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Target player sacrifices a creature, then gains life equal to that creature's toughness.
In those colors you would have access to Thoughtseize , Doom Blade , Devour Flesh , Hero's Downfall , Anger of the Gods , Lightning Strike , Magma Jet , Dissolve , Jace, Architect of Thought and the above mentioned. On paper it looks powerfull.
Well I was thinking Vampire's Bite in addition to Funeral Charm not as a replacement. Yea you'll never play the kicker, but who cares it's the best pump spell mono black has. That or Demonic Appetite but you're deck isn't really set up for that.
Life loss in mono black means nothing. Often times I'll be below 10 life before my deck finally stabilizes. The advantage it give is beyond worth it. 2 life for a Thoughtseize is worth the price for stopping a T3 Karn Liberated .
Truthfully Vendetta is a lot like Bob. More often then not you'll nail a Pestermite or Snapcaster Mage for an epic loss of 1 life. It works so much better than it reads. I mean you can take out their Young Pyromancer and Inquisition of Kozilek a Lightning Bolt from their hand T2. Where as with Doom Blade you could deal with Young Pyromancer but still get struck with the Lightning Bolt So the 1 damage you lost from Vendetta is in the long run less than the potential 3 damage you would take thru using Doom Blade
Also since you're using Raven's Crime why not use 2x Dakmor Salvage I know it comes into play tapped but hopefully you don't get one till late game. If Raven's Crime is in your graveyard then discard Dakmor Salvage and dredge it back. Rinse and repeat as often as needed.
It's a symptom of necessity. In a vaccum Far / Away is the better card, but it's not the card that decks need right now.
The core of it has to do with the awkward position Doom Blade is in right now. It's clearly the card you want to run, but you can't when one of the most popular decks is Mono Black. Ultimate Price is similarly not well situated with the gold and hybrid cards running around. Creatures like Nightveil Specter and Rakdos Cackler literally can't be killed by either of those spells. The final piece of the puzzle is that these decks still need to be able to beat the occasional aggro strategy, and your 3 mana removal slot is already going to the better Hero's Downfall so you need earlier interaction. Devour Flesh kills anything in the right situation and always kills something, along with problematic cards like Blood Baron of Vizkopa .
You should add a Devour Flesh . Just to add insult to injury.
It depends on the deck you're facing. I've been in matches against mono black where the life I gained from them using Devour Flesh on me actually won me the game.
by 1cmc, Away is 3cmc and Devour Flesh is 2cmc, the trade off is with Away they don't gain any life. The deck running flesh, dont' card about the life of the opponent and are just beat sticks. Effectively Devour Flesh replaces the limited Doom Blade at that cmc slot.
Funeral Charm deserves the 4-of because it's a 3 fonctions 1 CMC spell, that can either pump/removal, discard or evasion (sometimes happen versus mono-black or with Urborg, Tomb of Yawgmoth . Vampire's Bite can be devastating! Thanks, but I'll be sad to play a spell that I will rarely play the kicker to get the lifelink effect :( For the removal, you forget something, my opponent don't care about his/her life total, but I do care xD Devour Flesh is the different, more effective removal spell. I can spare a couple points for card draw, but not for removal other than Dismember . When planning to play modern, you have to be the more mana-efficient, no-drawback, powerful possible in your choice of cards. We can discuss it further if you like
And I'll check your deck ;)
|Avg. draft pick||4.92|
|Avg. cube pick||2.50|
|Commander / EDH||Legal|