|Commander / EDH||Legal|
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|Alara Reborn (ARB)||Uncommon|
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Creature — Zombie Lizard
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured.
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Marrow Chomper Discussion
3 weeks ago
I'm liking the overall theme here, but question. Wouldn't Prossh, Skyraider of Kher be a better commander here? The extra tokens definitely generate some extra value for him to kill with commander damage, not to mention he creates token to help you with your devour theme.
Also, some devour creatures I think you should consider:
Thorn-Thrash Viashino - The fact that he can give himself trample makes him EXTREMELY relevant
Marrow Chomper - can help keep you in the game. Having a crap ton of creatures, but only one life, doesn't give you much of a benefit.
Thromok the Insatiable - If you are going with a devour theme, he is a must. This guy can gain INCREDIBLE power with the token theme you have.
Token Generators I think you should consider.
Krenko, Mob Boss - Can win the game by himself, but for token generation this guy is insane.
Kalitas, Traitor of Ghet - He only hits opponents, but he also helps HOSE graveyard strategies. Not to mention, can beef himself up if need be.
Grave Titan - I think this guy is pretty powerful by himself, but then he can also start generating some major advantage.
Hooded Hydra - possibility since you can easily sacrifice him.
Benefits from Sacrificing
Fecundity - It can help opponents, but I feel like you'll get more use out of it
Viscera Seer - Not a bad way to make sure you don't draw something useless
Mortician Beetle - Simple yet extremely effective in a deck like this
Asceticism - Dude, just yes. This card is insanely amazing.
Parallel Lives - Redundancy again, but does stack with the others.
This is everything that came to mind at first, hope you find somethings to help your deck!
4 weeks ago
@Ohmarow The reason why neither Mycoloth or Marrow Chomper have been mentioned is because the modern formate is a very fast passed format and so one that which easily marginalized any strategy that rely on high CMC cards. The only time you see competitively played high CMC cards are when you have ways to quickly accelerate ones mana base or methods to cheat them in for cheap, neither of which do we focus on or have room for in this stredgy without acting as a detriment to our core win condition.
1 year ago
The traditional quillspike deck is a Necrotic Ooze deck that can get both creatures abilities once they are in the graveyard- there are plenty of versions of this out there. Can i reccomend cutting the deathtouch one toughness creatures for stuff like Cruel Edict, Grave Peril, perhaps running Elves of Deep Shadow to stabilise mana. There are some kickass budget 5-6 drops in G/b in the form ofMarrow Chomper and Worm Harvest, which interacts neatly with Mulch, Grisly Salvage and Satyr Wayfinder. there are attempts at aggro with this and Grim Flayer. The big trick is finding cards that are great but common rarity. I have some budget mono-black builds build ton the principle.
The key to competitive budget though, is all in the sideboard. Dark Heart of the Wood, Tormod's Crypt, Krosan Grip and the like- and because a lot of great sideboard cards are cheap you can put them maindeck with a sideboard suited to face two other archetypes- leading to three strong matchups through hate cards alone even if the deck itself is meh.
1 year ago
Neat idea for a deck! Awakening Zone is a MUST for this type of deck, maybe replace Sprouting Thrinax? I would also suggest maybe Thromok the Insatiable or Preyseizer Dragon while taking out Marrow Chomper and Skullmulcher.
1 year ago
Alrighty, so you seem to be off to a good start. I have a couple of suggestions, but first for easy cuts;
-2 Grave Pact
-1 Blood Artist
Now for swaps; I really like what you have going here, but it seems a little unreliable to make things work properly. Ways to make the deck more consistent;
I would recommend having some split of Blood Artist and Zulaport Cutthroat (3-2). Because Artist targets, Leyline of Sanctity-type effects can ruin that. Zulaport isn't just stricly better because Artist triggers from all deaths.
Nice token producers could be:
The Thalid should be Blisterpod.
1 year ago
Some inexpensive cards to consider: Blood Artist, Doomed Necromancer, Vengeful Pharaoh, Zulaport Cutthroat, Vampiric Rites, Ashnod's Altar, Deathgreeter, Oversold Cemetery, Baloth Null, Hag Hedge-Mage, Marrow Chomper, Golgari Germination, Catacomb Sifter, Grim Haruspex, and Rot Shambler.
1 year ago
Golgari has so much access to creatures in commander that you want to cut non-creature spells for creatures whenever possible:
Gnaw to the Bone is fine, but Gray Merchant of Asphodel would be much better. Stick to Gray Merch and Koko for lifegain because they're more accessible to your colors and push your game plan. Run Whip of Erebos if you really need the lifegain but the creatures are your best bet.
You should think about the core of your deck, which cards and effects you need the most to win. Then build the rest around making that core as efficient and consistent as you can.
