Whenever you cast a noncreature spell, put a lore counter on Myth Realized.
: Put a lore counter on Myth Realized.
: Until end of turn. Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Myth Realized Discussion
6 months ago
I played a 3 player game with this list just to get a feel for the commander which means some of this should be taken with a grain of salt because I don't know how some of the cards would work in a different situation with only one game to base my experience on.
Out of several attack triggers from Velomachus, most of the free spells were a bit underwhelming. I think one I got Mana Geyser as my free spell and had nothing to spend the mana on during combat. I did manage to win the game, but primarily because one opponent had trouble getting lands early on and fell behind, and also because that player cast Song of the Dryads on the other opponent's Golos, Tireless Pilgrim which shut him down from getting lots of card advantage from activating his ability. Justice Strike unfortunately didn't feel useful, most of the creatures I wanted to kill had more toughness than power. Probably replace it with Path to Exile .
I felt like the deck could use another spell or two that give extra combats. That would be a great thing to hit off of Velomachus triggers. Akroma's Will would also be a nice thing to hit off of his trigger. Also you have a lot of token producing cards, but nothing really to pump the team. Maybe consider Cathars' Crusade , Shared Animosity , Intangible Virtue , or Balefire Liege to make your tokens more threatening. Another neat card that can also be used politically to buff an opponent's attacker is Duelist's Heritage .
Other cards to consider:
7 months ago
My main suggestion would just be to look for versions of your cards that do similar things for less mana. For instance, Soul Sear could probably be Lightning Bolt , Blazing Salvo , Mizzium Mortars , Thundering Rebuke , Roast , or Tears of Valakut if you're expecting flyers. Similarly, Dissolve and Ionize might be better as Spell Pierce , Counterspell , Hindering Light , Izzet Charm , Mana Leak , etc. depending on what you need to counter when.
The only other card I'll suggest (and I admit that it's a pet card of mine so I might be biased) is Myth Realized . It triggers prowess itself, grows from the same triggers as prowess, provides a mana sink in the late game, and is a creature that can conveniently dodge your own boardwipes whether they be Pyroclasm , Evacuation , or Wrath of God .
11 months ago
If there's room, here are some goofy and fun counter ideas:
Sagas use lore counters
Level up cards - kind of underpowered but might be neat
1 year ago
This list/concept looks really cool. Nice work.
I know it isn't really a commonly played card, but Porphyry Nodes wouldn't be too bad in this deck, imo. It slows the game down a lot, messes up your opponent's tempo, and gives them two choices: either stop casting creature spells and let them all die (which sucks for them) or just spam as many creatures as possible to try to overwhelm your defenses (and then you can wipe their overextended board with one of your three copies of Supreme Verdict). Although it isn't super economical, if your opponent chooses option 1 you can keep nodes in play just one extra turn by activating Myth Realized on your upkeep (when it destroys your opponent's last creature) and then again on your opponent's upkeep, so they are forced to avoid playing creatures one extra turn.
Although I assume you've already considered some of these, other cards you could add are Force of Negation (also deals with an opponent's turn 1 Thoughtseize), Mana Leak, Cryptic Command, Teferi, Time Raveler (gives protection for combo plus its op).
1 year ago
Haha I once built an entire deck around Porphyry Nodes complete with stuff like Myth Realized/Mutavault, Gideon Blackblade, Forbidden Orchard and even Culling Scales (although it doesn't mesh well when its on the battlefield together with nodes, had to get two Greater Auramancy in play for it to work). It was really stupid and didn't work 90% of the time, but it was a blast to play against creature decks when it did (against non-creature-heavy decks I just conceded).
1 year ago
Oh and lets start looking for Nesting Grounds combos. Since Hex Parasite and plain old proliferate already exists for when you just want to remove or increase counters on a single permanent, let's first and foremost go for combos where you either move a counter from a permanent which doesn't want it to one that does, or from a permanent which can easily produce a counter to one where it's harder to get started (after which it's probably easier to just proliferate). Also note that Fate Transfer and Leech Bonder already got creature-to-creature moving covered.
Cheap level-up cards + expensive level-up cards (meh)
1 year ago
Definitely Myth Realized, but other than that, I'll be honest, its a hard choice. You've put together a fun deck here, and if I had to drop one, it would MAYBE be Akroan Crusader. Maybe lol. Keep up the awesome work though!
1 year ago
Blackheart426: I do have the Monastery Mentor in the deck. I do like the thought of Scroll of Masters. I may have to try working it in. As for Zada and the devils, I’ve had Zada in here before. You got me thinking on Zada again. The only one I can see that I’ld remove is Myth Realized. What other card would you suggest removing for the Devils?