Mirror Gallery

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Mirror Gallery

Artifact

The "legend rule" doesn't apply.

AliasWalker on Astral Dragon on a Planeswalker

2 months ago

I've had this fun idea of using Astral Dragon on a Planeswalker in a secret commander deck, but I noticed that Astral Dragon makes the copies of it's target "Dragons in addition to it's other types" making the Walker in question both a creature and walker at the same time. Cards that make walkers into creature usually remove the Planeswalker super type. Luxior, Giada's Gift makes walkers a creatures but still lets them use their abilities like they Were still walkers. So my question is: if I remove the legend rule like Mirror Gallery what happens during combat when I block a creature made by Astral Dragon if it was originally a planes walker like for example Karn Liberated?

StonyYodelers on Shrines

6 months ago

I was searching for other Shrine decks to potentially update mine, and noticed your in-progress list. I don't know if the changelings are in here to take advantage of shrine triggers but in case they are, I wanted to let you know that "Shrine" isn't a creature subtype, it's an enchantment subtype. Shrines don't have a creature subtype at all, so changelings can't count as them. I didn't find out until way late into designing mine so hopefully I can save you some time by telling you now.

If you want to do something a little silly based around the fact that they don't have a creature type, something I toyed around with when I was first making my deck was Volo, Guide to Monsters. It only works with the shrines that are creatures, but because they don't have a creature type they'll never match another and so you always get a copy. When copy enters, sac original due to legend rule and then you can bring it back later from graveyard thanks to your cmdr. With something like Mirror Gallery you won't even have to sac them. I couldn't ever make it work well enough for my liking but maybe you would!

TheoryCrafter on Bant Erayo-Noon

6 months ago

My suggestion is to commit more heavily to 0 mana value spells including, but not limited to, Darksteel Relic, Everflowing Chalice, Memnite and Ornithopter, in addition to what you already have in your deck and sideboard. Then you can either add any combination of Energy Chamber, Power Conduit and Rise and Shine to boost them up for later in the game. Otherwise, I don't see how you can get Erayo flipped on the turn you bring her out.

I think the important thing to remmber here is just because it needs four spells in a turn to flip, doesn't mean you have to bear the whole load. If you choose not to go the 0 mana value route, my suggestion is to move both of your copies of Chalice of the Void to the Sideboard and replace them and your copies of Reprieve with three copies each of Mana Tithe and Spell Pierce. That way you can cast counter spells on their turn and flip it on their turn. You'll lose out on the card draw a bit but with a full playset of Karn, late game card advantage should be chiefly from your sideboard anyway.

Speaking of Sideboards, I think you may have to rethink it. Unless you are going find a spot for Living Wish in your library, it should be exclusively artifacts. I think it would be important to concentrate in the early game to the Erayo/High Noon combo and then use Karn to bring out Mycosynth Lattice(expensive, money wise, but the only way to end the Karn/ML combo is if someone uses Inspiring Statuary to cast Introduction to Annihilation or Scour from Existence) to target Karn.

Leonin Arbiter is good, but you have at least five fetch lands where paying 1 life and then an additional to search for a land when you can play Rampant Growth for the same function doesn't make a lotta sense. If you insist on fetch lands My suggestion is to replace them with a full playset of Fabled Passage or a combination of Escape Tunnel, Evolving Wilds and Terramorphic Expanse so you can have a little more mana flexibility. Otherwise, I'd recommend investing in a full playset of Spara's Headquarters and add Crucible of Worlds to the sideboard. Then, at least, if you choose to keep Boseiju in your sideboard you can play it from the graveyard after using it's Channel ability.

I see the biggest weakness for your deck in the lack of a finisher. Using noncreature artifacts from the sideboard, activating Karn's first loyalty ability and then using Noble Hierarch's exalted ability to pump them up is the best option for this kind of deck. If you consider different cards for your sideboard may I suggest any combination of Encroaching Mycosynth, Mirror Box and Mirror Gallery for using Karn as your finisher?

I'm no expert on Stax, but these are the routes I would consider. I know this was a lot. Thank you for reading me out. I hope it helps. Happy Hunting!

Polaris on Parralax Tide in combination with …

9 months ago

Neotrup is correct about the triggers going one at a time, but you also have the issue that all of these clones are legendary lands named Moon (note the "she's still legendary) in the reminder text) and so four of them would have been sacrificed already as state-based actions. Avoiding this with effects like Mirror Gallery to dodge the legend rule breaks the combo anyway, so the best you can do is play your clones out one at a time and have them die and become Moons one at a time.

