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Maybeboard


This is my most competitive deck while still maintaining a gimmick.

Is Elemental my favorite creature type? Maybe. Did I get jealous of other colors having all the cool Elementals after playing Mono-red Ashling? Yes.

Five colors? Am I insane? Most definitely.


Some cards that I've rotated out of this deck and my reasoning:

  • Undergrowth Champion: idk he can get big if played early, but loses counters when he gets chumped. Also he's vanilla. not much impact on the battlefield.
  • Roil Elemental: dies to the wind, but can be good if paired with a sac outlet, I suppose. You want to play it on turn 6 so you can play a land after. Might actually try it again, but 3 blue can be hard to cast without relic or world tree.
  • Silvos, Rogue Elemental: idk he's good actually. 3 green is doable in this deck, and regeneration is nice to swing with no fear. Guess I was moving away from competitive into jank/combo
  • Counterflux: This deck doesn't want to hold 3 up for countering, as much as I like this card
  • Woodland Wanderer: vigilance and trample on a 6/6 is decent, but other than that he's not very disruptive. Also when he comes back from the yard he doesn't get counters.
  • Crime // Punishment: Very spicy, but there are plenty of effects that do punishment and I find Praetor's Grasp more fun than Crime
  • Spawnwrithe: You will never duplicate spawnwrithe.
  • Wispmare, Ingot Chewer: supplanted by Foundation Breaker.
  • Mirror Entity: meh. not flavorful.
  • Whisperwood Elemental: I do like the sac ability, and it makes a 2/2 every turn, but I found it mostly just blanked what I wanted in my hand.
  • Void Stalker: There's plenty of other removal that exiles in here, and you can't get stalker back with Horde.
  • Wrath of God: Replaced by Damn.
  • Bloom Tender: As really, really nice as Bloom Tender is and as explosive as games can be with her, she's not an elemental. This is kind of a 75% deck, with one of the restrictions being all elementals and the other being lots of taplands.

While I'm at it, in general, the house rules of the groups I usually play in include not playing Cyclonic Rift, and I don't usually pay tax cards (Rhystic, etc) since they're annoying.

  • Bring to Light: This card is really cool, but it just kind of overstayed its welcome for me. I dunno, it might go back in.
  • Sunforger: Again, like the card, but it overstayed its welcome and this deck now has enough removal in the form of creatures that I don't feel the need to play a slow card like Sunforger. It really belongs in an equipment deck.
  • Door of Destinies: Idk, Door never felt conducive to the game I needed to play. I never had time to cast it. Maybe if it cost 3?
  • Obsidian Fireheart: Love the card, but never made that much of an impact
  • Fertilid: Sloooooooow
  • Flickerwisp: I like Venser a bit more, because without another creature on board, Flickerwisp doesn't do much.

I guess Vivien's Arkbow is my flex/fun slot

Suggestions

Updates Add

Too lazy to list all of them. Swapped out shard lands for triomes. Swapped out Pod for Pyre. Added new Omnaths, Illuna, and the elementals from MH2.

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Date added 9 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

21 - 4 Mythic Rares

56 - 26 Rares

12 - 11 Uncommons

5 - 3 Commons

Cards 100
Avg. CMC 3.87
Tokens Copy Clone, Elemental 5/5 RG, Elemental */* G, Elemental */* GW, Emblem Domri Rade, Emblem Nissa, Vital Force, Emblem Venser, the Sojourner, Manifest 2/2 C, Plant 0/1 G, Shapeshifter 1/1 C
Folders Elemental Ideas, ! Current EDH Decks, edh
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