Soul Swallower


Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Duel Commander Legal
Tiny Leaders Legal

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Set Rarity
Shadows over Innistrad Rare
Promo Set Rare

Combos Browse all

Soul Swallower

Creature — Wurm


Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower.

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Soul Swallower Discussion

Arian_the_Fox on The Delver's Home: The Simic Combine (Budget Deck)

13 hours ago

No problem. One other interesting idea. I wonder how well Delirium & Delve go together. Single copy of Soul Swallower perhaps? Traverse the Ulvenwald for ramp/tutor?Crop Sigil to fuel Delve?One other idea: Casting Telling Time on turn 2 on your opponent's end step potentially rigs your deck so that your Dever flips. Your deck looks cool. These are mearly me brainstorming ideas. You don't have to work them in but if they do work, great. If not no sweat. Best of luck.

23sonar23 on Gitrog er done

6 days ago

This looks pretty solid, but some cards that help dump your library into your graveyard and help achieve delirium might help.

Vessel of Nascency is great earlyTraverse the Ulvenwald is another early game favorite and late game can search for something like The Gitrog Monster, or ulamog, the ceasless hungerGrapple with the Past is another great option for retrieving that The Gitrog Monster that got killed.

I see that the deck runs around The Gitrog Monster, but he is legendary and you are playing with search and graveyard play, so I think 4 is too many. A similar argument could be made for Soul Swallower

Also, I really like to hand hate. It is a solid choice because in this design, you are very creature dependent and a good board wipe will end your game fast. However I think that having a few more things for on board control might be considerable since there is the possibility of being overrun and correct me if I am wrong, but your deck also seems to be more about get a couple bigger creatures? I am not quite sure.

The Gitrog Monster is not a common deck so with the right amount of protection and such, you should throw some people for a loop. You can get some decent card green black card ideas on starcity, but your deck is different from any other you will see.

Also, it just dawned on me that you might be going for more of a landfall than delirium deck and if so, then disregard a lot of this. lol

Just Figure out how you want to take it :)

Either way, I like it! It looks like a pain to deal with. Keep it up!

bellz76 on Green/Red

1 month ago

RE: Kozilek's Return and Endless One- if you cast the Endless One for 7, it will trigger the Return. However, if you sacrifice Endless One to Eldritch Evolution you will only be able to get a 2 casting cost creature. When it's on the stack (being cast), it counts how much mana you've spent. When it's not on the stack (in play) it equals 0.

Re: the deck idea- Jakivne makes a lot of good points. You're deck is confused as to what it is going to do. Do you want to play the efficient creatures that are lower on the curve, or do you want to ramp into the giant monsters? You've got the Brawler and the Advocate (lower cc efficient creatures) and then the Glorybringer, and hydras (big monsters) up the curve. Then you have the Initiate that is a great ramp on 2 and the Rites which needs more little guys to be really good- and you aren't running many of those...

You might want to go the traditional route with the initiate and the Servant of the Conduit. That gives you 8 mana dorks available on turn 2 so then you can hit some big 4 drops like Bristling Hydra or Soul Swallower (if you want a delirium sub theme), Vizier of the Menagerie, or even Woodland Wanderer (with either of your mana dorks, you can tap for any mana so he can get all 4 counters.

After that you want the Glorybringer and hydras. I wouldn't play too many of the 6+ drops, but a couple are ok. If you're going the energy sub theme, then I'd say run the Attune with Aether- that's an amazing card with energy. If you're going delirium, then the transverse is good since later in the game it's a creature tutor, and that's always good.

You'll probably want a little more removal too. With energy you want Harnessed Lightning, otherwise Incendiary Flow is good, and even Shock can be useful.

You can fill in the spots around the mana dorks with your Advocates, Lathnu Hellion, Rhonas, Tireless Tracker, Longtusk Cub, or the Voltaic Brawler.

If you go the delirium route, you'll want the brawler since he lets you discard anything. The cycling lands are really good, or any of the cycling cards really, to help get them in the yard. I think the energy build is a bit better, but you can build it however you like it.

Hope this helps.

Falte on Delirious Tracking

3 months ago

TheBaker_666 Ishkanah, Grafwidow works well with Decimator of the Provinces as a finisher. She also is a good counter agains decks with lots of flyers, such as Archangel Avacyn  Flip. Otherwise I agree that they could underperform in other metas.

