Fulminator Mage

Fulminator Mage

Creature — Elemental Shaman

Sacrifice Fulminator Mage: Destroy target nonbasic land.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Fulminator Mage Discussion

L0stinExile on Abzan Stoneblade

1 month ago

@zapyourtumor

I should really go through and make a proper description for the deck one of these days. Lithoform Blight is better for me than Fulminator Mage because I can recur it with Lurrus if the opponent happens to have enchantment hate, and it's in there for Tron and Scapeshift match-ups which tend to side in hate anyway. Vanishing Verse is something I've been debating for a good while, but it's definitely going into the maybe pile. Hexdrinker and Tidehollow have been on the table for a good while, but I've never been particularly fond of them for what I'm trying to do. Scavenging Ooze is super strong and used to be in the list's main board actually, but eventually I found myself too green light to be able to sufficiently use him as a mana sink without having to play around too many factors. Nihil Spellbomb has felt way better for graveyard hate in this list, especially with Lurrus being able to bring it back if needed. Granted, he can bring back Scooze too, this is way less color dependent.

As for Kaldra Compleat it's something I've had my eye on from the moment it was spoiled. On the one hand it feels bad that I'll be running a 7-drop when I want Dark Confidant to be good, but on the other hand, it's a 5/5 swinging on T3. I'll be running it somewhere in the list once MH2 drops for sure. Sword of Hearth and Home has also caught my eye, allows for all sorts of flickering in the games where Yorion comes down and it says equipped creature has protection from Path to Exile .

Thank you for the suggestions!

zapyourtumor on Abzan Stoneblade

1 month ago

Well I guess I can't read, my apologies.

About the sideboard, maybe Fulminator Mage + Surgical Extraction instead of Lithoform Blight ? And Vanishing Verse for monocolor removal.

Hexdrinker , Tidehollow Sculler , and maybe Scavenging Ooze for the sideboard are all decent midrange creatures as well if you can fit them in.

RebelGenius on Ball Lightning Never Dies

2 months ago

zapyourtumor Yeah, if only. Ah, you're right, thanks. I do like the look of Incandescent Soulstoke but as with Fulminator Mage I don't know what I would cut. Thanks for the ideas!

zapyourtumor on Ball Lightning Never Dies

2 months ago

If only Fulminator Mage was a 2/1, that would make for some nasty synergy with Thunderkin Awakener .

Btw Phyrexian Tower is not modern legal.

Balaam__ on Ball Lightning Never Dies

3 months ago

Great build. Very tight. Any room for Fulminator Mage ? It would open up another option through land destruction, while falling under the Unearth umbrella too. Just a thought.

jamochawoke on Lightning Bois

4 months ago

You can use Fulminator Mage and still be mono-red since the mana symbols are hybrid symbols!

Schlaglas on Lightning Bois

4 months ago

I didnt see the list yet, but i did think about including Lightning Skelemental . Unearth would of course be a great addition too, and i know that making the deck red and black would open up other possible sideboard cards like Fulminator Mage , which would propbably make the deck a lot better. Thing is, i just want to keep this deck mono red, for no particular reason other than i just like mono red decks and i just like the way the currently included cards synergise, and i wouldnt know which card to remove for Unearth and Lightning Skelemental. But still, thanks for the recommendation!

dingusdingo on

9 months ago

Simian Spirit Guide into Crack the Earth is 2-for-1'ing yourself. Land + Crack the Earth is also 2-for-1'ing yourself. I see the appeal of Crack the Earth, but often times it won't be enough to truly bury an opponent's game plan. Smallpox is a much stronger card and there are more angles to exploit playing it i.e. not having a creature in play, or gaining benefit from the land/creature sac or the discard. Having Crack the Earth as a cornerstone of the deck with no card draw will be a recipe for falling behind game after game.

Consider white splash. Flagstones of Trokair lets you break parity on symmetrical land destruction like Smallpox. Also hitting a Fulminator Mage with a Gift of Immortality is a surefire way to wreak havoc on enemy lands, as well as handle swinging aggro decks that can easily play in the 1-2 mana range.

I really don't see the point in playing Blood Moon if you're going to be destroying lands as the focus.

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