Scroll of Fate
: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up at any time for its mana cost if it's a creature card.)
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|Commander 2019 (C19)||Rare|
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|Commander / EDH||Legal|
Latest Decks as Commander
Scroll of Fate Discussion
1 month ago
A small addendum, double face and meld cards can't be 'turned' face down by things like Ixidron, but they can still be manifested by things like Scroll of Fate, because the game doesn't realize their double face cards at that point.
2 months ago
Great Deck! I love Marchesa! What are your thoughts on giving creatures haste through Hammer of Purphoros or Fervor? It would help get +1 counters through dethrone to help protect your creatures one turn earlier, and help deal out a little more damage since your creatures are in the "1-2 Range" as you mentioned. I love the idea of using Scroll of Fate to cheat lands and other big things out! I'll be adding that to my Marchesa deck: Life After Death, and Death After Life
2 months ago
Obvious upgrades would be things like Volcanic Island, Underground Sea, Badlands, Scalding Tarn, Prismatic Vista, Morphic Pool, Luxury Suite, Fiery Islet, etc. Ancient Tomb also would probably be a reasonable add.
As for more impactful upgrades, I would like to get a Toxic Deluge at some point, but it's never been a priority buy for me at ~$35. If I had a second Damnation that might also be something i'd consider adding.
Fierce Guardianship is also a relatively good addition, since protecting Marchesa is important. Similar free counters are a bit harder to run in this shell given their various restrictions (eg actually having a blue card for FoW isn't as reliable)
Spellseeker could be worth trying out
I think for card draw, the best options would be either Necropotence or Yawgmoth, Thran Physician depending on what the rest of your hand looks like. (number of black sources and/or creatures primarily) Yawgmoth is probably the less threatening option between the two, and also more useful throughout the course of the game as he's also a sacrifice outlet, so he'll kill two birds with one stone for you.
If you have a sacrifice outlet in hand then you could go for either Baleful Strix or Solemn Simulacrum, depending on what you're looking to get out of them. they'll provide you with a lot of value in the earlier parts of the game. notably strix is a good option since at CMC2 you can get it out early and really be able to capitalize on the card draw (not to mention it's a great blocker.) and solemn obviously has the advantage of also being ramp. it's mostly a tempo call here though.
For your second question, it depends mostly on what I need the ramp for. If I just want to have some extra mana for my next turn's play, then sol ring is fine. If I've got a source of draw, or a hand full of higher CMC threats like Wurmcoil Engine or Nicol Bolas, the Ravager Flip or Dictate of Erebos or something, then Scroll of Fate is good since it'll let me flash them in for free, essentially. if it's more in the earlier part of the game and i'm looking to just get a strong start/lead, then Solemn Simulacrum is great since it'll not only provide me with up to 7 more lands, but also plenty of card draw. (especially if i can pair it with Arcbound Worker for free counters on every other player's turn.) Dockside Extortionist isn't always a great turn 1-4 play, but depending on the table it'll give you a ton of mana, especially if you can do it a few times in a row.
on your last question, like always, it depends. the board has been wiped, but depending on where i'm at, things vary. are all creatures dead but i still have all my artifacts/enchantments? did i pull a classic marchesa move and come out with all my creatures still in play? was it just a weakly positioned enemy Cyclonic Rift that left everyone equally empty?
the deck largely plays by way of card synergy, so there's not quite a one stop win card, generally you'll need a card that creates value, AND a card that takes advantage of that value, so you'll have to base the decision on which pieces you have and which ones can best take advantage of it.
if you run Goblin Bombardment then Mikaeus, the Unhallowed and Glen Elendra Archmage are an obvious combo target, if you've got something like Arcbound Worker or Unspeakable Symbol out then you could quickly create a huge army of Wurmcoil Engine tokens to lock the game down with. (on a clear board, having a 6/6 and 8 3/3s with lifelink and Deathtouch is usually gg.) if you've got Grave Pact then you could look for a sacrifice outlet, or something to easily recur to lock out the table.
Wurmcoil Engine is the most powerful creature in the deck as far as individual threats go, so with nothing else on board at all, that would probably be my pick, but i think if you're ever in that position then you're probably not going to win that game regardless.
4 months ago
- Anthem of Rakdos (I did not see a lot of card vantage so hellbent shouldn't be an issue)
- Tainted Strike (Player removal if timed right)
- Scroll of Fate (Work around for counter spells also combos with Mikaeus, the Unhallowed to cheat out fattys)
- Command Beacon (Work around for uncastable tax)
- Peat Bog & Sandstone Needle (3 drops playable on turn)
I don't mean to over step suggestions but maybe utilize draw/discard for card vantage then then some graveyard recursion to cheat out the fattys
4 months ago
I suggest adding another card. Currently you have 99 cards total in this deck, and commander decks are required to have 100. As for cards within the deck, here are some for each category:
Some other cool cards are Scroll of Fate, which lets you cheat out huge creatures by manifesting them and then blinking them Triad of Fates, and Strionic Resonator which basically works like an inferior Panharmonicon.
There you go, you were looking for suggestions, so here are some you could consider. My big thing though is just to make sure you get that extra card in the deck. I hope you found this helpful.
4 months ago
Well it's easy to tell it's not your first deck ever though. You've got a few cool synergies and it looks like you know all the necessities to have a fully functioning deck. Since roon can only flicker one thing at a time and your deck is full of etb creatures I think it would be beneficial to get multiple triggers at once like Ghostway, Lumbering Battlement... (I see you have a couple other ways to flicker but I think it's probably gonna be something you want every game) You also might want to look at some more support style cards to get more value off of flickering something like Cream of the Crop, Dual Nature, Bramble Sovereign... Some other creatures you might want to consider would be God-Eternal Rhonas, Apex Altisaur, Seedborn Muse And lastly your creatures are very expensive to cast so you might want ot explore ways to cheat them out like Scroll of Fate. If you flicker the face down creature it will enter face up ;)
If you want any suggestions on what I would look at cutting feel free to let me know, I usually don't suggest any since people tend to get mad
6 months ago
I have a non-morph creature that I manifest with Scroll of Fate, then pay the CMC to turn it face up.
Later I play Ixidron which turns it face-down again.
Can I still pay the CMC of the previously manifested creature to turn it face-up again since it is still technically a manifested creature card? Or does manifest expire after the first time it is turned face-up?
6 months ago
I do touch upon Sneak Attack in the notable exclusions part. My reasoning on it is that the vast majority of the creatures in the deck are <4 CMC, so there's not a huge savings cheating them out, though it's certainly not bad either. the big problem is that it requires you to have creatures in hand, which you'll probably run out of quickly. I felt Shifting Shadows was better in some respects since it guaranteed I would get a creature on board every turn it triggered. Sneak attack is also ~$30 or so and so it's not the most accessible card. So far Scroll of Fate has been working well in a similar position though. the ability to put out lands, artifacts, enchantments, planeswalkers, & creatures is really a huge upside, and even at once a turn cycle, it's really making an impact when I use it, often just by giving me some land ramp.
All Is Dust is fine, but I would put it in as a substitute for a board wipe, rather than spot removal. Unstable Obelisk is a slightly below average, but still "ok" mana-rock, so even if I never need to activate the removal clause it's still "fine" overall, and generally there's only ever one or two problem cards like Rest in Peace or etc. in any given game.
I think you're right, if I was in a meta with more pillow fort I would definitely want all is dust though, or Aura Thief, etc. definitely adjust things to your meta. for me it hasn't been an issue so far though.
if you're a fan of MLD, go for it! Definitely able to break parity on those effects with marchesa, so if you and your group are about it then it's certainly viable.