Myth Realized

Myth Realized


Whenever you cast a noncreature spell, put a lore counter on Myth Realized.

: Put a lore counter on Myth Realized.

: Until end of turn. Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."

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Have (2) Mortiferus_Rosa , metalmagic
Want (4) Etinifni , AndrewsLuz , Shankmaster4k , Axiomatix

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Rare
Promo Set (000) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Myth Realized Discussion

king-saproling on pioneer enchantress

2 months ago

This looks really good, great idea! What do you think of these? Aegis of the Gods , Heliod, God of the Sun , Myth Realized , Mana Bloom

x12721 on inb4 the bans

3 months ago

Thank you for your feedback Daveslab2022, I am currently looking for a replacement for Heliod (at time of writing, that is Myth Realized . As for Cruise, I've found that I cannot support both that and Dig Through Time , and I'd rather draw 2 of my choice at instant speed than 3 at sorcery speed. Also considering going Bant for Oko, Thief of Crowns and Wilderness Reclamation , but I'm worried about the manabase. Thoughts?

Iehovah, I've found Syncopate to be a very powerful, flexible card. If I'm ever outramped, I can just pitch it to Jace or use it as a tax.

gavriel1136 on The Accountant

4 months ago

As a disclaimer, some of these are not perfect 1:1 replacements. Essentially, any card on the remove side can be swapped for any card in the replace side. Remove-Replace Blind Obedience - Kismet : Slowing down your opponent's lands is huge and will make you "faster" in comparison

Good-Fortune Unicorn - Collective Effort : GFU is just too small of an effect to take up a slot here. CE is more flexible, plus at instant speed.

Yisan, the Wanderer Bard - Bloodspore Thrinax : Yisan needs a deck built for her, which this def isn't. Thrinax replaces the Unicorn.

Tolsimir Wolfblood - Leyline of Abundance : Tolsimir is just too weak for what he does. The leyline works well with your mana dorks.

Huatli's Raptor - Mikaeus, the Lunarch : HR is low cost, which implies it will come out early, but it really works best midgame. Mikaes scales to any point in the game and can proliferate faster with all your "untap creatures" effects.

Anafenza, the Foremost - Myth Realized : Ana is simply too narrow. Myth will give you a strong creature even if someone wipes all the creatures on the field.

Hadana's Climb  Flip- Luminarch Ascension : Hadana is nice, but mana-hungry and a bit slow for what it does. LA can churn out angels as early as turn 4 if you can get atraxa out before it.

Temple of the False God - Gavony Township : 4 color decks don't like temple, as a rule, but Gavony is a great mana sink late game

Eternity Vessel - Cauldron of Souls : Since +1/+1 counters negative counters, you'll always be able to save your creatures from a wipe with Persist.

Contentious Plan - Solidarity of Heroes : Even if you never use the strive cost, instant speed doubling can win you the game with an unblocked creature and 1 G mana.

Inexorable Tide - Unbreakable Formation : IT is flashy, but slow to build up. UF is cheap, can save your creatures from a wipe, and if cast during your main phase, basically gives you a free combat round with no consequences.

Jiang Yanggu, Wildcrafter - Oona's Blackguard : Yanguu is too slow and vulnerable. OB can really slow down your opponents when they're losing cards each turn.

Caustic Caterpillar - Black Sun's Zenith : You have tons of artifact/enchantment removal and without graveyard recursion, CC is just too small. BSZ can be cast for X=1 and then can be proliferated. Plus it recurs itself.

Lighthouse Chronologist - Inspiring Call : Don't kid yourself with extra turns. Saving all of your creatures while drawing cards is where it's at.

A few cards I found that would work great in this deck, but had no easy replacements: Gleam of Authority , Together Forever , Orochi Hatchery , Citadel Siege , and (I know you used to have it here) Vorel of the Hull Clade

kamarupa on My O-rings Swing for Lethal

4 months ago

HoFG might just be the best utility land printed in years. In my experience, Authority of the Consuls is pretty good. It slows opponents down and give you some life to keep you in the game long enough to lock opponents up. Myth Realized is the other common 1CMC spell, and it's pretty good too.

A fun but probably not worth including spell is Ethereal Armor which can make a creature pretty big after your Starfield goes off. I think it's just too conditional to worth including. I just thought it might give you a chuckle to think about.

marlonmikami on UW - Prison

4 months ago

Hey man, I used to run a deck that was pretty similar to this, here's the list:

I haven't updated it in forever, but i don't think there's much to change anyway. Mine is mono white because i wouldn't be able to afford fetches.

Not sure how the modern meta is nowadays, but Wrath of God did some great work in my deck. Suppression Field was good enough for mainboard but I guess that wouldn't be the case in a deck with fetches. I wouldn't run Myth Realized , as it's just going to eat every removal spell that would otherwise be stuck in the opponent's hand, since the deck doesn't run creatures other than the indestructible gods otherwise. Luminarch Ascension was always in the sideboard for me, to use against slower decks, but modern didn't have control decks back when I played

WotanubisReturned on Feather, the Martyr

5 months ago

ChibiNature tell me what you think about this: I could tune it to chase the Arcbond + Martyrdom combo and add in more indestructible instants, but I know Feather is not the Legendary to expect more out of than getting lucky and steamrolling one player in a cEDH pod even at its best. I'm not looking to spend a whole bunch of cash to win dollars--I just like playing to be social without being a complete casual. Pinging keeps the pressure on everyone if I can protect the creatures but there aren't enough of those to rely on. Prophetic Flamespeaker 's pseudo card draw is what makes it stay in; Swiftblade Vindicator is on the way out so I'm looking at also removing Uncanny Speed and Invigorated Rampage because they lack a card advantage or defense function. Akroan Conscriptor is great for it's ability to steal things at instant speed but it is one of my highest CMC cards and is not always relevant; there is a far stronger argument for keeping Magnetic Theft around despite it being a dead card sometimes. I'm not even sure how attached I should be to Charmbreaker Devils because it is at the top of my curve and the effect is random. Myth Realized and Scroll of the Masters are slow but definitely require answers before they get out of hand; Chandra, Fire Artisan isn't going to win the game on the turn it hits, either, but that ultimate digs deep and does damage at the same time. Settle Beyond Reality feels like a super great effect but I think it isn't good enough at sorcery speed and I would likely be defenseless after using that much mana; Sentinel Tower is also being cut because of only working on my turn. Primal Amulet  Flip seems like a sure buy once it cycles, as does a Clifftop Retreat ; Settle the Wreckage can be cast with Sunforger so it feels like something to consider strongly as well. I could use Fateful Showdown to target my own creature like I plan to to do with Orim's Thunder and recycle it with Feather's ability but it would require indestructible backup.

ChibiNature on Feather, the Martyr

5 months ago

Seems all around decent for a casual list. Not sure how I feel about the much slower cards like Chandra, Fire Artisan and Myth Realized though.

Also your list seems to be pretty divided in how it wants to win the game. On one hand you are trying to ping everyone to death with cards like Guttersnipe . Yet on the other hand you are also trying to win via combat with cards like Prophetic Flamespeaker . Just remember that a deck that tries to do too many things will end up doing neither.

Since this isn't a cEDH list I am not too sure how far you want to take it competitively, but as a general rule I try to stay away from lands that enter tapped no matter what like Temple of Triumph in a deck that is really reliant on being fast.

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