Soul Swallower

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare
Promo Set (000) Rare

Combos Browse all

Soul Swallower

Creature — Wurm

Trample

Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower.

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Soul Swallower Discussion

APPLE01DOJ on Slimy Green Aggro

2 weeks ago

I appreciate the comments and I think there are some great suggestions as well. I think people are focusing way too much on Delirium. It's literally on 1 card and the card is still good without it. Now I plan to make a Delirium deck with Moldgraf Scavenger and Soul Swallower at a later time. (I'd love some help when I do.) however the reason behind this deck is I saw Old-Growth Dryads and Gnarlwood Dryad and said I want to build a deck around those 2 cards.

Thrun, the Last Troll is an awesome card. I didn't throw him in for budget reasons initially but I already own one so I'll add in him to the SB soon as I get a free slot. I've been testing out some of the new cards to see how they stand up.

Picklez, the aim of the deck is to swing hard in the early game. You want to win before most other decks stabilize. The late game is left to Predator Ooze, which beyond Lilly and a perfectly timed Dismember most decks can't answer. Wolfbriar Elemental and Permeating Mass are also end game tools against midrange and Control. I had Leatherback Baloth and Courser of Kruphix in here initially to play the midrange game but after testing the deck the strictly aggro tools worked far better.

Band_Of_0ne on Prototype- Rashmi's Playground

1 month ago

So I think Chaostrash that I like the Progenitor Mimic idea more than the Momir Vig, Simic Visionary because I do think that a more finalized version of this deck looks like me putting down, let's say, a Soul Swallower where I'm not just populating a token, but also +1/+1 counters on said token. However, if I were to include Momir Vig I believe it would be in a more creature heavy deck, which could be of the same nature. However, I would also guess that I would need to reconfigure my deck towards that goal, which would be an entirely different commander deck. I would think that a game of Momir Vig, Simic Visionary versus Rashmi, Eternities Crafter would be interesting because you could see entirely similar play styles with the only difference being that Momir would be more creature heavy. That said I am going to put him on the maybe board in case I decide to go creature heavy, which could be my entire sideboard depending which kind of aggro I wish to be.

saber4734 on G/B Delirium Budget

2 months ago

Ishkanah, Grafwidow is a big body that scares people right away but without other spiders she isnt' as tough as one might think. It's really how you feel your deck should run. If you feel she improves your deck keep her in. I do agree that Soul Swallower is a good addition. If they aren't running removal he gets big really fast.

HackSlice on G/B Delirium Budget

2 months ago

Ishkanah, Grafwidow to me really stepped things up to me but you are totally right about the spider tribal part. I might take out a few mana babies to add in Soul Swallower and Inexorable Blob

saber4734 on G/B Delirium Budget

2 months ago

Next card you want to get rid of is Ishkanah, Grafwidow. You'll notice I removed her from my deck. She is meant more for a spider tribal deck. Yeah she can produce little chump blockers that can block flyers but in my opinion she isn't right for the deck. And her ability goes to waste without extra spiders in the deck. Soul Swallower and Inexorable Blob are good replacements. However, I think adding a 3rd Grasp of Darkness would be best.

Arian_the_Fox on The Delver's Home: The Simic Combine (Budget Deck)

4 months ago

No problem. One other interesting idea. I wonder how well Delirium & Delve go together. Single copy of Soul Swallower perhaps? Traverse the Ulvenwald for ramp/tutor?Crop Sigil to fuel Delve?One other idea: Casting Telling Time on turn 2 on your opponent's end step potentially rigs your deck so that your Dever flips. Your deck looks cool. These are mearly me brainstorming ideas. You don't have to work them in but if they do work, great. If not no sweat. Best of luck.

23sonar23 on Gitrog er done

4 months ago

This looks pretty solid, but some cards that help dump your library into your graveyard and help achieve delirium might help.

Vessel of Nascency is great earlyTraverse the Ulvenwald is another early game favorite and late game can search for something like The Gitrog Monster, or ulamog, the ceasless hungerGrapple with the Past is another great option for retrieving that The Gitrog Monster that got killed.

I see that the deck runs around The Gitrog Monster, but he is legendary and you are playing with search and graveyard play, so I think 4 is too many. A similar argument could be made for Soul Swallower

Also, I really like to hand hate. It is a solid choice because in this design, you are very creature dependent and a good board wipe will end your game fast. However I think that having a few more things for on board control might be considerable since there is the possibility of being overrun and correct me if I am wrong, but your deck also seems to be more about get a couple bigger creatures? I am not quite sure.

The Gitrog Monster is not a common deck so with the right amount of protection and such, you should throw some people for a loop. You can get some decent card green black card ideas on starcity, but your deck is different from any other you will see.

Also, it just dawned on me that you might be going for more of a landfall than delirium deck and if so, then disregard a lot of this. lol

Just Figure out how you want to take it :)

Either way, I like it! It looks like a pain to deal with. Keep it up!

bellz76 on Green/Red

5 months ago

RE: Kozilek's Return and Endless One- if you cast the Endless One for 7, it will trigger the Return. However, if you sacrifice Endless One to Eldritch Evolution you will only be able to get a 2 casting cost creature. When it's on the stack (being cast), it counts how much mana you've spent. When it's not on the stack (in play) it equals 0.

Re: the deck idea- Jakivne makes a lot of good points. You're deck is confused as to what it is going to do. Do you want to play the efficient creatures that are lower on the curve, or do you want to ramp into the giant monsters? You've got the Brawler and the Advocate (lower cc efficient creatures) and then the Glorybringer, and hydras (big monsters) up the curve. Then you have the Initiate that is a great ramp on 2 and the Rites which needs more little guys to be really good- and you aren't running many of those...

You might want to go the traditional route with the initiate and the Servant of the Conduit. That gives you 8 mana dorks available on turn 2 so then you can hit some big 4 drops like Bristling Hydra or Soul Swallower (if you want a delirium sub theme), Vizier of the Menagerie, or even Woodland Wanderer (with either of your mana dorks, you can tap for any mana so he can get all 4 counters.

After that you want the Glorybringer and hydras. I wouldn't play too many of the 6+ drops, but a couple are ok. If you're going the energy sub theme, then I'd say run the Attune with Aether- that's an amazing card with energy. If you're going delirium, then the transverse is good since later in the game it's a creature tutor, and that's always good.

You'll probably want a little more removal too. With energy you want Harnessed Lightning, otherwise Incendiary Flow is good, and even Shock can be useful.

You can fill in the spots around the mana dorks with your Advocates, Lathnu Hellion, Rhonas, Tireless Tracker, Longtusk Cub, or the Voltaic Brawler.

If you go the delirium route, you'll want the brawler since he lets you discard anything. The cycling lands are really good, or any of the cycling cards really, to help get them in the yard. I think the energy build is a bit better, but you can build it however you like it.

Hope this helps.

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