Enchantment — Aura
Enchant land Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard.
Printings View all
|Return to Ravnica (RTR)||Common|
Combos Browse all
|Commander / EDH||Legal|
Chronic Flooding Discussion
2 months ago
Alright, let's see if maybe this will help. I'm really new to everything on here sorry. //Lands 2 Dismal Backwater 1 Dimir Guildgate 2 Submerged Boneyard 4 Evolving Wilds 2 Desert of the Mindful 1 Arcane Lighthouse 1 Reliquary Tower 1 Temple of the False God
//Spells 4 Duress 2 Ghoulcaller's Chant 3 Macabre Waltz 3 Sleep 4 Slip Through Space 2 Taigam's Scheming 4 Tome Scour 4 Lich's Caress 4 Sovereign's Bite 4 Resourceful Return 3 March of the Returned 1 In Garruk's Wake 1 Army of the Damned 1 Dutiful Return 1 Decompose 1 Worst Fears 1 Rise of the Dark Realms 4 Hubris 4 Countermand 1 Tezzeret's Touch 1 Paranoid Delusions 1 Coerced Confession 2 Mind Sculpt 1 Compelling Argument 1 Index 1 Redirect 1 Dream Twist 2 Gift of Tusks 2 Rewind 3 Thought Scour 2 Psychic Spiral 1 Gigadrowse 4 Negate 1 Overwhelming Denial 1 Dramatic Reversal 1 Impulse 2 Cremate 3 Crypt Incursion 2 Grim Harvest 1 Scarab Feast 1 Grim Return 1 Gravepurge 1 Dark Ritual 4 Font of Return 3 Death's Approach 2 Cast into Darkness 1 Triskaidekaphobia 1 Grave Betrayal 1 Endless Ranks of the Dead 3 Invisibility 2 Curiosity 4 Curse of the Bloody Tome 3 Illusory Wrappings 3 Ice Over 1 Chronic Flooding 1 Navigator's Ruin 1 Chant of the Skifsang 3 Bone Saw 3 Millstone 3 Tormod's Crypt 2 Trepanation Blade 1 Ghoulcaller's Bell 1 Masterwork of Ingenuity 1 Sol Ring 1 Nihil Spellbomb 1 Illusionist's Bracers 1 Codex Shredder 1 Profane Memento 1 Loxodon Warhammer 1 Bonehoard 1 Trusty Machete 1 Mirari 1 Argentum Armor
//Creatures 1 Archetype of Finality 1 Overeager Apprentice 1 Agent of Erebos 1 Butcher Ghoul 1 Risen Executioner 1 Dutiful Attendant 1 Sly Requisitioner 1 Sepulchral Primordial 2 Zombie Assassin 1 Nightmare 1 Marshmist Titan 3 Graven Abomination 4 Workshop Assistant 4 Guardians of Meletis 2 Phyrexian Revoker 2 Ornithopter 1 Juggernaut 2 Veilborn Ghoul 2 Minotaur Abomination 4 Undead Servant 3 Gravedigger 2 Mogis's Marauder 2 Bogstomper 4 Walking Corpse 3 Corpse Hauler 4 Gravewaker 2 Returned Phalanx 3 Faerie Miscreant 1 Master of Predicaments 2 Benthic Giant 1 Stormtide Leviathan 4 Screeching Skaab 2 Seer of the Last Tomorrow 1 Floating-Dream Zubera 3 Fog Bank 1 Possessed Skaab 3 Armored Skaab 2 Murmuring Phantasm 1 Wall of Frost 4 Doorkeeper 1 Clever Impersonator 1 Jace's Mindseeker 1 Oculus 1 Mindshrieker 1 Willbreaker 1 Spellweaver Eternal 1 Wall of Mist 1 Sultai Skullkeeper 1 Diregraf Captain
4 months ago
I'd bump up the Phantasms to a full playset, same with Counterspell.
Something to consider with Mystic Sanctuary is Deprive -- It's an effective combo for pauper, being able to have a counterspell in your hand each turn. With that in mind, you can then cut the Didn't Say Please and get the Chronic Flooding in -- Mills for the exact same amount and occurs more often. I love the curse tech, but running a full set of Flooding might work better, though you could always run both.
