Essence Capture

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Uncommon

Combos Browse all

Essence Capture

Instant

Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.

Browse Alters

Essence Capture Discussion

mistah6202 on Simic Climb to Ascend

1 week ago

Hi Myrphy. I had completely forgotten about Growth-Chamber Guardian ! I had a playset in my original version, but I seem to have thrown them off the list for some reason. I'm probably going to take the two Zegana, Utopian Speaker out, and all 3 of Territorial Allosaurus . I don't see a reason to keep 1 allosaurus in the side.

I used to have 3 Biomancer's Familiar in the main, but I took them out, seeing as I had so few creatures with Adapt or activated abilities. But seeing as I'll have more adapt, I'll add 2.

I'm going to do this:

-2 Zegana, Utopian Speaker , -3 Territorial Allosaurus , -4 Merfolk Branchwalker

then +2 Biomancer's Familiar , +3 Essence Capture , +4 Growth-Chamber Guardian

Murphy77 on Simic Climb to Ascend

1 week ago

It looks like you are focusing on winning with Simic Ascendancy . I would think that staples in this deck would be Biomancer's Familiar (which allows you to adapt creatures multiple times and reduces the cost of adapting) and Growth-Chamber Guardian (which searches copies of itself).

My starting point to upgrade this deck would be:

-2 Galloping Lizrog -4 Merfolk Branchwalker -2 Territorial Allosaurus -2 Zegana, Utopian Speaker

then +3 Biomancer's Familiar +4 Growth-Chamber Guardian and +3 Essence Capture

When WAR cards come out, adding proliferate to the deck will make it really nasty.

BioProfDude on Temur Niv-Mizzet Control

2 weeks ago

I wonder whether you have enough red sources to consistently cast Niv-Mizzet, Parun ? I think you want Essence Scatter or Essence Capture in at least your sideboard. When War of the Spark comes out, Augur of Bolas might be a good addition to the deck. Just some thoughts.

gnizz00 on Ultra Budget Glue Deck (standard)

3 weeks ago

When it comes to sideboard cards, I think Surge Mare is awesome. Would also recommend Disdainful Stroke and possibly a few other counterspells ( Essence Capture & Negate ). Entrancing Melody and Deep Freeze are also viable options.

Don't know much when it comes to green cards, never really enjoyed that colour. More of a blue player, which is why I only have blue cards to recommend ^^

gnizz00 on Ultra Budget Glue Deck (standard)

3 weeks ago

Looks sweet! Simic is one of the more interesting colour combinations!

Just looking at the deck I have several cheap cards that spring to mind:

Merfolk Trickster - would combo well with Merfolk Mistbinder .

Opt could work, for you to cycle through your deck quickly. With 24 lands in such a fast-paced deck, controlling your draws will allow you to keep up tempo. An end of turn Opt gives you super-high value. Scry 1, draw one, and draw another on your turn.

Pteramander is also a potential heavy hitter that can be dropped turn 1, and quickly be transformed into a 5/5 flyer.

Have you thought about counterspells? Essence Capture and Negate are some great cards that are cheap and effective.

Dive Down has already been recommended, so no need to go into that.

Was also thinking Curious Obsession . Don't know how well it would play in your deck though, but throwing one on a Mist-Cloaked Herald turn two, you'll start building up your ward much faster than your opponent.

Overall, I think it looks like a sweet deck! Love the straightforward and simple design, no wacky combos or complicated mechanics. It's a cheap deck that can win games, I like it!

9-lives on Testudo Tactic Holy Cadre

3 weeks ago

Thank you very much, MontaukMonster

I plan on using my 1-drop Duskborne Skymarcher in the beginning, 2-drops Martyr of Dusk or more Duskborne Skymarchers, and saving up enough mana so that I can counterspell with Negate or especially Essence Capture which would give me time to gather more Lands and give +1/+1 to whoever needs it. Then hopefully I will be able to cast, most of all Benalish Marshal , or Radiant Destiny which would be somewhat helpful as long as I still have some Vampires on the field, or Queen's Commission or even Squire's Devotion . As long as I have some 1/1 Vampires with Lifelink, I'll be able to block enemy creatures without trample for some life and more time for Lands. The main problem I have is Mana cost, as most of my cards are 3 and 4 drops: Unbreakable Formation , Sanguine Glorifier , Benalish Marshal , Radiant Destiny , Squire's Devotion , Mavren Fein, Dusk Apostle , Queen's Commission . I'll have to change my deck entirely in order to make a better Azorius Deck as those are my main White Vampire cards to choose from.

MontaukMonster on Testudo Tactic Holy Cadre

3 weeks ago

I can't advise you on specific cards to add because my set knowledge stops at around 2011.

However.

I ran this against Psychatog and got smashed 100% of the time. A good contemporary standard deck should beat Psychatog.

Your mana curve is horrible. You have a win condition that feels like it wants to be aggressive but it doesn't start building until turn 3. You're missing a 2-drop. What your deck kept wanting to do was turn 1, vampire, turn 2, vampire, turn 3 Radiant Destiny , turn 4 sit on counterspells and combat tricks

You have too much boost for not enough creatures. Time after time, Squire's Devotion kept getting stranded in my hand waiting for a critter to put it on, only to get killed by a Repulse (remember Psychatog was once standard). As a general rule, creature enchantments suck. Unless it's on the order of Rancor don't waste the space.

You have a serious color problem. Picture this: your three drop is Benalish Marshal and your 4-drop is Essence Capture . The only way to pull that off is by skipping an early clock to play a guildgate, which neutralizes the marshal. You want that on turn 3, you're attacking with 5 damage.

You have absolutely no board control. I have always argued in favor of maindecking Disenchant (obviously the variant that's current in this format) based on the observation that decks that tend to win major events tend to do this. That and spot removal for creatures, planeswalkers, and problematic lands is useful.

You're not using blue. Not really, anyway. Divination is poo. The power of a good draw spell is that it's an instant so it gives you something to spend when your opponent fails to walk into your counterspells and it's cheap so it helps you early on to dig for creatures when your opening hand is weak. Think: Impulse For a sorcery draw spell it needs to fill my hand. As for counterspells, yours are just not versatile to be worth it. You're going to end up with a Negate When your opponent kicks a Desolation Angel or an Essence Capture when your opponent throws out a Wrath of God . Or whatever the contemporary version of these events, you get the idea. If you can ramp up your creature assault you might look at something like Remand , Memory Lapse , or some other form of Time Walk often mistaken for counterspells.

If there aren't any good draw/counter spells in this environment or decent tricks like Ray of Command you're probably better of going mono-white.

This concludes my TED talk =)

Load more

Essence Capture occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Standard:

All decks: 0.16%

Blue: 4.64%