|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Uncommon|
|Duel Decks: Blessed vs. Cursed (DDQ)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Creature — Zombie
Diregraf Ghoul enters the battlefield tapped.
|Have (16)||ironax , sneferie , Mousemke , jstn.mrrtt , Fairseas , Epidilius , Va1mar , itheoryz , ducttapedeckbox , OneEyedKing , Horizon97 , rockleemyhero , conker3009 , , CAPT.Shock , Nemesis|
|Want (10)||jkpker , Zidon , yeoldsmithy , hotmaildotcom1 , Karkelo , facepalmmuted , rightturner , ferretgr , Drops , Malachy_|
Diregraf Ghoul Discussion
2 weeks ago
One thing I would say is that standardizing on a color for your one drops would help your mana on turn 1 be a lot more consistent. If you have an opener with two mountains and gutterbones as your only 1 drop you're kind of screwed. Gutterbones is a much better 1 drop than fanatical firebrand, and if you want to cast Spawn of Mayhem on turn 3 (you very much so do), I'd say find another black 1 drop to replace firebrand with. Maybe Diregraf Ghoul or Vicious Conquistador . Ghoul is better in combat, conquistador is better at killing your opponent through a board stall.
4 weeks ago
You have fallen into two traps which ensnare a lot of new players; first, rather than running 4x of a smaller pool of cards, you are running 1x of most, second, you have over 60 cards in your deck. Both of these factors effect the consistency of your deck, in a normal 60 card deck, running mostly 4x cards, there is around a 40% chance that you get a given card in your opening hand.
This is a more subtle issue, your mana-curve is weighted to 2 and 3 mana cards, normally you want this to be 1 and 2 mana cards. This gives you more options on turn 1 and turn 2 and then moving forward. Some 1 mana zombie related cards include Graf Harvest , Diregraf Ghoul , Ghoulcaller's Chant and more pricy options Gravecrawler / Cryptbreaker . All of these cards have value in a zombie deck, but you wouldn't necessarily put them all in the same deck.
Lastly is the issue of card selection. In some ways this relates to the previous point, but not entirely. Firstly, you have marked this deck as Modern, this is an established format, which has rules around the cards it can include, these cards; Dark Suspicions, Fog of Gnats, Nefashu are not Modern legal. Secondly, you have a number of vanilla creatures, these are creatures which don't have any keywords, creatures like Gutter Skulk will rarely appear in a constructed deck, since there are numerous (two examples Highborn Ghoul / Graveyard Marshal ) better options at the same mana cost.
I hope this is of help, Wizards of the Coast have many articles around deck construction, so it might be worthwhile for you to have a read, since they can go into more detail than I can on this forum.
1 month ago
Alright, I finished a few decks over the last couple hours or so.
Here's a bonus Kor equipment deck I made for fun a while ago but never posted on tappedout: $15 Kor Equipment
I tried to make a decent zombies deck that fit within the budget but it's such a popular tribe that all the semi-good cards are over $1 each, which made it nigh impossible to make something good. If you're fine with pauper decks though, here's a zombie deck I made in that format: Suicide is occasionally the answer. It's like 10 bucks without the sideboard and can hold up pretty well against other non-competitive modern decks (and is really fun in multiplayer with Shepherd of Rot heheh).
If you don't mind using non-pauper legal cards, I suggest you make these edits:
- 4 Maggot Carrier --> 4 Diregraf Ghoul
- 3 Festering Mummy + 1 Carnophage --> 4 Dread Wanderer
- 2 Sangrophage + 2 Wretched Anurid --> 4 Graveyard Marshal
The last two add $8ish to the price tag but with them the deck becomes more competitive and easier to play. That said, managing your life total is pretty fun if you enjoy a challenge, and chaining together Maggot Carriers with Ghoulcaller's Chant to hit the opponent for the last few points of damage is pretty satisfying. Do what you want with it.
1 month ago
I do notice that you have this as a mono-black aggro deck, but I have noticed most of your creatures are on the higher tip of the scale for cmc. It is generally for a aggro deck to have a low cost, decks like that have a very fast pace to them in order to finish the game before the enemy board state gets too large for you to handle. I personally suggest the following for creatures: Diregraf Ghoul Cabal Evangel Hired Poisoner Rat Colony and finally Two-Headed Zombie
All of those creatures are below a total of 4 cmc, and you are able to have as many rat colony cards in a deck as you like, so they can compensate for the amount of creatures you have in the deck. Your land count does not need to be tampered with, 20-24 is the golden number for a 60 card deck.
