Diregraf Ghoul

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Blessed vs Cursed (DDQ) Uncommon
Innistrad (ISD) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Diregraf Ghoul

Creature — Zombie

Diregraf Ghoul enters the battlefield tapped.

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Diregraf Ghoul Discussion

Force_of_Willb on Shade of the Past

1 week ago

There are many ways to build mono black, and there aren't many different cards that I can suggest that haven't been included in your maybe list. Typical builds of mono black that has had some success in modern include Zombies or Vampires. The deck formula is usually the same. ~22 lands, ~26 creatures (8 1-drops, 8 2-drops, 6 3-drop, 4 4+ drops), and ~12 disruption spells consisting of discard and removal. Some problems I see with your current deck is that the curve doesn't flow as your lowest creature CMC is 3 and you would only have about a 17% chance to have one in hand by turn three. Another problem with mono black is that it runs out of gas compared to other colors, your current build has only 2 draw spells (and not a great one at that).

If i was to build i would try out something like this: Creatures (in order or preference):

1 - drops (8): Gravecrawler ($) or Bloodsoaked Champion / Dread Wanderer (budget) - recursion, threats that continue late game and can recover after a sweeper (maybe even one you cast yourself)

Shadow Alley Denizen - makes other creatures difficult to block (worse against other black deck matchups)

Typhoid Rats - unfavorable to block, trades favorably on defense late game

Hex Parasite - Usual for removing counters / killing plainswalkers (Meta Choice)

Vampire Lacerator, Guul Draz Vampire, or Cryptbreaker, Diregraf Ghoul - choices if you build vampires or zombies

2 - drops (8): Bloodghast, Scrapheap Scrounger - recursion threats

Gifted Aetherborn - Vampires - difficult to block, gains life, good on defense

Most modern decks use Dark Confidant $$$ - some budget options to help draw cards could include Glint-Sleeve Siphoner, Pain Seer

3 - drops (6): Vampire Nighthawk is the best option in the three spot and should be a 4x of.

if building zombies you have other options, usually they use the 3 spot for lords DeathBaron ($), Diregraf Colossus, or Lord of the Accursed (budget) pumps and makes blocking harder.
Geralf's Messenger can remove 4 life without even attacking, trades favorably once and gets bigger - downside is the coming into play tapped. or Plague Belcher which is good if you have a gravecrawler to target the negative counters.

Ruin Raider and Grim Haruspex can hep draw you cards to keep you gassed.

4+ Drops (4): These are you finishers, if budget is not an option than Phyrexian Obliterator is the choice.

For zombies you could try a combination of Gray Merchant of Asphodel and Korlash, Heir to Blackblade as the legend multiples rule doesnt really count against him. Grave Titan could be an option too.

Vampires the choice is Vampire Nocturnus

Budget considerations include values cards like Nekrataal/Ravenous Chupacabra or Desecration Demon which has seen some success before.

For your removal package you need to think about a balance that supports your deck. If you are playing aggro with creatures that have recursion than hand disruption that targets instants and sorceries are weak. I would focus on creature removal with high kill spells and Harsh Scrutiny. If your creatures are weak to removal or have high amounts of evasion then the protect package Duress would be better. Obviously cards like Thoughtseize which targets both is better, but stick to one type that best suites the deck you build and place the other type in the sideboard.

For lands I would cut to 22, they can be all swamps but you can try out cards like Leechridden Swamp/Piranha Marsh/Desert of the Glorified/Ifnir Deadlands/Scavenger Grounds (meta choice) or Terramorphic Expanse/Canyon Slough/Fetid Pools if speed isn't too important

DjustGreat on Rakdos Aggro Help

2 weeks ago

Looking to make my super-budget red/black aggro a lot better now that I have some cash to invest in it. Where should i start?

Creatures: 4x Crimson Muckwader 2x Desecration Demon 4x Diregraf Ghoul 4x Hellhole Flailer 3x Hellrider 4x Lightning Mauler 4x Rakdos Cackler 4x Vampire Nighthawk

Land: 4x Bloodfell Caves 8x Mountain 10x Swamp

Instant/Sorcery: 2x Shamble Back 2x Doom Blade 1x Hideous End 4x Burst Lightning

Thanks for any/all suggestions!

WItC on Budget Beginner Teaching Decks (#4 Black)

1 month ago

Took out 4 Diregraf Ghoul and added 4 Blood Pet. The pet offers more synergy and complex decision making possibilities with Revenant, and introduces black's sac-for-mana subtheme.

Styrupp on Black/Blue Modern Zombies (Updated)

2 months ago

As SoakingDrop52 said so are Geralf's Messenger a really good threat thx to undying.

Here what i would do:

Remove following cards, Unsummon, Lay Bare the Heart, Gravedigger, Returned Phalanx, Diregraf Ghoul

Add following card or consider them: Phyrexian Arena, Dark Confidant,Sign in Blood For card draw, you will empty your hand really fast.

Add 2x more Sunken Hollow together with 4x Polluted Delta.

Add 3x more Gravecrawler, more lords like Lord of the Accursed and Diregraf Captain. 4x Relentless Dead could be awesome.

You need some disruption in mainboard, go get some: Thoughtseize,Fatal Push,Collective Brutality, Dismember or Liliana of the Veil.

There are plenty of options but these are some of them.

MagicMarc on Not of This World

3 months ago

Hello, appsles!

Thank you for the suggestions to the deck! I really like Diregraf Ghoul as a strictly better replacement for the Vampire Lacerator. I am going to pick some up and swap them out. I also like the other removal suggested in case Grasp of Darkness does not cut it in game 1.

Thanks again and I will add that stuff in the side and maybe boards.

appsles on Not of This World

3 months ago

I like it!

Also an alternative 1 drop: Diregraf Ghoul (basically a Vampire Lacerator without lifeloss, except it cannot block the turn after you play it)

And I would include Gatekeeper of Malakir. 3 Mana to have a creature and a removal? He can even be sacced to get Demon of Death's Gate so I really don't see why not include him.

Finally, perhaps work a sideboard, as Grasp of Darkness can be replaced by Victim of Night and/or Go for the Throat. Each one has its own very obvious pros/cons, very dependent on the enemy deck.

appsles on Pushing Through (Mono-Black Aggro)

3 months ago

Diregraf Ghoul is Vampire Lacerator without the lifeloss. Except it cannot block the next turn.

Budgetish on Mono Black Obliterator

3 months ago

I think you should get rid of the Arena due to your mostly low cost creatures. 1 Swamp due to the the low mana curve for the deck. The 2 Vampire Nighthawks (due to Gifted Aetherborn and your ability to outpace almost any flyer aggro deck) can go. Death's Shadow is very unlikely to proc well, so it wouldn't hurt throwing some Diregraf Ghouls (maybe 2) and Gravecrawlers (maybe 3) for intense early game pressure. I would also get rid of both Phyrexian Arenas, adding 1 more Sign in Blood in it's place as it seems to be enough draw for many decks of similar archetypes. This would be at 59, and I would drop 1 Gatekeeper of Malakirs (due to Fatal Push and the chance opponent may not be creature heavy), as well as Liliana, the Last Hope (due to lack of consistency being a 1 of win con). In their place, 3 Geralf's Messengers are a great 3 mana value card for black, adding 3 devotion for Gray Merchant of Asphodel. I really like the deck (having a mono black aggro myself) and hope to hear your opinion on my suggestions!

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