Marrow Chomper

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Alara Reborn (ARB) Uncommon

Combos Browse all

Marrow Chomper

Creature — Zombie Lizard

Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)

When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured.

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Marrow Chomper Discussion

Pheardemons on The Devourer World Of Jund

3 weeks ago

I'm liking the overall theme here, but question. Wouldn't Prossh, Skyraider of Kher be a better commander here? The extra tokens definitely generate some extra value for him to kill with commander damage, not to mention he creates token to help you with your devour theme.

Also, some devour creatures I think you should consider:

Thorn-Thrash Viashino - The fact that he can give himself trample makes him EXTREMELY relevant

Marrow Chomper - can help keep you in the game. Having a crap ton of creatures, but only one life, doesn't give you much of a benefit.

Thromok the Insatiable - If you are going with a devour theme, he is a must. This guy can gain INCREDIBLE power with the token theme you have.

Voracious Dragon - Definitely much better if you were to play Krenko, Mob Boss, but either way another flyer that can potentially deal some damage as well since you do play goblin token generators.

Token Generators I think you should consider.

Krenko, Mob Boss - Can win the game by himself, but for token generation this guy is insane.

Kalitas, Traitor of Ghet - He only hits opponents, but he also helps HOSE graveyard strategies. Not to mention, can beef himself up if need be.

Grave Titan - I think this guy is pretty powerful by himself, but then he can also start generating some major advantage.

From Beyond - Another Awakening Zone

Hooded Hydra - possibility since you can easily sacrifice him.

Benefits from Sacrificing

Fecundity - It can help opponents, but I feel like you'll get more use out of it

Viscera Seer - Not a bad way to make sure you don't draw something useless

Mortician Beetle - Simple yet extremely effective in a deck like this

Protection

Asceticism - Dude, just yes. This card is insanely amazing.

Golgari Charm - The regenerate factor protects all of your tokens from a wrath effect. Nothing like having a winning board state, to be reset with a Wrath of God.

Others

Doubling Season - While expensive, can help with redundancy with Primal Vigor.

Parallel Lives - Redundancy again, but does stack with the others.

This is everything that came to mind at first, hope you find somethings to help your deck!

ArchFline on Bittersweet Suffering

4 weeks ago

@Ohmarow The reason why neither Mycoloth or Marrow Chomper have been mentioned is because the modern formate is a very fast passed format and so one that which easily marginalized any strategy that rely on high CMC cards. The only time you see competitively played high CMC cards are when you have ways to quickly accelerate ones mana base or methods to cheat them in for cheap, neither of which do we focus on or have room for in this stredgy without acting as a detriment to our core win condition.

lagotripha on Blood Pact

1 year ago

The traditional quillspike deck is a Necrotic Ooze deck that can get both creatures abilities once they are in the graveyard- there are plenty of versions of this out there. Can i reccomend cutting the deathtouch one toughness creatures for stuff like Cruel Edict, Grave Peril, perhaps running Elves of Deep Shadow to stabilise mana. There are some kickass budget 5-6 drops in G/b in the form ofMarrow Chomper and Worm Harvest, which interacts neatly with Mulch, Grisly Salvage and Satyr Wayfinder. there are attempts at aggro with this and Grim Flayer. The big trick is finding cards that are great but common rarity. I have some budget mono-black builds build ton the principle.

The key to competitive budget though, is all in the sideboard. Dark Heart of the Wood, Tormod's Crypt, Krosan Grip and the like- and because a lot of great sideboard cards are cheap you can put them maindeck with a sideboard suited to face two other archetypes- leading to three strong matchups through hate cards alone even if the deck itself is meh.

Bloodveld on Eat creatures, Om nom nom nom!

1 year ago

Neat idea for a deck! Awakening Zone is a MUST for this type of deck, maybe replace Sprouting Thrinax? I would also suggest maybe Thromok the Insatiable or Preyseizer Dragon while taking out Marrow Chomper and Skullmulcher.

TheFoilAjani on deathrending power!!!!