A bit of aggression you can give to someone by spells rather than creatures can be from cards like Mind Rot or Duress, duress being you have that in already, both can be cheap but controlling what your opponent can play and draw.
Hopefully my contributions do assist in the long run, if not, its still my 2 cents.
1 month ago
I love mono-b zombie aggro decks - I think you've included a ton of the best cards available but I have some suggestions to improve the list.
Death Baron is a great way to buff all your zomblers and gives some great keywords as well. I consider this card a must have for any zombie tribal deck.
Dread Wanderer Since we are always an aggro deck, more one drop creatures are better than expensive enchantments like Endless Ranks of the Dead. Plus it has built in recursion making Ghoulcaller's Chant unnecessary!
Lord of the Accursed lets us make our zomblers hard to block for a turn 4 or 5 swing for the win! Value!
Diregraf Ghoul more 1 drops and a great body is always wanted by this deck! Zomblers!
Plague Belcher is a great way to turn dying zomblers into value.
Cemetery Reaper Probably the worst zombie lord but still, we are a zombie tribal deck and we love lords!
Overall I like your deck list. My best advice is to load up on more zombies and try to limit the tech and utility cards in favor of running more zombies, that way we can hit our curve more consistently and always have creatures to play.
2 months ago
Hey, I'm playing your deck at the moment, and I've some questions about it.
First, how do you manage a teferi deck with this one ? If I don't have a really good hand at the start I fell like playing for nothing cause I won't be able to overcome a the control of the deck :/
Secondly, Do you think that Josu Vess, Lich Knight is a good idea ? Because even if you're able to kick him, you'll get a great board for 10 mana, but think about it : for 10 mana with Liliana, Untouched By Death you're able to summon 4 Diregraf Ghoul, 3 Stitcher's Supplier and 1 Death Baron which is a better deal if you just want to get a full board. Even beter, if you that much mana and a Lotleth Giant, you can summon it deal dmg (10 mana means turn 10 minimum so you should have at least 6 beast on the graves with this deck) which deals a lot of dmg and then summon it again from the graves with Liliana, Untouched By Death. If you have the cards, you can do a 2 turn one shot : Liliana on board, Lotleth Giant on hands => summon Lotleth Giant to deal dmg, Next turn kill the giant with Necrotic Wound or Severed Strands and re-summon it with Liliana. So for cheaper cost, you get more... I'm not playing Josu for these reasons even I would love to play him just for the lore :/
Now, I've a last problem : the lack of planeswalker management. Well, I'm playing on arena that means that most of the games will be set without touching at the side deck so when the oppenent is playing with a planeswalker as main card (teferi...) I don't have anything to get rid of it effectivly, No Vraska's Contempt, no targeted dmg, no flying beast, no unblockable beast, no remover... Is there any solution or am I just to bad ?
I'm not a pro in magic, I'm more of a beginner but thos points are pretty weak in my point of view.
Thx to reading this comment, and sorry if I've made mistakes in mu, It's not my primary language
2 months ago
Fearfactor, it is your deck and you are certainly free to do with it as you please, but I am not following your reasoning. Why not both? Turn 1, Diregraf Ghoul, turn two Graveyard Marshal or Walking Corpse and swing for 2. It puts you way ahead on turn 3 when you play your Death Baron as well (Now you have two 3/3 death touchers or a 3/3 and a 4/3 death toucher). The only downside to the ghoul over the Walking Corpse is that it does not block its first turn (which you don't look to do anyway in an aggressive deck). If your trying to get more into midrange then I see your point (although I would still go with the ghoul over the walking corpse for the open mana), but in an aggro deck I think you would really like your results with an aggressive one drop. Anyway, I'll get off my soap box now. Feel free to try it or to ignore me, and have fun!
2 months ago
David_H18 Definitely gonna see what my LGS has for Graveyard Marshal but I'm not really a fan of Diregraf Ghoul for me it does nothing until turn 2 in which I can play a Walking Corpse or Graveyard Marshal (thanks for this! I have no idea how I missed this card). Probably just me, but thats my reasoning.
Diregraf Ghoul occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
All decks: 0.02%
All decks: 0.06%