Diregraf Ghoul

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon
Duel Decks: Blessed vs. Cursed (DDQ) Uncommon
Innistrad (ISD) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Diregraf Ghoul

Creature — Zombie

Diregraf Ghoul enters the battlefield tapped.

Diregraf Ghoul Discussion

musicman3310 on Ultra Budget Black Deck Wins (WAR Standard)

1 week ago

Do you think there's any room for removal here? I understand it's aggro but maybe dropping Diregraf Ghoul or Grasping Scoundrel for something like Cast Down or Bleeding Edge could work.

Plus I saw your need for draw power. Some things to consider are Midnight Reaper , Blood Divination , and Ruin Raider .

I also would say 22 lands are perfect.

KaiyanK on An Extreme Amount of Dead-ication

2 weeks ago

Blue_Flame

Yooooo, I never have even seen that card, I really like that. Though I feel like it would be a better replacement for Diregraf Ghoul because she kind of falls flat after turn one though I wouldn't mind replacing Khenra Eternal in the slightest, what do you think?

VampiricJace on Aggro/Burn Standard

3 weeks ago

A couple thoughts :) Hopefully some tickle your fancy, and fit your budget.

We probably should drill down to the important creatures, and really weigh which ones have the best impact / best efficiency and cut the others. We need to focus on the mana curve, too, to keep the deck running efficiently. And of course, that means control, too.

Creatures:

  • Ilharg, the Raze-Boar is amazing, but due to it's high cost, is perfect at 2x copies. Every other creature on this list should really have good synergy with it.
  • Dreadhorde Butcher , I believe, is going to wreck. It has a reasonable floor and an ultra high ceiling. With the haste, low CMC, and death trigger, it will always have value. I see 4x copies easily.
  • Etali, Primal Storm is great, particularly when paired with the Raze-Boar. However, this should be the very tip top of your aggro curve, and probably should be at 1x copy.
  • Grim Initiate is the beginning of your curve, and has good value for a one drop. Run 4x. The fact that it can replace itself and consistently keep the pressure is gold.
  • Dreadmalkin is a kitty. Kitties are great, and so is this one. The sacrificing ability is great even in the late game. However, you'll have to sink a lot of mana into this. A possibly better replace is Diregraf Ghoul but ain't bad!
  • Krenko, Tin Street Kingpin is a three drop, and you don't have any of those. He pairs excellently with the Raze-Boar, too!
  • Massacre Girl might work soooo well here as a 1x copy. Not entirely sure, but it'll be hilariously fun lol

NonCreatures:

Anyway, just a few thoughts. Basically vomited a bunch of cards, so I apologize if they're not the best suggestions xP

HowVery on Varina, Queen of the Dead

1 month ago

Cool commander I never gave proper attention to! I'd love to make a deck like this some time, the self-mill of Innistrad was really cool to me and guides a lot of what's happening here. The zombie theme really focuses design and makes it fun (reanimator can get really complex and comboey or end up as just 'rez Jin-Gitaxias, Core Augur turn 2'). I'd be really tempted to lean on the mill element you have with Lich Lord of Unx and add stuff like Undead Alchemist (milling makes more zombies!!!! :) ).

I'm of the opinion that once War of the Spark comes out every deck with Blue and Black NEEDS Ashiok, Dream Render as a matter of course. The mill effect is nice, maybe you knock out a combo piece but far and away the beauty is in shutting down TUTOR and being able to EXILE every opponent's grave FIVE TIMES (plus you've got bodies to protect her).

I'd say drop the Diregraf Ghoul , it's ok tempo but with no other function not enough to matter in Commander an unable to compete with some of the crazy things like Serra Ascendant people play. I never play anything on T1 except ramp pretty much, I recomend Wayfarer's Bauble as a better turn one (and two) and it's still solid later.

Ramp is important, you're going to have a solid board presence from zombies so Sword of the Animist is a fairly reliable source of lands, my Markov deck runs one as well as a Dowsing Dagger  Flip. Drownyard Temple is one of my FAVORITE lands ever and perfectly fitted for this deck! It's rampcursion! Glad to see Crypt of Agadeem , it's so often overshadowed by Cabal Coffers/stronghold but damn it's cool and well suited here. Bontu's Monument will discount pretty much all your zombies and add lifedrain into the bargain.

It's hard for me to judge the necessity of card draw here with you being able to filter and use your grave for so much but if you do need more, with a supply of chumps like you have a Skullclamp would be an excellent contributor.

I think a little land destruction would be necessary, a Field of Ruin maybe to remove a Glacial Chasm or such, depends on what your playgroup is like. Ideally the Final Payment would be replaced with broader removal or exile like Anguished Unmaking or Unmake

A few counterspells are prudent being in blue Render Silent being a beautiful one, that being said some people don't enjoy playing counterspells and their playgroups don't merit them if there are no huge/infinite combos going off.

