Twisted Embrace

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Twisted Embrace

Enchantment — Aura

Enchant artifact or creatures you control

When this enters the battlefield, destroy target creature or planeswalker an opponent controls.

As long as enchanted permanent is a creature, it gets +1/+1.

nuperokaso on Ninjas and Rogues

10 months ago
  • Disciple of Deceit This seems to have anti-synergy with Ninjutsu. Since you return an attacker, you are not going to untap it. Overall people seem to overestimate this card. It looks like a tutor, but it's rather quite bad.
  • Inkrise Infiltrator, Vedalken Infiltrator Power one for two mana mana is not worth it.
  • Kotose, the Silent Spider This costs too much for a 4/4 with no evasion and no immediate board effect.
  • Okiba Reckoner Raid  Flip At the start of the game, you can't use it as an attacker. In late game, Menace is not that effective. Overall Changeling Outcast is a more reliable creature for one black mana, and even that isn't exactly a premium card.
  • Twisted Embrace 4 mana is too much for this.

Other cards to add:

  • Shriekmaw - At worst it's a mediocre 2 mana sorcery removal spell, which is not bad. In longer game, you'll get a 3/2 unblockable create to close the game, which further works with nunjutsu. If you can manage to evoke it with Feign Death or Undying Evil...
  • Baleful Strix This is a two mana removal which draws a card. And with Ninjutsu, it you can draw additional card.
  • Siren Stormtamer This is an early ninjutsu enabler, which also protects your better creatures. Unlike say Negate, it can also proactively attack.
  • Sleeper's Robe Ensures unblockability of your ninjas with a card advatage just for 2 mana.
  • Clearwater Pathway  Flip Yet another untapped dual land.

multimedia on Umezawa of the Swamp

2 years ago

Hey, if you're looking for other potential cuts then look at the amount of removal you're playing. I count 19 removal sources including counterspells. That's a lot of removal and some of it could be cut for more draw and ramp.

Having a more balanced ratio of draw sources to ramp sources to removal can help gameplay. 10+-10-10 (draw-ramp-removal) is a good start. Overall more draw than the rest, with ramp sources potentially being less since on a budget there's not a lot of good ramp options in Dimir. More draw can replace some ramp since it can help to find lands. I don't consider Ecologist's Terrarium and Armillary Sphere ramp since these effects put basic land(s) into your hand not onto the battlefield. This effect is more draw than ramp and both of these could be cut for ramp, Terrarium is better card than Sphere.

The current ratio here of these three areas is 11-4-19 (draw-ramp-removal). Other than Nezahal, Primal Tide and bouncing Baleful Strix with ninjustu most of the rest of the draw is coming from one-time effects. One-time effects are fine, but repeatable effects are better. Number of ramp sources here is low. Prosperous Thief is in NEO set and it's good ramp for Ninjas since it also counts Rogues and many Rogues here are unblockable. It's two mana ninjutsu can be helpful for a potential turn two play after getting creature turn one.

Twisted Embrace, Essence Capture and Clawing Torment are some removal here that are worse than the rest. If you're getting Kaito Shizuki that's great, Twisted Embrace could be cut for him. Negate could replace another removal spell if you want to play it, it's better than Essence Capture, but If not I don't think you need it.

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