1 year ago

Alrighty, so you seem to be off to a good start. I have a couple of suggestions, but first for easy cuts;

-2 Grafted Wargear

-1 It That Betrays

-1 Marrow Chomper

-2 Shadowborn Demon

-2 Grave Pact

-1 Pawn of Ulamog

-1 Blood Artist

+++++++++++++++++++++++++++++++++++++++

Now for swaps; I really like what you have going here, but it seems a little unreliable to make things work properly. Ways to make the deck more consistent;

I would recommend having some split of Blood Artist and Zulaport Cutthroat (3-2). Because Artist targets, Leyline of Sanctity-type effects can ruin that. Zulaport isn't just stricly better because Artist triggers from all deaths.

Nice token producers could be:

The Thalid should be Blisterpod.

Some stronger removal would be nice. If not on a budget, the obvious Abrupt Decay and Maelstrom Pulse would be good. Otherwise, cheap ones like Hero's Downfall and Victim of Night work.

Some cards in your maybe board aren't modern legal: Hypergenesis (banned), Innocent Blood andCarrion Feeder.

Finally, you have the list posted as Pox. Pox is a deck running Smallpox and Death Cloud effects. This is closer to Aristocrats.

DiamondFlavor on Elder Dredge Highlander

1 year ago

Golgari has so much access to creatures in commander that you want to cut non-creature spells for creatures whenever possible:

Spike Weaver is way better than Fog. You can easily get more counters on it or just bring it back when it dies.

Wood Elves and Farhaven Elf are solid, re-usable ways to ramp lands. They work well with Skullclamp. T3 Wood Elves into T4 Skullclamp is always a good start.

I'd run Graveborn Muse and/or Bloodgift Demon instead of Underworld Connections.

Gnaw to the Bone is fine, but Gray Merchant of Asphodel would be much better. Stick to Gray Merch and Koko for lifegain because they're more accessible to your colors and push your game plan. Run Whip of Erebos if you really need the lifegain but the creatures are your best bet.

You should think about the core of your deck, which cards and effects you need the most to win. Then build the rest around making that core as efficient and consistent as you can.

I know some casual groups frown on tutoring, but if that's not the case you have access to the best tutors in the game. And it doesn't have to be expensive cards like Vampiric Tutor or Survival of the Fittest, just run Diabolic Revelation, Buried Alive, etc.

Focus on draw and recursion engines like Phyrexian Reclamation and Dark Prophecy. One of the best set-ups to have in these colors is Yavimaya Elder, Skullclamp, and Reclamation. Or Kokusho, Altar of Dementia, and Reclamation. Or Bloodghast and Perilous Forays.

Hope I gave you some food for thought (or rot, heh).

I'm not a fan of Boneyard Wurm (redundancy is good, but this is pushing it), Disowned Ancestor (there are better ways to handle aggro), Eater of Hope (not worth the CMC), Ghoultree (better ways to get big idiots), Golgari Guildmage (way too expensive), Golgari Thug (way too slow), Graveblade Marauder (you have better means of life loss), Korozda Guildmage (for strong enough for the mana), Marrow Chomper (mediocre sac and you have better means of lifegain), Slitherhead (does almost nothing in this format), Praetor's Grasp (only really useful to preempt combo decks, but then run Jester's Cap or Bitter Ordeal), Grimoire of the Dead (so so slow), or Zombie Infestation (you have much better means of doing either effect, and need neither of them).

Yanu on Meren deck

1 year ago

Hello there,Personally I would cut

Creatures:

From artifacts I'd toss:

  • Thought Vessel - Reliquary Tower also does this, no need to duplicate
  • Golgari Signet - If you have green, there's always something better than a signet

What should be instantly binned: (Get the pun?:D)

What is this sorcery?:

Now, for the replacements:

Dredge fun! Golgari Grave-Troll, Stinkweed Imp and especially Life from the Loam are all strong options that have synergy with Meren :)

Sac outlets: Nothing more fun than Sadistic Hypnotist and Attrition. If you want draw, you can use Greater Good and Disciple of Bolas

What I love about B/G decks, is the powerful package that Crop Rotation brings in: Mortuary Mire for returning a creature in a pinch, Glacial Chasm for protection, Blighted Fen for an edict, Bojuka Bog for instant graveyard purge to that pesky Mer... reanimator player and some other options.

And If you didn't fall asleep, don't forget the staples:

Tooth and Nail for instawins, Solemn Simulacrum for a birthing pod chain element and good value, Cauldron of Souls because in this deck, it's gonna be disgusting. Another good pod target would be Phyrexian Delver.

Remember to keep a few options for each CMC in the pod chain.