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Format | Legality |
1v1 Commander | Legal |
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Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
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Planechase | Legal |
Quest Magic | Legal |
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Vanguard | Legal |
Vintage | Legal |
Profane Memento
Artifact
Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.
wallisface on I have created a deck …
5 months ago
Mill is already a really well-known archetype. The current MtgGoldfish Meta deck is here. My own competitive build is here.
I see Caerwyn has already left you some really good advise on deck suggestions, but I'll list below some general good mill-ethos:
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It's good to treat mill cards as if they are burn cards. In the same way that Shock is unplayable in Burn decks, and card that mills ~7 or less cards is pretty unplayable in mill (I'm looking at Tome Scour specifically as being too weak). The problem is that if your mill cards aren't efficient enough, then you just end up empty-handed, and with your opponent still having a deck (in the same way that if Burn decks only play Shock, they run out of cards before they can kill the opponent).
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It's good to try and assume the game will be over within 5 turns. In that way, cards like Traumatize are pointless - either the game is already over before you get to cast it, or your opponent has soo few cards left in their deck that you're effectively paying 5 mana to mill ~6ish cards. As a rule of thumb, these cards that mill variable quantities of cards for excessive quantities of mana, aren't worth it. I would put Fraying Sanity in the same boat of "just not being useful" - by the time you could cast it you could just be casting a mill spell instead and getting equal-or-better results.
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Mill decks just aren't good at winning races. They generally need some way to disrupt the opponents plans (with stuff like Drown in the Loch, Fatal Push, Surgical Extraction). Just letting your opponent do what they want will almost always end in failure, so ensure your deck has a good-quantity of disruption, to make sure you can secure the win. Cards like Surgical Extraction and/or Extirpate are particularly good, because you can turn-off many decks completely, giving you a LOT more time to enact your plan. And those decks that aren't shut down so easily, will usually suffer to cards like Crypt Incursion, Ensnaring Bridge, or Profane Memento. The general gameplan approach for mill is to let the opponent taste it, then disrupt their tempo so they can't do much-of-anything useful, and then finish them off.
TawfulEvil on
Venture Deeper
5 months ago
Thanks for commenting on my deck! This is my first time posting one.
The spells may be a little inefficient, but I chose them mostly for how they work together. I use the Oculus, Unsummon, and Thought Collapse to hold back whatever I can, while I use the Kraken's Eye to try to keep my life total high enough that I don't promptly die if something has trample. (My little brother favors green creatures)
The Sage's Row Denizen and the Murmuring Mystic both have abilities to help the Merfolk Secretkeeper, netting me chump tokens and a bit more mill when it enters.
Fractured Sanity is an excellent idea! I don't believe I've seen that card. Maybe I'd replace it for the Startled Awake  Flip cards?
The creatures conundrum is interesting to me though. I don't play super competetively, but I use the creatures for the mill, both when they enter and when they die. I actually do have Ruin Crab, but the Merfolk Secretkeeper is critical to the deck in my opinion, with it's adventures and re-entering the field.
Profane Memento... I Love It!!! Why have I never seen this beautiful evil creation!!! I may need 20 of them. Well not twenty, but definitely replacing the Kraken's Eye.
It does not have much removal, which I have encountered as a problem before. I would like to keep it mono-blue though if possible. I've mostly just handled threats through Unsummon-ing massive attacking threats, and through Thought Collapse-ing any main combo starters I see. I would love suggestions though, especially blue ones.
You're probably correct with the mana curve though... I'm just unlucky about having lands when I need them, so in frustration, I probably put in to many... Cutting back some lands is a wise suggestion, thanks.
The three costs I actually haven't had a problem with. (Probably because of the extra lands) I could maybe pack a couple of Mind Sculpts if I had to, but for my two cost department I simply wait for a Murmuring Mystic before I cast Winged Words. Unless I feel I have to of course!
wallisface on
Venture Deeper
5 months ago
Some suggestions below. I’ve kept your budget in-mind, so nothing i’ve suggested here costs over $1.
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The best way to think of mill is like a burn deck that attacks a library instead of a life-total. In the same way that Shock is useless in a burn deck because it doesn’t deal enough damage to be worth the spent-card, “mill” cards also need to reach a threshold of being able to mill at least 7-8 cards to be worth it. It feels like you have a LOT of these really inefficient spells which will make it really hard to win a game.
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I would suggest finding room for Fractured Sanity.
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Mill generally doesn’t want creatures in its deck, as it’ll just slow down your ability to mill, and often doesn’t buy any kind of tangible time. The only creature i’d suggest you run is Ruin Crab.
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Profane Memento will be massively stronger than Kraken's Eye.
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you need some form of interaction (killspell). Mill generally isn’t great at just-racing for a win. Adding a second colour to be able to kill important threats feels pretty important.
