When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
, Sacrifice Witching Well: Draw two cards.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Witching Well Discussion
4 weeks ago
Hey! Maybe Thalisse, Reverent Medium and Blind Obedience should be in? I'd also recommend Favorable Winds over Empyrean Eagle or Thunderclap Wyvern since it's an enchantment. Gravitational Shift can be a game-ender, too, and Throne of the God-Pharaoh quadruples your combat damage.
I haven't actually built this in paper, but I brewed up an Alela deck a few months ago, so this might function as a list of cards to consider: Alela fun stuff
Where I might make cuts:
Tezzeret's Touch and Ensoul Artifact
Tezzeret the Schemer
Fabricate since you don't have very powerful artifacts to look for
Sharuum the Hegemon
1 month ago
Sorin_Markov_1947: Thank you for the comment! I include Witching Well and Light of Hope for two pretty different reasons, but I assure you they work rather well. Witching Well is vital for finding and filtering the deck in order to get Cubwarden or Huntmaster Liger, as it can scry the top two for just one and then give us the option to draw if we aren't getting the proper lands to cast things like cubwarden, etc. Light of hope is also great because the deck takes a bit to assemble the synergy, and I can end up taking a LOT of damage before I get things out. I also like to include Vulpikeet because when I mutate it on a Cubwarden it can make it a flier, and if my opponents have no fliers I can usually swing in for lethal damage, however, like you mentioned I think it could still be better used in the form of Essence Symbiote , as Essence can be a great blocker before I get much out, and provides both lifegain (if I took a lot of damage while assembling the combo) and power value! With Pollywog Symbiote I've found that I usually have no cards in my hand after I play Cubwarden or a turn after, and then whenever I mutate something I draw, I draw a card and am forced to discard it, getting rid of some stuff I could dearly use. I suppose I'm saying by the time I'm getting into mutating, it's unlikely that I'll end up needing to draw that many cards with the risk of simply having to discard it. HOWEVER, the deck doesn't see too much played on the board at the beginning, and as drawing is vital, I think you are completely right and Pollywog would certainly be worth it, especially since it also reduces costs, AND could be a great blocker- thanks! Essence will go in for Vulpikeet, and Polywog will replace a few lands! Thank you very much!
SnakeByte77: Gosh that slipped my mind, I was working with rare cards on arena (yeah it's a pretty odd system) and I didn't have any rare wildcards, and I just used Branchloft in the meantime and completely forgot. I'll definitely be changing that thanks!
1 month ago
Vulpikeet can easily be replaced by Essence Symbiote or Mysterious Egg . They're cheaper, at a small downside of not being able to go on an existing stack. Pollywog Symbiote is also work considering instead of some lands, as it'll help filter and make it easier to go off. 27 lands seems like too many, but Pollywog will help make up for those missing lands anyway.
1 month ago
I don't particularly like Witching Well . If I wanted to spend 4 mana for draw, I would use a different card. And I don't claim to have the best combos, but regardless I think my deck is pretty aikido. If you can recommend more aikido stuff I would greatly appreciate it, as that's what I'm aiming for. Replacing these combos would also be useful if there are better alternatives. I don't want a one trick pony deck like most combos.
1 month ago
Maybe Witching Well ? One of your biggest problems is that you're using 4-card combos. 4 cards. That's incredibly hard to assemble at a reasonable time frame, so most of what you're doing is trying to stay alive and digging for your pieces.
2 months ago
Hello, I have a couple of suggestions for your deck that may help. Your mana base could get some love. You have a lot of lands that enter tapped or bounce lands to stay in play. I think you should replace all copies of Azorius Chancery with more copies of basic lands and/or Glacial Fortress and your game play would smooth out. Bounce lands don't actually ramp your mana and you can't use them the turn you play them so you lose a bit of tempo. Irrigated Farmland or Celestial Colonnade are other good options if entering tapped does not bother you.
I also don't think Growing Ranks helps this deck and is either a dead draw or does not really advance your game state even when it comes online. I also feel the same way about Tempered Steel . This is basically a win more card. It can't win the game without creatures and it does not make them to win with. If you are already producing thopters, you don't need to boost their power and toughness. You just keeping making them until you win. I would cut both of these cards from your deck.
You also don't have much removal or card advantage. I would suggest increasing your copies of Dispatch and your other instants/counters and maybe adding copies of a sweeper to the deck. Either a wrath card or bounce everything card. Stuff like Supreme Verdict or Cyclonic Rift types of cards depending on your card pool or budget. Some other card suggestions would be Archmage's Charm , Whir of Invention , Witching Well . Any of these would serve you better than those enchantments I think you should cut.
3 months ago
5 months ago
Barbarian_Sun_Pope I thought that i can cut off a Whispers of the Muse and a Serum Visions, becuase Mystic Forge works like them and keep Witching Well cause it's an artifact, also do you think Walking Ballista could work better than Banefire, cause artifact affinity