Salvager of Secrets
Creature — Merfolk Wizard
When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Salvager of Secrets Discussion
3 months ago
Hi kimosabe! There are some interesting cards here, and Sedraxis Alchemist in particular seems like a great one that I wasn't aware of. I think my main thought here is actually just that you're pretty light on ramp, with really only Sol Ring and Arcane Signet . Inalla is especially mana hungry because if you want to use her ability, you essentially need to add one to the cmc of all of your wizards. Generally we want to have at least ten pieces of ramp in any deck, so I'd definitely add a suite of signets, talismans, and stones along with maybe Burnished Hart and Wayfarer's Bauble and you should be all set. Because adding eight cards will result in cuts, it might be helpful to decide whether you want to go with a more controlling approach or a wizards tribal approach. If you go with the former, cut more wizards keeping only the best ones and if you go with the latter, cut down on your instants and sorceries. This will also help you decide which wizards are best. In the control build, for instance, Adeliz, the Cinder Wind and Docent of Perfection Flip are great, and while I think Scholar of the Ages is too high-costed for any build personally, adding Salvager of Secrets and/or Izzet Chronarch is a good call. In the Wizards tribal approach, Adeliz and Docent aren't great and we're probably good with just Archaeomancer for instant and sorcery recursion.
You probably also want to think about wincons. Wizards aren't great attackers, so combos of some form are usually the way to go. You currently have the Ghostly Flicker combo with either Dualcaster Mage or Naru Meha, Master Wizard , though the latter doesn't win on her own and while you have Blue Sun's Zenith as a mana sink, I'd consider adding Comet Storm or the like. You might also want to add Solve the Equation as an inexpensive tutor for Ghostly Flicker . If you add Ashnod's Altar , you'll have another win con since it can go infinite with Inalla and Bloodline Necromancer , which you already have. In addition to this, Wanderwine Prophets and Timestream Navigator can win on their own with Inalla's ability and enough mana. Additionally, if you are going with the control build, Intruder Alarm is a great card which you can use with Inalla's ability to drain people out without technically going infinite.
4 months ago
My Kumena deck is one of my favorite decks. Very different strategy (and colors), since it likes to go wide to abuse tap/untap effects, but isn't too control-y. But there are some cards that might be useful.
Salvager of Secrets works as both a Merfolk and a Wizard. Deeproot Waters is so good at rebuilding a board if I'm unable to protect it. It also really helps Lullmage Mentor go off, which could also be good with all the counterspells you got. Speaking of, something like Muddle the Mixture can work as another counter spell or a tutor for your many 2 drops.
If you have it or it's within your budget, Kindred Discovery can be a beast at drawing cards. The newer Reflections of Littjara can also really expand your board in really gross ways (making a token copy of Merrow Commerce feels so good in Kumena). If you can reliably get your merfolk tapped, Fallowsage is also very good, but that might just be me thinking of how much work he does with Kumena.
7 months ago
I also wouldn't be playing Desert in a deck with so many color requirements, it could probably be replaced with another snow land.
Most of your colorless rocks also don't seem that great with nothing to accelerate into, I'd probably cut at least Thought Vessel , Ur-Golem's Eye , and Sisay's Ring since you have so few cards that actually require 2 or more generic mana, and extra hand size is irrelevant most games. Mind Stone would be better, but I still don't know if it would be very good anyway.
You could use many more pieces to make your combo more consistent, including but not limited to: Displace , Izzet Chronarch , Mnemonic Wall , Scrivener , and Salvager of Secrets . Maybe not all of them though.
Good luck with your boring deck! :P
7 months ago
Ok, so as a beforehand this may be a longer post because I'm debating turning my casual Orvar list into a cEDH list myself. So it'll be a bit of out loud brainstorming :P Hope it's helpful and not TLDR...
Lands: Tolaria West as an additional tutor for Mystic Sanctuary or Nykthos (or in a pinch a mana rock or pact of negation on a combo turn)
Swarmyard can provide some incidental protection for Orvar
Things I'm considering that aren't on your list Creatures:
Spellstutter Sprite With Orvar out it hits any two drop. being able to gradually increase it's effectiveness with one mana cantrips seems good, especially when you are also playing cloud of fairies... which leads me into
Glen Elendra Archmage is a little high on the CMC side, but we're already running lots of 4 drops and a six drop as a potential win con. So I think at first glance the downside is negligible. Plus it plays into the inadvertent fairy theme...
