Magus of the Candelabra
Creature — Human Wizard
, : Untap X target lands.
|Want (2)||nafgan , bloodoathwarrior|
Printings View all
|Time Spiral (TSP)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Magus of the Candelabra occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Magus of the Candelabra Discussion
1 month ago
Here's my take on what to cut:
Elvish Aberration: 6 mana is a lot just to ramp. Cycling is nice, but doesn't directly Ramp.
Ghitu Chronicler: Again, expensive. There are much better things to do with our 6-mana
Krosan Tusker: Same as before. Expensive for what it is, doesn't directly ramp.
Magus of the Candelabra: Unless we can double mana somehow, doesn't actually ramp.
Nessian Demolok: Can be useful, but I've found tribute usually gets paid with these cards since creatures are pretty easy to deal with.
Oblivion Sower: Fun card, but just doesn't fit the deck
Treasonous Ogre: Just seems really slow to me
Valley Rannet: Same reasons as the tusker
Void Attendant: Again, just doesn't fit with the deck
Vessel of Volatility: Slow, and I honestly prefer my ramp to be repeatable
Land. I usually stick to around 36, I'd go down to there and test to see if it works out all right (Maybe 1 or 2 more since you seem to have a good amount of lands that can be sacrificed).
The Chain Veil: Not exactly useful here. You have some Planeswalkers, but not enough to really make it worth it.
Blood Feud: Too expensive for what it does. Green has a lot cheaper options
Processor Assault: Good value for your mana, but how often does exile come up in your games?
Volcanic Vision: Has potential, but I'm not really seeing a whole lot of spells that make it great.
Yawning Fissure: Doesn't fit strategy of the deck
Fiery Fall: Expensive.
These are just my thoughts, hope it helped!
(Also, Pyromancer's Goggles seems good here.)
3 months ago
maybe Liquimetal Coating if you want to remove other stuff too
3 months ago
Sturmgeist could certainly be a use for FoF, keeping a full grip and having it by a flying beatstick.
To expand on my earlier statements, FoF requires your opponents to make a choice regarding the piles. What card goes where in what pile. As we've talked about previously, your opponents can only put cards into a 3-2 pile, a 4-1 pile, or (never) a 5-0 pile. This opens a lot of room for error because the opponent doesn't know what cards you already have. If you look at the Heartbeat list I linked, the basic combo is mana doubler (Heartbeat of Spring or Unbound Flourishing) plus an enabler (Early Harvest or Magus of the Candelabra), and finally a payoff card (In this case, Helix Pinnacle, but it could just as easily be Banefire or Torment of Hailfire, etc.). The value of what you need from the FoF piles changes based on what you have. Imagine your opponent makes a 3-2 pile, the 3 pile is Early Harvest + Helix Pinnacle + Forest, the 2 pile is Heartbeat of Spring + Island. Which pile you take depends on your cards in hand. If you already have your payoff + your enabler, then the opponent split the piles well by making the 2 pile your best choice. If you already have the mana doubler, your opponent has made a mistake by putting both pieces of what you need into the 3 pile. When you build with this in mind, it becomes an exploitable part of the card.
We can simplify it further than that though. Imagine a situation where your opponent has a Serra Ascendant on the board, and happens to have just hit 30 life. You cast Fact or Fiction, and one of the cards is Doom Blade. Your opponent really wants to keep their activated Ascendant, so they give you a 4-1 pile, with the Doom Blade as the 1. If you're already holding a piece of removal in hand, your opponent has incorrectly read the situation and given you the luxury of a 4 pile. You don't have to be on a combo deck for opponents to hang themselves with this card, you just need to have a grip of unknown cards.
Having an opponent make incorrect piles can be amplified with certain deckbuilding choices. This is where graveyard synergy and recursion come in. When you see a Regrowth or a Snapcaster Mage or Mission Briefing, it becomes harder to split piles, as the other pile goes to the zone where these cards can interact with them. These cards in hand make it easier to take 4-1 splits, and has been known to tilt opponents. Nostalgic Dreams is the absolute all-star in this regard, and its really a nut card when playing with FoF in your deck, but it is sadly not modern legal.
