago

So the issue here is your cards have two different game plans. Kird Ape is an aggressive card, designed to take advantage of shock lands, and fetches to early apply pressure. Arlinn Kord  Flip is a midrange card, that lets you apply pressure with tokens and removal. Inferno Titan is a game winner you ramp into and keep the board clear with.

This deck looks like it wants to be all three, but that is bad. Aggro decks will run over your lack luster early game. Midrange will land better threats than you and take over the midgame. And ramp decks are casting Ulamog, or Scapeshift to win on the spot.

CreepyDentures on Revolt zoo

1 month ago

Any particular reason for no Kird Ape? List seems great.

Pheardemons on Snow Red Control

2 months ago

Any reason you haven't changed Chandra, Pyromaster to Chandra, Torch of Defiance? In my Skred deck I made the switch and I would say it is definitely worth it. The versitility of her abilities makes the downside of not being able to get lands worthwhile.

Does Pyroclasm do it for you? I switched to Anger of the Gods as the exiling has come into handy more than I can count. the two damage definitely become worthwhile against tokens, but naya aggro (mainly consisting of Kird Ape, Loam Lion, Wild Nacatl, ect), abzan company decks (they play Eternal Witness so exiling is relevant there), and all of those types of decks Anger of the Gods has been very helpful. Maybe something to consider as well.

Lastly, has Goblin Dark-Dwellers performed well? It seems somewhat out of place here. It may be nice to get some of your removal spells back, but is it worthwhile for five mana? Potentially that could be more Chandras or another win condition (Stormbreath Dragon, Thundermaw Hellkite, Wurmcoil Engine, ect). Just curious as to whether or not it is worthwhile in this kind of deck.

Bulldawg1310 on break out at the henry doorly!!!

3 months ago

I agree shes a better blocker than Kird Ape but i really want to be on the offensive with this deck.

Memphismaymagic5 on break out at the henry doorly!!!

3 months ago

Narnam Renegade is a better version of Kird Ape, especially with all your fetches, so you might consider that card instead or just play them both

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