Obsessive Skinner tends to underperform in 1v1, but is included in the sideboard for multiple opponents where it excels. I might add some more though, after additionan testing.

I am currently missing Soul Swallower. Because of this I have not tried him yet. The wurm might make a spot in this deck if I were to remove Ishkanah, Grafwidow and Decimator of the Provinces (most of my cards would then already have trample).

What I'm mainly looking for though is another Liliana, the Last Hope incase she ends up in the graveyard during a Grapple with the Past. Hopefully in Amonkhet we will see more cards for graveyard utilization. In longer games it tended to be pretty big before I switched a few cards.

gabrjaws on Mentally Disturbed

4 months ago

Emrakul isn't legal in Standard any longer. She's been banned along with Reflector Mage and Smuggler's Copter. I love the black and green delirium builds and have seen many, however, I think there are a couple cards that could either get removed or the numbers could get adjusted in yours. Soul Swallower may seem powerful, however, he's got a pretty weak ability considering he has to get built up. Although the trample ability helps, it still doesn't solve the fact that he takes forever to become a viable threat. My little brother's delirium deck is actually quite similar, except he's got a full playset of Autumnal Gloom  Flip's mainboarded in place of Soul Swallower's and a couple of Sinister Concoction's. A card that may help set up delirium quickly is a couple of Runaway Carriage's. Do not overlook this guy, he'll come in and beat face, then activate the rest of the deck. I also think you could go up one copy with Vessel of Nascency's. Lastly, I think adding an additional Ishkanah, Grafwidow might greatly benefit your build. Oh, and with the amount of Evolving Wilds and Sinister Concoction's you've got, a Fatal Push would be absolutely devastating in your deck. Nice build.

roloox on

5 months ago

I don't know if you are looking for advice but I noticed some less than optimal selections in your deck:

Root Out: Doesn't hit land, consider switching for Creeping Mold or Reclaiming Vines for versatility.Natural Connection:Between your commander and your mana dorks, you already have enough rampRoot Out: Doesn't hit land, consider switching for Creeping Mold or Reclaiming VinesWeirding Wood: You don't need color fixing. Greenbelt Rampager:3/4 vanilla = Not enough impact on commander. Obsessive Skinner would fit the strategy better.Lambholt Pacifist  Flip: Same as above. Consider Scrounging Bandar, Soul Swallower or Shrill Howler  Flip

As for what should go in, remember that as green deck you are easily disrupted by boardwipes. With that in mind I cannot recommend Ulvenwald Mysteries enough. It gives you card advantage, get bodies out and helps you stabilize after boardwipes. It's just amazing for EDH. Heroic Intervention is also an alternative.

Also you have a whooping total of 1 removal spell (Monstrous Onslaught), not nearly enough. Consider adding Hunt the Weak, Clear Shot or Nature's Way. Vessel of Nascency and Oath of Nissa are not spectacular, so they can go if you need space.

Finally, don't forget to include Evolving Wilds, Blighted Woodlands and Warped Landscape to help trigger Revolt, Delirium and just in general to help you draw into less land as the game goes on.

Eilel on Pumpy Mono Green

6 months ago

I'd suggest that cutting 1 gear hulk would be fine. It's an expansive creature and with two of them in your hand it might be too much.

Vines of the Recluse doesn't seem to work very well, its basically just Blossoming Defense with reach instead of hexproof. I'd suggest playing more of the Blossoming defence.

Ornamental Courage just seems out of place, sure it's nice to have to untap but it won't do you a lot of good in the long run.

Heroic Intervention you might want to have a couple of more of these instead of Vines of the Recluse or Ornamental Courage.

Highspire Infusion same as above it's a much better card then Vines or Ornamental.

Servant of the Conduit gives you mana fixing but only playing green it's useless. Same goes for Attune with Aether.

For the energy counters you receive with all your cards you don't have good payoff cards for the energy. So for a budget I'd suggest Longtusk Cub, Bristling Hydra, Architect of the Untamed.

Your sideboard only is allowed to use 15 cards. So you need to cut some (suggesting Soul Swallower. You can change Root Out with Appetite for the Unnatural it's a bit better since it's an instant. Jaddi Offshoot might be good in your sideboard against aggro decks.

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