Invasion Plans

Invasion Plans

Enchantment

All creatures block each turn if able.

Instead of the defending player, the attacking player chooses how each creature blocks.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Invasion Plans occurrence in decks from the last year

Latest Decks as Commander

Invasion Plans Discussion

KongMing on Gallia's Endless Revel

6 months ago

Meanwhile, some cards that catalyze combat for you: Breath of Fury, Combat Celebrant, Dolmen Gate, Fury of the Horde (Gallia approved), Hellkite Charger, Invasion Plans, Legion Warboss, and Moraug, Fury of Akoum.

I'm not going to look up all of these last ones, but find some ways to close the loop with your graveyard, either using creatures like Eternal Witness that you can swing with to draw more cards, or guys like Feldon of the Third Path that can make great early-game use out of big beaters you discard turn 4.

RubenWaters on Neyith of the Dire Hunt EDH: Beastmaster

9 months ago

multimedia oh boy I am playing the same deck and I have some suggestions on what to cut and suggestions on what to put in as well

Cut/ Add

Arlinn Kord  Flip = Domri, Anarch of Bolas

Vivien, Champion of the Wilds = Aggravated Assault

Atarka, World Render = Savage Ventmaw

Ulvenwald Tracker = Brash Taunter

Regrowth = Noxious Revival

Champion of Lambholt = Kiki-Jiki, Mirror Breaker

Grand Warlord Radha = Dockside Extortionist

Gruul Beastmaster = Manglehorn

Huntmaster of the Fells  Flip = Zealous Conscripts

Nikya of the Old Ways = Apex Altisaur

Pathbreaker Ibex = Craterhoof Behemoth

Quartzwood Crasher = Polyraptor

End-Raze Forerunners = Prowling Serpopard

Rubblebelt Raiders = Ilharg, the Raze-Boar

Somberwald Sage = Birds of Paradise

Surrak, the Hunt Caller = Woodfall Primus

Gruul Guildgate = Winding Canyons

Temple of Abandon = Emergence Zone

Concordant Crossroads = Sneak Attack

Gruul War Chant = Invasion Plans

Gruul Signet = Wild Growth

Lightning Greaves = Shadowspear

Sol Ring = Utopia Sprawl

Savage Punch = Green Sun's Zenith

Shamanic Revelation = Momentous Fall

Soul's Majesty = Return of the Wildspeaker

Cultivate = Harrow

Decimate = Chaos Warp

Domri's Ambush = Ancient Animus

Hunter's Prowess = Gamble

Kodama's Reach = Crop Rotation

Shared Summons = Tooth and Nail

Temur Battle Rage = Titanic Brawl

Berserk = Pounce

Hunter's Insight = Pit Fight

Growing Rites of Itlimoc  Flip = Carpet of Flowers

Game Trail = Mountain

Mossfire Valley = Arid Mesa

Mosswort Bridge = Gaea's Cradle

Sheltered Thicket = Fabled Passage

Fire-Lit Thicket = Taiga

Spire Garden = Prismatic Vista

Eldritch Evolution = Heroic Intervention

Forest = Dryad Arbor

Aggressive Mammoth = Ohran Frostfang

Etali, Primal Storm = Inferno Titan

Fierce Empath = Krosan Grip

BUT these are just a suggestion

Last_Laugh on The one and only Black Rose, Marchesa

9 months ago

Nice deck, it's similar to my build but mine is less theft focused. I like the inclusion of Invasion Plans here. I do have a few suggestions for both cuts and additions.

Suggestions:

Spellskite helps protect Marchesa and you can redirect the same spell/ability on the stack as many times as needed to set your life where you want it.

Metallic Mimic allows you to abuse any etb/death trigger on everyone's turn instead of once per round. Just sac Mimic to reset the creature type as needed.

Glen Elendra Archmage is a counterspell on a stick that also doubles as a combo piece with Mikaeus and a free sac outlet. Infinite mana with Phyrexian/Ashnod's, infinite damage w/ Goblin Bombardment, and infinite mill with Altar of Dementia.

Legion Loyalist is a pet card of mine here. First strike + trample out of relatively nowhere is great thanks to haste. The tokens can't block part has saved my butt more often than I thought it would also.

Oona's Blackguard/Sadistic Hypnotist - Discard helps seal up games tighter than a Dolphin's butthole.

Cuts: Burnished Heart/Solemn Simulacrum are both too slow here imo. Feast on the Fallen is another card you won't miss much, it looks better on paper. At 7 mana Vicious Shadows should damn near win you the game but doesn't have nearly that impact. Thalakos Deceiver is probably your worst theft effect (maybe Sower of Temptation instead). Stolen Strategy also seems very mana intensive and awkward to find the right time to spend 5 mana on it, but I've admittedly never tried it.

Feel free to check out my list for ideas, it's one of the top rated Marchesa lists on this site and has tons of posts to sift through for more ideas. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa To Love Them

SizzleySurprise on Marisi Naya Aggro

1 year ago

I'm in the process of making a Marisi deck right now; I think I'm doing it a little differently - mostly trying to control combat, but I think there are a couple ideas that could interest you. Nahiri's Machinations, Duelist's Heritage (also cool that you can use it when your opponents are goaded into attacking each other), Invasion Plans makes it so your creatures can get through in a pinch, or let's you kill key creatures your opponents have. Bedlam has obvious synergy, Crescendo of War makes your opponents hurt each other more as well as your creatures, and then No Quarter gives you even more power with your big creatures. (Fight to the Death and Master Warcraft seem really fun, but I dunno if they'll make the cut... I want them to, though. haha.)

I like your deck, I got some good ideas from it, so thanks!

king-saproling on THE WAR IS ON! [EDH] Basandra, Battle Seraph

1 year ago

@SakuraStorm Ahhh I understand now, you want to win almost exclusively by your opponents beating each other up, you don't want to get your hands dirty! That's rad.

In that case I think Invasion Plans would be fun. Also Reconnaissance would allow you to opt out of your forced combat effects like Grand Melee (or you can allow your creatures to attack, then untap them with Recon after damage is dealt, essentially giving your dudes vigilance).

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