Fulminator Mage

Fulminator Mage

Creature — Elemental Shaman

Sacrifice Fulminator Mage: Destroy target nonbasic land.

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Format Legality
Commander / EDH Legal
Block Constructed Legal
Unformat Legal
Vintage Legal
Leviathan Legal
2019-10-04 Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Oathbreaker Legal
Highlander Legal
Custom Legal
Tiny Leaders Legal
Legacy Legal
Limited Legal
Casual Legal
Canadian Highlander Legal

Fulminator Mage occurrence in decks from the last year

Latest Decks as Commander

Fulminator Mage Discussion

dingusdingo on

3 months ago

Simian Spirit Guide into Crack the Earth is 2-for-1'ing yourself. Land + Crack the Earth is also 2-for-1'ing yourself. I see the appeal of Crack the Earth, but often times it won't be enough to truly bury an opponent's game plan. Smallpox is a much stronger card and there are more angles to exploit playing it i.e. not having a creature in play, or gaining benefit from the land/creature sac or the discard. Having Crack the Earth as a cornerstone of the deck with no card draw will be a recipe for falling behind game after game.

Consider white splash. Flagstones of Trokair lets you break parity on symmetrical land destruction like Smallpox. Also hitting a Fulminator Mage with a Gift of Immortality is a surefire way to wreak havoc on enemy lands, as well as handle swinging aggro decks that can easily play in the 1-2 mana range.

I really don't see the point in playing Blood Moon if you're going to be destroying lands as the focus.

wallisface on

3 months ago

Thinking of swapping the baubles for Terrarion, just cause they work nicer with Crack the Earth.

Also thinking of adding in Fulminator Mage in place of something (maybe the archanist, or SSG). And then getting more moons, and more Unearth

Something like

-3 Dreadhorde Arcanist

-4 Simian Spirit Guide

-4 Mishra's Bauble

+3 Terrarion

+4 Fulminator Mage

+2 Unearth

+2 Blood Moon

Jackfrost23 on *{[Budget Gifts Control]}*

3 months ago

There are a couple packages I could add. Thopter sword, Sun Titan with Fulminator Mage and many others. Thoughts?

ellie-is on Ellie's Elementals

3 months ago

Peoni: So I did try out draw/discard cards and I have to say I don't really like them. Paying two mana for them slows me down considerably, I don't always draw what I need, and I don't always have on hand the things I really want to discard. Would rather just rely on Risen Reef in the end.

The_Legionarre: My budget is pretty tight, the current hundred-or-so-dollars the deck costs is as much as I'm able to spend at the moment. I think I can get away with the current mana base for now as I'm only running creatures and only need at most 2 non-red sources for them. Getting better lands is definitely in my plan for future upgrades, though!

Agreed about decks Spirit Guide is better in, so far it's been great having it in my opening hand but it's a pretty dead card in other situations. It's on the list of cards to cut for any new additions, for sure.

I like Soulstoke a lot too, I've been really unsure of how many to run but I'm gonna take your advice and add some more! Fulminator Mage on the other hand, while I recognize how strong it is not all decks are equally affected by losing their nonbasics and when the impact is low I'd rather have another creature to play instead (as a 2/2 for three by itself is not great) and so I feel comfortable having the other copies be in the sideboard. But if I change my mind later own while playing against real people at least they'll already be on the 75 and it'll be easy to make the change.

Voice of Resurgence is pretty great, I've also been unsure about it but leaning towards the yes. One issue is that it's pretty expensive where I live, it's like they totally ignored the latest reprint and are still charging the Dragon's Maze price, lol. I'm gonna try playtesting with it later and see if it makes enough of a difference to make the price worth it right now, or if I'll wait until it's cheaper or I have more to spend first.

Agreed about Kaheera! I was actually already going to add her next time I edited the deck.

