Witching Well

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Witching Well

Artifact

When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

, Sacrifice Witching Well: Draw two cards.

Jack32226 on Rot and Ruin (Muldrotha EDH)

8 months ago

Thanks for commenting, Lord_of_Cardboard!

This deck would do exceptionally well against a Kroxa, Titan of Death's Hunger deck. This is for the same reason that cards like Jace's Archivist do so well in the deck: if you have have Muldrotha on the battlefield, any cards you discard might as well still be in your hand cause you can simply replay them from your graveyard. If anything, an opposing Kroxa player is almost helping you by disrupting your other opponents' hands.

As for a budget version of the deck, here's some advice on budget options and replacements. Just note that this is advice specific to my Muldrotha deck, i.e., advice for the big mana and big X-spell strategy. If you'd rather play a more typical creature-based, swing-to-kill type deck, there may be better Muldrotha lists to look at.

The mana base makes up a large portion of the deck's budget, and I would leave that mostly up to your own discretion. Just keep in mind that fetch lands like Evolving Wilds and slow fetches like Bad River are good for being replayed every turn with Muldrotha. Also, for a budget version of the deck, it's important to run more basics than I do since you'll probably need to fetch more with your ramp. Cycle lands like Lonely Sandbar, Tranquil Thicket, and Barren Moor are fantastic, especially with Life from the Loam. Some other good options:

Which brings me to another point: if I had to pick one somewhat expensive card that's worth putting in a budget Muldrotha deck, it's this one. It's a one-card value engine, giving you card draw, mill, and lands. And depending on what utility lands you choose to run, it can do a whole lot more. And if you're worried about Kroxa in your meta, Life from the Loam is a great counter to it, allowing you to fill your hand with lands to discard.

Now to address key cards for the deck's "big mana" strategy. Important cards for generating a lot of mana include Urborg, Tomb of Yawgmoth, Cabal Coffers, Dryad of the Ilysian Grove, Crypt Ghast, and Nyxbloom Ancient. You could just replace these cards with normal ramp; casting X-spells for X=10 is still good and easy to accomplish without these cards. If that's unsatisfying for you, you could consider options like Zendikar Resurgent and Mana Reflection. Unfortunately there aren't many great cheap options for producing a lot of mana. This is an important part of the deck though, so it's up to you if it's worth spending some extra money on it.

To avoid this comment being any more lengthy than it already is, here's an extensive list of some budget alternatives for the deck. The great thing about Muldrotha is that being able to replay removal makes a lot of sub-par removal actually pretty good, so it's pretty budget friendly.

Win-Conditions: What's in the deck isn't too expensive, but here's some cheaper options.

Removal:

Draw / Mill:

Tutors:

Ramp:

Control and other good stuff:

If you have any other questions about budget options, let me know. I'm always happy to help!

WalbenQuakeblade on Jhoira cEDH

10 months ago

In- Mnemonic Sphere Out- Witching Well

I feel this is an easy one to one swap. Where Witching Well has helped in the past scrying away cards we don't want or finding much needed lands or artifacts Mnemonic Sphere will give us an option to draw a card when we need. The big reason for the switch though is Well was mostly run for both the scry alongside the draw 2 it provided for now Mnemonic Sphere will provided a draw instead of scry along with the same draw potential but at a reduced cost of .

Ill actively be looking at this swap in games and potentially finding another slot to place Well back into.

Corrosive_Cat on Temur Midrange [Pauper]

10 months ago

Afraid to say that Bonder's Ornament’s soon to be banned - I know it’s not quite a replacement, but I really like Witching Well. Great for early turns, perfectly fine for later, and it has an ETB effect for Cascade!

Corrosive_Cat on Machine Uprising

10 months ago

Neat! I’m a big fan of Arsenal Thresher, it’s a criminally underrated card I think. If you can cheapen it at all with something like Etherium Sculptor, even better.

Also Witching Well is a nifty lil card, worth considering.

Corrosive_Cat on Leonin Squire Bant Shenanigans

1 year ago

I'm a big fan of Witching Well - perhaps two might fit in here? Could replace Preordain; sucks to lose its draw, but there's already a bunch of other draw in here.

