ArchFline Deckspert

Someday, someone will best me. But it won't be today, and it won't be you. --Last Word

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Said on Zur's Weirding Lock...

#1

I love your take on a Zurs weirding deck. I had put one together some time ago that seemed to also net a positive response. Take a look if you would like:

Norin Sisters Weirding

I chose to break the symmetry through capitalizing on my created ability to generate health. Tell me what you think if you get the chance. Im always surprised at how few zur decks show up.

February 22, 2018 8:57 a.m.

Said on Hunted Harmony...

#2

The win cons are beat down with the unblockable illusion which is increased by the dagger. Pinging from treaspassers curse and from death triggers off of boos artist. Its pretty consistent.

February 12, 2018 5:01 p.m.

Said on Hunted Harmony...

#3

I am aware of the cutpurse however at 4 mana (effectively looking at a 7mana combo) I dont see its inclusion fast enough for the modern format.

February 11, 2018 2:11 p.m.

Said on Hunted Harmony...

#4

Hunted Horror is a generally bad card as it gives our opponent something that we would have difficultiy killing while offering us only 2 etb or death triggers. Hunted Troll was in the original build of this deck, however his high mana cost and low toughness caused him to be dropped in favor of Phyrexian Metamorph which gives us more options while also being able to duplicate both our Hunted Phantasm and Dowsing Dagger  Flip.

February 11, 2018 10:59 a.m.

Said on Ipnu Sanity...

#5

So about Hedron Crab I noted that you likely failed to notice the turn progression that would bring me to the point where I deny the inclusion of the crab. Turn 1 we play crab, turn 2 do mill stuff, turn 3 we play Fraying Sanity, turn 4 we can finally play a fetch that double triggers crab for 12 cards milled. Am I missing something? I can not forsee a single time in which crab would not be killed before turn 4 in game 1. The opponent likely has 4-6 sources of point removal and as these cards would be dead weight they surly would jump at any chance to kill the crab. Further more lets assume that somehow the crab survives to see turn 4 (perhaps just getting played on turn 4 followed by the land) the fetch gets played they would be milled for 6, however on the trigger the opponent would surly kill the crab.

What I see is a stark lack of consistency given what is known bout the modern format and so I can not in good conscious make the addition of what would statistically fail for be any better than a Mind Sculpt which I believe we can all agree no sensible mill deck would ever run.

February 8, 2018 9:57 p.m.

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Finished Decks 44
Prototype Decks 10
Drafts 0
Playing since Innistrad
Points 315
Avg. deck rating 52.94
T/O Rank 526
Helper Rank None yet
Favorite formats Modern
Good Card Suggestions 187
Last activity 3 days
Joined 2 years