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Target player sacrifices a creature, then gains life equal to that creature's toughness.
|Have (19)||Icarus79 , Valentine35 , Comicalflop , meke , gruvyslushytruk , XxCataclysmiCxX , CharmedGeek , Mutt5258 , Kornjunky , KungPowBacon , Raistlin911822 , lucyfarrell , zachi , Metia , nemesis101 , PrecintSix6Six , LSauce , agtbubblez74 , SteveHiguita|
|Want (3)||Viaggro , -Logician , slagathor3|
The reason I was going for 3x Bile Blight
is because 1) It's my only answer to Pack Rat
, other than multiple removal spells, and 2) Bile Blight
is still really good against aggro decks (especially Mono-Black Aggro, where Doom Blade
is a dead card).
It's funny that you should mention Whip of Erebos
, because my third opponent (MonoB splash R) used one, and it was useless against my Scavenging Ooze
and Deathrite Shaman
. He wasn't happy that I was the one exiling his creatures and gaining life instead of him! I still like Putrefy
as a card, though. Maybe one in the main to replace the Devour Flesh
? Targeted removal is getting better and better these days.
As for the split, I didn't really notice a difference... To be honest, I usually wanted to draw Sign in Blood , and I never really saw the Connections until late-game if at all, which is obviously ideal. After board, I had plenty of Connections to go around, so it didn't matter (although having both SiB and UC was better than just having one or the other).
The biggest problem I faced was Pack Rat
, because if they play it with enough mana to protect it, that's basically game. I could dance around it for a while, but it becomes inevitable. The solution I've decided upon is using 3x Bile Blight
in the sideboard, in place of 1x Duress
, 1x Doom Blade
, and 1x Abrupt Decay
. That will help me against both tokens of any sort and aggro decks.
I also had some trouble with Gruul Monsters (you can read about it in the update) and I'm not sure what to think about it. How should I fare against them? Do I want to have Underworld Connections
in that matchup? What's my game plan there? I'm not entirely certain...
I also was able to trade for two more Scavenging Ooze
, so I have the whole playset now. I replaced one of my Devour Flesh
with a Scooze before the tournament because I felt like I wanted at least three of them. Overall, I really like having it (it helped a ton in my matches). Should I go for a fourth, or not?
About Reaper of the Wilds
: There were some times where it was just better to have than Desecration Demon
, but it was a bit corner-case. The scry was awesome, but maybe Polukranos, World Eater
is better. Reaper was good, but not as good as I wanted it to be. Then again, nobody could kill it, and it's not like they tried to (so it seemed like the Reaper wasn't doing much, when really it was letting those removal spells rot in people's hands.) Something interesting to note --- When my opponent Thoughtseize
d me, and saw I had both Reaper and Demon, they took the Reaper. I can't ignore that, because my opponents are telegraphing that Double-D isn't as good... Maybe Reaper is still worth playing?
Finally, the last thing I'm wondering is whether or not I should consider Pack Rat in my 75. It seems okay, but only if I can combine it with a steady source of card draw/advantage. Feeding a creature to Pack Rat , and then to Scavenging Ooze sounds really fun, though. Thoughts?
I know you're not running any red in here but I will say that Mogis, God of Slaughter is a perfect addition to a discard deck. I empty their hand, kill their creatures and ping them for 2 every time along with Shrieking Affliction , hitting for at least a total of 5 every one of their upkeeps. But since I know you're trying to keep this monoblack, Scuttling Doom Engine has been my favorite addition to my deck so far. I run two of them and don't even do the Devour Flesh Scuttling Doom Engine trick, and he is still worth it. If these kind of decks work the way they're supposed to, it tends to become a decently long game so getting to 6 mana to cast Scuttling Doom Engine isn't a problem. No one wants to mess with him, so you're always at an advantage. I sideboard him if I'm playing against anything that exiles, but other than that that guy is amazing!
Hero's Downfall is about as expensive as a temple I believe. Given that you're in it for the long game (or it looks like it at least), that may be a better investment than temples. You can always use Doom Blade and Devour Flesh instead as well. At the moment you have almost nothing to deal with Courser of Kruphix , Desecration Demon , and the other key cards to some common decks. Hard removal and disruption is important. If you don't believe you need it by all means ignore me, but Brain Maggot and some removal is definitely something to consider.
If you want to go with saccing your creatures then how about Mortician Beetle , or Bone Splinters . Too bad Carrion Feeder isn't modern legal. Devour Flesh is nice too. Fleshbag Marauder , Grave Pact , Smallpox , and Viscera Seer could be nice too.
A big part of your discard and removal will go away. I would prep at least 2 additional Hero's Downfall and not to be funny but for their ability some Black Cat would be a great addition. Also I see you are missing out on two great demons in Indulgent Tormentor and Ob Nixilis, Unshackled . Also a Liliana Vess would be great for her +1 discard and her Search abilities. Also with the amount of removal, I would not miss out on Waste Not . You could easily add 2/2 zombies and Mana with it
Good luck and continued wins
I'm not sure... I like some of the suggestions, but some I couldn't possibly agree with... I'll address them in order:
The reason the Modern version has so much discard is because of the nature of it: Both Thoughtseize
and Inquisition of Kozilek
can also take creatures. Against decks like Rabble Red, Duress
is just plain bad, and I want this deck to have a better chance in game one against all decks.
I considered mainboarding the connections, but in this build, efficiency is key. What I mean is, Sign in Blood
allows me to begin playing multiple spells by turn four, like T4 Sign in Blood
and Abrupt Decay
. Also, Connections can be really bad against aggro archetypes, whereas Sign in Blood
is more reliable.
Whip of Erebos
is interesting, and would probably do well, but I don't like that it takes up my whole fourth turn without actually advancing the board.
I agree with adding a Courser and at least one more Scooze, but I don't feel that the fourth copies of Deathrite and Scooze are necessary since Standard has far less graveyard interaction than Modern, which is one the main reasons that Deathrite and Scooze dominated (well, Scooze still does, but you get the point).
As for what I would cut:
What would be better than the 2x Ultimate Price
? I feel that it's actually very efficient and kills many of the creatures being used in standard. I could maybe try Doom Blade
there? But then I'm weak against anything with black.
I've already addressed the Connections vs. Sign in Blood thing.
I think that the quick clock that Desecration Demon puts your opponent on is actually a great reason to play it. What the Rock looks to do is to answer threats and disrupt the opponent while gaining partial advantages over the course of the game, and finish with large threats (cue Tarmogoyf , Scavenging Ooze , multiple Treetop Village s, etc...)
|Avg. draft pick||4.92|
|Avg. cube pick||2.54|
|Commander / EDH||Legal|