Aetherworks Marvel

Aetherworks Marvel

Legendary Artifact

Whenever a permanent you control is put into a graveyard, you get (an energy counter).

, Pay : Look at the top six cards of your library. You may cast a card from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

Latest Decks as Commander

Aetherworks Marvel Discussion

Omniscience_is_life on Black LURRUS ETB hand, library, …

1 month ago

You're asking for a sub-three CMC black card that freecasts spells from the GY OR library? That would be a very powerful card indeed!

Brain in a Jar is the closest thing I can find, but Aetherworks Marvel is also good, just maybe for more mana than you're looking for.

Oof_Magic on Banlist Open Discussion

2 months ago

TriusMalarky

I think the notion that cards should be banned primarily for being unfun is against the spirit of the format. That takes away agency from players. There are plenty of annoying cards and decks. Maybe I find Mox Opal annoying but Mycosynth Lattice to be rather fun. Banning a card for being unfun is going to frustrate those that find it fun and the best explanation that could be given is ‘Well your opinion is in the minority.’ Bans should have some sort of backing with data to support it. Maybe it’s the consistency of speed. Maybe it’s the ubiquity of play. The only ban I know of that Wizards did primarily for being unfun would be Aetherworks Marvel. Wizards chucked more data into that announcement than any other to my knowledge. CYA That article was so long because that’s what happens when you turn over every stone and find the only explanation left is ‘y’all don’t like it.’ Any other article would just spit out the data to support the ban and be done with it.

I think it’s dismissive of combo decks to say a card should be banned if it only exists to do broken things. There should be a speed/consistency threshold. To say you can’t make infinite mana? You can’t cheat a big creature into play? Who’s using Ad Nauseam to do anything fair? Is anyone running Vizier of Remedies without Devoted Druid? Puresteel Paladin? Amulet of Vigor? Goryo's Vengeance? Blazing Shoal is, in my opinion, the most unbannable card. Lattice would be but admittedly, Karn would have to take its spot on the bus. Bridge was a strong component of Hollow One when it had Faithless Looting. Then Hogaak, Arisen Necropolis and Altar of Dementia came along and broke it wide open. They tried to weaken it with a Bridge ban but ultimately hit Hogaak anyway. I think they should have unbanned Bridge when they banned Hogaak. Or at least Golgari Grave-Troll?

I suppose a repeatable artifact tutor is okay even if a creature one is not? I stand by saying if something wasn’t a problem until X comes along, X made the problem. Lattice made Karn a one card combo. Karn falls into the same space as Stoneforge Mystic and Birthing Pod. To that end, if Pod means WotC has to check every creature they make, doesn’t Karn mean they have to check artifacts and Mystic mean equipment?

The more I think about Jitte, the more inclined I am to say it should stay banned. Giving every creature deck Jitte is not as conducive to format health as giving white creature decks Stoneforge.

You know what’s unfun to sit across? Urza's Saga. Unban Field of the Dead.

1empyrean on Unique Commanders

3 months ago

I've seen some good suggestions here already, but just figured I'd say that I'm the same kind of deck builder. I like doing the unusual, even if the commander might actually not be underused.

A few ideas (basically, these are ideas I haven't gotten around to, but want to):

If any of these ideas seem fun, feel free to use them or ask me for further explanations.

Kazierts on Rakdos Worldfire Sins [Budget/Casual/Primer]

3 months ago

I think your last suggestions (Wild Evocation, Unpredictable Cyclone and Aetherworks Marvel) are a bit too much for me. However, I actually loved Dream Devourer and Ignorant Bliss. I'll probably get a playset of devourer, once I start buying the deck and test the ratios. I just don't think impulse draw will be that useful after Worldfireing since I won't have mana.

Really grateful for your suggestions!

lagotripha on Rakdos Worldfire Sins [Budget/Casual/Primer]

3 months ago

I quite like this. I'd consider Dream Devourer and . Dream devourer helps cheat on the cost of larger spells, while also setting up any colourless creatures as a wincon - its really sweet here.

On a pure jank level, I can reccomend my favourite card; Ignorant Bliss. It sets you up post-wildfire and counters thoughtsieze. In a similar vein, effects like You Find Some Prisoners or Light Up the Stage that exile cards from the top of libraries and let you cast them can set up a post-wildfire state in a pinch.

Wild Evocation or Unpredictable Cyclone is a cute way to set up worldfire, Aetherworks Marvel plays nice with garagodon, and mana rocks are good. Especially alongside devourer.

Best of luck - Jank brews like this are a lot of fun.

GreenTrampler on An Elf, a Vampire, and a Demon walk into a bar....

8 months ago

It's janky, but there's always Gemstone Array as a mana sink. Lets you do some more explosive turns later on. Aetherworks Marvel would be neat. Doesn't really interact with the mana, but it likes your creatures dying. Personally I think you'd be better off with leaning into the reanimator strategy like you just said, but that really depends on which play style you'd prefer.

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