|Commander / EDH||Legal|
Printings View all
|Duel Decks: Blessed vs Cursed (DDQ)||Uncommon|
|Promo Set (000)||Uncommon|
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Creature — Zombie
Diregraf Ghoul enters the battlefield tapped.
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Diregraf Ghoul Discussion
1 week ago
There are many ways to build mono black, and there aren't many different cards that I can suggest that haven't been included in your maybe list. Typical builds of mono black that has had some success in modern include Zombies or Vampires. The deck formula is usually the same. ~22 lands, ~26 creatures (8 1-drops, 8 2-drops, 6 3-drop, 4 4+ drops), and ~12 disruption spells consisting of discard and removal. Some problems I see with your current deck is that the curve doesn't flow as your lowest creature CMC is 3 and you would only have about a 17% chance to have one in hand by turn three. Another problem with mono black is that it runs out of gas compared to other colors, your current build has only 2 draw spells (and not a great one at that).
If i was to build i would try out something like this: Creatures (in order or preference):
Shadow Alley Denizen - makes other creatures difficult to block (worse against other black deck matchups)
Typhoid Rats - unfavorable to block, trades favorably on defense late game
Hex Parasite - Usual for removing counters / killing plainswalkers (Meta Choice)
Gifted Aetherborn - Vampires - difficult to block, gains life, good on defense
3 - drops (6): Vampire Nighthawk is the best option in the three spot and should be a 4x of.
if building zombies you have other options, usually they use the 3 spot for lords DeathBaron ($), Diregraf Colossus, or Lord of the Accursed (budget) pumps and makes blocking harder.
Geralf's Messenger can remove 4 life without even attacking, trades favorably once and gets bigger - downside is the coming into play tapped. or Plague Belcher which is good if you have a gravecrawler to target the negative counters.
4+ Drops (4): These are you finishers, if budget is not an option than Phyrexian Obliterator is the choice.
Vampires the choice is Vampire Nocturnus
For your removal package you need to think about a balance that supports your deck. If you are playing aggro with creatures that have recursion than hand disruption that targets instants and sorceries are weak. I would focus on creature removal with high kill spells and Harsh Scrutiny. If your creatures are weak to removal or have high amounts of evasion then the protect package Duress would be better. Obviously cards like Thoughtseize which targets both is better, but stick to one type that best suites the deck you build and place the other type in the sideboard.
For lands I would cut to 22, they can be all swamps but you can try out cards like Leechridden Swamp/Piranha Marsh/Desert of the Glorified/Ifnir Deadlands/Scavenger Grounds (meta choice) or Terramorphic Expanse/Canyon Slough/Fetid Pools if speed isn't too important
2 weeks ago
Looking to make my super-budget red/black aggro a lot better now that I have some cash to invest in it. Where should i start?
Thanks for any/all suggestions!
1 month ago
2 months ago
Here what i would do:
There are plenty of options but these are some of them.
3 months ago
Thank you for the suggestions to the deck! I really like Diregraf Ghoul as a strictly better replacement for the Vampire Lacerator. I am going to pick some up and swap them out. I also like the other removal suggested in case Grasp of Darkness does not cut it in game 1.
Thanks again and I will add that stuff in the side and maybe boards.
3 months ago
I like it!
3 months ago
3 months ago
I think you should get rid of the Arena due to your mostly low cost creatures. 1 Swamp due to the the low mana curve for the deck. The 2 Vampire Nighthawks (due to Gifted Aetherborn and your ability to outpace almost any flyer aggro deck) can go. Death's Shadow is very unlikely to proc well, so it wouldn't hurt throwing some Diregraf Ghouls (maybe 2) and Gravecrawlers (maybe 3) for intense early game pressure. I would also get rid of both Phyrexian Arenas, adding 1 more Sign in Blood in it's place as it seems to be enough draw for many decks of similar archetypes. This would be at 59, and I would drop 1 Gatekeeper of Malakirs (due to Fatal Push and the chance opponent may not be creature heavy), as well as Liliana, the Last Hope (due to lack of consistency being a 1 of win con). In their place, 3 Geralf's Messengers are a great 3 mana value card for black, adding 3 devotion for Gray Merchant of Asphodel. I really like the deck (having a mono black aggro myself) and hope to hear your opinion on my suggestions!