Kukkakaali on Tuhmeliinit Cube

1 year ago

Version 2.5. No more oyster: - Jaya's Greeting + Young Pyromancer - Chandra's Pyreling + Risk Factor - Chandra's Spitfire + Heartfire Immolator - Spelleater Wolverine + Warlord's Fury

- Aven Eternal + Blink of an Eye - Giant Oyster + Talrand's Invocation - No Escape + Vapor Snag - Witching Well + Mistral Singer - Of One Mind + Peek

Version 2.6. Kaldheim and Strixhaven boosters: - Colossus Hammer + Access Tunnel - Camaraderie + Fall of the Impostor - Cliffhaven Kitesail + Hall of Oracles

- Kin-Tree Invocation + Binding the Old Gods - Boneyard Lurker + Infuse with Vitality - Kiora, Behemoth Beckoner + Moritte of the Frost - Incubation / Incongruity + Quandrix Cultivator - Spellheart Chimera + Prismari Command - Final Payment + Humiliate - Zealous Persecution + Killian, Ink Duelist - Kaya, Bane of the Dead + Closing Statement

- Parhelion Patrol + Glorious Protector - Oppressive Rays + Doomskar - Pouncing Lynx + Codespell Cleric - Inspiring Captain + Leonin Lightscribe

- Concentrate + Behold the Multiverse - Kasmina, Enigmatic Mentor + Saw It Coming

- Fleshbag Marauder + Brackish Trudge - Blight-Breath Catoblepas + Sheoldred, Whispering One - Audacious Thief + Unwilling Ingredient - Hagra Constrictor + Tergrid, God of Fright  Flip - Blood Beckoning + Go Blank - Murder + Poison the Cup - Lazotep Reaver + Umbral Juke - Herald of the Dreadhorde + Feed the Serpent

- Inordinate Rage + Infuriate - Heightened Reflexes + Claim the Firstborn - Furious Rise + Tormentor's Helm - Syr Carah, the Bold + Breakneck Berserker - Fire Servant + Rune of Speed

- Ranger's Guile + Snakeskin Veil - Reclaim the Wastes + Big Play - Scute Mob + Dragonsguard Elite - Loathsome Chimera + Regrowth

abby315 on

1 year ago

Hey! Maybe Thalisse, Reverent Medium and Blind Obedience should be in? I'd also recommend Favorable Winds over Empyrean Eagle or Thunderclap Wyvern since it's an enchantment. Gravitational Shift can be a game-ender, too, and Throne of the God-Pharaoh quadruples your combat damage.

I haven't actually built this in paper, but I brewed up an Alela deck a few months ago, so this might function as a list of cards to consider: Alela fun stuff

Where I might make cuts: Ravenform
Tezzeret's Touch and Ensoul Artifact
Witching Well
Tezzeret the Schemer
Fabricate since you don't have very powerful artifacts to look for
Sharuum the Hegemon
Animating Faerie

DemMeowsephs on TOO MANY TOKENS [Fun Standard Synergy]

1 year ago

Sorin_Markov_1947: Thank you for the comment! I include Witching Well and Light of Hope for two pretty different reasons, but I assure you they work rather well. Witching Well is vital for finding and filtering the deck in order to get Cubwarden or Huntmaster Liger, as it can scry the top two for just one and then give us the option to draw if we aren't getting the proper lands to cast things like cubwarden, etc. Light of hope is also great because the deck takes a bit to assemble the synergy, and I can end up taking a LOT of damage before I get things out. I also like to include Vulpikeet because when I mutate it on a Cubwarden it can make it a flier, and if my opponents have no fliers I can usually swing in for lethal damage, however, like you mentioned I think it could still be better used in the form of Essence Symbiote , as Essence can be a great blocker before I get much out, and provides both lifegain (if I took a lot of damage while assembling the combo) and power value! With Pollywog Symbiote I've found that I usually have no cards in my hand after I play Cubwarden or a turn after, and then whenever I mutate something I draw, I draw a card and am forced to discard it, getting rid of some stuff I could dearly use. I suppose I'm saying by the time I'm getting into mutating, it's unlikely that I'll end up needing to draw that many cards with the risk of simply having to discard it. HOWEVER, the deck doesn't see too much played on the board at the beginning, and as drawing is vital, I think you are completely right and Pollywog would certainly be worth it, especially since it also reduces costs, AND could be a great blocker- thanks! Essence will go in for Vulpikeet, and Polywog will replace a few lands! Thank you very much!

SnakeByte77: Gosh that slipped my mind, I was working with rare cards on arena (yeah it's a pretty odd system) and I didn't have any rare wildcards, and I just used Branchloft in the meantime and completely forgot. I'll definitely be changing that thanks!

Load more
Have (0)
Want (3) thatgoldengal , jw560211_magic , Amaterasu312