I know some casual groups frown on tutoring, but if that's not the case you have access to the best tutors in the game. And it doesn't have to be expensive cards like Vampiric Tutor or Survival of the Fittest, just run Diabolic Revelation, Buried Alive, etc.
Focus on draw and recursion engines like Phyrexian Reclamation and Dark Prophecy. One of the best set-ups to have in these colors is Yavimaya Elder, Skullclamp, and Reclamation. Or Kokusho, Altar of Dementia, and Reclamation. Or Bloodghast and Perilous Forays.
Hope I gave you some food for thought (or rot, heh).
I'm not a fan of Boneyard Wurm (redundancy is good, but this is pushing it), Disowned Ancestor (there are better ways to handle aggro), Eater of Hope (not worth the CMC), Ghoultree (better ways to get big idiots), Golgari Guildmage (way too expensive), Golgari Thug (way too slow), Graveblade Marauder (you have better means of life loss), Korozda Guildmage (for strong enough for the mana), Marrow Chomper (mediocre sac and you have better means of lifegain), Slitherhead (does almost nothing in this format), Praetor's Grasp (only really useful to preempt combo decks, but then run Jester's Cap or Bitter Ordeal), Grimoire of the Dead (so so slow), or Zombie Infestation (you have much better means of doing either effect, and need neither of them).
Yanu on Meren deck
1 year ago
Hello there,Personally I would cut
- Cloudthresher - he does nothing, except for killing flying tokens, only flying tokens
- Champion of Stray Souls - Sepulchral Primordial
- Deathrite Shaman - If you need ramp, make it as synergic with Meren as possible - Burnished Hart, Yavimaya Granger, Diligent Farmhand - all of these kill themselves, pumping your experience
- Great Oak Guardian - Craterhoof Behemoth
- Hag Hedge-Mage - This card isn't very good, especially in multiplayer pods
- Korozda Guildmage - This too
- Lotleth Troll - This card isn't really good in EDH
- Marrow Chomper - Green has better lifegain options, but life is not that important, you should scare away your opponents with giant creatures, so they dont attack you :)
- Mycoloth - Can be good in casual pools, but if you sacrifice your tokens to him and he eats a Path to Exile, you're in a very bad spot
- Pathbreaker Ibex - Craterhoof Behemoth
- Polluted Dead - Just nope.
- Reclamation Sage - If you want cards that kill themselves, there's Sylvok Replica and even Caustic Caterpillar
- Satyr Wayfinder - There are better ramp options
- Skullwinder - Why would you give anything to your opponents, when there is Reclaim, Restock and Noxious Revival?
- Spore Frog - While this can be useful in casual pods, it's always better to kill them before they can damage you :)
- Viridian Emissary - Look up to the Deathrite Shaman comment
- Wood Elves - If you plan on buying Overgrown Tomb it can stay, otherwise any of the Deathrite replacements or even Farhaven Elf is better.
From artifacts I'd toss:
- Thought Vessel - Reliquary Tower also does this, no need to duplicate
- Golgari Signet - If you have green, there's always something better than a signet
What should be instantly binned: (Get the pun?:D)
- Gaze of the Gorgon
- Golgari Charm - To protect your creatures, there are other options available, think Asceticism
- Grisly Salvage - If you wanna dig on a spell, try Hoarder's Greed or Dregs of Sorrow
- Tribute to the Wild - Since your general is all about reanimating creatures, keep this effect on a creature
What is this sorcery?:
- Barter in Blood - Black has plenty of removal that hurts your opponents more than you, In Garruk's Wake for example.
- Death Frenzy - Infest effects are generally bad in EDH
- Dread Summons - This card can be dangerous, as reanimation is popular in EDH, either be ready to purge your opponent's graveyards or bin it.
- Mulch - The effect is too weak
- Overwhelming Stampede - I prefer this effect on small Garruk
- Primal Growth - I would replace it with Far Wanderings, since it's all about graveyard sheaningans
- Sadistic Sacrament - Since you're gonna sac alot, try Bitter Ordeal
- Victimize - You already reanimate your graveyard, try stealing something from your opponents' (Rise from the Grave, Animate Dead, Dance of the Dead)
Now, for the replacements:
What I love about B/G decks, is the powerful package that Crop Rotation brings in: Mortuary Mire for returning a creature in a pinch, Glacial Chasm for protection, Blighted Fen for an edict, Bojuka Bog for instant graveyard purge to that pesky Mer... reanimator player and some other options.
And If you didn't fall asleep, don't forget the staples:
Tooth and Nail for instawins, Solemn Simulacrum for a birthing pod chain element and good value, Cauldron of Souls because in this deck, it's gonna be disgusting. Another good pod target would be Phyrexian Delver.
Remember to keep a few options for each CMC in the pod chain.