
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Runed Halo
Enchantment
As Runed Halo enters the battlefield, name a card.
You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)






Flarhoon13 on
Hey Macleod, Get offa my ewe! (Angus Mackenzie)
3 months ago
I did it! Won with Blim, Comedic Genius yesterday and with Angus Mackenzie today. Wins with 53 decks since May 3rd!! And won this one as a kind of perfect game.
Three player pod. I have tweaked Angus recently, trying to see if we could get him over this hump, and the changes seem to have benefitted the deck. So, I played Machine God's Effigy as a copy of John's Eidolon of Blossoms. When I cast Machine God's Effigy, I was planning to copy Ryland's commander, Saruman, the White Hand. However, thinking twice, I figured card draw would serve me better than an expendable Orc Army. I drew a card each as I cast Sphere of Safety, Enigmatic Incarnation and Runed Halo, naming Fiery Inscription. I didn't sacrifice anything with Enigmatic Incarnation until I had a game winning plan. I gained a turn with Chronomantic Escape and then, on the next turn, cast Expel the Interlopers. Sacrificed Runed Halo with Enigmatic Incarnation and put out Moon-Blessed Cleric to seek out Enchanted Evening, since I had Calming Verse in hand. I untapped with 16 life and nine lands, just enough to tap out and cast Enchanted Evening and Calming Verse to effectively win the game, destroying all of my opponents' permanents, with them at 18 and 11 life. They would not have come back. I even looked and would've drawn an Aura Thief to stymie any comeback attempts.
Flarhoon13 on
Hey Macleod, Get offa my ewe! (Angus Mackenzie)
4 months ago
Lost again, this deck's 5th loss in a row. A three hour long, five player marathon. Aubrey refused to press his undeniable Hakbal of the Surging Soul advantage, especially after Connor board wiped the rest of us by copying a Volcanic Fallout. Aubrey, the following player in turn order, could've taken out his brother, Auren, on Koma, World-Eater, which was a tapped giant threat and the next biggest threat at the table. Jared and I had Propaganda and Sphere of Safety, respectively, dissuading and disallowing attacks. One turn cycle later, Aubrey tried to take back his Triumph of the Hordes, since he was tapped out and couldn't attack me or Jared. I successfully argued he couldn't take it back. He attacked and killed his brother...finally! I played Cyclonic Rift at the end of Jared's turn and Connor said he would counter it, even though he only had one creature out, his commander, Magnus the Red, while Jared and Aubrey had major armies. He said he had to go and so agreed not to counter, conceding soon after. Jared had about 30 mana with his Omo, Queen of Vesuva giving him the Urzatron, plus four Gates for Baldur's Gate, allowing him to spend 27 mana for a Marit Lage from Dark Depths. He killed Aubrey with it, surprising me by not taking me out. I board wiped with Sublime Exhalation but found my only out to a lethal Marit Lage was Enduring Ideal into Runed Halo. I staved off more attacks with Back from the Brink but couldn't withstand Jared's removal and pressure... Lost a very close, five-player game.
Andromedus on
Progress and Poverty
1 year ago
wallisface I agree regarding Fury, it can be a bit hairy. We do run 3x Dromoka's Commands (the fight mechanic ignores double strike) and chump-blocking a non-flyer isn't generally a challenge for this deck, so on the whole I usually prefer the ETB-less Fury. Tossing a red spell to get it out is a major downside for the opponent, and if we're trading hits then we only need to get a couple +1/+1's onto our Hushbringer before we're breaking even with it. But I do agree there's a potential risk depending on board state.
What I've found is that, whenever Hushbringer is weak, Archon of Emeria is strong. So much so that I'm thinking of replacing the one-off Kozilek, Butcher of Truth in the sideboard with a fourth Archon of Emeria (I don't really think this deck needs the Kozilek anyways).
For example, against Crashing Footfalls, Archon of Emeria completely hoses all cascade effects since they can't cast their "free" spell, which includes 4xShardless Agents and 4xViolent Outbursts, and means that when Crashing Footfalls finally casts off suspend they also can't do anything else that turn but sit on their hands. And without Fury's ETB, it's very hard for them to remove the Archon of Emeria.
It also hoses Murktide as mentioned before, I think that's pretty common knowledge.
For Underworld Breach it hoses Ledger Shredder, Underworld Breach (since escape counts as a cast, they can't use it), Ragavan, Nimble Pilferer's dash is pretty well hosed since it counts as a cast, Expressive Iteration while not totally hosed is definitely hampered, Mishra's Bauble becomes pretty much a dead draw. Only Teferi, Time Raveler really helps the deck but imo it's not enough.
Domain Zoo is one of my tougher match-ups. We do run 3xBoseiju, Who Endures to destroy the triomes, and we have a lot of vigilance which is helpful against aggro. Still I'd probably swap in our Runed Halos in that matchup, in addition to our Hopeful Initiates and Burrenton Forge-Tenders.
Anyways I appreciate the constructive criticisms. Hopefully with time I'll get the list tightened up more.
Andromedus on
▷ "End the Turn"【COMBO】Deck! ◁ NEW!【ONE】
2 years ago
Magic_Aids Excellent advice, thank you! I was looking for something good to replace my two Cathar Commandos in the sideboard. Dusk Legion Duelist is another 1W two-drop that provides an excellent second option when Hushbringer is bad. Generally you'll pair the Duelists with the two Runed Halos when replacing all four Hushbringers (match dependent). I don't think the Duelists need a maindeck but I'm open to being proven wrong :D
Dragaan on
Azorius Kor Knight Tribal
2 years ago
Settle the Wreckage? (on the play, at least). I'd also say The Wandering Emperor, but I don't remember if the PrimeTime is given vigilance from those pump lands Amulet Titan plays and I'm thinking maybe they do get it...which kills that plan.
Would Authority of the Consuls help? (and if so, would a card with that narrow a focus be worth playing, even in the side?). If you KNOW you're going to be up vs AT and that deck is just constantly beating you, there should be quite a few good options. Could always go the Runed Halo route, lol..
JrtGil on
Modern Dragons
2 years ago
Finally got the chance to play this at Modern events and have made a couple changes based on what I've found. One, Runed Halo can cripple decks that rely on one card to do most of the heavy lifting and provides better coverage than some of the stuff I had before. Two, Veil of Summer trumps Autumn's Veil in every way (even if it is more $$). And finally, the Bedeck / Bedazzle is in due to a few cards I've encountered with protection from certain colors/monocolored. Plus, if it is used with Moonveil you get to draw 2 cards.
Also, the biggest strengths of this deck lie in the ability to 5 color remove just about anything through prismatic and also flip smoldering. Biggest struggle is definitely against aggro creature removal, so if you come up against that I would say play a more patient game and do your best to survive and set up Reap the Past to get all those guys back -- they will run out of removal eventually (or burn up their hands to the point of top decking late game).
If you have more suggestions, I'd love to hear how you guys would continue to improve this deck. Try it out and let me know!
legendofa on Accursed Witch vs Runed Halo
2 years ago
Accursed Witch Flip triggers when it does (i.e. is put into the graveyard from the battlefield), so it's in the graveyard when it triggers.
If you want to avoid this effect, name Infectious Curse with Runed Halo, so the enchantment can't affect you at all.
TanhelNet on Accursed Witch vs Runed Halo
2 years ago
When i choose Accursed Witch Flip with Runed Halo, does it protect me from the death trigger? I don't know if Accursed Witch Flips controller chooses the target while the witch is still on the bf or after she's flipped.
Thanks for your answers.
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