The Chandras are both nice, I had considered Chandra, Acolyte of Flame at one point but decided against because her -2 was going to be wasted on an instant/sorcery-less deck. Chandra, Novice Pyromancer seems to fit better, her -2 would add something the deck currently lacks and her +1 is really nice. 4 mana is a little steep considering Smokebraider doesn't work on her, but I'll playtest it for sure and see how it works in practice.

Thanks a lot for all the suggestions!

The_Legionarre on Ellie's Elementals

3 months ago

I'm not sure how tight your budget is but playing 9 basic mountains in a 5 color deck feels really bad. You could get a playset of City of Brass pretty easily, and another playset of Mana Confluence if you can, but at the very least you should get some shocklands for your most important color pairings, they're pretty cheap off of their most recent reprint.

In terms of nonland cards, Simian Spirit Guide seems way too cute in my opinion, sure sometimes it powers out 2 drops on turn 1 but i feel like often you're just discarding a card to play an undersized creature a turn early. Spirit guide is a lot better in decks that want to combo quickly but I don't think thats this deck.

In terms of cards I think you should try, Incandescent Soulstoke and Fulminator Mage are absurdly good cards and you should play more than the one copy. I know its in your maybeboard but Voice of Resurgence is a really high value card that offers a soft t3feri effect for 2 mana and a body AND a strong token once it dies.

Since your entire deck is elementals you should be playing Kaheera, the Orphanguard as your companion since theres literally no downside to it.

Finally, Chandra, Novice Pyromancer and Chandra, Acolyte of Flame are planeswalkers that further your gameplan and I think are worth testing.

Apart from the lands none of these cards are more than $5 and will help you win more games against grindier decks and also help in your game 2 and 3 matchups.

Poseidon31 on Mardu Reanimator

4 months ago

Damping Sphere against Tron and Storm. Fulminator Mage against Tron and other Decks with special lands, like an Azcanta. Infernal Reckoning against tron or Eldrazi. Pithing Needle or Murderous Rider against Planeswalker heavy decks. Nihil Spellbomb against Dredge or just for grave hate. Ashiok, Dream Render for grave hate. Damping Matrix against Affintiy/Eggs. Dash Hopes for surprise Counter Magic (I Like this alot, espacially in aggro styled decks). Spellskite against Burn, Boggles or Infect. Abrade against Artifacts. Disenchant against Artifacts and Enchantments. Leave No Trace against Enchantments. Kambal, Consul of Allocation against Burn or Control. Collective Brutality against Burn or Control. Rakdos Charm against creature heavy decks like Elfes or Tokens or Artifacts or for grave hate. Wear / Tear against Artifacts or Enchantments. Crumble to Dust Against Tron.

Depends on your meta, what decks you want to side against and what do you need in addition to your main 60. Which Match ups are bad for you and ho to play against that. I play the following Sideboard in my Mardu Vehicle Deck: 1x Chandra, Torch of Defiance 1x Collective Brutality 3x Duress 2x Kambal, Consul of Allocation 1x Nahiri, the Harbinger 2x Nihil Spellbomb 1x Rakdos Charm 1x Settle the Wreckage 2x Wear 1x Wrath of God

Poseidon31 on Obliteratior Rock

4 months ago

Since you cant convert Field of Ruin and Twilight Mire into , i would cut the 2 copies of Mire. Urborg converts your Field of ruins and Forests into anyways.

I would put Maelstrom Pulse into Sideboard and play 2 full sets of Thoughtseize and Inquisition. You have already Push, Trophy and Decay as main removal. Should be enough for main, since you will discard early threats via the handdisruption. You can cut Fulminator Mage or Pithing Needle, or one Damnation and one Plague Engineer. Why Fulmiantor Mage? Add one more Trophy and you have up to 8 land destruction cards in the mainboard. You dont need more of that. You have the favor against tron with it anyways to slow it down. Same about the Sphere, while that is shutting down storm as well.

To feed your Goyf: Add a Nihil Spellbomb and a Bitterblossom in the mainboard. Bitterblossom alone counts as two instances: Enchantment and tribal.

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