Artisan of Forms is literally the best creature on the field. Both hers and Orvar's ability trigger's on cast. So you just stack her trigger first then copy whatever she becomes and get that as the token. Instant speed Dockside Extortionist ?
Vedalken AEthermage Literally only running for wizard cycling. Most of our outlets are wizards. In your current list you have 8. all worth tutoring for IMO. I'm currently running like 9-10 so it's pretty impactful
Venser, Shaper Savant Acts like spellstutter sprite, but hit's anything. And you can just let the copy go away upon resolution of the legend rule.
Spells: For sake of brevity I'll just list the cards you don't have on your list that I'm considering and why I'm considering them...
Glamerdye can target lands (which is probably one of Orvar's strongest abilities) and it has retrace, so it's recurable, and instant speed. all plusses.
Dizzy Spell tutor or copy trigger. essentially a modal spell. very good.
Cerulean Wisps cantrips and untaps a creature, potentially very useful depending on cedh meta. I have Kraum and Pako in mine so having a blocker is often needed. Also can help slow annoying tymna.
Rescue is interesting, still not sold on it. But it does give you a copy of a creature, and allows you to save/replay an etb critter. Orvar is able to mitigate losing creatures by making copies of them usually, but he can't save himself and copying into a board wipe does nothing.
Blink of an Eye target's permanents, can draw you a card and there is another card with a different name that does the same thing
Flood of Recollection Pet card of mine, single use but I like it on turns I want to go off with High Tide and don't want to exile it with JVP or Snapcaster. works well with Narset's reversal too...which I'm not running lol.
Run Away Together considering this as a way to deal with a threat and copy one of my creatures.
Cards I love:
Energy Tap this is great. didn't even consider it. solid inclusion.
Time Spiral and transmute artifact... mentioning these just because I'm jealous...
Treachery Ditto ^
Sakashima of a Thousand Faces love the silly synergy with Nykthos. Ridiculous.
Pyre of Heroes This is silly, didn't even see this spoiled. Birthing pod in colorless? are they crazy!
Cards I'm "meh" on:
Memory Crystal You're only running (I think) two buyback spells. So most of the time it's a dead card. I see Drift of Phantasms, but id rather be tutoring for the buyback card or something more impactful. Also copying sapphire medallion helps buyback and other non buyback spells.
Drift of Phantasms very linear tutor in cedh imo. I get that it hits hullbreacher, spellseeker, etc. I think I would personally rather slot additional control. But if you love the card run the card.
Inga Rune-Eyes Not impactful enough for me in a 4 drop slot. scrying one statistically is akin to drawing half a card, so three is one and a half?. You could run the 3 drop fairy that draws you a card for more fairy synergy lol... sorry, maybe I have a fairy problem. Also, I'm not sure how often you'll get her second line to happen. I don't see how you trigger that without investing multiple cards to copy her? unless I'm missing something? does it happen often for you?
Grim Monolith without an infinite mana outlet I don't think it does enough. Also I didn't Sol Ring in your list easy swap?
Extraplanar Lens In general I think this is a bad card. ramp it out early and someone smashes it, your down a land and probably a turn. Plus you have to imprint a land every time you make a copy of it. so the downside for their removal becomes even greater in my estimation. Orvar already ramps well enough to not need this card. but high risk high reward I guess.
I'm also soft on the tribute/trinket mage. They're good for the thing they grab but they're not ultimately what I want to be copying. you could run Shipwreck Dowser and Salvager of Secrets instead and lean into the Archaeomancer synergies, but then our cost is getting higher, and obviously you could copy what they tutor for... back to the balance of creature targets vs permanent targeting spells...
I think that's it... If I missed why you are running something let me know, like I said I'm brainstorming myself so the discourse will be super helpful for me, hope this was helpful for you! Also I should go back and read comments... yeah I'm that guy...
Thanks for posting the list!
