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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Secluded Courtyard
Land
As this enters, choose a creature type.
: Add .
: Add one mana of any colour. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type.
trippy_mcfly on
Cumly Cube
2 weeks ago
Introducing Cumly Cube 1.4.1! 4 months ago, Cumly Cube 1.4 was released. This was the final major update. As promised, minor tweaks would continue, both to fix any remaining imbalances and keep the card pool fresh. The following 19 swaps should help remove some dominant strategies, specifically by curtailing the power of the “green slop” archetype. The additions also add a lot of new excitement to the cube in only 19 cards; there are multiple cards that introduce the monarch into the game, making this a more central mechanic of Cumly Cube, and there is one card that can be used as a niche combo finish with a Cumly Cube staple.
Here are the changes, provided with brief justifications:
REMOVED:
- Artifact Mutation: too powerful
- Aura Mutation: too powerful
- Captain Sisay: too powerful
- Chromatic Lantern: mana fixing should not be this easy
- Druid of the Anima: too obvious a choice of Cumly
- Endbringer: too powerful in multiplayer
- Explosive Vegetation: mana fixing should not be this easy
- Firemind Vessel: mana fixing should not be this easy
- Gilded Goose: too obvious a choice of Cumly
- Gilded Lotus
: too much ramp
- Glissa Sunseeker: too hateful against artifact decks
- Growth Spasm: too much ramp
- Growth Spiral: too much ramp
- Jetmir, Nexus of Revels: too obvious a choice of Cumly
- Joiner Adept: too obvious a choice of Cumly
- Karakas: too powerful
- Library of Alexandria: too powerful
- Muldrotha, the Gravetide: too powerful
- Worldfire: an iconic Cumly Cube card, but sadly too unbalanced due to the ability to float mana and cast your Cumly after, almost certainly winning the game. This strategy still exists with Apocalypse, but is less of a guarantee now
ADDED:
- Afterlife Insurance: supports the Spirit creature type and instant synergies
- Arcane Encyclopedia: supports artifact decks
- Court of Ardenvale: the monarch is now supported more heavily in Cumly Cube
- Eldrazi Confluence: supports Eldrazi decks
- Fiend Hunter: supports the Human creature type
- Horizon of Progress: a utility land to help with mana fixing
- Moira, Urborg Haunt: supports the Spirit creature type and graveyard synergies
- Palace Sentinels: the monarch is now supported more heavily in Cumly Cube, and supports the Human creature type
- Papalymo Totolymo: supports the Dwarf creature type and noncreature synergies
- Refocus: supports instant synergies
- Rile: supports instant synergies and works well with Dinosaurs
- Sage of Hours: supports the Human creature type and +1/+1 counter decks
- Secluded Courtyard: encourages creature synergies
- Sigarda, Champion of Light: supports the Angel creature type and the Human creature type
- Staunch Throneguard: the monarch is now supported more heavily in Cumly Cube, and supports the Construct creature type
- Thassa's Ire: supports enchantment decks and can do some very powerful things with certain creatures
- The Golden Throne: supports sacrifice decks and facilitates possible great comebacks
- Three Tree City: encourages creature synergies
- Wizard's Rockets: a utility artifact to help with mana fixing
PolyTheCakeEater on
5 color sliver company
10 months ago
Nice deck! I have some suggestions as I have played slivers for a while in modern. Land base probably will need some work. Use cards like Secluded Courtyard and Cavern of Souls as they let you use any colour. Additionally, 24 land seems like a lot especially with low CMC creatures, I run 20 land in mine. Manaweft is ok but can be unreliable without haste, but that is just my opinion. Dregscape Sliver and Leeching Sliver are solid options. Especially Leeching as it adds up really quick and has won me many games. Diffusion Sliver and Unsettled Mariner are also great at protecting your guys if the game goes longer. Feel free to check out my list on my profile. It's similar to yours. Great deck and keep at it bro!