Archfield of Ifnir was a great add with the self-discard subtheme of Varina and I'd say Faith of the Devoted may be a good way to add some drain in at a decent mana rate Drake Haven is similar but probably straying too far from theme. With your capacity to chew through your own deck, depending on how long games end up going for you Laboratory Maniac may become reasonable but probably not.

Some of these suggestions may miss the mark or be obsolete in the scheme of the deck but I hope I helped, good luck with the deck!

corythackston on Rakdos Aggro 3-1 FNM

3 months ago

One thing I would say is that standardizing on a color for your one drops would help your mana on turn 1 be a lot more consistent. If you have an opener with two mountains and gutterbones as your only 1 drop you're kind of screwed. Gutterbones is a much better 1 drop than fanatical firebrand, and if you want to cast Spawn of Mayhem on turn 3 (you very much so do), I'd say find another black 1 drop to replace firebrand with. Maybe Diregraf Ghoul or Vicious Conquistador . Ghoul is better in combat, conquistador is better at killing your opponent through a board stall.

Darth_Savage on Zzzombieee

4 months ago

You have fallen into two traps which ensnare a lot of new players; first, rather than running 4x of a smaller pool of cards, you are running 1x of most, second, you have over 60 cards in your deck. Both of these factors effect the consistency of your deck, in a normal 60 card deck, running mostly 4x cards, there is around a 40% chance that you get a given card in your opening hand.

This is a more subtle issue, your mana-curve is weighted to 2 and 3 mana cards, normally you want this to be 1 and 2 mana cards. This gives you more options on turn 1 and turn 2 and then moving forward. Some 1 mana zombie related cards include Graf Harvest , Diregraf Ghoul , Ghoulcaller's Chant and more pricy options Gravecrawler / Cryptbreaker . All of these cards have value in a zombie deck, but you wouldn't necessarily put them all in the same deck.

Lastly is the issue of card selection. In some ways this relates to the previous point, but not entirely. Firstly, you have marked this deck as Modern, this is an established format, which has rules around the cards it can include, these cards; Dark Suspicions, Fog of Gnats, Nefashu are not Modern legal. Secondly, you have a number of vanilla creatures, these are creatures which don't have any keywords, creatures like Gutter Skulk will rarely appear in a constructed deck, since there are numerous (two examples Highborn Ghoul / Graveyard Marshal ) better options at the same mana cost.

I hope this is of help, Wizards of the Coast have many articles around deck construction, so it might be worthwhile for you to have a read, since they can go into more detail than I can on this forum.

hungry000 on Decks for new players

4 months ago

Alright, I finished a few decks over the last couple hours or so.

Humans: $15 Humans (Elite Inquisitors are for some spicy Vampire/Werewolf/Zombie hate)

Vampires: $15 Madness Vampires (Stromkirk Noble in place of Vampire Lacerator/Indulgent Aristocrat can be cool against the humans deck)

Here's a bonus Kor equipment deck I made for fun a while ago but never posted on tappedout: $15 Kor Equipment

I tried to make a decent zombies deck that fit within the budget but it's such a popular tribe that all the semi-good cards are over $1 each, which made it nigh impossible to make something good. If you're fine with pauper decks though, here's a zombie deck I made in that format: Suicide is occasionally the answer. It's like 10 bucks without the sideboard and can hold up pretty well against other non-competitive modern decks (and is really fun in multiplayer with Shepherd of Rot heheh).

If you don't mind using non-pauper legal cards, I suggest you make these edits:

The last two add $8ish to the price tag but with them the deck becomes more competitive and easier to play. That said, managing your life total is pretty fun if you enjoy a challenge, and chaining together Maggot Carriers with Ghoulcaller's Chant to hit the opponent for the last few points of damage is pretty satisfying. Do what you want with it.

EskkeMo on Mono black

4 months ago

I do notice that you have this as a mono-black aggro deck, but I have noticed most of your creatures are on the higher tip of the scale for cmc. It is generally for a aggro deck to have a low cost, decks like that have a very fast pace to them in order to finish the game before the enemy board state gets too large for you to handle. I personally suggest the following for creatures: Diregraf Ghoul Cabal Evangel Hired Poisoner Rat Colony and finally Two-Headed Zombie

All of those creatures are below a total of 4 cmc, and you are able to have as many rat colony cards in a deck as you like, so they can compensate for the amount of creatures you have in the deck. Your land count does not need to be tampered with, 20-24 is the golden number for a 60 card deck.

A bit of aggression you can give to someone by spells rather than creatures can be from cards like Mind Rot or Duress, duress being you have that in already, both can be cheap but controlling what your opponent can play and draw.

Hopefully my contributions do assist in the long run, if not, its still my 2 cents.

Load more

Diregraf Ghoul occurrence in decks from the last year

Standard:

All decks: 0.07%