7 months ago
Artisan of Forms and Sage of Hours are amazing targets since Artisan of Forms can get you another copy of something and Sage of Hours allows you to get extra turns easily and on a budget. Triton Fortune Hunter is also good if you cast a cantrip on it. Torrential Gearhulk can be a great creature to copy because with it you can storm off and replay every instant and sorcery in your graveyard while creating many 5/5s. Thassa's Oracle is another card I'd consider adding since it can work as a draw 5 when copied and that umber keeps going up due to the two-loyalty the card has. Homeward Path is a card to consider simply because you have Coveted Jewel in your deck. As for cards to cut, Time Warp definitely doesn't seem necesarry considering the little synergy it has with your deck compared to how expensive it is. That said, if you already own it, feel free to keep it in as it is very powerful in general. Definitely cut Salvager of Secrets if you plan on adding the gearhulk, and the rest is pretty much whatever you prefer when playtesting. Overall the deck seems great and I hope I could help.
8 months ago
8 months ago
You miss a ton of ramp. You have only 4 ramp pieces, while a deck wants a minimum of 8 with approx 38 lands. I suggest (budget in mind) adding Wayfarer's Bauble, Arcane Signet, Fellwar Stone Mind StoneAlso, remove both Trinket Mage and Tribute Mage. Having but 1-2targets for them to fetch really doesn't validate their use in this deck. If you go for the ramp suggestions I made, keeping Tribute Mage might be worth considering. When it comes to speed, your 4-slot is incredibly heavy, way to heavy. You could play some more removal in the form of cards like AEther Adept, Exclusion Mage etc. and more effects like Ghostly Flicker in the form of Essence Flux, Teferi's Time Twist Displace etc., which can be alot more powerful when combined with more instant and sorcery recovery like Archaeomancer, Salvager of Secrets and Shipwreck Dowser to repeatedly abuse your ETB triggers. Conjurer's Closet might be one of the few worthwhile more expensive flicker setup cards next to Thassa.
10 months ago
Hey, interesting start on a budget version of Kess.
Some cards to consider adding:
- Baleful Strix
- Gonti, Lord of Luxury
- Arcane Signet: at TCGPlayer can get it for less than $3.
- Izzet Signet
- Dimir Signet: can get it for less than $1.
- Rakdos Signet
- Crumbling Necropolis: Grixis Tri land.
- Shivan Reef: can get it for less than $1.
- Smoldering Marsh
- Grixis Panorama
- Opal Palace
- Dimir Aqueduct
- Izzet Boilerworks
- Rakdos Carnarium
Cards to consider cutting for these:
- Temple of the False God: it will not tap for mana until your fifth turn which is really bad.
- Vivid Marsh: when it runs out of two counters it can only tap for black.
- Dimir Guildgate
- Swiftwater Cliffs
- 4x Mountain
- Guard Gomazoa or Fog Bank
- Sage's Row Denizen
- Izzet Chronarch
- Mnemonic Wall
- Salvager of Secrets
- Possessed Skaab
Baleful Strix is a two drop who draws a card when it ETB, that way you can blink it with Deadeye to draw many cards. When you assemble Deadeye + Drake for infinite mana then being able to infinite blink a creature who draws can draw your win condition or draw and cast all cards in your deck. It's possible you could have a win condition already on the battlefield or in hand or graveyard with Kess, but if not then infinite blinking Strix lets you draw it.
Gonti, Lord of Luxury can be a win condition with Deadeye + Drake. It's not opponent mill, it's better, it's opponent exile their libraries and with infinite mana you get to cast all your opponent's cards. Arcane Signet , Izzet Signet, Dimir Signet, Rakdos Signet are some two drop mana rocks so you're not only relying on lands to have enough mana to cast cards.
I don't think you need to play so many creatures who recur an instant or sorcery because isn't that what Kess is for? That's the advantage of Kess, you get to cast an instant or sorcery from your graveyard on your turns, but once you resolve that spell is exiled. An exiled spell is no longer in your graveyard to recur to your hand. Archaeomancer is the only creature you want for this effect because you also have blink spells as well as Deadeye and creature recursion/reanimation spells for Archaeomancer.
Good luck with your deck.