|Have (20)||Valentine35 , Comicalflop , nemesis101 , meke , gruvyslushytruk , XxCataclysmiCxX , CharmedGeek , Mutt5258 , Kornjunky , KungPowBacon , Raistlin911822 , lucyfarrell , Metia , zachi , PrecintSix6Six , Sauron_ , agtbubblez74 , LSauce , SteveHiguita , Goody|
|Want (3)||Viaggro , -Logician , slagathor3|
Devour Flesh was common last season.
One of the main reasons i have Devour Flesh is so i can send a Gray Merchant of Asphodel to the grave yard and then return it to my hand and then hit them again with it, will probably be a finisher at the point in the game with my devotion
Don't forget about Last Breath ! That card has been really good for me in my Junk midrange deck, since Doom Blade , Devour Flesh , and Ultimate Price aren't in standard and when you just need to cast spells early in the game to not die. I would try to play more card draw, because if you're one for one-ing your opponent a lot like Esper likes to do, a big draw spell can be crippling. Jace's Ingenuity and Divination are good options =)
I think Sylvan Caryatid fits well because it fixes your mana and can mill with phenax. Otherwise I think you should streamline your mana so less lands come into play tapped. Might be hard on a "budget" but I'm pretty sure Drowned Catacomb , Hinterland Harbor , and Woodland Cemetery aren't too hard on the wallet. You could also run some of the pain lands (which are awesome) and I think the black/blue one wasn't reprinted in m15 so it should still be cheap.
I'd cut Thoughtbind , Urban Evolution , and Reap Intellect because they cost too much for what they do. Instead I'd run more things like Diabolic Edict to hose your friend's boggles deck. :) For modern that would be Devour Flesh or Far / Away . Conversely you could simply run Back to Nature and cut Shielding Plax and Fertile Ground , the latter of which I consider too slow and a poor substitute for better land. Replace these cards with a more defensive strategy and things that make people sac creatures/break enchantments like Fleshbag Marauder and Reclamation Sage .
I really like Time of Need and here's some suggestions: Thrun, the Last Troll for straight beating/blocking/immunity to removal, Ashling, the Extinguisher to make people sac creatures, Braids, Cabal Minion to make people sac stuff, Glissa, the Traitor to block and kill big hexproof creatures, etc. Cards like Attrition are good too.
Rakdos Charm will wreck an artifact but not a great card....
Hope I was helpful!
Lol it's all good. Kiora's Follower serves the purpose of untapping lands, as well as untapping a creature for a surprise block (yes, people actually forget that I can do that, it's hilarious). I figure the Voyaging Satyr would be overkill in that department. Mirror matches I suppose I just hope I get the better draws to tell you the truth lol. Interpret the Signs helps with this as nobody runs that card (even if it was in the "mirror") and I can overflow my hand with it very easily. Since it would be a mirror match, just having more cards in general should provide a win. Control is always a hard matchup, and there's not much I can do about my stuff being countered (other than Mistcutter or Surrak) or them making me sacrifice (thank the All that Devour Flesh and Far / Away are gone). Mardu aggro I honestly am unsure of as I don't really know what they will be running, but this deck usually doesn't have a problem with aggro if I get my Caryatids and Coursers. Any suggestions? Please also note that I have not playtested this deck extensively against the newer decks, so I suspect a rocky road for me until I know what I'm up against.
Maybe try the fetches at least to help thin the deck, along with Manamorphose
. It nets you 2 mana of any color and cantrips to get the cards you want to have while still being able to cast a pair of one drops. And while upping the instant/Sorcery count you could even use the fetches and use Delver of Secrets
to get a 3/2 flyer that needs to be answered. You could also turn your Divination
Into something else, It's a decent card for a control build but not so much for an aggro. Also, mix and match Dreadbore
with Devour Flesh
, it's instant, get's around hexproof. And kills your Abyssal Persecutor
and gains you 6 life. You can also run Disciple of Bolas
to net 6 life and 6 cards on With the Persecutor. Have you thought about Snapcaster Mage
and Lightning Bolts! ?
If you're looking for a way to deal with creatures early game, there's always Dark Betrayal and Bile Blight and Devour Flesh . Just some suggestions Devour Flesh has some versatility as well: you might be running low on life and your Chasm Skulker could be quite huge. Sac it, gain life, get a bunch of squids. Dark Betrayal would be a side board card for sure because not everything is going to be black, but it's nice removal. Bile Blight is huge for dealing with tokens and things with 3 or less toughness.
|0.05 TIX||0.11 TIX|
|Avg. draft pick||4.14|
|Avg. cube pick||2.51|
|Commander / EDH||Legal|