Skilled Animator

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon

Combos Browse all

Skilled Animator

Creature — Human Artificer

When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield.

Skilled Animator Discussion

JARTLEONHART on How to equip Helm of ...

2 months ago

In order to have multiple copies of helm of the host, you need 3 pieces:

Helm of the Host : Simple. There is only 1 card that suit this role.

A "turn an artifact into creature" card. There are tons of these in different colors, but most are blue:

An "except is not legendary"/"maintain name" clone:

There are some cards that suits the role 2, but don't let you equip the clone. For example: March of the Machines

Conclussion: It's not easy to get it, but possible. It get's lot easier when you add a 4th role as Mirror Gallery letting any clone be of use.

Christpunchers666 on Host of Overseers

2 months ago

If you are choosing to play Skilled Animator , I would play some one drop artifact spells. That way on turn three you can play the animator and swing with a 5/5. I would drop the Dimir Locket and add something like Fountain of Renewal or something close to that. Also I would drop Thought Collapse all together. A creature that might help you out and is pretty cheap $ is Traxos, Scourge of Kroog

xtechnetia on Does a noncreature artifact keep ...

3 months ago

Unwinding Clock keeps all abilities. The only thing different about it is that it is now also a (5/5 artifact) creature.

You can see the Gatherer rulings on Skilled Animator - https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=414464

Poly_raptor on Does a noncreature artifact keep ...

3 months ago

If I were to cast Skilled Animator and target, let’s say Unwinding Clock , does the unwinding clock remain an unwinding clock? Or does it just become a 5/5?

Do I still get the static (or activated/triggered) abilities of said artifacts?

MoonHollow124 on Ensoul Artifacts

3 months ago

Cards I run in affinity that could help you here:

Master of Etherium : would be a 5/5 then get the +whatever/+whatever, plus pump your team

Karn, Scion of Urza : Can either be card draw or create tokens that when enchanted become at least 6/6's

Springleaf Drum : Especially w/ Memnite , can make insane starts by going Ornithopter , Ornithopter , Memnite , land, Springleaf Drum Springleaf Drum , Signal Pest . Just allows for more explosive nut draws.

Memnite : See above.

Cranial Plating : Easy to make your stuff huge quick.

Thoughtcast : Usually 1 mana for 2 cards. 2/3 of Ancestral Recall .

Inventors' Fair : Keep your life high and be able to tutor for specific artifacts

Spire of Industry : Almost always a 50 cent Mana Confluence

Blinkmoth Nexus : Another artifact land

Cards you should consider cutting:

Skilled Animator : Just a more fragile Ensoul Artifact

Blackmail : This deck is leaning on the faster side and you already have 10 Thoughtseize effects. Blackmail is the worst of them.

Tezzeret the Schemer : Inefficient removal, and the ult will never happen.

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This is just my 2 cents, I hope you take these into considerati

Chill_That_Bends on Mono Colorless 5 Color Artifacts

3 months ago

None of those would fit the Mono-Colorless/Artifact archetype, although another build with these options would be fun. I love Skilled Animator though.

5scapegoat on Mechanist's Minions

4 months ago

Ok, you deck is alright and has a lot of potential but it looks to be going in a lot of different directions. What I think would help is if you pick which cards you are wanting to build around.

Tezzeret's Touch is a great card but it is the type of enchantment where if you want to run it you have to build the entire deck around. A deck I have made around this card has a heap of cheap evasive artifact creatures like Ornithopter , Vault Skirge and Signal Pest ; and a heap of cards with the same effect like Ensoul Artifact and Skilled Animator .

Another card you might build around is Traxos, Scourge of Kroog . His down side is he only untaps when you cast an artifact. There are a lot of zero costing artifacts that you could cast which would make this easier such as the Ornithopters but there is also Cathar's Shield and Accorder's Shield which would give Traxos vigilance so he doesn't tap when he attacks. But once that happens any of the equipment cards that you draw afterwards won't be doing anything. That is where you could have something like Sai, Master Thopterist who will make a thopter token when you cast an artifact.

If want to be a bit more mid range with Chief of the Foundry buffing your team. Some good cards that go well with that are Foundry Inspector and Etherium Sculptor which make artifacts cheaper to cast. Which would make it easier to cast something big like Myr Battlesphere . Generally the Myrs are pretty good and you might want to check them out on gatherer.

Another thing you might consider is cutting one of your colours for white. With the midrange go wide artifact strategy it might be worth considering white just for the sake of Tempered Steel , but that might be something to consider further down the track.

Also Padeem, Consul of Innovation is good.

FloydTheDragon on Esperfacts 2 - Post War

5 months ago

Hi Daveslab2022, great question. Sorry that I didn't have the description done yet, but let me explain. This deck has a big focus on artifact tokens. You want to get Tezzeret, Artifice Master out as early as possible. Spam his +1, Dovin's -1 and Karn's -2 as much as you can afford to flood the board with tokens. Your aim is to turn the 1/1 thopters into 5/5 flyers either with The Antiquities War or Skilled Animator . You'll then have huge life gain because of Teysa, but won't risk leaving all the planeswalkers defenseless. Because this deck is heavy on walkers you need to make sure you keep them guarded so vigilance is extremely helpful.

Since you don't have any creatures early game, you'll only have Dovin, Hand of Control fending off creatures and your compasses and foundtains keeping you alive. Teysa is a great blocker herself so she will help slow their attacks by turn 4 while you begin building your token army. All the while attacking, gaining back the health you lost early game and keeping those walkers guarded with vigilance. You could swap out Teysa for a wall or something else heavy on toughness, to slow those attacks down, but having a wall of 1/1 thopters with vigilence and lifelink really helps those walkers grow until you get your sagas out there.

I've also used Karn, the Great Creator to grab Blackblade Reforged , equipped it to Teysa and swung for lethal. Since She's legendary the cost to equip is only 3. In my Dimir version of this deck I switch Teysa for Zahid, Djinn of the Lamp for this same purpose. It's also nice getting Helm of the Host on either of them, if I'm starving for blockers. Dimirfacts - Post War

If you come up with any cool alternatives feel free to let me know. Always looking to play test alternatives.

This deck's biggest and (in my opinion) the funnest win condition, is using Karn, the Great Creator 's -2 to fetch Parhelion II , use Thran Temporal Gateway to get it on the board then next turn use Karn's +1 to turn Parhelion into an 8/8 artifact creature and swing for 16 in the air(2 4/4 angel tokens generated and attacking each attack). Parhelion will continue creating 2 4/4 attacking angel tokens (With vig and life link thanks to Teysa) each attack until you win, which should only take 1 or 2 swings

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