Cast into Darkness
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-0 and can't block.
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|Quest Magic RPG||Legal|
|Commander / EDH||Legal|
Latest Decks as Commander
Cast into Darkness Discussion
10 months ago
Alright, let's see if maybe this will help. I'm really new to everything on here sorry. //Lands 2 Dismal Backwater 1 Dimir Guildgate 2 Submerged Boneyard 4 Evolving Wilds 2 Desert of the Mindful 1 Arcane Lighthouse 1 Reliquary Tower 1 Temple of the False God
//Spells 4 Duress 2 Ghoulcaller's Chant 3 Macabre Waltz 3 Sleep 4 Slip Through Space 2 Taigam's Scheming 4 Tome Scour 4 Lich's Caress 4 Sovereign's Bite 4 Resourceful Return 3 March of the Returned 1 In Garruk's Wake 1 Army of the Damned 1 Dutiful Return 1 Decompose 1 Worst Fears 1 Rise of the Dark Realms 4 Hubris 4 Countermand 1 Tezzeret's Touch 1 Paranoid Delusions 1 Coerced Confession 2 Mind Sculpt 1 Compelling Argument 1 Index 1 Redirect 1 Dream Twist 2 Gift of Tusks 2 Rewind 3 Thought Scour 2 Psychic Spiral 1 Gigadrowse 4 Negate 1 Overwhelming Denial 1 Dramatic Reversal 1 Impulse 2 Cremate 3 Crypt Incursion 2 Grim Harvest 1 Scarab Feast 1 Grim Return 1 Gravepurge 1 Dark Ritual 4 Font of Return 3 Death's Approach 2 Cast into Darkness 1 Triskaidekaphobia 1 Grave Betrayal 1 Endless Ranks of the Dead 3 Invisibility 2 Curiosity 4 Curse of the Bloody Tome 3 Illusory Wrappings 3 Ice Over 1 Chronic Flooding 1 Navigator's Ruin 1 Chant of the Skifsang 3 Bone Saw 3 Millstone 3 Tormod's Crypt 2 Trepanation Blade 1 Ghoulcaller's Bell 1 Masterwork of Ingenuity 1 Sol Ring 1 Nihil Spellbomb 1 Illusionist's Bracers 1 Codex Shredder 1 Profane Memento 1 Loxodon Warhammer 1 Bonehoard 1 Trusty Machete 1 Mirari 1 Argentum Armor
//Creatures 1 Archetype of Finality 1 Overeager Apprentice 1 Agent of Erebos 1 Butcher Ghoul 1 Risen Executioner 1 Dutiful Attendant 1 Sly Requisitioner 1 Sepulchral Primordial 2 Zombie Assassin 1 Nightmare 1 Marshmist Titan 3 Graven Abomination 4 Workshop Assistant 4 Guardians of Meletis 2 Phyrexian Revoker 2 Ornithopter 1 Juggernaut 2 Veilborn Ghoul 2 Minotaur Abomination 4 Undead Servant 3 Gravedigger 2 Mogis's Marauder 2 Bogstomper 4 Walking Corpse 3 Corpse Hauler 4 Gravewaker 2 Returned Phalanx 3 Faerie Miscreant 1 Master of Predicaments 2 Benthic Giant 1 Stormtide Leviathan 4 Screeching Skaab 2 Seer of the Last Tomorrow 1 Floating-Dream Zubera 3 Fog Bank 1 Possessed Skaab 3 Armored Skaab 2 Murmuring Phantasm 1 Wall of Frost 4 Doorkeeper 1 Clever Impersonator 1 Jace's Mindseeker 1 Oculus 1 Mindshrieker 1 Willbreaker 1 Spellweaver Eternal 1 Wall of Mist 1 Sultai Skullkeeper 1 Diregraf Captain
3 years ago
It's just that, in my opinion, there are cards that just have no business being in a modern deck. And then there's some that it's probably possible to make a funny deck around (like Scute Mob that could do well with other cards that count land or have landfall, or Rot Shambler, which could grow quite big with the right set-up). And no matter how budget friendly a deck you make, you still need to prepare for opponents that are not-quite-as-budget, and for the staples that aren't particularly expensive. Which is why Brood Monitor is a bad idea - 6 mana invested in a toughness 3 creature (plus tokens)... a Lightning Bolt later, and it's just a few tokens.
3 years ago
60 cards mainboard. You play the best 60 cards for the strategy you have chosen, anything more means that you are bringing less than the best cards, and you are less likely to draw your very best cards. Reduce deck size to 60, it is always better.
Variance is not-so-great. If you bring a lot of 1- or 2-ofs, you have a hard time relying on drawing the same cards often, and thereby also winning through the better synergies of cards. Pick what you consider your best cards, and make sure you play 4 of them.
modern has certain stables, and you have to build your deck with respect for that. Lightning Bolt is a very real thing. So is Path to Exile and Fatal Push. On the other hand, counterspells isn't a common problem. Discard spells like Inquisition of Kozilek and Thoughtseize are to be expected. Fetchlands are common, and enables 3-colored decks. Considering this: https://www.mtggoldfish.com/format-staples/modern you can more or less form an idea of what you are going to run into.
Fast modern decks have you dead by turn 4. You need to have a plan for how to avoid this. You also need to plan for combo decks, that win out of the blue also in turn 4. And for decks that makes games go long, and win by 2-for-1'ing you over and over.
sorry about this, but there are very few cards in your deck that would be worth anything in any actual modern meta. Why bother with Cast into Darkness, when you could have Doom Blade (for budget), Fatal Push or Abrupt Decay? Why so many Netcaster Spider - is that the creature you want to draw in every game?
Perhaps there is a deck, that could be built around landfall, and include Scute Mob and Vinelasher Kudzu. If you hope to make anything like that, you need ramp (to play more than none land each turn) and multiple copies of the cards you want to play with this concept.
You have quite a few creatures that cost 4 or more mana. 4 is a turning point in modern - cards that cost 4 should be able to turn the game around on the spot (like Supreme Verdict or Cryptic Command). How many of your 4+ cmc cards can you say that about?
4 years ago
One more thing is that you should definitely cut it down to 60 cards, and no more. Consistency is critical. Maybe you could cut 1 Skullsnatcher, 2 Slayer's Cleavers, 1 Slayer's Plate, and 1 Cast into Darkness. You could cut another Skullsnatcher and a Walker of Secret Ways for the Training Grounds