You also can't have them enter as Moon lands and as Ruin Crabs, it has to be one or the other. The triggered ability will bring them back as Moon lands, but since they still have the Clever Impersonator copy ability, you can choose to have them enter as Ruin Crabs instead, but they cannot be both.

space-king on Big Red Car

1 year ago

personally i play casual, with no real limmitations on cards and from what sets they come from.

i would add There and Back Again, use Mirror Gallery so the smaug tokens wont kill themselves and add Treasure Vault to make more treasure tokens if needed

Polaris on Volo, guide to monsters and …

1 year ago

This doesn't work the way you hope, for two reasons.

To start with, yes, you can absolutely do this. You cast Mirror Image, which has the type Shapeshifter. This triggers Volo, Guide to Monsters if you don't have any Shapeshifters in play or in your graveyard, copying the spell. If no one responds, you'll respond the copied Mirror Image, which will create a token Mirror Image that can enter as a copy of any creature you control, then the original spell will resolve and Mirror Image will enter (again, can enter as a copy).

On the battlefield, the Mirror Images will be whatever they copied, and will therefore enter as something other than Shapeshifters unless you decided for some reason not to copy anything. This doesn't matter to Volo, because he triggers when the spell is cast, not when the spell resolves and the creature enters the battlefield.

With all that said, here are the two issues:

First, Volo triggers only on cast. Having a second Volo when your Mirror Image original (not the copy) enters won't do anything because it's not being cast, it's entering the battlefield. This would only work if you already had two Volos when you cast Mirror Image.

Second, however, Volo is a legendary creature. If at any point you control two legendary creatures with the same name, you must sacrifice all but one of them as a state-based action. At the moment Mirror Image enters as Volo, you will have two copies of Volo (and this could potentially trigger enters-the-battlefield abilities of something), but immediately after that, before anyone can respond or anything can resolve, you will have to pick one Volo and sacrifice the rest of them.

The only way around this kind of thing is a clone like Spark Double, which can copy legendary creatures without issue because it removes the legendary typing when it copies something, or another way around the legend rule like Mirror Gallery or Sakashima of a Thousand Faces.

DreadKhan on Xyris the snake God needs …

1 year ago

I've never built Xyris, but I kinda wonder if you wouldn't want to copy Xyris? It's not easy to do because he's Legendary obviously, but there are a few ways now, and IMHO if you can manage to have 2 or 3 Xyris' swinging away they each see one another. Some obvious ways to copy Xyris include Sakashima of a Thousand Faces and Mirror Gallery type effects, along with various copy effects (there are tons in your colours). If this seems interesting I could look around and see if I can find anything relevant?

leon_bulminot on Commander Deckbuilding Advice - A …

2 years ago

I find one rule of thumb that I TRY to follow for any EDH deck I make, especially when cutting/adding cards is a 10% rule. Does said card interact with at least 10 other cards in the deck?

Then you have to look at quality of interaction. Sure I love cards like Maskwood Nexus because it always hits that marker. But WHAT is being hit with that marker? Am I making my Eldrazi into Slivers? Am I ensuring that my Elementals with Landfall hit all of my onboard creatures? Or am I trying to make sure Indomitable Archangel is dropping indestructible on all of my board via Mycosynth Lattice or chaining off of Memnarch?

That brings us to the "why" is there interaction. Why do I want my Eldrazi to get buffed by my Slivers? That should answer itself. But, what about an enchantment deck? Would Maskwood benefit it?

Basically I try and follow the 10% rule, while answering Who, What, When, Where, Why, AND the most important question: How. And I try to have at least 2 answers for three of the six questions, but at least one answer for all 6.

Then, even after all of that, I ask the final question of "Does anything do this, but better?" Best example would be a cloning/copy deck using Mirror Gallery versus Mirror Box. A murkier version is Bonds of Mortality versus Shadowspear. Card draw versus creature bump with lifelink and trample. And required colored mana over colorless?

This is more for editing a deck BUT it definitely helps while initial building. Once you hit the 100 cards, run the 10% test. But just make sure the deck is STILL fun. If you build a deck using all the guides and rules and you have no fun playing the deck, you miss what EDH is supposed to be about.

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