Creature — Faerie
(You may cast Animating Faerie from exile if you sent it on an adventure.)
Bring to Life
Sorcery — Adventure
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.
(You may cast Bring to Life for from anywhere that you have the permission to cast this, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Bring to Life, this card is treated only as Animating Faerie in whatever zone it is in.)
(Example scenarios for Bring to Life: You may cast this off of Melek, Izzet Paragon . You may not target this with Snapcaster Mage . Thalia, Guardian of Thraben increases the cost of this. Electrodominance requires X=3. If your opponent owns this and you cast it, you may cast their Animating Faerie from exile. You can cast this from a cascade spell if the spell has a cost greater than Animating Faerie's cost.)
Combos Browse all
|Commander / EDH||Legal|
Animating Faerie occurrence in decks from the last year
Latest Decks as Commander
Animating Faerie Discussion
1 week ago
Hey! Maybe Thalisse, Reverent Medium and Blind Obedience should be in? I'd also recommend Favorable Winds over Empyrean Eagle or Thunderclap Wyvern since it's an enchantment. Gravitational Shift can be a game-ender, too, and Throne of the God-Pharaoh quadruples your combat damage.
I haven't actually built this in paper, but I brewed up an Alela deck a few months ago, so this might function as a list of cards to consider: Alela fun stuff
Where I might make cuts:
Tezzeret's Touch and Ensoul Artifact
Tezzeret the Schemer
Fabricate since you don't have very powerful artifacts to look for
Sharuum the Hegemon
9 months ago
10 months ago
It's always cool to see an artifact deck in standard, and this is probably about as good as you'll be able to get. Then only card I'm not sure that I agree with is Animating Faerie. I just don't see you being able to get much value off of it, except maybe to make Mystic Forge a 4/4. I would probably put in some removal in its spot, maybe even splash black for a decent spot removal spell.
11 months ago
I'l try to help more later. Good Luck!
1 year ago
Because the deck has Animating Faerie in it, there has to be a good amount of noncreature artifacts. I also needed to have some removal in the deck. I really wish I could use Animating Faerie on Arcbound Worker because that would help keep some power on the board, but the noncreature clause gets in the way.
1 year ago
Dont forget infinite ETB, infinite life, and opponents losing infinite life in the same combo:
1 year ago
ZendikariWol I'm not sure you're reading all of the text involved in Fragile. Mox Iridium also triggers when targeted by creatures, planeswalkers, etc. Not just spells. i.e., you want to trigger it by making something more useful out of it--playing Animating Faerie, Tezzeret, Agent of Bolas, or Skilled Animator, or something cheaper so that you break even or actually gain mana out of the transaction. Use an Icy Manipulator or Unbender Tine to give yourself free mana, once per round (because if you do it more than once, you break it), on your opponents' turns or on your own turn.
Fragile also triggers this way. An opponent can kill it even without something that specifically targets artifacts--you're looking too specifically at cards that target only artifacts. A Brazen Borrower can kill it if it's played in response to you targeting it with a spell or creature. Or for that matter, a Pestermite can tap it, in response to its owner targeting it to try to get its use out of it, and before even that tapping resolves, it dies. Really, anything can kill it--even an opponent's Icy Manipulator, in response to whatever the first spell/ability that targeted it was. Your opponent doesn't need to cast two spells to kill it. They only need to target it with anything in response to you targeting it. BUT you want to target it in order to make use of its ability. Therein lies the risk/reward. Flickering it, as you pointed out, might be the best way to go infinite with it; you spend two mana, flicker it, generate two mana, and when it re-enters the battlefield, it forgets that it had been targeted before. You can use Venser, the Sojourner, Aminatou, the Fateshifter, Skybind, and Brago, King Eternal to cheat mana out of it this way, perhaps more cards than just that. Like I said, I'm sure one can find a way to go infinite off of it, which is why it's important that it's fragile.
Although, like I said, since it's a zero-mana artifact, it probably won't be used for what it's designed for--it'll probably just be one of the 99 in a storm deck or a cheerios deck, simply by virtue of being a zero-mana artifact spell.
1 year ago
But holy crap talisman is insane, you can activate the ability and then sack it to blast with it on the stack and get a 1 sided tutor affect. I'm not sure the best way to abuse it yet but I'm definitely going to find out