Another type of cards that make FoF harder for your opponents are tutors. Tutors allow you to exploit the knowledge of your list against what an opponent thinks you are able to tutor. This is once again further complicated by what you are holding in hand. You just have to keep your tutor in mind while building, and layer the deck so that a tutor is a toolbox answer
Magnanimous is correct though that FoF should not be your go-to graveyard filler. Cards like Commune with the Gods and Mulch are going to outperform it in this regard. What makes it so good is that there are so many little exploitable parts to the card, being instant speed, opponent pile creation, and your own pile selection, possible GY synergies and fill, many cards go to hand, always digs 5 deep and lets you take the best card. Its really the combination of all of these elements that make FoF very good. You can use FoF to great effect in decks without considering these exploitable angles, but decks that are able to feed on these synergies and punish bad pile choices make this card great.
I'd recommend looking at Gifts Ungiven heavily too, which also relies on opponent's making piles for you to select. Many of the strategies and synergies that work well with FoF work extremely well with Gifts. I've written about Gifts extensively on this list Enchantress Storm Harvest.
4 months ago
I enjoy brewing weird decks in Modern, so I'll share some of the things that have caught my attention
Also a big fan of Unbound Flourishing for brews. I've been experimenting with Magus of the Candelabra and Hydroid Krasis in a UG shell, as well as Magus + Banefire + Underworld Breach + all the red loot effects like Thrill of Possibility in a RG variant.
6 months ago
Spectral Searchlight is fun when you have a teammate since you can use it to give your teammate mana. At any rate I think it's better than Mana Prism. Pariah could be fun since you can enchant opponents' creatures with it.
You might like these too: Magus of the Candelabra , Fertile Ground , Market Festival , Captured by the Consulate , Silence , Pir's Whim , Virtus's Maneuver , Zndrsplt's Judgment , Imperial Mask , Capital Punishment , Torment of Hailfire , Exsanguinate , Overwhelming Splendor , Curse of Shallow Graves
6 months ago
It seems like you have a solid plan going. I don't know how your playgroup views infinite combos, but an easy one to achieve is simply adding Magus of the Candelabra . Combine that with Temur Sabertooth, Lightning Greaves and Mana Reflection, and you've got infinite green that can make your Omnath lethal in one shot.
10 months ago
Nice you picked a really cool general for your first EDH! Nice to see Gruul getting some love. You do have a lot of noncreature stuff though, which your general seems to hate.
You might swap some of those noncreature things out for some of these: Ruric Thar, the Unbowed , Krosan Restorer , Magus of the Candelabra (this guy is super good when your general is out, all your lands will effectively make 3 mana each!), Voyaging Satyr , Reclamation Sage , Genesis Hydra , Savageborn Hydra , Apocalypse Hydra , Garruk's Horde , Garruk's Packleader , Duskwatch Recruiter Flip, Drumhunter , Artisan of Kozilek , Ulvenwald Tracker , Foe-Razer Regent , Gruul Ragebeast
10 months ago
Not a bad start! But I think there are some improvements you could make. I would take out these cards as they seem less impactful: Magus of the Arena, Elder of Laurels, Scourge of Skola Vale, Wild Celebrants, Rust Scarab, Mistcutter Hydra, Nessian Asp, Soul of Zendikar, Stonebrow Krosan Hero, Pyrewild Shaman, Stoneshock Giant, Ancient Silverback, Sporemound
I'd replace those cards with these: Temur Sabertooth , Ulvenwald Hydra , Knollspine Dragon , Ulvenwald Observer , Soul of the Harvest , Garruk's Packleader , Fierce Empath , Farhaven Elf , Elvish Rejuvenator , Magus of the Candelabra , Stone-Seeder Hierophant , Somberwald Sage , Greenwarden of Murasa