|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Shards of Alara (ALA)||Uncommon|
|Promo Set (000)||Rare|
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Creature — Lizard
When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens.
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|Have (9)||ironax , Friedrice24 , TheDuggernaught , Oskani , , orzhov_is_relatively_okay819 , bakeraj4 , Vasbear1 , TheAnnihilator|
Sprouting Thrinax Discussion
1 week ago
My suggestion to you is to make this deck blue.
Play play sets of pila-pala, Grand Architect, Mycosynth Golem and Mycosynth Lattice. - that's probably the best way to get enough mana out fast enough to make this work. But it's also expensive as all get out, so the next option is to play cards like Kraken Hatchling Yoked Ox Wall of Fog - then I would run cards like Sprouting Thrinax Captured Sunlight and basically anything else that has "cascade." Then play cards like Oracle of Bones anything that can get you a card for free is good.
Cause honestly the ultimatum cards are too expensive to be used regularly.
1 month ago
another card that might work for this deck is Sprouting Thrinax. four sac triggers in one
2 months ago
ThallionDarkshine Thanks for the suggestions!
I'll be adding Aspect of Mongoose back in for extra enchantment destruction. My meta has had more enchantments as of late so it'll be worth the slot.
On the land base topic, I meant that if there's fewer red symbols on a spell its "easier" to cast since it doesn't require as many red sources, thus the mana base is a bit more consistent. For example, I'm running Prossh, Skyraider of Kher and Sprouting Thrinax as strong token producers instead of the ones you listed. That said, I don't think you should exclude cards if you want to play them.
Chromatic Lantern is the best mana fixing if you can find one at a good price.
Awakening Zone will probably fine a way back in the deck. So many good options but never enough slots!
2 months ago
@Penguinn552 Yes that is true, only vs Infect though (hence the Sprouting Thrinax in the sideboard. However having the effect on a creature is not to be underestimated in an aggressive deck, and the colour combination is vital for ensuring the trigger off the Bloodhall Ooze - that's why Dark Confidant is so strong. Finally, my enchantment removal is fairly universal in order to keep it cheap, which means that they'd get blasted by my own Back to Nature! May try a couple of games where I substitute two and see if/how it affects the tempo.
6 months ago
Mitotic Slime comes to mind. Reef Worm is sorta like that, but in the wrong colors. Abzan Ascendancy/Golgari Germination/Gutter Grime/Requiem Angel are sorta close, Belfry Spirit turns the creature it haunts into a card like that, Brindle Shoat, Tuktuk the Explorer and Doomed Dissenter just get bigger. Liege of the Hollows gives everyone squirrels when it dies. Symbiotic Elf, Symbiotic Beast, and Symbiotic Wurm turn into insects. Chasm Skulker explodes into a pile of squid (wrong colors again tho). Maalfeld Twins breaks apart into 2 zombies, and Mausoleum Guard into 2 spirits. Promise of Bunrei makes one of your dudes explode into spirits. Sporogenesis is kind of a cool card that makes your guys explode into saprolings on death. Sprouting Thrinax is good. Wurmcoil Engine is a popular one.Goblin Marshal/Mogg War Marshal makes goblins when he ETBs and dies. Hallowed Spiritkeeper, Hangarback Walker, and Hooded Hydra all work. Jotun Owl Keeper in blue again. Mongrel Pack is another one, as is Murder Investigation. Theres a whole bunch of "Penumbra" cards from odyssey that all make a black clone of themselves when they die (e.g Penumbra Wurm). Ulvenwald Mysteries turns each dead guy into a clue that it then turns into a soldier.
If I were to make a commander deck around this idea, I would go with a Jund, not Abzan, sacrifice deck led by Sek'Kuar, Deathkeeper, or perhaps Shattergang Brothers. In addition to these you have a ton of guys that just make 1 token on death- Seed Guardian, Sifter of Skulls, Pawn of Ulamog, Tukatongue Thallid, Blisterpod, Myr Sire, etc.
7 months ago
Jund is a deck that is based off of value cards and attrition. That's why you see cards like Bob and goyf, both a bargain for 2 mana that can keep the pressure on your opponents while you use cheap removal such as Lightning Bolt, Abrupt Decay, and Inquisition of Kozilek to throw wrenches in their plans and keep them on the defensive.
That being said, you can absolutely make a budget rendition of jund! Use cards such as Putrid Leech, Blightning, and Sprouting Thrinax from the original jund deck that started it all. You can use cards such as Siege-Gang Commander to top your curve off, which was actually played in some of the original builds to help finish your opponents off. Lightning Bolt and Terminate aren't too expensive and shouldnt be excluded. Even cards like Sylvan Advocate is a decent substitution for goyf. There's a derelium 2 drop that can become a 4/4 that shouldnt be missed. Also, some of the delve creatures such as Hooting Mandrills or the black one aren't bad.
No offensive to glisteneragent, but if you are playing with friends and want to make a budget version of the same play style, you can absolutely build jund. Don't let budget become an obstacle for you; you aren't taking this to the pro tour or anything. Have fun, play what you want, and one of the most fun things you can do is find creative ways to build a deck within your budget. You'll surprise yourself (and others) with the powerlevel :). Let me know if youd like budget options for a decent mana base too. Good luck!
8 months ago
Thanks for the input!
All the kids are divided into factions, 1 of each color. Each faction will be given a large box of commons and asked to each construct a deck out of it the best they can while managing their resources as a team. Every week they will be given a few more powerful cards (typically uncommons). After each build session (it will be a continuous build period for a couple months) they will be able to store what they deem to be their important extra cards in their bank. This will keep those cards safe from other factions, but the bank has limited space (45 cards). The rest will go back to each teams box, or pile. Each week they will be able to challenge other factions during raids in an attempt to look through and take cards from other teams piles to add to their decks. They will also be able to challenge those of us who are running the club, and if they win, they will each be given a rare or mythic (I don't know the particulars on how these are chosen).
I definitely feel like the deck could use some tuning, but how to go about fixing it up is what I find difficult. The deck is just meant to get a lot of tokens and use them to win through beatdown or sacrifice, but right now I think I started going in a bit more of a value direction that isn't really getting me anywhere. I don't have a very strong theme with this one, but I'm also not sure how to give it one. Sprouting Thrinax is the deck's powerhouse, so if I were to do something thematically, I'd use that as a basis to start (maybe Saprolings and/or Devour?). Did you have a vision of what direction you'd like to see the deck take?