Diffusion Sliver

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Diffusion Sliver

Creature — Sliver

Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .

Curstdragon on

1 year ago

I would recommend dropping the Virulent Sliver. It's unlikely to survive long enough to get your opponent to 10 poison counters and will likely only halt your damage progress for a turn or two before it gets removed.

Diffusion Sliver could be a good replacement for some protection or Opaline Sliver. Homing Sliver could also be a good replacement to make sure you have the right Sliver for whatever archetype you're facing, or even a Predatory Sliver for its lord buff.

Out of your non creature spells the only one I would replace is the Assault Strobe, any green buff spell will be at least as effective at damage buffing if not more effective. Groundswell is a great surprise buff and Ranger Class spreads it's effects to all of your creatures so it maintains that Sliver theme.

Havocial_Horror on Vintage Slivers

1 year ago

Just a heads up! Ponder is limited so you can't play it at 3 like the list says... Also I'd recommend swapping galerider sliver with Cloudshredder Sliver and the muscle slivers for Sliver Legion,Bonescythe Sliver, or Striking Sliver. Lastly I feel as if hibernation sliver does nothing relevant in the deck and would suggest swapping it with Manaweft Sliver or Gemhide Sliver. OH and Diffusion Sliver could also be good.

BossUltinuc on What are some affordable improvements …

1 year ago

Snap157 I like this advice too, Venom Sliver was very useful when I played against my friend, and he definitely prioritised getting it off the field, so I absolutely wanna max it out. I'll consider the same for Striking Sliver as well. Also agreed with Manaweft, that proved to be very helpful multiple times. Should I use more Sentinels?

As far as going Naya, I see the thought process and I agree that the deck doesn't really need to be WURBG, but Galerider Sliver and Diffusion Sliver are pretty helpful so I'm not sure

BossUltinuc on What are some affordable improvements …

1 year ago

So I built this Sliver focused deck, but I really don't have the budget to be spending $20 AUD per card so that I can build the sickest deck ever. Therefore, I'm wondering what some improvements I can make to this deck are to make it more capable, even if it isn't going to be winning any tournaments

Creatures x4 Cloudshredder Sliver x4 Diffusion Sliver x3 Galerider Sliver x2 Megantic Sliver x2 Venom Sliver x3 Manaweft Sliver x2 Tempered Sliver x2 Sentinel Sliver x3 Leeching Sliver

Instant x3 Shock x2 Giant Growth

Sorcery x4 Channel the Suns

Lands x3 Evolving Wilds x3 Transguild Promenade x4 Plains x4 Swamp x4 Island x4 Mountain x4 Forest

legendofa on Slivers Deck Help (Modern)

1 year ago

I'm not a Sliver expert, so get your grain of salt ready, but here are my thoughts.

First thing is mana fixing. I see three Manaweft Sliver. If you want to go five colors, I would add at least 2-3 mana slivers, either Manaweft or Gemhide Sliver. Depending on your land base, a playset of each might work. They're still very helpful at 2-4 colors.

Galerider Sliver and Diffusion Sliver are both very good effects, and you almost have a full playset of both, so those can make a good core. You don't need to have more than one Galerider in play, but you definitely want that one available with others on standby in your hand, and Diffusion stacks with itself to make spot removal near useless.

The and options seem underwhelming, although Cloudshredder Sliver is a decent backup to Galerider. Most of the red ones being singletons also makes them easier to set aside.

I don't see any special combos outside of the usual Sliver synergy, so a straightforward approach of "lay down Slivers and attack" is probably the way to go.

Looking at this collection (and again, not being a Sliver expert), I would suggest making a core and stocking up on mana Slivers to get access to the Cloudshredders and Striking Slivers, keeping the mana costs low for a fast, aggressive deck.

Possible template:

4 Manaweft Sliver

2 Gemhide Sliver

4 Galerider Sliver

4 Diffusion Sliver

3 Cloudshredder Sliver

4 Sentinel Sliver

2 Striking Sliver

3 Tempered Sliver

2 Bonescythe Sliver

4 Predatory Sliver

2 Distant Melody

2 Wrap in Vigor

24 lands

BossUltinuc on Slivers Deck Help (Modern)

1 year ago

Okay so, a while back I wanted to put together a Slivers deck just for some fun casual play with friends, because I like the concept and playstyle they have.

