Kumena's Speaker

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) None

Combos Browse all

Related Questions

Kumena's Speaker

Creature — Merfolk

Kumena's Omenspeaker gets +1/+1 as long as you control another Merfolk or an Island.

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Kumena's Speaker Discussion

DangoDaikazoku on Merfolk

3 weeks ago

I agree. I've never played Tropical Merfolk before, but I have been playing Mono-Blue Modern Merfolk ever since I was introduced to the format many years ago. Merfolk is a Tempo style of play, so you will want to make sure you get as many creatures on the board as early as possible and missing a turn one play sets Merfolk back a lot. Kumena's Speaker is a great choice for this deck, and one of the main reasons to splash green. Cursecatcher is a staple card in Merfolk for obvious reasons. But let's talk about Aether Vial. Vial is what makes Merfolk able to out-tempo and overwhelm opponents and it's just too good not to run a playset in here. If you want to see a deck that has seen a lot of competitive play for reference, check out my deck list. It's Mono-Blue, and I'm in the process of turning it into a primer but it might help you with balancing and fixing that mana curve of yours.

[PRIMER] Diver Down

TheKing8426 on Merfolk Standard Midrange

1 month ago

Hey! Awesome deck! I have some suggestions, but feel free to do your own thing. A little about me: I'm a low level points grinder, so the changes that I make are for the sake of winning the game, as opposed to just playing to have fun. Okay, let's begin with what I'll take out and why, then, later, what I would bring in and why.

1 Deeproot Elite, 1 River Sneak , 2 Deeproot Waters : I'd take these out to make room for other cards. I don't feel like you need as many of these as you're running.

2 Tempest Caller & 2 Kumena, Tyrant of Orazca: I don't like Tempest Caller at all. Unless your meta is super creature heavy, this card feels dead more often than not. Besides, you play a ton of creatures still, so you can just go wide and kill that way. As for Kumena, you don't wanna play too many of a legend. You can make the argument to go up to 3 for a little bit more consistency, but I think 2 is the sweet spot here; you don't need her to win outright, the rest of your deck can take care of itself.

4 Hashep Oasis, 4 Unsummon, & Blossoming Defense: These cards are rotating out of standard in a month, so it's best to prepare for that now.

Field of Ruin, Kopala, Warden of Waves, & Seafloor Oracle: If you're not playing at least 2 in the mainboard, I'm not sure Field of Ruin is worth it, and it's definitely not worth running postboard. Seafloor Oracle is just a "win-more" card out of the board, in that if you're playing it successfully in game 2, you're already winning the game. I'd take it out for a relevant early game spell. Lastly, I'm taking Kopala out of the board to play 2 in the main. That card is crazy good.

Now to bring in: Let's start with the 4 Forests you need to replace the Oasis.

2 Jade Bearer & 1 Kumena's Speaker: Early game interaction makes these cards a must-have-playset in the main.

2 Negate, 2 Essence Scatter, 1 Spell Pierce, 1 Expel from Orazca, & 1 Hadana's Climb: These are your tempo swing cards. Counters to stop your opponent's relevant removal/game ending spells, a removal spell incase anything slips thru the cracks, and a game-ending enchantment in the Climb. All of these mainboard replacements look to swing the match in your favour when you cast any of them.

1 Naturalize, 2 Expel from Orazca, & 1 Hadana's Climb: A second Naturalize produces more consistence, and the same story goes with a second Hadana's Climb. I'm not sure what your budget it, but if you're able to, I'd put a Nezahal, Primal Tide and Vivien Reid in place of those two. But from what you currently have, Naturalize + The Climb seem great. Lastly, a pair of Expel in the side for more removal postboard.

Okay, I think that's 75. At least I hope. Hopefully you find your flow. The deck looks sweet, and I think that Merfolk post-rotation will be a force to be reckoned with. Excited to see what you do with it. +1

DrkNinja on U\G UNSTOPABLE MERFOLK

2 months ago

So here's the thing in standard creature decks have to be really low CMC cost and have as much value as possible. So the goal is the pack as 1,2, and 3 drops that you can in the deck that have as much value as possible. So Kumena, Tyrant of Orazca, Silvergill Adept, Kumena's Speaker, Blossoming Defense, and Mist-Cloaked Herald are all allstars in this deck because of that.

Anything that has for CMC or higher should greatly impact the game and should be few and far between, Tempest color is a win Con in this deck which is why I always suggest running at least one or two of it. However the oracle and Harold are just too expensive for what they do, especially when you play either of them and it's immediately answered with either a kill spell or counterspell. That means you've wasted your turn for on casting a creature that is a "win more" card and destroys your tempo.

Tempo in a creature deck is paramount, it's why control decks hurt creature decks so much.

RedmundR2 on From Steel to Gills

3 months ago

My first recommendation is to add some cards that interact with your opponent, such as artifact or enchantment removal. Currently if your opponent drops an Ensnaring Bridge, you have to way of interacting with it and you will lose from there. Green offers plenty of removal for those cards, like Naturalize or Nature's Claim. I would consider adding other forms of removal in the sideboard so you can respond to control decks.

My second would be to add some one drops, Kumena's Speaker would fit nicely. I'd consider maybe Cursecatcher or Merfolk Spy or Dakra Mystic possibly as well.

My general other recommendations would be Merfolk Branchwalker and Kopala, Warden of Waves.

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