Tome Scour seems a good pick as a mill 5 for 1 blue mana, though you could also use Thought Scour for mill plus draw -- I'd be inclined to then cut the Mind Sculpts and get some card draw in -- Set of Opt or Accumulated Knowledge. You can have all the mill in the world, but it means nothing if you're topdecking to do it.
If you wanted to go all-in on Sanctuary, you could side a couple of Tragic Lesson just in case.
Are the automatons just a quick and easy one drop? You might get more from a set of Faerie Seer / Faerie Miscreant / Sage of Epityr or even something like a set of Screeching Sliver or Drowner Initiate
That Rotcrown Ghoul seems nice, but if you need a bit of muscle to back up your draw, check out Makeshift Mauler or Stitched Drake -- They don't mill your opponent, but you have enough of that already for a side-option. Sometimes you need a bit of bulk!
4 months ago
Consuming Aberration doesn't fit. turn 5 pass, is not fast. we want to win on turn 5. combo- Drowned Secrets Fraying Sanity in play turn 5 Merfolk Secretkeeper adventure play Merfolk Secretkeeper from exile, Unsummon and play both parts of merfolk again for 36 which assuming you went first thats at least 47 cards of 60 gone. The problem is that's assuming they do nothing to you during all that.... Didn't Say Please and Thought Collapse counter everything and mill plus they're blue so... downed secrets triggers! Good way to say "bad opponent! your cards belong in the graveyard, not in play!" However, this doesn't balance out the deck. We need better draw. i personally like Into the Story but Chemister's Insight is also very good. Just hold up mana against opponent's that interact a lot with counter spells and respond at the end of turn with a draw spell or Unsummon that creature that can kill you this combat or whatever. The trick to a fast mill deck is being able to keep your hand full, mana open, and able to mill some amount of cards every turn. so i would remove Consuming Aberration Jace, Memory Adept Chronic Flooding maniac scribe and the lands that produce black mana. then i would add more Island you need 23-24 land. Into the Story or Chemister's Insight Didn't Say Please and Thought Collapse Unsummon and sideboard Run Away Together This should have you consistently milling your opponent by turn 5 if not by 6. hope this helps and good luck.
9 months ago
: Create a blue 1/1 fish token and put the top card of your library into your graveyard.
At the end of each turn, if four or more cards were put into your graveyard from the top of your library this turn, put a blue 4/4 octopus creature token onto the battlefield.
Using self-mill to represent flooding (in the vein of Chronic Flooding which honestly isnt that good of a card) and the fish that come from your self-floods (I mean, if you let the fish out of the aquarium, where's it gonna go? Thing needs water somewhere)
Create a Level Up creature or a Saga enchantment
1 year ago
Skaab Ruinator , Visions of Beyond , Deranged Assistant , Psychic Spiral , Tome Scour , Curse of the Bloody Tome , Fraying Sanity , Traumatize , Manic Scribe , Jace's Archivist , Windfall , Extremely Slow Zombie , Chill of Foreboding , Chronic Flooding , Dreamborn Muse , Pieces of the Puzzle , Vision Charm
1 year ago
I see this same thing happening in alot of molly D decks. You use alot of instants and sorcery when you can use a permanent that does nearly the same thing. Boardwipes you should be running Bane of Progress Pernicious Deed Plague Boiler Tranquil Grove Phyrexian Scriptures Oblivion Stone
These adds (especially the mana ramp) will make the deck run smoother and more consistent.
1 year ago
I don't see how just trying to race people with the fastest common mill cards are going to win any games. I think having cards that both accomplish your game plan and interacts a needed to have a chance to grind out a win, because just casting Jace's Erasure s and Curse of the Bloody Tome s without interacting will make you eat losses due to your opponent simply being faster almost all the time.
I would at least drop Chronic Flooding for some interaction as that card does nothing in the late game, gives your opponent complete control over how much it hurts them in the eraly game and only mills a decent amount of cards if your opponent is mana screwed.
1 year ago
I just finished putting together my version of Lab Man and it did alright in testing, was able to mill out around turn 10 or 11. Some cool synergies I found were using the wheel cards Flux, Tolarian Winds, and Whirlpool Rider with Jace's Erasure to burn through a bunch of cards at once. I also added the High Tide / Cloud of Faeries combo to try and mill myself out with Chronic Flooding or Sage's Row Denizen.
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