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Target player sacrifices a creature, then gains life equal to that creature's toughness.
| Have (13) | cedricbobro , Cobthecobbler , Comicalflop , Mutt5258 , ChipoXD , SkellDawg , 62d17250a9 , XxCataclysmiCxX , Belphegor , mandelbot , OFWGKTA , samk125 , That_Girl |
| Want (1) | Talifer |
Exponents
With Devour Flesh , I was using it for toolbox removal, being able to avoid hexproof. Predator's Rapport does, however, offer me an equally, if not, more powerful effect as you said. It's something I'll consider, and I may just remove them and a black land symbol or two for more Rapid Hybridization when I get them. The Young Wolf combo is a pretty good idea, I'd just have to get more of those as well. I'd also be torn on what to alter in the deck. I'm thinking Arbor Elf . Much appreciated!
Exponents
I see the uses of self sacrificing your own creature with Devour Flesh , but you also are considering Predator's Rapport here, which is going to give you more life at the cost of one more mana, and doesn't kill your creature. I would consider dropping the Devour Flesh for more Predator's Rapport , or dropping them for Ultimate Price or Putrefy .
Also, I would take a look into Deadbridge Goliath . He'll trigger your evolves quite nicely, and can be scavenged. Young Wolf might also a great add here... I see you already have the Cloudfin Raptor as a one drop, but the combo of T1 Cloudfin Raptor into T2 Young Wolf to Rapid Hybridization on the Young Wolf gives you a 3/4 flyer on T2, which will put a good deal of pressure on Boros, as well as Gruul if they're aggro. And hey, it's a T2 3/4 flyer, alongside a 2/2 and a 3/3. Pretty nice for T2.
And yes, Primordial Hydra will be your late-game winner, especially if Corpsejack Menace is on the field.
And if you have issues with creature control decks, I would look into Simic Charm . The hexproof is great, and it can save a creature for you in the event of a Supreme Verdict or other board wipes.
Good luck at FNM!
Mill Baby Mill! (2-1-1 FNM)
I use Nephalia Drownyard every chance I get. I tend to play it where I keep any mill cards I have in my hand until there's a reason to use them (when Undead Alchemist or Consuming Aberration are on the field or if Jace's Phantasm needs to get buffed... or I can mill them to death with the cards lol) so having a nice free mill I can do at the end of their turn is huge (bluffing Dissipate of course). I was running 2 Nephalia Drownyard during the FNM and in the round I tied I didn't draw one and it would've changed the game if I had so I figured I'd bump the count up to four and give it a shot with my friends for a while.
I really don't like Devour Flesh . I understand that it can remove hexproof and indestructible creatures but it also can't remove THAT creature if they have multiple and I haven't run into any situation where Devour Flesh would be better than an Ultimate Price so I figure I'll cross that bridge when I come to it. I am considering Mutilate though, it would be nice to have a board wiper that actually killed things lol
As for Witchbane Orb , my strategy would probably be to put in all of my control, sit with Devastation Tide in my hand until I drew a Dissipate (or vice versa) and keep the board as clean as possible until I could cast Devastation Tide followed by the Dissipate ... But that's unlikely so I'd probably just lose haha. Any ideas?
Mill Baby Mill! (2-1-1 FNM)
how manny games do you actualy use nephalia drownyard? cause your deck looks like a fast mill deck that doesn't realy benefit from those 4 drownyards. consider reducing it to 1 or 2? also try running some more removal. Devour Flesh /Far / Away and or Mutilate might help. (in the last case only if you up the swamp count by removing nephalia drownyards.)
also what is your strategy vs Witchbane Orb ?
Orzhov Control
I agree with keithdbz, though I would probably make a few more changes....
-4 Alms Beast -2 Dead Weight -2 Devour Flesh -1 Mutilate -1 Sign in Blood
+4 Vampire Nighthawk - Can't get better for the cost.+4 Ring of Xathrid - Combine that with your High Priest of Penance for some serious removal.+2 Oblivion Ring
Esper Control
Right on, thanks. It's because this isn't a beatdown deck, the whole point is to stabilize the board and win through Nephalia Drownyard activations or AEtherling . Souls provides four bodies for chump blocking. Delver would be a dead card alot, since you can't control when he flips (only hope that he does) and once he is gone he is gone. Lingering Souls gives me a few turns of blocking, so that I can save spells for more relevant times
But to finish your question Tony, and in response to Slayor, I'm actually going to trying out Snapcaster Mage instead of Lingering Souls once I get at least 2 more, since I only have a single one at the moment. I'm going to playtest and see if it works like that. I may have to find something else to cut though, because Souls bring a lot of utility to the deck, between protecting Jace or protecting me so I can save spells.
Another change I will be making is switching Devour Flesh for Far / Away
Grixis Control Madness
Duskmantle Seer
won't work in this deck as is- if you want to inlcude it, you'll either have to have a lot of lifegain - such as Devour Flesh
, Crypt Incursion
and lots of extort triggers, or have the seer at the top of your curve. The split cards and planeswalkers would have to go.
Sire Of Insanity
/Blood Scrivener
would be a better combo with a milling focus.
Use Thought Scour
s instead of Think Twice
, as you are focusing on milling. Same with Psychic Strike
and Pilfered Plans
.
You may also want to use Chromatic Lantern
as both a mana accelerator and to be able to use either half of your split cards more easily.
If you're having issues with faster decks, you may consider instead to use a wall-control build, using Doorkeeper
, Fog Bank
and possibly Hired Torturer
to gum up the board alongside the Cyclopi