Archaeomancer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Archaeomancer

Creature — Human Wizard

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Azoth2099 on Davros, Dragon's Approach

3 months ago

Ok hear me out!

I feel like a sub theme of reanimator leveraging cards like Scholar of the Ages, Archaeomancer & Snapcaster Mage could take your Dragon's Approach strategy to huge heights, especially if you can reduce the cost of each burn with something like Vadrik, Astral Archmage. Since you're already running Birgi, God of Storytelling  Flip, it would be super easy to go infinite with Scholar of the Ages & Burnt Offering if you tie it all together with a trigger doubler like Harmonic Prodigy or Naban, Dean of Iteration.

This strategy would also help you remove a lot of cards that - while synergistic - should eventually be replaced by things that will drastically increase the core strength & resiliency of your deck like Demonic Tutor & Vampiric Tutor in a new, more powerful form.

Azoth2099 on Inalla - Wizard Tribal

6 months ago

Excellent Commander choice, Inalla, Archmage Ritualist is my undisputed favorite Commander, and perhaps my most powerful decklist.

The main wincons I'm using in my list are lines through Spellseeker and/or Micromancer which ends up creating infinite Archaeomancer or Scholar of the Ages Tokens after like 15 or 20 steps with a series of Instants and Sorceries (I can teach you, if you feel like learning all of it). I'm also running Dualcaster Mage + Heat Shimmer & Thassa's Oracle + Demonic Consultation.

Some trigger doublers like Naban, Dean of Iteration, Harmonic Prodigy, Panharmonicon & Virtue of Knowledge could go a long way, too. Not necessarily doublers, but Archmage of Echoes, Molten Echoes & Reflections of Littjara have a similar effect.

Venser, Shaper Savant is a must in budget Inalla. I'd also consider Patron Wizard, Sigil Tracer & Voidmage Prodigy if your intention is to run a crapload of Wizard creatures. In my experience, though, Inalla doesn't actually need that many Wizards, just the right ones.

Here's my own Inalla, Archmage Ritualist list if you wanna peep it: MICROSEEKER (INALLA)

thefiresoflurve on Thief of sanity

7 months ago

Brainstorm is a great instant you could add.

I also might put in a couple of effects to recur instants/groceries [sic] from yard to hand just in case: Archaeomancer etc. since your commander cares about casting things from hand.

KongMing on Wizard101 | FREE Download | Play Now!

9 months ago

Great question Frostfire524. There are a couple infinite combos (and a few power combos/cards) that win you the game.

Galecaster Colossus can be enough to lock opponents (even multiple opponents) out of the game with mass bounce. If someone tries to remove it, counterspell.

Cyclonic Rift is in a similar boat, and can be retrieved from the graveyard by cards like Archaeomancer and Mystic Sanctuary. Clone Legion is another great card that can make the game one-sided.

Stormtide Leviathan is a big beater that can finish games if opponents have been swinging at each other a bit and don't have many fliers. Just yesterday I used Rite of Replication on the Stormtide the turn after casting it - six 8/8s with Islandwalk are pretty good at winning the game.

Ultimately though, the goal for the deck is to hold off the opponents until it is ready to draw/mill itself out and win. Jace, Wielder of Mysteries and Laboratory Maniac allow you to win when you deck yourself. Those are obvious, how do you get there? We have a few options.

First, the mill. This deck has a LOT of scry, but not much shuffle. That is a very intentional design decision. You want to remember what your bottom card is at all times, because the spell Tunnel Vision will let you throw all the rest of your library into your graveyard, leaving only that card on top. So you go from having 70-80 cards in library to 1.

This strategy can also target the opponent. Our spells Hinder, Spell Crumple, and Vendilion Clique all let us put cards on the bottom of an opponent's library. Now we can target them with Tunnel Vision! Much fun ensues.

Now for drawing yourself out. This is accomplished through infinite bounce triggers. The card Naru Meha, Master Wizard goes infinite with bounce spells like Ghostly Flicker, Freed from the Real, Displace, and Illusionist's Stratagem. This can let you bounce another Wizard that lets you draw cards, or use other output cards like Kindred Discovery or Sage's Row Denizen to knock out libraries. There's lot of others combos too, like being able to use Naru Meha and Ghostly Flicker with Sunscorched Desert to ping opponents to death.

seshiro_of_the_orochi on Interaction between Archaeomancer and See …

10 months ago

Ok, here's our stack:

1: Lightning Bolt, targeting whatever.

2: See Double, target Bolt and Archaeomancer

Both players pass priority, so the stack is resolved.

See Double resolves, giving you a copy of Bolt, and the token copy of Archaeomancer before being put into your graveyard.

As state-based actions are checked, the Archaeomancer token's triggered ability is put onto the stack. You'll have to choose a target now, and as See Double is already in your graveyard, you can target it.

Going to close my answer with saying yes, Omniscience will allow you to win at this point. Then again, it's Omniscience. Why even pass your turn once it's online?

The_Dragonmaster on Interaction between Archaeomancer and See …

10 months ago

I'm wondering what happens when I cast See Double to create a token of Archaeomancer.

Let's say our opponent has 8 cards in his graveyard. He casts Lightning Bolt, and in response I use see double to both copy Lightning Bolt, and create a token copy of Archaeomancer. Would the token be able to return See Double to my hand? And if so, if I had Omniscience, could I in theory recast See Double for infinite tokens and infinite Lightning Bolt copies before Lightning Bolt resolves?

Delphen7 on How does Ice Cauldron interact …

11 months ago

Correct.

Adventures are only instants/sorcerys on the stack if cast as such. Otherwise they are the main card.

  • 715.4: "In every zone except the stack, and while on the stack not as an Adventure, an adventurer card has only its normal characteristics."

Archaeomancer, for example, can't return Bonecrusher Giant, because it's not an instant card.

wthompson714 on Custom Commander Brew

1 year ago

Creatures you should find a way to include:

-Coiling Oracle, Knight of the White Orchid, and Farhaven Elf all seem better than some of the ramp you have.

-Reflector Mage

-Archaeomancer

-Eldrazi Displacer

-Skyclave Apparition

-Thragtusk

-Solitude

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