Creeping Trailblazer

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Creeping Trailblazer

Creature — Elemental

Other Elementals you control get +1/+0.

: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.

Phule451 on Omnath Lord of The Land

2 weeks ago

More ways to be able to play more lands is gonna suit ya here. Burgeoning and Wayward Swordtooth will help with this.

Leafkin Avenger will give you value off all your tokens, and Incandescent Soulstoke and Creeping Trailblazer buff that team.

VensersJournalist on Commander without the Legendary Rule

5 months ago

I agree that Drogskol Captain is a solid non-legendary commander. Along those lines, I’ve wondered how a deck built around Lord of the Unreal would play.

Other fun build arounds would be:

Lorescale Coatl

Vizkopa Guildmage

Creeping Trailblazer

Side question: I know Pauper EDH is a fairly popular format, but is there some format that allows both commons and uncommons in the 99 and you’re only allowed a single rare (as the commander)? Would it be called something like “Merchant EDH” or “Peasant EDH?”

multimedia on Omnath Elemental Tribal

1 year ago

Hey, for a first deck this is well done on a budget. Nice Foothills Expedition :)

Ask yourself do you need Elemental tribal with Omnath? My advice will hopefully give you ideas of how you can make upgrades with Omnath by getting away from the tribal theme. Omnath by himself is an Elemental engine, creating Elementals with landfall. Focus more on ramp and landfall for Omnath as your main source of Elementals, not other Elemental creatures.

The cards you cast before Omnath should help you to cast Omnath which will do a lot more for gameplay then casting some Elementals before him. Still play some Elementals such as Ashaya, Soul of the Wild and Bane of Progress , but play these because they're good cards not because they're Elementals. Elementals such as Creeping Trailblazer and Lavakin Brawler aren't good enough even with Elemental synergy.

Cards in the early game you want to cast are ramp.

Lotus Cobra , Tireless Provisioner and Stone-Seeder Hierophant are important budget cards because of landfall which makes them combo with Perilous Forays + Omnath to repeatedly pay for the sac activation of Forays.


Ramunap Excavator , Mina and Denn, Wildborn and Moraug, Fury of Akoum are good budget support cards who are not Elementals; they're support comes from interactions with lands. Excavator lets you play lands from your graveyard which is excellent with Fetch lands for landfall: Foothills, Passage, Wilds, Expanse, Myriad Landscape , Naya Panorama , Jund Panorama . Excavator makes cards that make you sac a land when you cast them better since you can then play the land you saced from your graveyard. Excavator is also good with Valakut Exploration which is landfall for card advantage or damage to all opponents.

Wildborn lets you play another land on your turn and it also has an ability to bounce a land you control to give Omnath trample. Moraug can be a win condition with landfall giving you extra combat steps to attack with Omnath and 5/5 Elementals. You get an extra combat step after a main phase for each landfall trigger.

If you're interested in these suggestions then I offer more advice. Good luck with your deck.

Defied-27 on

1 year ago

mwalkner Good idea! I first had Creeping Trailblazer in the deck but cut it for Voice of Resurgence because of the amount of removal and interactive play in my playgroup, but it would fit nicely. Also Omnath, Locus of the Roil was once in the mix, but I noticed that the Landfall ability wouldn't have the impact I wished for, so I'll built another deck around this theme once Return to Zendikar drops. Phantasmal Image would also fit and streamline the deck, but I figured more diversity to be a little more fun :) Aether Vial is a beautiful busted card anyways, but -like you mentioned- way too expensive for my budget... Thank you for all the good input!

mwalkner on

1 year ago

Creeping Trailblazer and Phantasmal Image are both really solid option, I play this deck in legacy and I love the shell a ton, if its ever in your budget Aether Vial and a one of Omnath, Locus of the Roil are great

ZendikariWol on Elemental Landfall

2 years ago

This is a super cool deck. I like it. Now. What if you used Risen Reef and Amulet of Vigor to play your entire deck?? note: if this strat isn't your style then this may just be me theorycrafting about my own upcoming elemental deck!

To that end, you could run 4 Brighthearth Banneret to fuel the engine, and for finishers have a bunch of those Ball Lightning sorts of elementals and Embodiment of Fury and such, though Creeping Trailblazer may be enough to pump the team and win, Grove Rumbler is probably safer- it has trample... maybe we play Song of Creation with this???

Anyway, for this deck, Living Twister and Multani, Yavimaya's Avatar both want a lot of lands to be on the field so they may be relevant?

Demon519 on The Omnath and Yarok Show

2 years ago

This looks like a lot of fun to play, but it may need a bit of tweaking.

Creeping Trailblazer does really well with Chandra, Acolyte of Flame and such because you're getting so much extra power. Here it might honestly just slow you down. Growth Spiral is a good early game card to assist your plan: ramping into the big Elementals.

Definitely go up to 4x Risen Reef . While doing so, you really take advantage of your Elemental tribal. If you do this, little Chandra becomes arguably better ramp than Chandra, Novice Pyromancer , although I can see her dual utility in ramp and power boosting.

As strong a card as Nissa, Who Shakes the World is, you've probably ramped enough if you've reached 5 mana already, as the cavaliers, Omnath and Yarok all cost 5 or less. Healer of the Glade is not a very exciting card but it helps against aggro and pairs well with Risen Reef. Otherwise something to copy your important creatures like Spark Double can make games more interesting and is IMO a very fun card to play.

My final suggestion is to take advantage of the ramp you have, and throw in maybe 2 bombs like Agent of Treachery or Drakuseth, Maw of Flames . These don't go with your theme as the Cavaliers are your "Four Horsemen", but it's an option. I'd recommend at least putting in a few removal spells in case the opponent resolves a real problem (especially a Planeswalker... Assassin's Trophy is a flexible one).

These are just things to consider. I like the look of this and would happily try out something similar on Arena.

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