Los333 on
General Tazri’s Allies
1 year ago
Akoum Battlesinger
Beastcaller Savant
Harabaz Druid
Kor Bladewhirl
Makindi Aeronaut
Serene Steward
Chasm Guide
Ally Encampment
Black Market Connections
Cavern of Souls
Changeling Outcast
Conjurer's Mantle
Cryptic Gateway
Descendants' Path
Haunting Voyage
Kindred Charge
Kindred Summons
Molten Echoes
Patchwork Banner
Path of Ancestry
Radiant Destiny
Raise the Palisade
Reflections of Littjara
Secluded Courtyard
Shared Animosity
Stoneforge Masterwork
Unclaimed Territory
Unified Front
Unsettled Mariner
Urza's Incubator
Arcane Signet
Chromatic Lantern
Command Tower
Cryptolith Rite
Elven Chorus
Smothering Tithe
Song of Freyalise
Tarnation Vista
Unknown Shores
Elfhame Sanctuary
Blightstep Pathway
Flip
Crumbling Necropolis
Crystal Grotto
Darkbore Pathway
Flip
Hengegate Pathway
Flip
Riverglide Pathway
Flip
Reflecting Pool
Mistgate Pathway
Flip
Clearwater Pathway
Flip
Mystic Monastery
Needleverge Pathway
Flip
Nomad Outpost
Savage Lands
Seaside Citadel
Barkchannel Pathway
Flip
Cragcrown Pathway
Flip
Spirit of Resistance
nuperokaso on
W/U Birds
2 years ago
If you end up with spells of only one color, you can replace some basic lands of the other color with Secluded Courtyard and Unclaimed Territory. As an example, now you are playing Ponder as the only colored non-Bird spell in your entire deck. Then you can replace say 2 Plains, since every Bird can be played with Unclaimed Territory anyway, but this fixes opening hand with three Plains and your multi-color Birds. You still want to leave some of them, because of Cartographer's Hawk
Rhadamanthus on How does Secluded Courtyard react …
2 years ago
You're right that the cards only show the front face in the graveyard. However, the problem here is that Disturb isn't an activated ability, but rather it's an alternative casting cost for the back face. When you choose to use Disturb, first you turn the card over and move it to the stack to start the casting process. That means it isn't a creature spell when it's time to pay the costs for casting it, so the mana from Secluded Courtyard's last ability can't be used to pay for it.
702.146. Disturb
702.146a Disturb is an ability found on the front face of some transforming double-faced cards (see rule 712, “Double-Faced Cards”). “Disturb [cost]” means “You may cast this card transformed from your graveyard by paying [cost] rather than its mana cost.” See rule 712.8c.
702.146b A resolving transforming double-faced spell that was cast using its disturb ability enters the battlefield with its back face up.
CloudKillerJay on How does Secluded Courtyard react …
2 years ago
At my recent FNM I was told that I couldn't use Secluded Courtyard to activate the abilities of either Dorothea, Vengeful Victim Flip or Faithbound Judge Flip because I was casting them as enchantments, and not a spirit? I thought dual face cards were always in the graveyard as side A, so it would have been a mana ability of a spirit, regardless that it returns to play as an enchantment?
oconnelljd1 on
big daddy dino
2 years ago
Cards to consider cutting:
Volcanic Fallout, Skyshroud Claim, Heaven / Earth, Wayward Swordtooth, Sun-Crowned Hunters, Raging Regisaur, Kinjalli's Caller, Druid of the Anima, Drover of the Mighty, Burning Sun's Avatar, Cacophodon, Star of Extinction
Cards to consider adding:
Kodama's Reach, Regisaur Alpha, Chain Lightning, Blasphemous Act, Carnage Tyrant, Deathgorge Scavenger, Etali, Primal Storm, Annoyed Altisaur, Apex Altisaur, Giant Cindermaw, Harnessed Snubhorn, Sheltered Thicket, Scattered Groves, Sacred Peaks, Kinjalli's Sunwing, Kogla and Yidaro, Quartzwood Crasher, Rampaging Ferocidon, Runic Armasaur, Topiary Stomper, Tyrranax Rex, Wakening Sun's Avatar, Elemental Bond, Taurean Mauler, Unbreakable Formation, Vanquisher's Banner, Coat of Arms, Door of Destinies, Herald's Horn, Path of Ancestry, Pillar of Origins, Pyre of Heroes, Secluded Courtyard, Stoneforge Masterwork, Unclaimed Territory, Vanquisher's Banner
the add section kinda got out of hand, but they are all worth considering
| Have (0) | |
| Want (2) | beesaurs , Blood_maid |