I bought a relatively cheap pre-built deck online, and a friend recommended some other cards I should find to use in the deck. Unfortunately, that was a while ago, and I'm not in contact with that friend anymore so I'm pretty much back at square one.

The creatures listed below are what I already have, so based on this, what might be a fun + effective deck that I could build? I'm willing to buy singles as long as the individual cards aren't too costly (ideally no more than about $5-7 total for every copy I'd need of a card, but I'm open to spending a little bit more)

Creatures: Cleaving Sliver x1 Spiteful Sliver x1 Bladeback Sliver x1 Blur Sliver x2 Hollowhead Sliver x2 Striking Sliver x2

Lavabelly Sliver x1 Cloudshredder Sliver x2 Bonescythe Sliver x1 Enduring Sliver x1 Constricting Sliver x1 Sentinel Sliver x2 Sidewinder Sliver x2

Scuttling Sliver x3 Diffusion Sliver x4 Galerider Sliver x3

Megantic Sliver x2 Groundshaker Sliver x2 Venom Sliver x2 Manaweft Sliver x3 Predatory Sliver x2 Tempered Sliver x2

Darkheart Sliver x3 Dregscape Sliver x3 Leeching Sliver x3

Thank you in advance for the help!

Skaso on 5color Sliver

2 years ago

Yes the Locust God infinte combo is not really going with the flavor of my deck. I included Toxin Sliver, Brood Sliver and Kindred Summons. For funnzies added Mindlash Sliver, Basal Sliver, Enduring Renewal, but will change that for Diffusion Sliver, Haunting Voyage, Venom Sliver

MagicMarc on 5color Sliver

2 years ago

I don't agree about Jodah, Archmage Eternal or Fist of Suns. I think both of those cards actually hurt your deck instead of help it. Your mana costs are not high enough for replacing them with WUBRG. Neither of those cards brings what Morophon, the Boundless does to the table. I would dump Fist of Suns for Fellwar Stone or something like Cryptolith Rite. Even Birds of Paradise or something similar is a way better card for this deck than either of those. I would dump Winged Boots for Lightning Greaves. Haste is better than flying and shroud is better than ward.

You have way too few slivers in your deck to "Swarm" anyone. Let alone a table full of opponents. Your deck also has a lot of cards that are targeted creature removal. I would dump a lot of that removal for adding quality slivers that provide removal or create removal for you. Take a hard look at your sorceries and instants and see if there is a sliver that does the same thing. Then replace that card with the appropriate sliver. You also need more card advantage to refill your hand once you start slamming slivers down. You can combo using your mana slivers, Intruder Alarm and cards like Vanquisher's Banner. With those cards in play, every time you cast a sliver you will draw a card and untap your slivers which can let you chain through your library in no time.

For more card advantage and more slivers I would suggest the looking to add some of the following depending on your budget; Herald's Horn, Icon of Ancestry, Cryptic Gateway, Descendants' Path, Guardian Project, Kindred Discovery, and The Great Henge. Since you don't have Sliver Queen you can make more slivers with Maskwood Nexus or Birthing Boughs. Realmwalker is another great card. Adding 4-6 of some of these will really speed your deck up.

Good slivers to replace sorceries, instants or land you take out:

Necrotic Sliver, Essence Sliver, Two-Headed Sliver, Fury Sliver, Belligerent Sliver, Galerider Sliver, Bonescythe Sliver, Venom Sliver, Syphon Sliver, Diffusion Sliver, Hibernation Sliver, Brood Sliver, Crypt Sliver, Blur Sliver, Opaline Sliver, Toxin Sliver, Tempered Sliver.

You don't have to use all of these but some of them are insanely good like Necrotic Sliver. You don't need any removal spells if you have a bunch of slivers and this one in play.

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