Kumena's Speaker


Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) None

Combos Browse all

Related Questions

Kumena's Speaker

Creature — Merfolk

Kumena's Omenspeaker gets +1/+1 as long as you control another Merfolk or an Island.

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Kumena's Speaker Discussion

Hexaflexagon on Simic Standard Merfolk V 2.0

1 week ago

Took away a Woodland Stream and added Vineshaper Mystic. I have felt that I have been getting too many lands and not enough other cards.

Also took away 3 Waker of the Wilds for 3 Kumena's Speaker and 1 Mist-Cloaked Herald for 1 Kumena, Tyrant of Orazca.

Argy on Merfolk Opening Cards

1 month ago

Kumena's Speaker is the way to go.

This is what I consider to be the best Merfolk build.

Rivals of Ixalan Merfolk by Corbin Hosler

I've tested it hundreds of times, and it is very strong.

Hexaflexagon on Merfolk Opening Cards

1 month ago

I have a GU Merfolk deck, GU Standard Merfolk and I've been running Mist-Cloaked Heralds as my starter and I'm wondering, now that I've got both 4 Kumena's Speakers and River Sneaks. For my deck, which card is the right choice for starting?

ksuKaliber on What's Better Than 12 Lords? 19 Lords!

1 month ago

PeterB6729 Honestly I'm gonna say not, the first cut I would make are the Merfolk Sovereigns for either Kumena's Speaker or Cursecatcher, and I would probably go down 1-2 Merrow Reejerey for 1-2 of the other 1-drop not already in the deck. But when I was building Merfolk it was before Cursecatcher announced for M25 and it was a $10 card when it should be a <$6 card and would've kicked up the deck's price by $40 for no reason (price matters to me because I'm a college student and half to spend wisely). It is nice knowing that you will more consistently hit that immediate 2-5 power swing with having more lords, but it slows down the deck by a turn way too often for me to be able to justify it. You basically start by playing a turn behind if you don't have Vial and that's really rough in Modern.

Shoku on post-ban Simic Merfolk- Competetive

1 month ago

Hey, just stopped by because you mentioned it on my deck. I have some insight on the deck that might be beneficial to you.

  1. I noticed you said this list is more midrange than agro, and because of that I think 20 lands is nowhere near enough. In my list 21 is a good number because I almost never need more than 4 in a game. I also have Merfolk Branchwalker to help me hit my lands. I'd recommend them in your list too, because a 3/2 for 2 or a 2/1 for 2 that draws you a card are both really good outcomes.

  2. Also because you're midrange, I think that 11 1 drop creatures may be too many. I personally run 3 Mist-Cloaked Herald and 2 Jade Bearer along with my 4 Kumena's Speaker, which is by far the best 1 drop of the 3. For your other 1 drops, I think you might need another Unsummon just for constancy, and I'd also swap out your main deck Negates for Spell Pierce but keeping the ones in your sideboard.

  3. In your list I would go with Deeproot Waters over Jungleborn Pioneer because the former will give you more value as the game goes on.

  4. I like the Swift Wardens, to go along with them though I would recommend Blossoming Defense as a good way to also protect your creatures.

  5. 4 Kumena, best amount!

  6. I would drop Tempest Caller down to 2 or 3 copies, it's not a card you want multiples of. Alternatively I've seen people run Watertrap Weaver which is actually pretty decent despite how it might look at first glance.

  7. Finally the sideboard, I would drop the Jade Guardian in favor of more Swift Wardens. I would also replace Silent Gravestone for either Crook of Condemnation or Scavenger Grounds, Gravestone doesn't stop a lot of things like GPG which I find my deck has a rough time against with cards like Gifted Aetherborn, Angel of Invention, and Aethersphere Harvester. For that reason I also sideboard in Naturalize as it also helps against most Orzov, Esper, Etc. tokens lists.

Hope everything I've said can help, I might be wrong on some stuff but I think I might be able to help you get closer to what you're going for.

U/G(Simic) Rivals of Ixalan Merfolk

Standard Shoku


Argy on Merfolk Buff deck!

1 month ago

I'm going to give a more specific example.

Your Opponent is on 5. They will kill you on their next Turn.

All you have on the field is Kumena, Tyrant of Orazca, Kumena's Speaker, an Island, two Forests, and Hashep Oasis.

You tap all the lands, tap and sac Hashep Oasis, tap Kumena's Speaker to make Kumena, Tyrant of Orazca unblockable, attack with it, and win the freaking game.

In this deck, with so many unblockable Creatures, you will often get final damage through with Hashep Oasis in this way.

G_rob_21 on G/U Unblockable Merfolk

1 month ago

Personally, I would run two Forerunner of the Heralds instead of all 4 of your Kumena's Speaker. I see Forerunner of the Heralds to really be a card that draws your deck together, because it will let you get your Herald of Secret Streams out regardless of whether it was in your starting hand. Because getting the Herald out seems like a crucial part of your strategy, making it pretty much guaranteed would be smart. Also, I'd switch out Hadana's Climb  Flip for one Tempest Caller. Because Tempest Caller isn't perfect for every situation, I would think that you would only need one. However, all in all, it looks like an amazingly fun deck to play with!

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