|Commander / EDH||Legal|
Printings View all
|Duel Decks: Blessed vs Cursed (DDQ)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Creature — Zombie
Diregraf Ghoul enters the battlefield tapped.
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Diregraf Ghoul Discussion
4 weeks ago
Viscera Seer is a much better sac outlet than Corpse Blockade, although not a Zombie. Diregraf Ghoul and Unbreathing Horde are probably quite underwhelming, and should be dropped, together with Zulaport Cutthroat (as mentioned above, there are better drain options that are actually Zombies). Also, Ghoulcaller Gisa is not legal in Modern not because it was banned, but because it was printed in a Commander set (and anyway I don't think you want to play 5 drops with only 20 lands, even with the Bontu's Monument).
2 months ago
If I were you I would cut the Blue. It seems not as good as mono black zombies. I would also add some lords and one-drop zombies to speed up the deck. I would also remove the counters for more removal instead.
Suggestions for 1-drops:
Some other good zombie-related cards:
Cool deck though! Hope this helps!
2 months ago
Varolz, the Scar-Striped is really squishy in Modern. Lotleth Troll already gets every possible piece of removal your opponent has thrown at it, trying to piece together the whole combo gets kind of clunky in Modern.
I'd honestly go either all-in on Death's Shadow or all-in on Zombies, but not try to do both.
Here is a good budget version of B/G Zombies to get you started. It's a bit out of date because it doesn't have Dread Wanderer listed, but you'd just swap out Diregraf Ghoul for them. You'd also want Fatal Push over Go for the Throat and Dismember.
3 months ago
Often when you start out it might be hard to really focus on a thing in decks. What catches my eye is that you have multiple things you want to do with your creatures in your graveyard and some of them are anti-synergistic/not efficient enough with what you want the deck overall to do (as far as i can tell). You seem to want to create a critical mass of zombies and/or tokens to aggro your opponent out of the game, while getting value out of Zombie Tribal synergies and through Eternalize/Embalm by basically getting two creatures out of one card.
To that end (aggro out an opponent) you can either focus more on token creation or up the number of "Lord" effects aka cards that give a certain creature type a +1/+1-boost.
Since i presume you want to keep the Blue for The Scarab God i suggest adding some Diregraf Captain which act as Lords and further hurt your opponent for killing your creatures and some number of Liliana's Mastery to create more zombie tokens and as a +1/+1 boost on an enchantment (it's harder to remove for your opponent than a creature).
Other cards you might want are cheap aggressive creatures, preferably with some kind of evasion that makes them hard to block. I think Cursed Minotaur is an option you might want to add, others would include Binding Mummy to tap down blockers, Mummy Paramount which can grow pretty big, Tattered Mummy which works well with Diregraf Captain, Wayward Servant to gain life back and of course the good ol' Diregraf Ghoul.Also Time to Reflect is wonderful in Zombie Tribal Decks.
If you want to explore the Eternalize/Embalm road some more, Sunscourge Champion and Miasmic Mummy would be great additions, since Champion can eternalize pretty early, can gain back life and both can dump somthing with Embalm/Eternalize into your graveyard. Ghoulraiser can be pretty good here as well, since he only get's back a Zombie and leaves your Eternalize/Embalm creatures in your graveyard to use them.
Whatever direction you want to evolve this into, i's strongly suggest to get a second The Scarab God even if it is pretty expensive at the moment, but it does so much for zombie decks. Perhaps wait some more until the price drops a bit?
Other suggestions i have is to look up cards from all the Innistrad sets (the new and the old) as well as Shards of Alara cards that have Unearth.
Also, since The Scarab God can basically rebuy your creatures, everything with an "enters/leaves the battlefield" ability is especially good with him.
I hope i could help you out a bit!
4 months ago
@ultinator: I meant frustrating for you. A lot of new players try to jump right into older formats and decide Magic isn't very fun, when really it's just that they didn't find the format to play in.
There's another format that isn't supported much anymore on paper (much more popular online) called Block Constructed. Players use only cards from a single block (Amonkhet and Hour of Devastation are the two sets that make up Amonkhet Block) to build their decks. Finding people to play and finding deck lists is difficult. Standard is the much more popular paper format.
The benefit of Block Constructed is your cards are all usable after the other sets rotate out. The downside is how much the metagame changes with each new set that can render top competitors of a previous block obsolete. So back in the original Innistrad Standard with Scars of Mirrodin, Zombies was a powerhouse. Diregraf Ghouls and Gravecrawlers trounced over Delver of Secrets Flip decks. However, when Mirrodin cycled out of Standard, Return to Ravnica block cycled in. With Supreme Verdict, Boros Reckoner, and Voice of Resurgence, Zombie decks were no longer viable.
I think if you're on a budget of around $20, I'd browse through the budget decks over at MtG Goldfish. I'd especially look at the Ultra-Budget Turbo Fog deck (scroll towards the bottom of the article) if you want to play a control-style deck and troll your friend's Zombie deck.
4 months ago
Okay, first of all, I would cut Geralf's Masterpiece, Geralf's Mindcrusher and Forgotten Creation, they're simply not worth the mana cost. Always try to keep your curve low! Instead you should add Geralf's Messenger, it's a tad more expensive($), but it's a really good card, probably the best zombie card out there. Other zombies you should consider to add:
Plague Belcher - target your Gravecrawler turn 4 after combat and you've got a 5/4 with menace in combination with your opponent loosing 1 lige, plus you can cast Gravecrawler again. Potential trigger for both Diregraf Colossus and Prized Amalgam. Having Plague Belcher + Diregraf Captain in play at the same time strongly disencourages the opponent sweeping the board, since he/she will loose a lot of life.
Diregraf Ghoul - 2/2 for 1 mana, it's an okay card.
Cryptbreaker - Bit more expensive, but it can discard a Prized Amalgam, giveng you a nice 2/2 blocker, and gives you card advantage.
Relentless Dead - Also a bit more expensive, but this card is pure win, attack with it and if it dies you can return it to your hand and return a 1 cmc zombie to the battlefield, triggering Prized Amalgam.
Somewhat interesting zombies:
Lifebane Zombie - Sideboard
Zombie Outlander - Sideboard
Dark Salvation - You can pay X=0, giving you a 1 mana kill spell if you have enough zombies. If you have a lot of mana that you can't use otherwise you get a couple of tokens. A solid card.
Personally I'd consider cutting Unbreathing Horde, Butcher Ghoul, Cemetery Reaper (you want to keep your GY), Dimir Aqueduct, Bone Splinters, Ghoulcaller's Chant, Necromancer's Stockpile and maybe Rotting Rats in favor of the above.
Fatal Push - Great removal.
4 months ago
Your mana curve is pretty uncomfortable without AEther Vial. You have so many 3-drops and almost no 2-drops to play on your second turn. That makes mana pretty inefficient. Relentless Dead and Cryptbreaker would really help your curve, so you always have something to do with your mana. Cryptbreaker is just gas in general, card draw, mana sink, tokens, it does it all. Super cheap to revive with Relentless Dead is also a big plus. Dread Wanderer is also arguably superior to Diregraf Ghoul. You should also consider Dark Salvation, it is more reliable than Geth's Verdict. The Verdict is more of a sideboard card against decks that run a lot of Hexproof creatures and auras, Salvation is usually the more flexible choice.
As for cards that you remove in place of those (besides the Ghoul), Grimgrin, the Lich Lord and Mikaeus are pretty high on the list. For such a big mana investment you usually want immediate benefits, and those don't really live up to their high cost. It would be beneficial if you had more creatures to play with your mana early on and close out the game that way.