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i think you need to lower your mana curve. 26 lands is painfully high (23 would be more ideal) and your number of 3-mana cards feels super-steep (more 1-2 mana stuff would be better).
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try to cut your deck back to 60 cards. 63 might not seem like much over, but it’s still going to weaken your hands.
TypicalTimmy on Card creation challenge
10 months ago
I think the thing that sets Urza and his brother Mishra apart is Mishra lacks . I would say Urza is and Mishra is just .
Urza, Artificial God
Legendary Planeswalker - Urza
Urza, Artificial God enters the battlefield with an additional loyalty counter equal to the number of different mana values among nontoken, nonland artifacts you control.
+2 You may search any one zone for an artifact card you own with mana value 3 or less and put it onto the battlefield tapped. If your library was searched in this way, shuffle your library. If you do not search any zone, create two treasure tokens instead.
-X As an additional cost to activate this ability, you may sacrifice any number of nontoken, nonland artifacts. Create an X/X colorless Construct artifact creature token, and then create an additional one for each artifact you sacrificed.
-12 Destroy all nonartifact, non-Urza permanents. For each artifact that remains in play, you may pay life equal to its mana cost. If you do, untap it gain control of it.
6
The card, Profane Memento mentions a being by the name of Dommique, Blood Artist.
Make this creature.
duchessCretina on
Miller Lite
1 year ago
Hi, excuse me
Isn't your land count a bit low? The deck has a bunch of cards on 2-3 curve, this would make it hard to play them.
It seems you are a bit too worried with the opponent's creatures... Profane Memento could make you less worried since you'd be gaining life. It would be less useful against opponents without creatures, but still very effective against creature-based decks.
Also, if you manage to make all lands into Snow-Covered Islands, you'd be able to run Iceberg Cancrix.
This deck can very well be Modern-legal... if you absolutely WANT to make it a Legacy deck, then you might as well use better draw spells like Ponder, Preordain.
There's a pricy card Visions of Beyond that can draw a lot too.
Fraying Sanity may be better than the creature since it's harder to remove.
Other than that, maybe Tasha's Hideous Laughter, Maddening Cacophony... But idk if those are cheap-to-buy...
Good luck ^^
wallisface on
A Modern Mono Mill of Maddening Magnitude
1 year ago
The only other cards I can think of in your price range that might help you are:
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Profane Memento. You probably don’t want to run more than 2 of these, cause drawing multiples will suck. But they can help buy you an extra few turns.
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Set Adrift is basically a blue killspell in a mill deck.
Wabbajacke on
We need more fuel to keep the machine running!!!
1 year ago
Thanks rb701 for youre comment!
Yeah im still struggeling with the Sideboard, i never used the most Cards except for Golem's Heart and Pitiless Plunderer. So there is a lot to do here.
I never heard of Sands of Delirium but that seems to fit perfect in here combined with Blinkmoth Urn. I will definitly try it out!
But im not sure if i just should remove Blinkmoth Urn since i never really needed it and the deck is running pretty well at the moment.
Maybe i should put somthing like Grave Pact against creature heavy decks and something like Tormod's Crypt in?
Any other ideas what to Change?
At the Moment im thinking of something like this:
1 x Tormod's Crypt Graveyard hate
1 x Grave Pact Creatures
2 x Altar of the Brood more mill
2 x Shriekhorn after the three uses, can be sacrificed to Grinding Station an with Scrap Trawler it can bring back some "0" cost Cards. Also its another target after sacrificing Ichor Wellspring
1 x Locket of Yesterdays So we only need to pay the first Myr Servitor and against mill decks
1 x Profane Memento lifegain against aggro
4 x Feed the Swarm
1 x Genesis Chamber
zapyourtumor on
Mill Esper
1 year ago
I agree with hungry that Field of Ruin is generally better than Ghost Quarter because, even though it's more mana intensive, it forces your opp to search while also giving the crabs a landfall trigger. Even if your opponent suspects an archive trap, they will always search for a basic land unless it's mid game and their deck is running low. And if it's midgame then Field is clearly better anyways.
About the sideboard, why are there B spells ( Bloodchief's Thirst , Crypt Incursion , Fatal Push , Thoughtseize , Wishclaw Talisman ) when you have no B lands? It looks like you guys switched from a UB build to mono U with the addition of Demilich , Fractured Sanity , Counterspell , and Tasha's Hideous Laughter . Honestly, I think Drown in the Loch clearly outclasses both Spell Pierce and Counterspell mainboard. Vedalken Shackles doesn't look very useful either, and could be replaced with Push mainboard. If you update the sideboard to stay mono U, Profane Memento can sort of replace Crypt Incursion .
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